Table of Contents
- Normal
- Damaged
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Burst
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Basic Info
Acquisition | Event |
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Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
7
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Crit. Rate |
40%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Cooldown | -18% |
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Skill
Hunting Demonstration
Initial CD (6s)
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Level 10 Effect
Increases own damage by 60% and accuracy by 40% for 5 seconds. |
Level 10 Cooldown
8 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 10 | 9.8 | 9.6 | 9.4 | 9.2 | 9 | 8.8 | 8.6 | 8.4 | 8 |
Equipment
Overview
SRS is a rarely-seen teacher-type RF T-Doll with a unique skill. So rare, in fact, that she cannot be produced from the factory and must be earned through accumulating 1,800 points in the Entrance Exam point event for the EN server.
Blessed with a solid set of base stats, a useful unique skill, well-placed tile buffs, and excellent performance in her niche, SRS is a versatile DPS RF T-Doll who will see plenty of use for commanders who regularly field RFHG echelons to fight heavily armored foes.
Equipment
Overview
SRS is a rarely-seen teacher-type RF T-Doll with a unique skill. So rare, in fact, that she cannot be produced from the factory and must be earned through accumulating 1,800 points in the Entrance Exam point event for the EN server.
Blessed with a solid set of base stats, a useful unique skill, well-placed tile buffs, and excellent performance in her niche, SRS is a versatile DPS RF T-Doll who will see plenty of use for commanders who regularly field RFHG echelons to fight heavily armored foes.
Strengths
Good Base Stats
SRS has a lopsided but overall strong set of base stats with high Damage and low Rate of Fire, resulting in general performance competitive with strong self-buffing RF T-Dolls.
Excellent Skill
Hunting Demonstration is a powerful self-buff skill granting SRS 60% increased Damage and 40% increased Accuracy for 5 seconds, with standard DPS RF cooldown timers.
The Accuracy boost increases her performance significantly against highly armored enemies with notable Evasion, such as Doppelsoldners, Uhlans, and some Manticores.
Good Buff Tile Placement
SRS has well-positioned buff tiles, allowing her to cover the two front column HGs from position 7 with her cooldown reduction tiles.
Weaknesses
Slightly Lower Skill Multiplier
Since Hunting Demonstration is a hybrid skill that increases multiple stats, the Damage buff component has a lower multiplier (60%) than that of a dedicated Damage Focus skill on an equivalent 5* rifle like Lee-Enfield (75%). It is, however, still a very significant boost and does not significantly impact SRS’s performance in most situations.
Low Rate of Fire
SRS has a very low Rate of Fire, necessitating a well-designed team composition that can boost her attack speed to an adequate level for the content that she is facing, typically including one or two HG T-Dolls that can buff Rate of Fire.
Full Analysis
SRS is a 5-star RF T-Doll with a unique skill that can be considered analogous to a standard Damage Focus skill with an accuracy boost added on top.
SRS has a relatively low base Rate of Fire (RoF) like most other RF DPS. Since SRS does not boost her own RoF, her performance in encounters with more than a few enemies will improve significantly when she is paired with RoF-boosting HGs like M950A, Stechkin, or Five-SeveN who can cover for this weakness.
Among self-buffing RFs, SRS towers over most of the competition with an impressive Damage stat of 135, on par with Lee-Enfield and higher than that of WA2000 and SVD, three of the most powerful RFs available to the EN playerbase. While the Damage ranking chart may appear to show SRS as being fairly low compared to other RF T-Dolls, keep in mind that RF units typically fall into two categories: self-buffers who increase their own stats and deal damage through regular attacks, and “bamboos” who deal burst damage with their charged shot. Only IWS (a specialist T-Doll) and bamboo RFs, who are difficult to use as general-purpose sustained DPS backline RFs, have higher Damage than SRS.
This particular combination of SRS’s skill and base stats results in a general performance on par with Damage Focus RFs like M14 and G28, while Lee-Enfield maintains a very slight edge over SRS due to a higher skill multiplier of 75%.
