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Analysis by Zeseling

Basic Info

Acquisition Drop, Event
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 88
Max DMG 158
Max ACC 78
Max EVA 30
Max ROF 31
Max HP 88+2
Max DMG 158+3
Max ACC 78+2
Max EVA 30+0
Max ROF 31+0
Max HP 88+2
Max DMG 158+4
Max ACC 78+3
Max EVA 30+1
Max ROF 31+0
Max HP 88+3
Max DMG 158+5
Max ACC 78+4
Max EVA 30+1
Max ROF 31+0
Stat rankings are class specific
Show Other Stats
Min/Max Armor
0
Ammo
15 / 25 / 35 / 45 / 55
Ration
30 / 45 / 60 / 75 / 90
Move Speed
7
Crit. Rate
40%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects HG
Reduce Skill CD15%
Affects HG SG
Reduce Skill CD15%

Skill

Concussive Strike
Initial CD (5s)
Level 10 Effect

Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal 2 ~ 4x damage to the nearest target based on the current number of charge stacks. All stacks will be consumed on skill use; Additionally, deal 0.5x damage to enemies in a 2 unit radius behind the target and decrease their accuracy and rate of fire by 20% for 5 seconds.

Level 10 Cooldown 11 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 15 14.6 14.2 13.8 13.4 13 12.6 12.2 11.8 11

Unlocks at MOD I

Concussive Strike
Initial CD (4s)
Level 10 Effect

Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal 2.6 ~ 5x damage to the nearest target based on the current number of charge stacks. All stacks will be consumed on skill use; Additionally, deal 0.5x damage to enemies in a 2 unit radius behind the target and decrease their accuracy and rate of fire by 20% for 5 seconds.

Level 10 Cooldown 11 seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 15 14.6 14.2 13.8 13.4 13 12.6 12.2 11.8 11
1 DMGx 2.6x 2.9x 3.1x 3.4x 3.7x 3.9x 4.2x 4.5x 4.7x 5x ACC- 10% (3s) 11.1% (3.2s) 12.2% (3.4s) 13.3% (3.7s) 14.4% (3.9s) 15.6% (4.1s) 16.7% (4.3s) 17.8% (4.6s) 18.9% (4.8s) 20% (5s) RoF- 10% (3s) 11.1% (3.2s) 12.2% (3.4s) 13.3% (3.7s) 14.4% (3.9s) 15.6% (4.1s) 16.7% (4.3s) 17.8% (4.6s) 18.9% (4.8s) 20% (5s)

Unlocks at MOD II

Concussive Blast
Initial CD (0s)
Level 10 Effect

When any enemy unit is under a negative status effect, changes basic attacks to [Shock Grenade] mode. Prioritize attacking the nearest enemy under negative status and deals an additional 0.3x damage to enemies within a radius of 2 units behind the target.

Level 10 Cooldown 0 seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 0 0 0 0 0 0 0 0 0 0
1 DMGx 0.3% (99s) 0.3% (99s) 0.3% (99s) 0.3% (99s) 0.3% (99s) 0.3% (99s) 0.3% (99s) 0.3% (99s) 0.3% (99s) 0.3% (99s)

T-Doll Analysis

Equipment

Special Equipment
12.7mm 1SL

Overview

Despite her high base FP, she is very underwhelming before her neural upgrade, with one of the worst skills in the RF class. Her AoE bamboo will target the tanky frontline, and can only contribute a paltry amount of damage. She is not recommended to be used before her neural upgrade, as there are cheaper and much better options.

Equipment

Special Equipment
12.7mm 1SL

Overview

KSVK’s Skill 2 makes her target the nearest debuffed enemy and deals an additional 0.3x Damage to the target and enemies behind the target. This multiplier is abysmal and against ever-growing enemy health pools just ends up tickling the frontline, while offering nothing valuable towards actually killing the dangerous enemies in the backline. Making this even worse, is that it is not linksplash and cannot Crit, which for a RF's normal attacks is absolutely terrible.

Her Mod III equipment is a high AP Sniper Ammo, making it largely useless as her Skill 2 ignores Armor. Though it is useful for her regular attacks it is not worth it to Mod III her for this.

For the niches of frontline or AoE Damage, there are far better options.

Some examples for AoE there are: Hanyang Mod, M4A1 Mod, 416 Mod, Kord.

Some examples for Frontline targeting are: General Liu, SCAR-L with SCAR-H, M4A1 Mod, most ARs.

T-Doll Costumes
Moonwalking in the Dark

Normal

Damaged
Angel's Paintbrush

Normal

Damaged
KSVK Mod III

Normal

Damaged
The Truman Traveller

Normal

Damaged

Strengths

 

Weaknesses

Terrible Multiplier

KSVK’s abysmal multiplier on her skill, severely hinders her usefulness. Compared to other bamboos or self-buffers, KSVK’s skill provides next to no impact in battle.

Strengths

Skill 2 Is Surehit AoE

KSVK's extra hits from Skill 2 cannot miss and ignore armor. This still doesn't make her deal damage to important targets, however.

High Uptime Frontline Targeting

KSVK Mod consistently targets the frontline as long as the enemies are debuffed.

Weaknesses

Frontline Targeting

This prevents KSVK from picking off important high-threat targets that are usually in the backline.

Needs Debuffs to Proc Skill 2

KSVK cannot reliably activate her skill 2 by herself, and as a result, requires an ally to apply debuff on the enemy, preferably this ally should have a good uptime and debuff coverage.

Team Options

Don't.

Team Options

Don't.

MOD Cost

MOD 1

x20
x200

MOD 2

x40
x1000

MOD 3

x60
x2000

History/Trivia

Acquisition
Drop,
Event
Illustrator
Pandea work
Voice Actor
Oozeki Eri
Common Nicknames
Krupnokalibernaya Snayperskaya Vintovka Kovrovskaya 12.7, Large-Caliber Kovrov Sniper Rifle