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HGs with significant Damage Buffs in their tiles or in their skill.

SAA

SAA is a supportive handgun with tiles that buff damage by 25% and accuracy by 50% in a cross shape around her. Her skill buffs damage by 22% for 8 seconds, with a 6s ICD and 12s CD.

As with most handguns, we are interested in her tiles and skill, as handguns typically don't do too much damage on their own.

While you wouldn't normally use her to tank, she can take a few hits. Her EVA, while lower than average, is higher than Calico's, who I'm sure many of you have experience tanking with. Her HP is high for a handgun, other HGs sharing her HP include Welrod and Jill.

When we look at her tiles and skill, there are other handguns that can go on position 4 and give more damage. SAA's most direct comparison is K5, who gives more damage, while also potentially providing evasion to your main tank. K5 trades this for providing less accuracy and being less mobile, as allies have to be on K5's tiles for her skill to work. Other options like Grizzly and Jill provide larger increases to damage. With that said, SAA isn't a bad handgun by any means. Damage and accuracy are both good stats that you want more of, and she gives a good amount of both.

Overall, while SAA may not generally be your first choice when thinking of a supportive handgun, she's good.

GSh-18
  • GSh-18’s Unique Skill, Chain Assault, is one of the rare offensive HG skills. While active, it grants GSh-18 100% Critical Rate and makes every attack fire 2 bullets, allowing GSh-18 to have a unique niche as a high damage support.

  • GSh-18 has very good Buff Tiles that provide 24% Damage and 40% Accuracy to allies in a wide area around herself. This makes her excellent for MGSG and 5HG teams.

  • GSh-18’s DPS days came to a halt after the release of Python and Desert Eagle, both which have a higher base Crit Rate and DMG values, on top of Skills that increase their DPS far more than GSh's does.

  • In essence, GSh-18 is one of the worst deals to ever be made by any Commander in history.

MP-446 MOD

MP-446’s Digimind Upgrade is a simple but effective boost to her original capabilities.

Her stats primarily receive an Evasion improvement, helping her to stay safer if being used in the front. Her tiles also now give a stronger Damage boost. The most notable improvement though is her Skill 2, Tidal Breach, which lets her give her teammates a nice offensive boost when her first skill is active. This doesn’t change that the first skill itself is still overall not that useful, even with it receiving a boost of its own.

While this Digimind Upgrade is nothing fancy, it’s a nice upgrade for anyone looking for more HG options. She only needs to reach Mod2 for the bulk of her improvement, as her Skill 2 is far more impactful on her performance than her Special Equipment is. Since she offers no unique utility though, especially compared to other HGs with mods, commanders will need to decide for themselves if Viking’s simple upgrade is worth the cost.

GSh-18 MOD
  • GSh's Mod tries to provide her with additional support abilities, via a stackable shield. 
     
  • Chance-based shield application makes her unreliable as a survivability boost, along with low shield values.
     
  • GSh-18 remains a strong candidate for 5HG teams but is not likely to break out of her niche because Python and Deagle still exist and still beat her to a pulp.
     
  • TL;DR, GSh-18 Mod is the worst deals to ever be made by any Commander in history.
SAA Mod

Modded SAA is one of the best handguns in the game. She now provides a decent buff to rate of fire, a good buff to damage, and an unholy buff to accuracy. She now also has synergy with Python, as every tick of Duel Survivor will proc Python's skill as well. SAA is now your first option to consider whenever you need more accuracy. In later maps, there are night enemies with evasion that are better killed with RFs than ARs, and you will need to buff your RFs' accuracy. In addition to that, she's now a giant ball of buffs that just ends up being one of the best options for general use as well. You will want to level and mod a SAA.

HP-35
  • Strong tile effect buffing both DPS and survivability, though questionable layout limits positioning of DPS
  • Passive buff is helpful though not a key reason to bring her
  • Inflicting damage amp instead of a standard damage buff is unique, and in some cases is preferred to a damage buff
C-93

With the introduction of C-93, Girls' Frontline skill descriptions have reached lengths never before thought possible and are now giving even the most verbose MTG cards a run for their money. Fortunately, it's not nearly as complicated as it may appear at first glance.

