GamePress

(OUTDATED) CT Ranking: Turn 4-5 Tips & Tricks (Archive only)

Submit Feedback or Error
Table of Contents

OUTDATED

THIS ENTIRE PAGE IS OUTDATED!!! 

THIS IS FOR THE ORIGINAL CT RANKING!!

THIS IS NOT FOR THE CT+ RANKING RERUN!!!!

Introduction

One more Top 100 player in GFL EN's CT Ranking stage, ActuallyOreo, has made a great writeup that provides a detailed and in-depth analysis of some Turn 4-5 tips & tricks that helped him achieve his 1.148m score run!

Unlike Kwespell's 1.175m analysis, everyone running ranked can make good use of the tips in this guide, because they have more to do with map control, unit movement, and abusing enemy movement AI to score more points by planning carefully! You won't need good units or micro to take advantage of what's listed in here. 

So to start! If you’re here, I’m going to make the assumption that you’ve already seen quite a few resources regarding this ranking, and thus either have the tools that are going to be mentioned in this, or will have access to them in fairly short order.

  • Illumination Positioning: How I Stopped Crying And Learned The Art Of Routing.
  • HOCs, Buildings, and You.
  • To Kill, Or Not To Kill; That is the question.
  • Surround Captures, Or The Art Of Starting Turn Five With A Ton Of Potential Blue Crate Spots
  • The “Delet This” Artillery Nodes.
  • A Final Note: Don’t give up! 

To learn more about the topics mentioned above, check out the full doc below!

Stream

Oreo will be streaming more CT ranking before the event ends! Check out his Twitch Channel here.

Comments