GamePress

Table of Contents

Analysis by Nick Winters
T-Doll Role
Specialist

Basic Info

Acquisition Event
Rarity

T-Doll Stats

This T-Doll is not currently available in EN. Its rankings are based on all T-Dolls.

Max HP 66
Max DMG 31
Max ACC 62
Max EVA 88
Max ROF 61
Stat rankings are class specific
Show Other Stats
Ammo
10 / 15 / 20 / 25 / 30
Ration
10 / 15 / 20 / 25 / 30
Move Speed
15
Crit. Rate
20%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects all
Accuracy50%
Damage30%

Skill

"Sin Prisa"
Initial CD (6s)
Level 10 Effect

Stops attacking and plays her guitar 5 times, each time applying a -12% Rate of fire and Accuracy debuff on 3 random enemies for 3 seconds (-15% if "Black Cat" is equipped), max 2 stacks.

Level 10 Cooldown 8 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 10 9.8 9.6 9.4 9.2 9 8.8 8.6 8.4 8
ACC- 7% (3s) 7.6% (3s) 8.1% (3s) 8.7% (0s) 9.2% (3s) 9.8% (3s) 10.3% (3s) 10.9% (3s) 11.4% (3s) 12% (3s)
RoF- 7% (3s) 7.6% (3s) 8.1% (3s) 8.7% (3s) 9.2% (3s) 9.8% (3s) 10.3% (3s) 10.9% (3s) 11.4% (3s) 12% (3s)

Equipment

Special Equipment
Black Cat

If one intended to force Fail into use, her SPEQ should always be used.

Overview

Unlike her opposite, Clear, Fail is a failure. While they share a lot of similarities, those being Tile buffs, Skill restriction, availability, Skill buff from SPEQ, Fail kept the bad aspects of Clear while ditching out the good aspects: her tile position forces her to be fielded on Position 4, which is heavily contested by the likes of Nagant Mod, SAA Mod, and Stechkin Mod. Instead of individually buffing her teammates, Fail debuffs 3 “random” enemies, except it’s not random: Instead of debuffing from highest Damage to lowest, Fail debuffs from highest HP to lowest, which means her debuffs are wasted on enemy tanks, instead of the DPS units. To sum it up: Fail fails to keep the good aspects of Clear, while she retains the bad aspects. She’s clearly a bad HG, compared to her archenemy. She also fails to be a decent HG debuffer: with Nagant Mod and Viking Mod providing teamwide buffs on top of their enemy wide debuffs. Seasoned Commanders can completely skip duping her, whereas new Commanders can make some use of her until they acquire more HGs, so they shouldn’t skip on acquiring her and her SPEQ.

Equipment

Special Equipment
Black Cat

If one intended to force Fail into use, her SPEQ should always be used.

Overview

Unlike her opposite, Clear, Fail is a failure. While they share a lot of similarities, those being Tile buffs, Skill restriction, availability, Skill buff from SPEQ, Fail kept the bad aspects of Clear while ditching out the good aspects: her tile position forces her to be fielded on Position 4, which is heavily contested by the likes of Nagant Mod, SAA Mod, and Stechkin Mod. Instead of individually buffing her teammates, Fail debuffs 3 “random” enemies, except it’s not random: Instead of debuffing from highest Damage to lowest, Fail debuffs from highest HP to lowest, which means her debuffs are wasted on enemy tanks, instead of the DPS units. To sum it up: Fail fails to keep the good aspects of Clear, while she retains the bad aspects. She’s clearly a bad HG, compared to her archenemy. She also fails to be a decent HG debuffer: with Nagant Mod and Viking Mod providing teamwide buffs on top of their enemy wide debuffs. Seasoned Commanders can completely skip duping her, whereas new Commanders can make some use of her until they acquire more HGs, so they shouldn’t skip on acquiring her and her SPEQ.

T-Doll Costumes
Queen of Pocket City III

Normal

Damaged

Strengths

Decent tiles

At 30% Damage and 50% Accuracy, she has stronger tiles than some of her Position 4 competitors, like SAA Mod, Grizzly, and Viking Mod.