  • In practice, you can treat C-93 as a hybrid Damage/RoF buffer HG who's a little worse than Grizzly normally but around or above the level of SAA Mod if properly supported. (We don't talk about her stealth bomber-shaped tile buff.)

So what does "properly supported" mean? C-93's passive will proc whenever your units are debuffed. C-93's full potential is easy to bring out with either Anna Graem or Px4 Storm - both have debuffs affecting the entire team and the debuffs largely don't matter or are easy to counteract. While you can theoretically use her with M4A1Mod or IWS2000, this isn't necessarily the best idea since there are other dolls that provide better support than C-93 in that type of "double jupiter" team. 

Sure, you can use C-93 to offset the Parachute Fairy penalty slightly since they do count as debuffs. You're still going to feel the debuffs though. 

Px4 Storm/C93 synergy demo
Desert Eagle
Desert Eagle, or commonly referred to as "Deagle", is a HG obtainable in Shattered Connexion. Desert Eagle has very high Damage value for a handgun, coming in at a maximum 41 damage. This, coupled with her skill's active and passive abilities, and her tile buffs make her a must have addition for all commanders.
Jericho
  • Jericho’s tile buffs have an incredibly strange layout, completely missing the entire bottom row by buffing only tiles 1, 3, 4, and 6. While in itself it’s a decent buff of 24% Damage and 50% Accuracy, it means in 2MG Echelons she will usually not be buffing one of the two MG.

  • Jericho’s Skill is almost like an HG version of Negev’s Skill. Whenever allies reload on her tiles, she will increase their Damage and Accuracy by 5% for 15 seconds, for a maximum of 15%. This Skill can also be activated for a 15% Damage buff for allies on her tiles. Unfortunately, MG battles almost never last long enough for Jericho’s allies to reach full buffs.

  • Due to Jericho’s unorthodox tiles, reliance on allies being in said tiles, and a Skill that will usually not be fully utilized, she is not usually the best choice of HG. She does however pair amazingly with Negev, and shines in long boss fights.

M1895 MOD
  • Akin to an old war veteran coming back to save the day once again, Nagant’s Mod turns a doll that was slowly phased out into a strong contender for Position 4 or 8.
  • Her Skill 2 actually activates at the start of the battle, making her a rare buffer at 0 ICD.
  • With some of the strongest tiles in the game and a 0s ICD Damage buff, Nagant is a great ally for strong, early Damage.
  • She also has a strong use case at night, reducing Damage so Shotguns can tank enemies with Damage higher than their Armor, or to keep Shotguns shielded for longer. 
  • By being such a cheap Mod for such a strong doll, Commanders can safely raise her to Mod II.
El Clear
  • 30% RoF and 50% Accuracy means that El Clear is one of the few HGs with RoF tiles in the game that can cover the backline DPS when positioned on tile 5, besides Astra, Calico and PPK.
  • Her skill gives out 40% Damage buff to each doll when equipped with her SPEQ, being one of the strongest buffs in the game.
  • While her Skill restricts her movement, El Clear can be safely used in position 4 and 5, and is one of the best support HGs for exodias.
CZ52

CZ52 is a firepower buffing handgun. Providing evasion and damage, her tile layout places her into position 4 on typical teams. Something uncommon with higher firepower buffers is that she can land tiles on the off-tank position in ARSMGs. However, her tiles are not all that strong in multiplier, and while they can buff an off-tank with damage, they do not provide the evasion portion to the main-tank. Therefore CZ52, while not all that bad and is usable, is outclassed by other damage buffing handguns.

M1895
  • Available from Day 1, Nagant benefits from having very strong tiles, even among her 5 star peers, and cheap raising cost.
  • She is eventually replaced by dedicated HGs buffers on Position 4, but can be adequately used on Position 8 and on a second RFHG.
Contender
  • Contender features one of the strongest tile sets out of all HGs. Providing 30% Damage and 20% Crit Rate in all directions.
  • Contender's Skill provides a single target 40% Damage amplification that is an invaluable tool against high HP bosses such as Judge and Garm.
Spitfire
  • Spitfire has a great 30% Damage and 40% Accuracy buff and a tileset that fits well with a MG/SG Echelon, even if it’s a tad rigid. This makes her more or less interchangeable with SAA, since while her Skill doesn’t give a direct buff, the extra 6% Damage makes up for this fairly well.

