General Rate-Up: What Should I Roll For?

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1/4 update: Added SG crafting section due to popular demand. 

The contents of this article are intended for players trying to maximize their gains during the GFL EN January 2020 General Rate-Up. Even when Rate-Up is over, it should remain relevant up until the conclusion of Continuum Turbulence. 

For more information about what a Rate-Up Event is, please see the above "GFL Explained" article.


While some of our readers may already know exactly what they're going for in the impending General Rate-Up, the answer isn't necessarily clear to everyone. Whether you're a new player or a veteran trying to prepare for Continuum Turbulence, the information in this article should help you maximize your potential gameplay gains over the next week. 

Use the Table of Contents above to navigate to section(s) appropriate for your personal situation. 

I just want the optimal recipes

Here's a handy infographic summarizing the recommended crafting recipes from the GFL Explained: Rate-Up guide. 

I want to prepare for CT story

The detailed team requirements for CT Story are outlined in the Continuum Turbulence Preparation Guide. To fully clear the event including the optional Chapter 3 (EX Mode), players will need:

  • A decently strong ARSMG team.
    • It should be night-capable if intending to do Chapter 3.
  • An RFHG team that is strong enough to fight KCCO Hydras.
  • Heavy Ordnance Corps units (unrelated to the current Rate-Up)


Players will usually have enough T-Dolls to fully outfit an ARSMG team.

One possible example of a starter echelon is shown below: a unit from each category in the below table will work well to clear up to Chapter 2, and potentially even Chapter 3: 

Tile 7
Tile 4
Tile 1
Tile 8
Tile 5

Note: Other units can of course be used; for instance, fielding G36 or G11 at position 7 to provide Damage buffs to the Offtank. The above table is simply an example to show that it's possible to make a great team with free units. 

As any player can fill out a solid ARSMG team with solely quest rewards and free units, it's not strictly necessary to roll for any ARSMG units. Therefore, rolling for and MAX-calibrating/enhancing 5★ variants of the following Equipment types is highly recommended: 

  • Optical Sight (crit scope) x2-x3
  • PEQ (night battle equipment) x2-x3
    • 4★ is sufficient
  • HV Ammo x2-x3
  • T-Exoskeleton x1
    • For the maintank
  • X-Exoskeleton x1
    • For the offtank
  • EOT (holographic sight) x1
    • Optional, but can increase offtank AoE damage a lot

Lower-rarity Suppressors can be used for your SMGs/HGs as the additional Evasion from 5★ Suppressors is negligible. 


A strong RFHG echelon is highly recommended to deal with Hydras. Damage buffs are highly recommended, especially for players who do not have maxed AP Ammo.

Tile 7 RF Tile 4 HG Tile 1 RF Tile 8 HG Tile 5 HG

Many other viable options exist (as well as ones using specialist units like Carcano M91/38 or M200) - so long as players teambuild responsibly and do not overcap RoF. Training the RFs' Skill Levels to 8+ and HGs' to 6+ is highly recommended.

Once you have a decent assortment of HG buffers and two decent self-buffing RF T-Dolls, crafting Equipment becomes the next priority. Having MAX-calibrated, +10 Enhanced 5★ variants of the following will help tremendously: 

  • Optical Sight (crit scope) x2
  • AP Ammo x2
  • Camouflage Cape x2
    • Optional but highly recommended. 
  • T-Exoskeleton x2
    • The position 4 HG can use an X-exo or a weaker exoskeleton without much issue. 

Lower-rarity Suppressors can be used for your SMGs/HGs as the additional Evasion from 5★ Suppressors is negligible.

Players may also choose to give their HGs PEQs and Hollow Point Ammo to trade some survivability for better DPS against evasive targets at night, but this is a lategame minmax that isn't usually relevant. 

What about CT Chapter 3?

Most of CT Chapter 3 can be done with two combat echelons, but there's one particularly annoying map where you need an RFHG echelon that can kill Hydras in addition to one echelon that can kill Typhons

This can be another RFHG with the RFs placed in the middle row (requires Contender), a classic Gunboat formation from Singularity Ranking, or a 2MG M4A1Mod team composition that will be accessible to most players. 