As RFs have high innate Accuracy, the ACC boosting component of Hunting Demonstration is generally negligible in daytime encounters, and has no effect against most armored Sangvis Ferri units as they have 0 Evasion. The particular niche of highly evasive and armored enemies was first introduced to EN during the VA-11 HALL-A collaboration event in the form of enemy Doppelsoldners (bipedal giant robots) and Uhlans (armored tanks). The same enemy types will reappear in future events and later chapters of the Girls Frontline main story, and SRS can be expected to outperform her peers by a small but consistent margin in those encounters.
Notably, SRS has an unusual tile buff formation that can reduce the cooldown of two HG T-Dolls placed in position 8 and 5 from position 7. As HG buffers typically have an initial cooldown of 6 seconds, the 18% cooldown reduction tile reduces it to 4.92 seconds, almost perfectly synchronized the 5s initial cooldown of RF skills.
Some other RF T-Dolls with a Firepower Focus-esque skill such as IWS, G28, and Lee-Enfield have CDR tile placements directly above and below them, so the tile coverage offered by SRS complements theirs, naturally resulting in an echelon formation with handguns fully covered by cooldown reduction tiles. With the right team, this makes for five T-Dolls who simultaneously activate their skills for a tremendous increase to damage output at around 5 seconds.
While SRS excels at the particular niche of taking down highly armored and evasive foes, her performance as a general-purpose RF remains excellent when paired with the proper team. Commanders who don’t mind adding another powerful DPS RF to their armory would do well to earn SRS in the Entrance Exam point event while she is available in EN.
Strengths
Good Base Stats
SRS has a lopsided but overall strong set of base stats with high Damage and low Rate of Fire, resulting in general performance competitive with strong self-buffing RF T-Dolls.
Excellent Skill
Hunting Demonstration is a powerful self-buff skill granting SRS 60% increased Damage and 40% increased Accuracy for 5 seconds, with standard DPS RF cooldown timers.
The Accuracy boost increases her performance significantly against highly armored enemies with notable Evasion, such as Doppelsoldners, Uhlans, and some Manticores.
Good Buff Tile Placement
SRS has well-positioned buff tiles, allowing her to cover the two front column HGs from position 7 with her cooldown reduction tiles.
Weaknesses
Slightly Lower Skill Multiplier
Since Hunting Demonstration is a hybrid skill that increases multiple stats, the Damage buff component has a lower multiplier (60%) than that of a dedicated Damage Focus skill on an equivalent 5* rifle like Lee-Enfield (75%). It is, however, still a very significant boost and does not significantly impact SRS’s performance in most situations.
Low Rate of Fire
SRS has a very low Rate of Fire, necessitating a well-designed team composition that can boost her attack speed to an adequate level for the content that she is facing, typically including one or two HG T-Dolls that can buff Rate of Fire.
Full Analysis
SRS is a 5-star RF T-Doll with a unique skill that can be considered analogous to a standard Damage Focus skill with an accuracy boost added on top.
SRS has a relatively low base Rate of Fire (RoF) like most other RF DPS. Since SRS does not boost her own RoF, her performance in encounters with more than a few enemies will improve significantly when she is paired with RoF-boosting HGs like M950A, Stechkin, or Five-SeveN who can cover for this weakness.
Among self-buffing RFs, SRS towers over most of the competition with an impressive Damage stat of 135, on par with Lee-Enfield and higher than that of WA2000 and SVD, three of the most powerful RFs available to the EN playerbase. While the Damage ranking chart may appear to show SRS as being fairly low compared to other RF T-Dolls, keep in mind that RF units typically fall into two categories: self-buffers who increase their own stats and deal damage through regular attacks, and “bamboos” who deal burst damage with their charged shot. Only IWS (a specialist T-Doll) and bamboo RFs, who are difficult to use as general-purpose sustained DPS backline RFs, have higher Damage than SRS.
This particular combination of SRS’s skill and base stats results in a general performance on par with Damage Focus RFs like M14 and G28, while Lee-Enfield maintains a very slight edge over SRS due to a higher skill multiplier of 75%.