Good Evasion

While HGs are not tanks, Fail has above average Evasion among her HG peers, which means she can be kited to some extent.

Weaknesses

Position 4 competition

Fail faces heavy competition for Position 4: SAA Mod, 5-7, Stechkin Mod, Nagant Mod, Grizzly, to name a few. Being a debuffer, she has little to offer compared to her competition.

Debuffer

Fail is a debuff-centric HG. With the meta in GFL favoring offensive HGs, it becomes hard to justify fielding her. Fielding her becomes even more troublesome when she is compared to other debuffers: Nagant Mod offers incredible tiles, on top of a 0 IC 10% Damage buff, whereas Viking mod has stronger tiles than Fail and also offers 20% RoF for half her Skill’s duration.

Low HP

HGs are already squishy by nature, but Fail is even more. Kiting with her is the last resort because of her low HP.

Skill restriction

Fail’s Skill, which is unsuited for general mobbing, also has a restriction, in that she can’t be kited while she is performing. This can restrict the RFHG’s survivability if Commanders are to make use of her Skill.

Not suited for mobbing

Her Skill has two glaring issues: 1) while it’s stated that she randomly debuffs enemies, she actually debuffs them from highest HP to lowest. That means that, more often than not, she’ll debuff tanky enemies that doesn’t need RoF and Accuracy debuffs, instead of a low HP, yet dangerous backline. 2) Her Skill works just like Clear’s, in that she individually applies debuffs, instead of a global debuff. That means that, on top of usually debuffing enemy tanks, she also can end up debuffing too few enemies depending on how many enemies the echelon is facing. Therefore she ends up relegated to a niche status for boss fighting, which more often than not favours buffs instead of debuffs.

Availability

Fail is an okay HG, but her availability is yet another issue: she can only be obtained during the DJMax collaboration event.

Strengths

Decent tiles

At 30% Damage and 50% Accuracy, she has stronger tiles than some of her Position 4 competitors, like SAA Mod, Grizzly, and Viking Mod.

Good Evasion

While HGs are not tanks, Fail has above average Evasion among her HG peers, which means she can be kited to some extent.

Weaknesses

Position 4 competition

Fail faces heavy competition for Position 4: SAA Mod, 5-7, Stechkin Mod, Nagant Mod, Grizzly, to name a few. Being a debuffer, she has little to offer compared to her competition.

Debuffer

Fail is a debuff-centric HG. With the meta in GFL favoring offensive HGs, it becomes hard to justify fielding her. Fielding her becomes even more troublesome when she is compared to other debuffers: Nagant Mod offers incredible tiles, on top of a 0 IC 10% Damage buff, whereas Viking mod has stronger tiles than Fail and also offers 20% RoF for half her Skill’s duration.

Low HP

HGs are already squishy by nature, but Fail is even more. Kiting with her is the last resort because of her low HP.

Skill restriction

Fail’s Skill, which is unsuited for general mobbing, also has a restriction, in that she can’t be kited while she is performing. This can restrict the RFHG’s survivability if Commanders are to make use of her Skill.

Not suited for mobbing

Her Skill has two glaring issues: 1) while it’s stated that she randomly debuffs enemies, she actually debuffs them from highest HP to lowest. That means that, more often than not, she’ll debuff tanky enemies that doesn’t need RoF and Accuracy debuffs, instead of a low HP, yet dangerous backline. 2) Her Skill works just like Clear’s, in that she individually applies debuffs, instead of a global debuff. That means that, on top of usually debuffing enemy tanks, she also can end up debuffing too few enemies depending on how many enemies the echelon is facing. Therefore she ends up relegated to a niche status for boss fighting, which more often than not favours buffs instead of debuffs.

Availability

Fail is an okay HG, but her availability is yet another issue: she can only be obtained during the DJMax collaboration event.

Team Options

Fail’s tiles force her to be on Position 4. Because she buffs Damage, RoF Self-Buffers RFs are favoured over Damage Self-Buffers.

Team Options

Fail’s tiles force her to be on Position 4. Because she buffs Damage, RoF Self-Buffers RFs are favoured over Damage Self-Buffers.

History/Trivia

Acquisition
Event
Illustrator
水熊
Voice Actor
TBD