Table of Contents
- Normal
- Damaged
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Main Tank
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Basic Info
Craft Time |
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Acquisition | Heavy |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Min/Max Armor |
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Ammo |
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Ration |
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Move Speed |
6
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Crit. Rate |
40%
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Crit. Damage |
50%
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Armor Pen. |
10
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Clip Size |
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Tileset
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Damage | 12% |
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Accuracy | 30% |
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Damage | 12% |
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Accuracy | 40% |
Skill
Burst Impact
Initial CD (8s)
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Level 10 Effect
Additional attack, deals 2.5x base damage to single target,pushes it back 3.0 units
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Level 10 Cooldown
16 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 20 | 19.6 | 19.2 | 18.8 | 18.4 | 18 | 17.6 | 17.2 | 16.8 | 16 |
DMGx | 1.2x | 1.3x | 1.5x | 1.6x | 1.8x | 1.9x | 2.1x | 2.2x | 2.4x | 2.5x |
push back | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.6 | 2.7 | 2.8 | 2.9 | 3 |
Unlocks at MOD I
Burst Impact
Initial CD (8s)
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Level 10 Effect
Execute an additional attack, dealing 2x damage, knocking the target back by 3, and inflicting 10% vul nerability that lasts 8 seconds. |
Level 10 Cooldown
16 seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 20 | 19.6 | 19.2 | 18.8 | 18.4 | 18 | 17.6 | 17.2 | 16.8 | 16 |
Unlocks at MOD II
Pendulum Fortress
Initial CD (0s)
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Level 10 Effect
When an ally in the echelon reloads, damage taken is reduced by 4, lasting 8 seconds and stacking up to 3 times. |
Level 10 Cooldown
0 seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
T-Doll Analysis
Equipment
Special Equipment |
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Wing-Shaped Mechanical Shield |
Overview
No, not the currency. RMB-93 is a three-star craftable Russian Shotgun. She has 22 armor, decently high for a 3*. Her low HP does her no favors and her tilebuffs are annoying to use. Not really worth it pre-mod.
Equipment
Special Equipment |
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Wing-Shaped Mechanical Shield |
Overview
RMB-93’s Mod gives her a nearly usable tile layout, an extra point of base armor, slightly not as horrible base HP, a damage amp debuff on skill 1, and more knockback. Also 3 extra move speed and a point of armor on her mod SPEQ.
Those are mostly irrelevant though, as the main draw of RMB-93 Mod is her skill 2. She takes 4 less damage each time someone else reloads. This stacks up to 3 times. With the recent release of a bunch of flat damage reduction units, RMB-93 Mod is pretty close to taking the cake.
By joining her with another unit that reloads very often (Defender recommended, Dana Zane otherwise), RMB-93 Mod can maintain -12 damage taken from all sources. Permanently. This makes for really high effective armor and lets her ignore a few weaker armor ignoring attacks. This stacks with the flash ammunition to make a grand total of -15 damage.
Mod 2 is definitely a game changer, but Mod 3 can be occasionally helpful as well with the Mod SPEQ.
Strengths
Decent Base Armor (For a 3*)
22 armor is good for a 3*. Normal for higher rarities though.
Weaknesses
Low Base HP
1210 HP is low for a SG.
Bad Tileshape
The placement of RMB-93’s tile putting her on position 3 and only buffing position 7 is really restrictive.
Strengths
Good Armor
With 23 base armor and an extra point from her Mod SPEQ over regular 5* armor plates, RMB-93 Mod’s armor is quite high.
Potentially Infinite Uptime Flat Dmg Reduction
To complement her high armor value, RMB-93 Mod’s skill 2 can potentially reduce another flat 12 damage forever, making her incredible for extremely long fights and certain weaker armor-ignoring attacks.
More Movespeed
The 3 move speed from Mod SPEQ is good. Lets RMB-93 Mod kite a lot better.
Weaknesses
Not Self-Reliant
Due to her not being able to activate her own skill 2, RMB-93 Mod specifically requires other units that reload often enough to use her main utility.
Base HP Still Sucks
Not that it really matters if she has enough armor stacked, but against stuff that hits really hard and/or ignores armor, RMB-93 Mod’s 1240 HP is still pretty bad for a SG and might make her fold too early.
Tile Buffs Still Hard to Work With
While improved, RMB-93 Mod’s tilebuff layout is annoying. When paired with Defender, she can only reach one MG at maximum.
Full Analysis
More a trivia and less a Full Analysis:
- RMB-93 Mod’s skill 2 cannot activate from her own reload
- While moving or stunned, RMB-93 Mod cannot activate more stacks of her skill 2, but she does save up any reloads for when she stops moving.
- 3 MGs might be able to keep her at 3 stacks starting at like 5 seconds. Difficult to say though.
- Skill 2 wants to be at skill level 10. Only then does it reach 4 damage reduction instead of 3.
Team Options
Armor tile MGs
She needs more Armor, even if her base is fine for a 3*
Recommended Formations
MG | SG | |
HG | ||
MG | RMB-93 |
MG | ||
MG/HG | HG | RMB-93 |
MG |
Team Options
Constant Reloaders
These units consistently reload like every 2 seconds, letting RMB Mod keep her passive fully stacked forever.
Recommended Formations
Armor MG | ||
Armor MG | SG | |
Armor MG | RMB Mod |
MOD Cost
MOD 1
MOD 2
MOD 3
History/Trivia
The RMB-93 is a Russian pump-action shotgun designed in the early 1990s by KBP. It was produced from 1993 to 2007 and served as the base model for the Rys line of shotguns.
Acquisition |
Heavy
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Illustrator |
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Voice Actor |
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Manufacturer |
KBP Instrument Design Bureau
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T-Doll Full Name |
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Country of Origin |
Russia
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Common Nicknames |
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