  • Spitfire’s Skill reduces enemies’ rate of fire by 28%. While not a great Skill due to its effectiveness being dependant on which kind of enemy is being faced, it’s still a fairly good debuff when facing a majority of foes.

Gr HK45
  • Gr-HK45 has one of the highest Damage tile buffs, only outmatched by Mk23.

  • Gr-HK45’s Skill unfortunately has a mediocre 10% Accuracy buff attached onto the 15% Damage buff. This means her buff is easily outclassed by higher rarity T-Dolls.

Bren Ten
  • Bren Ten provides a solid mixture of Damage and RoF buffs. Although the values of this buff might seem unimpressive at first, coupled with her team-wide Damage buff Skill, Bren Ten makes for a cheap and decently powerful backline buffer in the early game.

  • Bren Ten will, however, find herself outclassed by Stechkin and Five-seveN as a backline RF buffer, and by Grizzly, SAA and M1895 for AR and MG teams. These factors hurt her transition into and viability in the late-game.

Serdyukov
  • Serdyukov is, for all intents and purposes, a budget version of SAA, having near identical tiles in both layout and buffs (24% Damage, 40% Accuracy) and a near identical Skill (20% teamwide Damage).

  • Like SAA, Serdyukov is quite a good option for MGSG teams and a decent option for AR teams.

Gr Mk23
  • Mk23 provides a team with a 35% Damage buff during Night (25% during daytime) which is the highest team-wide Damage buff Skill provided by an HG.

  • Her buff allows ARs to punch through armor with ease, granting the player greater versatility in Night battle team compositions.

  • Although Mk23 provides a powerful Damage buff in her tiles, she has less than desirable Evasion and decent HP at best. This makes her buff tile positioning, which covers all three tiles behind her, hard to use to their fullest extent.

  • Players will often have to be satisfied with buffing two units when using Mk23, but that makes her far from a bad choice of HG, especially during Night battles.

Grizzly

Grizzly is a launch 5★ HG that’s here to keep your streets safe! Like a lot of launch dolls, Grizzly is extremely simple, but nevertheless a great option.

Grizzly is primarily about boosting Firepower. Her tiles carry a hefty FP buff and her skill boosts the FP of the team even further. If you have her Special Equipment from login, her skill will also give a slight Rate of Fire boost. That’s pretty much all there is to her. Her simplicity leads to great versatility, with her very rarely being a bad choice in most echelons. After all, who doesn’t love more Firepower? She even brings an Evasion buff too, helpful for if she’s buffing a main tank as well.

Grizzly still has a notable downside. Being so basic does mean she’s also nothing special. In general, the meta likes specialization, and as such other specialized options will be favored over Grizzly in different opportunities. With that being said though, this is much less prevalent for HGs than it is for other classes. 

Simple and reliable is what you can expect from Grizzly. A choice that will never let you down, but won’t be always topping the charts for HG picks. If you’re new and you happen to roll her after 5 consecutive IDWs, then she’s definitely worth investing into. If you’re a veteran and somehow don’t have her yet because IDW loves you way too much, then she is still a great investment. You can’t ever have enough HGs after all.

MP-446
  • MP-446’s 28% Damage tile buff and amazing coverage make her a great and incredibly versatile frontliner for AR HG SMG Echelons.

  • Her Skill inflicts a 22% RoF decrease on enemies that relieves pressure on the frontline and helps kite enemies more effectively.

Type92
  • Lacking relevant tile buffs.
     
  • Good skill does not make up for no tile buff.
Rhino
  • Rhino is a DPS Handgun with extreme RNG.
  • DPS isn’t as good as Deagle’s, only useful for speedrunning data sims.

Accuracy

HGs with significant Accuracy buffs in their tiles or in their skill.

SAA

SAA is a supportive handgun with tiles that buff damage by 25% and accuracy by 50% in a cross shape around her. Her skill buffs damage by 22% for 8 seconds, with a 6s ICD and 12s CD.

As with most handguns, we are interested in her tiles and skill, as handguns typically don't do too much damage on their own.

While you wouldn't normally use her to tank, she can take a few hits. Her EVA, while lower than average, is higher than Calico's, who I'm sure many of you have experience tanking with. Her HP is high for a handgun, other HGs sharing her HP include Welrod and Jill.