This bumps the 5★ Equipment recommendations up to: 

  • Optical Sight (crit scope) x4 (x5 if using 2MG M4A1Mod)
  • AP Ammo x4 (x5 if using Contender)
  • Camouflage Cape x4 (if using two RFHG)
    • Now required as there are hard DPS checks.

You'll also need a greater number of HGs to fill out the echelons, since their buffs become more important. Thankfully, HG recipes are cheap and there's little reason to not roll HGs given their incredible versatility. If you have more contracts than you have resources to spend on expensive recipes, rolling HGs can be an efficient way to make use of your T-Doll contracts. 

I'm totally new to the game

New players should follow the recommended roll order shown in the below article.

Note: C-MS can be farmed in the first stage of the ongoing Christmas Event and is an excellent Main Tank, potentially allowing you to skip the early game SMG roll. 

But I already have good SMGs!

For players who already have a good SMG, they are basically set for the early game since the Career Quest Rewards will fill out their roster pretty well. 

Due to the diminishing need for multiple ARSMG teams and increasing presence of highly armored enemies, newer Commanders can follow the I want to prepare for CT story guidelines. 

I want to prepare for CT Ranking

The Continuum Turbulence Ranking Map only allows 4 Echelons to be deployed; they will therefore necessarily be highly specialized teams.

For the sake of brevity, only a few suggested T-Dolls will be listed below; if you want to know why they are useful in CT Ranking, please see Ceia's detailed writeup in the Continuum Turbulence Preparation Guide linked below, specifically the Echelon Formation Recommendations section.

You do not need these dolls to rank (you can probably get the basic rewards with 4 dummy echelons if you do the pacifist run method), they simply make a few things and higher scoring easier. Some of them fill the same role, meaning you'd only field one or the other - read the aforementioned guide for more details. 

I want my raifu

Fortunately, T-Dolls don't tend to have the extremely specific recipes that Equipment tends to demand. A lot of number crunching was done for GFDB stats and it showed negligible individual T-Doll rate differences between varying recipes that all have the same yield pool, except for MGs and SGs where MICA's recommended recipe was best.

Simply following the T-Doll class recipes in the Optimal Recipes infographic should be sufficient.

What about SGs?

Top tier SGs are not strictly necessary in Continuum Turbulence - even for ranking, M16A1 with her Special Equipment more than suffices to tank strelets, and while a second team will need to use a SG, any sufficiently leveled SG works if you don't have S.A.T. 8.

See the below guide by Ceia for farming M16A1's Special Equipment. 

Due to the low drop rate of SGs in Heavy Production, it is not recommended to roll for them in this rate-up if your main goal is preparing for the next event - your resources are better spent crafting adequate Equipment and Fairies. 

What about Fairies?

As discussed previously, Fairy Rate-Up is basically a scam. If you nevertheless want to take advantage of the relatively minor boost to crafting rates, the same recipes as usual (500/500/500/500 for general fairies or 2000/500/2000/1000 for Parachute Fairy) will work just fine. 

I maxed all other fairies and just want Para EXP

In this case, you should craft 500/500/500/500. The Parachute Fairy recipe is so expensive that it actually results in less Development EXP Per Resource Spent

Here's a spreadsheet showing expected cost for raising a Parachute Fairy to 4★ through crafting. Assuming the player starts with 200k of all resources and buys more with Gems, the 2000/500/2000/1000 Recipe would cost about $800 while the 500/500/500/500 recipe would only cost about $400!

What about T2 and T3 Heavy Production?

As T2 and T3 Heavy Production consume substantially more Equipment Contracts and Cores, the Parachute Recipe may become preferable depending on how much you value those two resources. For T1 however, 500/500/500/500 is always better unless you are already very low on contracts. 

About the Author(s)

(AKA Nonotan, Discord Cleista#7481)

Guide writer and editor for Girls' Frontline, and one of the few people who like its gameplay more than the gacha. Got MICA to pay me 8000 gems once. 

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