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Analysis by Hassium
T-Doll Role
Burst

Basic Info

Acquisition Event
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 82
Max DMG 139
Max ACC 92
Max EVA 35
Max ROF 36
Stat rankings are class specific
Show Other Stats
Ammo
15 / 25 / 35 / 45 / 55
Ration
30 / 45 / 60 / 75 / 90
Move Speed
7
Crit. Rate
40%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects HG
Skill Cooldown-18%

Skill

Falcon's Execution Grounds
Initial CD (8s)
Level 10 Effect

Passive: Apply a mark to an enemy unit every 1.5 seconds.
When this skill activates, every attack against a marked enemy will deal an additional hit and consume 1 mark. Skill effect lasts 6 seconds or when all marks are consumed.

Level 10 Cooldown 16 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 20 19.6 19.2 18.8 18.4 18 17.6 17.2 16.8 16
STACK+ 3s 2.8s 2.7s 2.5s 2.3s 2.2s 2s 1.8s 1.7s 1.5s

Equipment

Overview

Ballista is another doll that got the short end of MICA’s experimental skill stick. Her stat distribution is average, but her skill is slightly janky in its application. She is technically viable in more dragged out fights, but it is usually better off to use a generalist self-buffer and having Ballista as an option when you’re out of self-buffers.

Equipment

Overview

Ballista is another doll that got the short end of MICA’s experimental skill stick. Her stat distribution is average, but her skill is slightly janky in its application. She is technically viable in more dragged out fights, but it is usually better off to use a generalist self-buffer and having Ballista as an option when you’re out of self-buffers.

Strengths

Haha no.

Weaknesses

Long initial cooldown

At the insufferably long 8 seconds initial cooldown, Ballista’s skill will often kick in long after it would make a difference for what is essentially a self-buffer.

Limited doll

As a doll limited to Singularity crates, Ballista will be hard to obtain or get dupes of to lower raising costs

Full Analysis

Her passive builds up stacks every 1.5 seconds and during her skill active each attack will consume a stack to fire a second shot. However, it has an incredibly long initial cooldown of 8 seconds. This is really a big issue for Ballista, as her skill will often take too long to matter in fights.

Ballista can actually stack during her active skill with its impressive 6 second uptime, so as long as she doesn’t run out of stacks by the end of the 14 total seconds, Ballista can get off 9 extra shots. However, to achieve this Ballista can only have a maximum rate of fire of about 88. Past that and she will run out of stacks before her skill ends and not be able to make the most out of her skill.

Because of this, Ballista can run into the issue of overkilling and not having enough rate of fire to deal with larger swarms of enemies. While it is essentially a double damage self-buff, the long initial cooldown and limit on rate of fire to make the most out of her skill makes Ballista unfortunately a worse option than typical generalist RFs.

Strengths

Haha no.

Weaknesses

Long initial cooldown

At the insufferably long 8 seconds initial cooldown, Ballista’s skill will often kick in long after it would make a difference for what is essentially a self-buffer.

Limited doll

As a doll limited to Singularity crates, Ballista will be hard to obtain or get dupes of to lower raising costs

Full Analysis

Her passive builds up stacks every 1.5 seconds and during her skill active each attack will consume a stack to fire a second shot. However, it has an incredibly long initial cooldown of 8 seconds. This is really a big issue for Ballista, as her skill will often take too long to matter in fights.

Ballista can actually stack during her active skill with its impressive 6 second uptime, so as long as she doesn’t run out of stacks by the end of the 14 total seconds, Ballista can get off 9 extra shots. However, to achieve this Ballista can only have a maximum rate of fire of about 88. Past that and she will run out of stacks before her skill ends and not be able to make the most out of her skill.

Because of this, Ballista can run into the issue of overkilling and not having enough rate of fire to deal with larger swarms of enemies. While it is essentially a double damage self-buff, the long initial cooldown and limit on rate of fire to make the most out of her skill makes Ballista unfortunately a worse option than typical generalist RFs.

History/Trivia

Acquisition
Event
Illustrator
水乌龟
Voice Actor
Honda Mariko