When eliminating enemies make sure to scroll to the bottom of the Grenade menu and use this option! It should remove the enemy from the map immediately.
Note: This will use 20 Grenades, despite displaying as 2.
Mission and Clear Conditions:
Mission:
Occupy Radar Node
Clear Guide:
Team Recommendations:
- 2 Echelon
Clear Steps
Once again, we introduce a Dual Randomness mechanic, this time, Multi-Level-Maps. These are maps within maps, that can be moved in between via a toggle on the bottom left of your screen, looking like this:
This icon will first appear when you move between map layers, or if the map starts with multiple layers. It will appear for you at the end of Turn 1 on this map, for instance. Clicking on this icon will cycle you through map layers. Become famliar with this button, as the client, for reaons unclear, will reset the map layer at every turn start. This is largely annoying, and if you find yourself staring at the wrong map, click this button to see if you can find the one shown in the guide.
Luckily this map's layers are not complicated, but this gets much more complicated when DR arrives.
I'm in the process of trying to find a good way to try and make guides where these layered maps are concerned. This map is not likely to be reflective of that final product, but if you have any feedback about formating, please shoot it my way.
Turn 1
Turn 2
Turn 3
3.1
Move the lower Echelon up two nodes, to the right one node, and down one node. This will reveal more of the map.
Next move the Dummy Echelon to the right one node to capture a Heliport for more AP.
3.2
Use a Grenade to dispatch the lower enemy. Then, move down-right two nodes, then to the right one more node.
3.3
First, use Grenades to remove the enemy to the right. Then, move to the right two nodes, revealing more of the map, and one node further after that.
Turn 4
4.1
Move up two nodes, then up-left one node.
4.2
Use Grenades to remove the enemy in your path. Move to the left two nodes and reveal more of the map once again.
4.3
Move to the left four more nodes. You will spot 416'Fang'. All you need is yet more Frag Grenades and the path is free.
4.4
Move the last three nodes to the left, and end your turn.