When we look at her tiles and skill, there are other handguns that can go on position 4 and give more damage. SAA's most direct comparison is K5, who gives more damage, while also potentially providing evasion to your main tank. K5 trades this for providing less accuracy and being less mobile, as allies have to be on K5's tiles for her skill to work. Other options like Grizzly and Jill provide larger increases to damage. With that said, SAA isn't a bad handgun by any means. Damage and accuracy are both good stats that you want more of, and she gives a good amount of both.

Overall, while SAA may not generally be your first choice when thinking of a supportive handgun, she's good.

P08
  • Don't.

Type92
  • Lacking relevant tile buffs.
     
  • Good skill does not make up for no tile buff.
FF FNP9
  • Her tiles provide a valuable RoF buff, and are positioned such that FNP9 is suited to be placed between the two damage dealers in the back column. The Accuracy buff she offers is becoming more useful due to increasingly evasion enemies at night. 

  • FNP9’s Skill decreases the enemies’ Evasion. 

SPP-1
  • SPP’s buffs can be used to supplement the low ACC of MGs, but against most enemies MGs prefer to be teamed with units that provide stronger DMG or Crit rate buffs such as SAA and M1895.
  • Despite her strong ACC buffs, SPP-1 provides neither the pure power increase of HGs such as Grizzly and SAA nor the defensive coverage of HGs such as Welrod MkII and Makarov. As such, SPP-1 is much less versatile and should only be used if you absolutely do not want your team to miss.
Type59
  • Type 59 has fairly versatile tiles that give 20% Damage and 50% Accuracy – both of which are decent buffs for MGs.

  • Type 59 Skill is a nighttime version of SPP-1’s Evasion debuff which limits its effectiveness compared to her, especially since MGs are only rarely used at Night.

PSM
  • PSM’s unorthodox combination of Accuracy and Evasion tile buffs for the frontline fail to achieve anything in terms of supporting her team. The inconsistent and unreliable nature of Dodge tanking makes boosting Evasion give diminishing returns, and Accuracy isn’t useful for tanks. HGs who offer offensive buffs are the better choice virtually all the time.

  • PSM’s Skill gives a further boost to Accuracy and Evasion. The backline has no use for Evasion, and while an Accuracy boost is okay for MGs, the nature of her kit make her unsuitable for such a team.

Gr USPCompact
  • USP Compact has above average Evasion but low HP, which leaves her lacking in durability compared to other HGs, especially given her lack of defensive skill.

  • Although she provides a decent RoF buff with her buff tiles, her tile placement is  awkward and does not interact well with her aforementioned low durability.

  • There are no DPS classes that benefit from a combination of RoF tiles and Accuracy buffing Skill, which further hurts USP’s overall viability compared to many other HGs.

Spitfire
  • Spitfire has a great 30% Damage and 40% Accuracy buff and a tileset that fits well with a MG/SG Echelon, even if it’s a tad rigid. This makes her more or less interchangeable with SAA, since while her Skill doesn’t give a direct buff, the extra 6% Damage makes up for this fairly well.

  • Spitfire’s Skill reduces enemies’ rate of fire by 28%. While not a great Skill due to its effectiveness being dependant on which kind of enemy is being faced, it’s still a fairly good debuff when facing a majority of foes.

GSh-18
  • GSh-18’s Unique Skill, Chain Assault, is one of the rare offensive HG skills. While active, it grants GSh-18 100% Critical Rate and makes every attack fire 2 bullets, allowing GSh-18 to have a unique niche as a high damage support.

  • GSh-18 has very good Buff Tiles that provide 24% Damage and 40% Accuracy to allies in a wide area around herself. This makes her excellent for MGSG and 5HG teams.

  • GSh-18’s DPS days came to a halt after the release of Python and Desert Eagle, both which have a higher base Crit Rate and DMG values, on top of Skills that increase their DPS far more than GSh's does.

  • In essence, GSh-18 is one of the worst deals to ever be made by any Commander in history.

MP-448

The MP-448 is a 3★ HG obtained as the login reward for May 2020.

Unlike a lot of login rewards, MP-448 has a lot of positives going for her. Her tile buffs are great, giving 12% Damage and 20% RoF. She also shares her tile layout with Welrod MKII, allowing for versatility in her position within a team.

