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Analysis by Hassium
T-Doll Role
Bamboo (RF)

Basic Info

Acquisition
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 88
Max DMG 143
Max ACC 77
Max EVA 28
Max ROF 30
Max HP 88+2
Max DMG 143+11
Max ACC 77+4
Max EVA 28+1
Max ROF 30+0
Max HP 88+2
Max DMG 143+12
Max ACC 77+5
Max EVA 28+1
Max ROF 30+0
Max HP 88+3
Max DMG 143+13
Max ACC 77+6
Max EVA 28+1
Max ROF 30+0
Stat rankings are class specific
Show Other Stats
Ammo
15 / 25 / 35 / 45 / 55
Ration
30 / 45 / 60 / 75 / 90
Move Speed
7
Crit. Rate
40%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects HG
Reduce HG cooldown>12%
Affects HG
Reduce HG cooldown>15%

Skill

Interdiction Shot
Initial CD (8s)
Level 10 Effect

When Skill cooldown ends, charge 1 stack every second, up to a 7 stacks. On Skill activation consume all stacks and, aim for 1.5 seconds, then deal 3 ~ 6.5x damage to the nearest enemy based on the current number of stacks. .

Level 10 Cooldown 9 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 13 12.6 12.2 11.8 11.4 11 10.6 10.2 9.8 9

Unlocks at MOD I

Interdiction Shot
Initial CD (5s)
Level 10 Effect

Start charging when the skill is off cooldown, gaining 1 stack every 1 second up to a maximum of 7 stacks. Press the skill to aim for 1.5 seconds, then depending on the number of charged stacks, fire at the closest target, dealing 3.1-7x damage that penetrates shields and expending all stacks.

Level 10 Cooldown 9 seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 12 11.7 11.4 11.1 10.8 10.5 10.2 9.9 9.6 9

Unlocks at MOD II

Pact With Death
Initial CD (0s)
Level 10 Effect

Normal attacks prioritize targets that have not been attacked. All attacks that hit non-elite units apply a Mark of Death; that lasts 5 seconds. While she is charging, increase damage by 120% and reduce rate of fire by 30% until the skill goes on cooldown.

Mark of Death: When the marked unit's HP falls below 30%, it will take fatal damage

Level 10 Cooldown 0 seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 0 0 0 0 0 0 0 0 0 0

T-Doll Analysis

Equipment

Special Equipment
B32 Armor Piercing Rounds

Overview

Gepard M1 is yet another 3 star login bamboo RF. Like the rest of that type, she is part of the dying niche that is charged shot RFs, where generalists perform far better in general content.
Her variant of the skill targets the nearest enemy with a low 3x - 6.5x multiplier. Even in the niche of charged shot RFs, there are much better alternatives that outclass her like NTW, Springfield, and Mosin-Nagant.

Equipment

Special Equipment
B32 Armor Piercing Rounds

Overview

Gepard M1 Mod has become another self buffing bamboo RF, this time with a weird finisher support mechanic and a frustrating targeting mechanism.

Despite still being a bamboo RF, using Gepard M1 Mod’s skill 1 is pretty unnecessary unless she is finishing off the last surviving enemy or some extremely evasive/HP shielded enemy like a Patroller. Otherwise, using her skill 1 is usually actively harmful to her DPS and should just be kept on manual skill. Instead, its lowered initial cooldown means Gepard M1 can gain her passive self buff earlier and deal higher DPS for the rest of the fight.

For some reason her Special Equipment AP rounds offer less firepower than sniper ammo, so they are worse for lower armored enemies, so there is less reason to mod 3 her, despite how absolutely awesome her mod 3 costume looks.

Gepard M1 Mod’s DPS is pretty strong in the right circumstances, matching up to high performing RFs like General Liu and R93, but she loses a lot of effectiveness against elite enemies.

T-Doll Costumes
Contracted Today

Normal

Damaged
Exciting Future

Normal

Damaged
Innocent Protector

Normal

Damaged
Gepard M1 Mod III

Normal

Damaged

Strengths

Good Tile Layout

Gepard M1’s tiles are well placed for her to land two of her cooldown reduction tiles in an RFHG.

Weaknesses

Low Base Rate of Fire

30 rate of fire is low for an RF, so Gepard will struggle even more with larger groups of enemies.

Long Initial Cooldown

Gepard takes anywhere from 9.5 to 16.5 seconds to fire her skill, at which point most battles are over.

Low Skill Multiplier

Due to her rarity, Gepard’s skill multiplier is too low to even justify using her for her niche when there are dolls with higher multipliers.

Bamboo is Niche

In most common cases, bamboo RFs are not recommended and often worse than more general-use self buffers, with their niche use-cases getting tighter.

Strengths

High Base Firepower

Gepard M1 Mod gets to 156 firepower, which is slightly high for an RF.

Instant Death (Some Restrictions May Apply See Store For Details)

In some ways, Gepard M1 Mod’s passive fatal damage mark acts like a 42.86% damage buff to the whole team, since they only need to get 70% of the way through killing something. This does not apply to elite units, enemies with really high HP, enemies with high forceshield, or some other form of strong damage mitigation.

Weaknesses

Unfocused DPS

While ideal for distributing her passive among enemies optimally, Gepard M1 Mod deprioritizing the enemies she has already shot forces the rest of the team to pick up the slack when it comes to actually finishing any enemy off.

Still Low Rate of Fire

Gepard’s low 30 base rate of fire was untouched by her mod, dragging down her standard DPS despite the high firepower and makes her less able to deal with high numbers of enemies.

Elite Hell

Gepard M1 Mod loses her main tool for damage contribution the more elites the enemy has. Which in harder content is usually a hell of a lot of elites.

Full Analysis

  • Mark of Death only applies if the enemy gets hit, and is portrayed as a skull over the enemy’s head and a “30%” under their feet.
  • Gepard M1 Mod prioritizes the furthest enemy that she has not attempted to mark with her passive.
  • After exhausting all new targets, Gepard M1 Mod returns to normal backline targeting.
  • Her targeting does get affected by enemy taunt skills.
  • Fatal damage is a big hit (99999 damage per link) that should kill most things, but it is affected by damage reduction like from force shields and Orthrus shields, so it is not a guaranteed kill.

You might not need to level Gepard M1 Mod’s skill 1, since if it’s not being used in favor of her self buff, she does not need its damage multiplier increase or cooldown reduction.

In total, Gepard M1 Mod’s selfbuff from her IWS-esque passive skill is about 54%. Factoring in the effective 42.86% makes it a 120% DPS self buff. Since it’s a passive, the buff is on all of the time. Needless to say, that'd be pretty strong, but she is unable to use her fatal damage on elite targets, so her effectiveness relies on there being fewer of them.

Gepard M1 Mod’s effectiveness is also held back by her strange targeting, prioritizing enemies she has not attempted to mark. This makes her incredibly bad at focusing down highly dangerous enemies because she does not stick to shooting them if other enemies are in the area.

The Mod SPEQ has 200 AP and 8 FP, so less than the 10 FP from sniper. Mod 2 is enough for Gepard M1 Mod. A cape should be equipped instead of rangefinder, because Gepard M1 Mod’s DPS will be more from her auto attacks and therefore crit damage rather than her bamboo. The lowered icd from the skill 1 to get her self buff earlier shouldn’t matter except for extremely short fights.

MOD Cost

MOD 1

x15
x200

MOD 2

x30
x800

MOD 3

x45
x1600

History/Trivia

Acquisition
Illustrator
荒境TS
Voice Actor
0