As RFs have high innate Accuracy, the ACC boosting component of Hunting Demonstration is generally negligible in daytime encounters, and has no effect against most armored Sangvis Ferri units as they have 0 Evasion. The particular niche of highly evasive and armored enemies was first introduced to EN during the VA-11 HALL-A collaboration event in the form of enemy Doppelsoldners (bipedal giant robots) and Uhlans (armored tanks). The same enemy types will reappear in future events and later chapters of the Girls Frontline main story, and SRS can be expected to outperform her peers by a small but consistent margin in those encounters.
Notably, SRS has an unusual tile buff formation that can reduce the cooldown of two HG T-Dolls placed in position 8 and 5 from position 7. As HG buffers typically have an initial cooldown of 6 seconds, the 18% cooldown reduction tile reduces it to 4.92 seconds, almost perfectly synchronized the 5s initial cooldown of RF skills.
Some other RF T-Dolls with a Firepower Focus-esque skill such as IWS, G28, and Lee-Enfield have CDR tile placements directly above and below them, so the tile coverage offered by SRS complements theirs, naturally resulting in an echelon formation with handguns fully covered by cooldown reduction tiles. With the right team, this makes for five T-Dolls who simultaneously activate their skills for a tremendous increase to damage output at around 5 seconds.
While SRS excels at the particular niche of taking down highly armored and evasive foes, her performance as a general-purpose RF remains excellent when paired with the proper team. Commanders who don’t mind adding another powerful DPS RF to their armory would do well to earn SRS in the Entrance Exam point event while she is available in EN.
Team Options
HGs with Rate of Fire Buffs
SRS’s most noticeable weakness is her slow attack rate, taking almost one and a half seconds to fire a shot even with max level stats. Fortunately, this can be easily solved by pairing her with one or two HGs who can boost her Rate of Fire, such as M950A, Astra, Stechkin, or Five-SeveN.
HGs with Damage Buffs
In encounters with a relatively small number of very highly armored enemies whose Armor far exceeds SRS’s Armor Penetration, it is sometimes desirable to replace one RoF-buffing HG with a Damage-buffing HG to boost SRS’s Damage further in order to reduce the proportion of DPS lost to enemy armor reduction.
Standard recommendations of Grizzly, SAA, Mk23, and K5 work well here, and the choice can be essentially left to finding a HG whose tile formation complements the layout of the other HG buffer.
Tank HG
RFHG echelons are naturally fragile, but their durability can be improved by including a HG with a survival-oriented skill, such as Welrod MkII or Makarov.
Note that against “DPS check” enemies whose devastating attacks cannot be evaded, such as Doppelsoldners and Uhlans, it is preferable to forgo the Tank HG altogether and include a third HG who can boost the team’s damage output.
Recommended Formations
SRS | Tank HG/Buffer HG | |
Buffer HG | Buffer HG/Tank HG | |
RF |
The standard F-formation RFHG echelon layout. SRS’s tile layout favors placing her at position 7, and thus the other backline RF will be placed at position 1.
The other RF should ideally be a Damage Focus RF with a tile buff that hits directly above her, like G28 or Lee-Enfield, as that produces the optimal echelon formation with all HGs receiving a cooldown reduction tile and thus able to activate their skills at the same time as the RFs.
Most other self-buffing RFs* can also be used and achieve approximately similar performance, even RFs that boost their own Rate of Fire like SVD or WA2000, so long as the HGs are adjusted accordingly to prevent buffing RoF significantly over the cap.
HGs should be chosen and placed such that the buffer T-Dolls can provide their tile buffs to both RFs. The position 4 HG T-Doll should have a tile buff layout that covers the tiles above and below her (like Five-SeveN or Grizzly), while the position 5 T-Doll should have a tile buff layout that covers the tiles diagonally behind her (like M950A or Mk23).
Depending on the HGs chosen, it is sometimes necessary to place the Tank HG in position 8 to maximize tile buff coverage. When this happens, commanders who wish to minimize combat damage taken would benefit from swapping their position 8 and 5 HGs during battle to reposition their Tank HG to the middle.