Her skill, Cover Suppression, reduces all enemies’ evasion by 46% for 8 seconds. Despite being a debuff, this can be a surprisingly effective DPS boost when facing evasive enemies at night. This skill loses a lot of its effectiveness in the day however, and is naturally useless against enemies with 0 evasion.

Overall, MP-448 stands out as one of the solid login rewards HGs, alongside the likes of other HGs such as Type 59 and Serdyukov. She will be a worthwhile investment for those that do not dupe in particular. Even then, those that do dupe may find some value in her.

SAA Mod

Modded SAA is one of the best handguns in the game. She now provides a decent buff to rate of fire, a good buff to damage, and an unholy buff to accuracy. She now also has synergy with Python, as every tick of Duel Survivor will proc Python's skill as well. SAA is now your first option to consider whenever you need more accuracy. In later maps, there are night enemies with evasion that are better killed with RFs than ARs, and you will need to buff your RFs' accuracy. In addition to that, she's now a giant ball of buffs that just ends up being one of the best options for general use as well. You will want to level and mod a SAA.

GSh-18 MOD
  • GSh's Mod tries to provide her with additional support abilities, via a stackable shield. 
     
  • Chance-based shield application makes her unreliable as a survivability boost, along with low shield values.
     
  • GSh-18 remains a strong candidate for 5HG teams but is not likely to break out of her niche because Python and Deagle still exist and still beat her to a pulp.
     
  • TL;DR, GSh-18 Mod is the worst deals to ever be made by any Commander in history.

ROF

HGs with significant ROF buffs in their tiles or in their skill.

Stechkin
  • Stechkin’s excellent team-wide 22% RoF buff Skill complements the RoF boosts she offers through her formation tiles.

  • Moreover, the RoF and Damage tile buffs she provides feature a decent orientation to boot.

  • She’s an amazing choice for RoF RF Echelons and offers more utility in this area than some of her peers.

PPK
  • PPK is recommended early on before you you have maxed out VFL scopes on your RFs. Her skill helps make up for the lacking early game crit rate of RFs.

  • PPK’s formation buff tiles are the main justification for her usage in RF echelons, as they offer an absurd 32% RoF and 16% Crit Rate buffs. This allows PPK to cap an RF’s Crit Rate with just her formation tiles while providing some of the highest RoF tile buffs out of all HGs.

Astra
  • Astra is effectively a three star version of M950A Calico. As one might expect, her effectiveness reflects her budget status.

  • While she’s quite effective at buffing RoF with both her tiles and Skill, her coverage is simply suboptimal when combined her lackluster tanking capabilities.

M950A
  • M950A Calico’s team-wide 25% RoF buff makes her a marvelous choice for RFs squads and one of the best RoF buffers in the game.

  • While Calico offers an amazing 30% RoF and 50% Accuracy tile buff, her tile coverage forces her to be in the frontline to be properly used, but her decent HP pool and middling Evasion do not help her tanking prowess. 

  • The RoF buffs she offers bolsters her effectiveness to the point that she’s an invaluable member of many team compositions.

Gr USPCompact
  • USP Compact has above average Evasion but low HP, which leaves her lacking in durability compared to other HGs, especially given her lack of defensive skill.

  • Although she provides a decent RoF buff with her buff tiles, her tile placement is  awkward and does not interact well with her aforementioned low durability.

  • There are no DPS classes that benefit from a combination of RoF tiles and Accuracy buffing Skill, which further hurts USP’s overall viability compared to many other HGs.

Five-Seven
  • Five-SeveN is a nearly peerless RoF buffer that shines alongside any self-buffing rifle.

  • Her Crit Rate buffs provide a substantial over-cap to rifles, allowing great synergy with Px4 Storm by preventing crit rate dropping below 100% during the Skill activation of Px4.

  • Her stat spread and buffs provide substantial DPS gains when used in a 5 HG Echelon.

Noel
  • Bad tiles that can only be useful in 5HG Echelons.
  • Atrocious Skill modifier that only results in an extra 1.6x Damage over 8 attacks and is only performed by a single dummy.
  • Can't cook to save her life nor her teammate's.
M950A MOD
  • M950A Calico’s team-wide 28% RoF buff makes her a marvelous choice for RFs squads and one of the best RoF buffers in the game. Meanwhile her second Skill offers 100% unique buffs and advantages making Calico an impressive teambuilding asset. 

