Chapter 9-1N: The Way Back is Paved with Light I

Article by Soulmuse
A guide for 9-1N The Way Back is Paved with Light I

Possible Drops:


Mission and Clear Conditions:

Mission: Kill All Enemies within 5 Turns

Clear Guide:

Team Recommendations: 

  •  3 Combat Echelons
    • High Damage AR/SMG, or Hybrid AR/RF recommended. M91/38 continues to shine against these Manticores. 
  • 1 HOC
    • 2B14 or AGS recommended. Range is valuable in this case 

Clear Steps

Good news. Paradeus have yet to arrive on Night battles. Bad news. You’ll wish they had when you run into those Manticore stacks. Once again, Manticores have Evasion, and a positively nasty 107 Damage. Oh, and 41 Accuracy, which means that they stand a pretty good chance of hitting against SMGs not featuring some variety of Evasion boost. To add to the ‘fun’ they can compete with Gundams in HP with a massive 15k. If you have her, Carcano 91/38 will simply battle with these enemies significantly, thanks to her ability to simply remove them from the field of battle. Failing that, high Damage ARs (Groza/9A-91 stand out in this field) can be used, as the Manticores have relatively low Armor. 

The rest of the map is a relatively straight forward search and destroy, with a mix of Armored and Unarmored enemies. The Heliports on the right side of the map will spawn Scouts/Ripper enemies, which will give pure RF Echelons trouble without the right setups. Hybrid AR/RF backlines are a good compromise, examples below. You should be prepared to kite and micro in the vast majority of battles. Failure to do so will result in significant Damage and battle losses. 

Sample Hybrid AR/RF Echelon:

Any DPS boosting HG can be used in place of P22.

Turn 0

Deploy Combat Echelons on all Heliports

Turn 1


Move the bottom Combat Echelon to the right two nodes.


Move the center Combat Echelon right one node. Deploy an HOC (2B14 recommended) on the now vacant Heliport.


Move the central Combat Echelon down one node to engage the Aegis. 


Move the upper Combat Echelon off the Heliport. Deploy a Friend Echelon behind them, set to Eliminate. This appears to bait an enemy into moving to the left instead of right. 

Turn 2

If the Guard moved to this location, you can either freestyle the clear, or reset.


Move the central Combat Echelon to the right one node. 


Move the bottom Combat Echelon to the right one node. 


Move the upper Combat Echelon down one node, right two nodes, and down one node. 


Move your HOC right one node, up one node, and right another node. End your turn.

Turn 3


Move the Upper Combat Echelon down one node, and right two nodes. Pick up the Supply Box if needed


Move the bottom Combat Echelon to the right two nodes ,and then up one node. Do pick up the Supply Box at this time. 


Move the central Combat Echelon down one node, and right three nodes. 

You may wish to swap the positions of the Echelons in the bottom left corner, depending on which Echelon is better equipped to fight the Scouts that will spawn from the Heliport.

Turn 4


Swap your Manticore killer Echelon to the upper position in the lower left. In the example, Grape will be doing this. 

Move the lower Combat Echelon to the left one node to kill the Scouts. 


Move the central Combat Echelon to the left two nodes, and up one node to kill any units potentially threatening your HOC. Swap positions with the HOC. 


Move the now rightmost Combat Echelon up two nodes, then down-right one(with bad RNG, two) node(s) to finish the map. Be advised the final Manticore stack is every bit of it’s 80k CE. Carcano 91/38 highly recommended.

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About the Author(s)

aka Soulmuse basically everywhere. Discord: soulmuse#8741.

Guide writer for Girls Frontline. KSG and G3 Propagandist. Writes the occasional fanfic.  

Feel free to send guide suggestions and feedback via DM on Discord or Reddit. You can also find me in the GFL section of the community discord. Also on twitter