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Dual Randomness Chapter 2: Pollinosis 3

Mission and Clear Conditions:

Mission: 

Capture Selected Node

Clear Guide:

Team Recommendations: 

  • 1 NPC Architect
    • Architect has Coalition units with her 

Clear Steps

This is a rather interesting mission on a conceptual level, requiring us to control the NPC Architect. Mercifully, she has infinite Ammo and Rations, and her Echelon is durable enough to handle all of the fights. This somewhat undercuts the conceptual interest and turns this mission into something of an extended advertisement for a Ringleader that we do not currently have access to. As such, this is another good time to stand up and take a walk, find a snack, or otherwise complete any Non-Gatcha tasks you need to complete today. 

Another bit of weirdness, for some reason, we aren't allowed to have Turn 1, and so this map starts on Turn 2. I'm not sure what story choice motivated this, but it is perfectly consistent and doesn't affect anything. 

Turn 2

2.1

Move Architect down two nodes. End your turn. 

Turn 3

3.1

Move Architect down one node then left one node. 

Turn 4

4.1

Move Architect to the left two nodes. It doesn't matter which path you take for the second move, we took the lower one for one fewer fight and shorter map runtime. 

Turn 5

5.1

Move Architect to the left one node. End your turn to end the map. 

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About the Author(s)

aka Soulmuse basically everywhere. Discord: soulmuse#8741.

Guide writer for Girls Frontline. KSG and G3 Propagandist. Writes the occasional fanfic.  

Feel free to send guide suggestions and feedback via DM on Discord or Reddit. You can also find me in the GFL section of the community discord. Also on twitter

Retired Girls'Frontline Guide writer.

Neural Cloud Guide writer.

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