  • Calico offers an amazing 30% RoF and 50% Accuracy tile buff, and her MOD upgrades her tile coverage to remove all of the issues caused in the past. 

  • Her stat buffs are just what she needed to improve her function, improving HP and Evasion nicely. 

Defensive

HGs with mainly defensive kits. Note, in general, Evasion buffs are much worse than the debuffs that can be inflicted due to how high the accuracy of later enemies become, and Evasion simply do not scale enough to match.

M1895
  • Available from Day 1, Nagant benefits from having very strong tiles, even among her 5 star peers, and cheap raising cost.
  • She is eventually replaced by dedicated HGs buffers on Position 4, but can be adequately used on Position 8 and on a second RFHG.
Tokarev
  • Although Tokarev does provide the much sought-after RoF buff in her formation tiles, the buff itself isn't that strong. She also provides Accuracy, which RFs are rarely in need of, due to their natural high Accuracy base stats

  • Tokarev's Skill buffs the Evasion of all her allies, but not only does this skill fail from an efficiency standpoint due to it lacking performance against endgame enemies, where Skill bypassing Evasion and high Accuracy is common

  • In the end, Tokarev replaced Nagant history wise, but fails to do so in GFL, especially when Nagant Mod is considered

Makarov
  • 3* accuracy debuffer HG
  • Decent tiles but the lack of an offensive skill makes her not worth it premod
G17
  • G17 gives mediocre Accuracy and Evasion tile buffs with somewhat ineffective tile coverage, but she can be employed in the backline as a frontline buffer.

  • Her Skill is a great enemy Damage decrease, however unlike M1895, G17 does not provide the backline Damage and Crit buffs, making her a vastly inferior choice in this regard.

MP-446
  • MP-446’s 28% Damage tile buff and amazing coverage make her a great and incredibly versatile frontliner for AR HG SMG Echelons.

  • Her Skill inflicts a 22% RoF decrease on enemies that relieves pressure on the frontline and helps kite enemies more effectively.

P7
  • P7 possess low HP and average Evasion, which is outclassed by many other HGs.

  • While P7 provides a valuable RoF buff, she also provides Evasion, which is overall a mediocre buff for HGs to provide. In addition, her buff tile placement is awkward as well.

  • Although P7’s Skill -- which boosts Evasion -- is alright by itself, it not only pales in comparison to other defensive skills, such as Welrod’s Accuracy down Skill, but also falls behind other HGs who can provide a more potent offensive buff.

Welrod MKII
  • Welrod has decent stats at best, with a slightly above average HP and average Evasion. Her Skill, though, which decreases enemy Accuracy by 45%, provides relief not only to Welrod but also to the other tank in the Echelon.

  • Welrod’s formation buff also provides a moderate Damage and RoF buff to all units that aren’t in front of her and while both buffs are very helpful in any team that contains her, Welrod does trade some potency for coverage.

P99
  • P99’s extremely strange combination of Rate of Fire and Evasion tile buffs for the backline fail to achieve anything in terms of supporting her team — there is no DPS class that can make use of them.

  • Evasion is a wildly inconsistent and unreliable stat, hence why dodge tanks fall off in effectiveness. Further boosts to Evasion with P99’s Skill are therefore unnecessary... not to mention there are dolls that perform this role better, such as P7.

NZ75
  • Pretty strong tile buffs and coverage.
  • Situationally limited 30% rate of fire debuff defensive skill that can often be replaced.
PSM
  • PSM’s unorthodox combination of Accuracy and Evasion tile buffs for the frontline fail to achieve anything in terms of supporting her team. The inconsistent and unreliable nature of Dodge tanking makes boosting Evasion give diminishing returns, and Accuracy isn’t useful for tanks. HGs who offer offensive buffs are the better choice virtually all the time.

  • PSM’s Skill gives a further boost to Accuracy and Evasion. The backline has no use for Evasion, and while an Accuracy boost is okay for MGs, the nature of her kit make her unsuitable for such a team.

