Possible Drops:
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Mission and Clear Conditions:
Mission: Capture Command Post
Clear Guide:
Team Recommendations:
- 2 Combat Echelons, either RF/HG or AR/SMG with damage self buff level 70 4x linked
Clear Steps
This chapter represents the first major spike in difficulty for CT, with KCCO units appearing for the first time in this event. The Cyclops are no different from SF enemies in terms of difficulty, but the armored units represent a major spike in challenge. Sporting a hefty 56 armor, these require RFs or at least level 70 4x linked self buffing ARs to take out, and the Cerynitis can require some kiting to avoid taking too much damage during the fighting.
Turn 1
1.1
Deploy a Combat Echelon on your Command Post, and move down one node. Deploy a second Combat Echelon on the Command Post, and end your turn.
Turn 2
2.1
Swap to resupply your Echelons. Continue to move your first Combat Echelon around the left side of the map.
Turn 3
3.1
Move three nodes right along the bottom of the map to capture the Command Post. The mission ends after you capture the Command Post, so Scarecrow can be safely ignored.