Table of Contents
- Normal
- Damaged
Basic Info
Acquisition | Drop, Event |
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Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Min/Max Armor |
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Ammo |
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Ration |
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Move Speed |
7
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Crit. Rate |
40%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Reduce Skill CD | 15% |
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Reduce Skill CD | 15% |
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Skill
Concussive Strike
Initial CD (5s)
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Level 10 Effect
Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal 2 ~ 4x damage to the nearest target based on the current number of charge stacks. All stacks will be consumed on skill use; Additionally, deal 0.5x damage to enemies in a 2 unit radius behind the target and decrease their accuracy and rate of fire by 20% for 5 seconds. |
Level 10 Cooldown
11 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 15 | 14.6 | 14.2 | 13.8 | 13.4 | 13 | 12.6 | 12.2 | 11.8 | 11 |
Unlocks at MOD I
Concussive Strike
Initial CD (4s)
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Level 10 Effect
Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal 2.6 ~ 5x damage to the nearest target based on the current number of charge stacks. All stacks will be consumed on skill use; Additionally, deal 0.5x damage to enemies in a 2 unit radius behind the target and decrease their accuracy and rate of fire by 20% for 5 seconds. |
Level 10 Cooldown
11 seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 15 | 14.6 | 14.2 | 13.8 | 13.4 | 13 | 12.6 | 12.2 | 11.8 | 11 | 1 DMGx | 2.6x | 2.9x | 3.1x | 3.4x | 3.7x | 3.9x | 4.2x | 4.5x | 4.7x | 5x | ACC- | 10% (3s) | 11.1% (3.2s) | 12.2% (3.4s) | 13.3% (3.7s) | 14.4% (3.9s) | 15.6% (4.1s) | 16.7% (4.3s) | 17.8% (4.6s) | 18.9% (4.8s) | 20% (5s) | RoF- | 10% (3s) | 11.1% (3.2s) | 12.2% (3.4s) | 13.3% (3.7s) | 14.4% (3.9s) | 15.6% (4.1s) | 16.7% (4.3s) | 17.8% (4.6s) | 18.9% (4.8s) | 20% (5s) |
Unlocks at MOD II
Concussive Blast
Initial CD (0s)
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Level 10 Effect
When any enemy unit is under a negative status effect, changes basic attacks to [Shock Grenade] mode. Prioritize attacking the nearest enemy under negative status and deals an additional 0.3x damage to enemies within a radius of 2 units behind the target. |
Level 10 Cooldown
0 seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 DMGx | 0.3% (99s) | 0.3% (99s) | 0.3% (99s) | 0.3% (99s) | 0.3% (99s) | 0.3% (99s) | 0.3% (99s) | 0.3% (99s) | 0.3% (99s) | 0.3% (99s) |
T-Doll Analysis
Equipment
Special Equipment |
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12.7mm 1SL |
Overview
Despite her high base FP, she is very underwhelming before her neural upgrade, with one of the worst skills in the RF class. Her AoE bamboo will target the tanky frontline, and can only contribute a paltry amount of damage. She is not recommended to be used before her neural upgrade, as there are cheaper and much better options.
Equipment
Special Equipment |
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12.7mm 1SL |
Overview
KSVK’s Skill 2 makes her target the nearest debuffed enemy and deals an additional 0.3x Damage to the target and enemies behind the target. This multiplier is abysmal and against ever-growing enemy health pools just ends up tickling the frontline, while offering nothing valuable towards actually killing the dangerous enemies in the backline. Making this even worse, is that it is not linksplash and cannot Crit, which for a RF's normal attacks is absolutely terrible.
Her Mod III equipment is a high AP Sniper Ammo, making it largely useless as her Skill 2 ignores Armor. Though it is useful for her regular attacks it is not worth it to Mod III her for this.
For the niches of frontline or AoE Damage, there are far better options.
Some examples for AoE there are: Hanyang Mod, M4A1 Mod, 416 Mod, Kord.
Some examples for Frontline targeting are: General Liu, SCAR-L with SCAR-H, M4A1 Mod, most ARs.
Strengths
Weaknesses
Terrible Multiplier
KSVK’s abysmal multiplier on her skill, severely hinders her usefulness. Compared to other bamboos or self-buffers, KSVK’s skill provides next to no impact in battle.
Strengths
Skill 2 Is Surehit AoE
KSVK's extra hits from Skill 2 cannot miss and ignore armor. This still doesn't make her deal damage to important targets, however.
High Uptime Frontline Targeting
KSVK Mod consistently targets the frontline as long as the enemies are debuffed.
Weaknesses
Frontline Targeting
This prevents KSVK from picking off important high-threat targets that are usually in the backline.
Needs Debuffs to Proc Skill 2
KSVK cannot reliably activate her skill 2 by herself, and as a result, requires an ally to apply debuff on the enemy, preferably this ally should have a good uptime and debuff coverage.
Team Options
Don't.
Recommended Formations
KSVK | HG | |
HG | HG | |
RF |
Team Options
Don't.
Recommended Formations
KSVK | HG | |
HG | HG | |
RF |
MOD Cost
MOD 1
MOD 2
MOD 3
History/Trivia
Acquisition |
Drop,
Event
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Illustrator |
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Voice Actor |
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Common Nicknames |
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