* IWS and Carcano M91/38 are also possible partners for SRS who can be placed in position 1 as they counter the same niche of very highly armored foes, but their skills have strict usage preconditions and are not plug-and-play like self-buffing RFs. It is recommended for commanders to only use IWS and Carcano M91/38 after familiarizing themselves with their exact mechanics and usage scenarios.
Team Options
HGs with Rate of Fire Buffs
SRS’s most noticeable weakness is her slow attack rate, taking almost one and a half seconds to fire a shot even with max level stats. Fortunately, this can be easily solved by pairing her with one or two HGs who can boost her Rate of Fire, such as M950A, Astra, Stechkin, or Five-SeveN.
HGs with Damage Buffs
In encounters with a relatively small number of very highly armored enemies whose Armor far exceeds SRS’s Armor Penetration, it is sometimes desirable to replace one RoF-buffing HG with a Damage-buffing HG to boost SRS’s Damage further in order to reduce the proportion of DPS lost to enemy armor reduction.
Standard recommendations of Grizzly, SAA, Mk23, and K5 work well here, and the choice can be essentially left to finding a HG whose tile formation complements the layout of the other HG buffer.
Tank HG
RFHG echelons are naturally fragile, but their durability can be improved by including a HG with a survival-oriented skill, such as Welrod MkII or Makarov.
Note that against “DPS check” enemies whose devastating attacks cannot be evaded, such as Doppelsoldners and Uhlans, it is preferable to forgo the Tank HG altogether and include a third HG who can boost the team’s damage output.
Recommended Formations
SRS | Tank HG/Buffer HG | |
Buffer HG | Buffer HG/Tank HG | |
RF |
The standard F-formation RFHG echelon layout. SRS’s tile layout favors placing her at position 7, and thus the other backline RF will be placed at position 1.
The other RF should ideally be a Damage Focus RF with a tile buff that hits directly above her, like G28 or Lee-Enfield, as that produces the optimal echelon formation with all HGs receiving a cooldown reduction tile and thus able to activate their skills at the same time as the RFs.
Most other self-buffing RFs* can also be used and achieve approximately similar performance, even RFs that boost their own Rate of Fire like SVD or WA2000, so long as the HGs are adjusted accordingly to prevent buffing RoF significantly over the cap.
HGs should be chosen and placed such that the buffer T-Dolls can provide their tile buffs to both RFs. The position 4 HG T-Doll should have a tile buff layout that covers the tiles above and below her (like Five-SeveN or Grizzly), while the position 5 T-Doll should have a tile buff layout that covers the tiles diagonally behind her (like M950A or Mk23).
Depending on the HGs chosen, it is sometimes necessary to place the Tank HG in position 8 to maximize tile buff coverage. When this happens, commanders who wish to minimize combat damage taken would benefit from swapping their position 8 and 5 HGs during battle to reposition their Tank HG to the middle.
* IWS and Carcano M91/38 are also possible partners for SRS who can be placed in position 1 as they counter the same niche of very highly armored foes, but their skills have strict usage preconditions and are not plug-and-play like self-buffing RFs. It is recommended for commanders to only use IWS and Carcano M91/38 after familiarizing themselves with their exact mechanics and usage scenarios.
History/Trivia
The Stealth Recon Scout is a bolt-action sniper rifle developed by Desert Tech, known for its very unusual bullpup sniper rifle design and available in several calibers, including the .260 Remington, 6.5mm Creedmoor, 6.5×47mm Lapua, 7mm WSM, .308 Winchester, .300 Winchester Magnum, and the .338 Lapua Magnum - the variant wielded by the T-Doll.
The SRS continues to be Desert Tech’s best-selling precision sniper rifle to this day, with the manufacturer calling it the “most versatile sniper system in the world”. Desert Tech has refined the SRS with several variations such as the SRSA1 and SRS-A2 since its initial introduction in 2008, improving its accuracy, weight, and ability to rapidly convert between different calibers.
Acquisition |
Event
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Illustrator |
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Voice Actor |
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Manufacturer |
Desert Tech
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T-Doll Full Name |
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Country of Origin |
United States Of America
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Common Nicknames |
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