M1895 MOD
  • Akin to an old war veteran coming back to save the day once again, Nagant’s Mod turns a doll that was slowly phased out into a strong contender for Position 4 or 8.
  • Her Skill 2 actually activates at the start of the battle, making her a rare buffer at 0 ICD.
  • With some of the strongest tiles in the game and a 0s ICD Damage buff, Nagant is a great ally for strong, early Damage.
  • She also has a strong use case at night, reducing Damage so Shotguns can tank enemies with Damage higher than their Armor, or to keep Shotguns shielded for longer. 
  • By being such a cheap Mod for such a strong doll, Commanders can safely raise her to Mod II.
MP-443
  • MP-443 has a good shape to her Tile Buffs, although her low rarity means they provide a weaker boost than her teammates often want. 
  • The Damage debuffing Skill is somewhat uncommon, giving MP-443 a niche in long drawn out battles, or when tanking specific enemy Skills.
  • She tends to be out performed by her counterparts and sustained battles remain uncommon in GFL
TEC-9

TEC-9 is a 3★ HG obtained as the login reward for June 2020. Her usefulness may not be immediately apparent, but TEC-9 is actually a strong HG which offers a great niche not found within higher rarity HGs (at the time of writing).

Starting with her tiles, she carries a whopping 32% Rate of Fire buff on them. Her tile layout does look odd at first, but is completely fine for the team comps that one would want to use her in.

TEC-9’s skill, Firepower Suppression N, is the main reason why a commander would field her over higher rarity HGs. This debuff skill reduces the damage of all enemies and has a stronger effect at night. This is a much more consistent survivability boost than RoF or Accuracy debuffs, and makes TEC-9 great for reducing the damage that your T-Dolls take and most notably has excellent synergy with HS2000 for shield teams that can even shake off the attacks of the almighty Doppelsöldner.

Up until now, even the good login dolls are ones that have typically been a “use if you want to” case. TEC-9 is a genuine standout option even compared to the standardly available cast of HGs. This is one login doll that nobody should overlook.

MP-446 MOD

MP-446’s Digimind Upgrade is a simple but effective boost to her original capabilities.

Her stats primarily receive an Evasion improvement, helping her to stay safer if being used in the front. Her tiles also now give a stronger Damage boost. The most notable improvement though is her Skill 2, Tidal Breach, which lets her give her teammates a nice offensive boost when her first skill is active. This doesn’t change that the first skill itself is still overall not that useful, even with it receiving a boost of its own.

While this Digimind Upgrade is nothing fancy, it’s a nice upgrade for anyone looking for more HG options. She only needs to reach Mod2 for the bulk of her improvement, as her Skill 2 is far more impactful on her performance than her Special Equipment is. Since she offers no unique utility though, especially compared to other HGs with mods, commanders will need to decide for themselves if Viking’s simple upgrade is worth the cost.

Special

T-Dolls with something special in their kit that all or most other HGs do not have.

M1911
  • M1911 faces heavy competition from substancially better Position 4 HGs. SAA, Stechkin, Grizzly and 5-7, to name a few, are vastly superior to her, both in tile buffing and Skill wise

  • Is the only HG with a Smoke Grenade. This does not make her more or less useful.

  • Even though she is acquired at the start of the game, she's better shelved as soon as new Commanders acquire new HGs.

Desert Eagle
Desert Eagle, or commonly referred to as "Deagle", is a HG obtainable in Shattered Connexion. Desert Eagle has very high Damage value for a handgun, coming in at a maximum 41 damage. This, coupled with her skill's active and passive abilities, and her tile buffs make her a must have addition for all commanders.
GSh-18 MOD
  • GSh's Mod tries to provide her with additional support abilities, via a stackable shield. 
     
  • Chance-based shield application makes her unreliable as a survivability boost, along with low shield values.
     
  • GSh-18 remains a strong candidate for 5HG teams but is not likely to break out of her niche because Python and Deagle still exist and still beat her to a pulp.
     
