Table of Contents
- Normal
- Damaged
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Offtank,
Molotov
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Basic Info
Craft Time |
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Acquisition | Heavy, Normal |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
12
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Crit. Rate |
5%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage | 18% |
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Damage | 18% | Accuracy | 15% |
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Skill
Incendiary Grenade
Initial CD (3s)
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Level 10 Effect
Micro Uzi launches an Incendiary Grenade that deals 6x Damage to enemies within a radius of 1.5 units and ignites them, dealing 1x Damage every 0.33 seconds for
4 seconds.
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Level 10 Cooldown
16 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 20 | 19.6 | 19.2 | 18.8 | 18.4 | 18 | 17.6 | 17.2 | 16.8 | 16 |
DMGx | 3x | 3.3x | 3.7x | 4x | 4.3x | 4.7x | 5x | 5.3x | 5.7x | 6x |
DoT | 1x (2s) | 1.1x (2.2s) | 1.2x (2.4s) | 1.3x (2.7s) | 1.4x (2.9s) | 1.6x (3.1s) | 1.7x (3.3s) | 1.8x (3.6s) | 1.9x (3.8s) | 2x (4s) |
Unlocks at MOD I
Incendiary Grenade
Initial CD (3s)
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Level 10 Effect
Micro Uzi launches an Incendiary Grenade that deals 6.5x Damage to enemies within a radius of 1.5 units and ignites them, dealing 1x Damage every 0.33 seconds for 5 seconds. |
Level 10 Cooldown
16 seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 20 | 19.6 | 19.2 | 18.8 | 18.4 | 18 | 17.6 | 17.2 | 16.8 | 16 | DMGx | 3.2x | 3.6x | 3.9x | 4.3x | 4.7x | 5x | 5.4x | 5.8x | 6.1x | 6.5x | DoT | 0.5x (2s) | 0.6x (2.3s) | 0.6x (2.7s) | 0.7x (3s) | 0.7x (3.3s) | 0.8x (3.7s) | 0.8x (4s) | 0.9x (4.3s) | 0.9x (4.7s) | 1x (5s) |
Unlocks at MOD II
Chain Burning | ||
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Level 10 Effect
Micro Uzi's Incendiary Grenade deals an additional 0.8x Damage every 1.5 seconds to ignited enemies. Burning enemies will spread the burning zone in a 1 unit radius around them, causing nearby enemies to be ignited. Effect lasts until the original burning zone dissipates. |
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | DoT | 0.4x | 0.4x | 0.5x | 0.5x | 0.6x | 0.6x | 0.7x | 0.7x | 0.8x | 0.8x |
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T-Doll Analysis
Equipment
Special Equipment |
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MPL M21 |
Overview
Micro Uzi is a 3☆ SMG given pre-leveled for free from Career Quests. As she also has a quite good Mod, she is a good option for using for your first ARSMG.
Her Skill is a simple Molotov, dealing damage on impact and over time with a low ICD.
Her tiles are sadly useless before she gets her Mod as they do not point backwards.
Equipment
Special Equipment |
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MPL M21 |
Overview
Micro Uzi's Mod revolves around her Skill 2, making her capable of obliterating tightly stacked linked enemies. She also gains a backwards tile.
Her Molotov remains the same as pre-Mod. Her Skill 2 is split into 3 parts:
- Her fire patches gain an additional instance of damage every 1.5 seconds.
- Enemies on fire will spread additional fire patches with a radius of 1.
- Enemies on fire cause AoE damage to other enemies in a small radius.
The first two just make her Molotov and fire patches more effective over a larger area, but it is the last section that really makes her so strong, if enemies are tightly stacked they will each just cause the other enemies to take even more damage, scaling with the density of enemies.
Strengths
Given for Free Pre-Leveled
As she is given pre-leveled for free, Micro Uzi is a good option for your first ARSMG.
Weaknesses
No Tile Pre-Mod
As she does not have any backwards facing tiles pre-Mod, the best option here is to pretend like they don't exist.
Strengths
More Fire
Everything burns!
Weaknesses
Falls Off in Late-Game
As enemies start getting more and more HP and unlinked enemies become more and more frequent, Micro Uzi ends up falling off.
Team Options
Micro Uzi is a free pre-leveled Molotov SMG that is recommended for your first ARSMG.
Recommended Formations
416/M4 SOPMOD II | Micro Uzi | |
M4A1 | UMP45 | |
ST AR-15 |
Team Options
Recommended Formations
MOD Cost
MOD 1
MOD 2
MOD 3
History/Trivia
The Uzi was developed by Israel in the late 40s and early 50s. As a newly independent state with a lot of enemies, they understandably wanted to have domestic firearms in production. The gun had to be decently accurate, not too heavy, compact, and could be easily made by a state with no existing firearms industry. The Uzi arguably started, or at least was a part of the 'second generation' of SMGs: mostly made out of stamped sheet metal, simplistic, cheap to produce.
They were popular around the world, with law enforcement and secret services. A compact and capable SMG lent itself nicely to those roles.
Of course, it was also popular with Hollywood...
The magazine in the grip was also a design choice, the Israelis wanted the ability to reload in the dark without fumbling around, and the natural intuition of your hands knowing where each other is made it possible. The Uzi gains its name from its designer, Major Uziel Gal. The designer didn't want a gun named after him, but it happened anyway.
The Micro Uzi happened when IMI took the original design and shortened an already short gun by almost 20cm. This also caused the fire rate to double, from a mild and controllable 600 rpm to over 1200 rpm. The only reasons the Micro Uzi exists is... increased concealability and reduced weight. The usability of full auto mode is... debatable. The gun is so short and with such high RoF that it suffers from MAC-10 syndrome. Magazines don't last long, and you won't hit much. If using it in semi auto mode, a standard handgun performs better.
The larger Uzi was the gold standard for SMGs as a whole: controllable, reliable, and easy to use... until the MP5 came out and made everything else (including the Uzis) look like toys.
Acquisition |
Heavy,
Normal
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Illustrator |
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Voice Actor |
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Manufacturer |
IMI Systems
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T-Doll Full Name |
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Country of Origin |
Israel
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Common Nicknames |
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