  • TL;DR, GSh-18 Mod is the worst deals to ever be made by any Commander in history.
QSB-91
  • QSB-91 is a strong nuke handgun, has good tilebuffs, and is specialized in dealing with Orthrus.
  • None of her utility provided is good, as it's offered by others, so opting for a proper buffing or DPS handgun is usually better.
HP-35
  • Strong tile effect buffing both DPS and survivability, though questionable layout limits positioning of DPS
  • Passive buff is helpful though not a key reason to bring her
  • Inflicting damage amp instead of a standard damage buff is unique, and in some cases is preferred to a damage buff
Gr P30
  • P30 is currently the only T-Doll who can grant her allies movement speed through her toggleable skill.
  • P30 starts the battle in RoF buff mode ("In Midst of Vengeance"), and after 3s players can toggle P30's skill to buff Move Speed by 60% instead ("Determination to Pursue").
  • Unfortunately, this niche is not very useful, as enemy mechanics tend to be balanced around the base movement speeds of player units. 
  • In the few instances where a movement speed boost can make a fight easier, P30 either cannot help (due to the walk time being at the start of battle) or is a worse pick than simply selecting an HG with high effective DPS buffs.  
PA-15
  • The true face of horni, PA-15 fails to be as good as she is horny.
  • Her stun skill does work on some enemies, like Gundams, that the traditional stun grenade doesn't work, but its severely hindered by its short duration
  • The AoE of her stun is also unreliable, which makes hard to use her for crowd control
  • In the end this HG is only ever good for its skins, if you're into that
HS2000

HS2000 is a 5★ HG hailing as the crate reward from the Isomer event, though will also potentially appear in later events as a limited drop. While HS2000 may not be quite on the same level as the other Isomer HG P22, she is nevertheless an amazing addition to any armory.

Her skill, Counterattacker Barrier, is a unique skill with potent utility. It allows her to provide all members of the team with a good shield and a potentially huge boost in Damage and Accuracy if that shield goes unbroken for 3 seconds. This offers amazing benefits in many battles, whether it be a rather basic fight or to potentially protect her entire team from powerful AoE attacks.

If this skill wasn’t enough, she also comes with tiles to match. While the layout of them results in some notable incompatibilities with other excellent buffers, the buffs found on the tiles themselves are amazing.

All in all, HS2000 is a complete package of a HG which any commander will enjoy. She is highly powerful and, best of all, can be obtained completely without RNG! (as long as you collect enough crates for the guaranteed drop during Isomer).

P22

P22 is a 5★ HG that appears as a limited drop in the Isomer event. There is no way to describe her other than downright incredible. Her unrivaled versatility is something no other HG can come close to matching.

So what’s so special about her? Primarily her skill. Decisive Battle Sequence is a buff skill where the received buff is based on what column her ally is in. Not only is the given buff the typical ideal one for a doll in that column, but you can also move dolls to receive other buffs if they need them. With the right timing, a doll can even receive two buffs by being between columns when it activates.

The cherry on top of this phenomenal skill is her tiles. She can cover everyone she needs regardless of team composition and gives a hefty boost to both Damage and Accuracy.

You almost cannot go wrong with P22. ARSMG, RFHG, MGSG, doesn’t matter. She can support an ARSMG at night without sacrificing an AR DPS. She can support an MGSG with both offensive boosts to MGs and shields for the SGs. She can be an amazing buffer for RFHG and even provide the main tank with a little extra defensive help. P22 can do it all and is a doll that nobody should pass up on.

Python
  • Python is a unique HG capable of reflecting buffs back onto the dolls on her tiles, increasing the effects for the rest of her team.
Thunder
  • Thunder’s niche is similar to Charged Shot Rifles before their rework, as a fixed damage nuke on a set timer.

  • Thunder has a remarkable Damage stat for a Handgun, and her high skill multiplier on low ICD makes her an effective method of clearing Boss Defeat Voucher Events.

  • Despite the potency of Thunder's 35% Damage tiles, her tile layout is unwieldy in anything but an MGSG echelon.

Px4 Storm
  • Px4 Storm offers unparalleled tile coverage from position 8, buffing the entire echelon with Damage and Accuracy from the top row. 

  • Hunter’s Bargain offers a unique skill effect that boosts Crit Damage by an incredible 50% in exchange for 20% reduced Crit Rate. This is most effective when Crit Rate is already near or over the cap, and is most easily achieved with RFHG echelons. 

  • While the easiest way to take full advantage of Hunter’s Bargain is by including a Crit Rate buffer like Five-seveN, teams without Crit Rate boosts still enjoy a substantial DPS increase from Px4 Storm on par with that of standard Damage buffers like Grizzly/SAA, so long as base Crit Rate is over 50%.

M9
  • M9’s tiles are well-positioned and provide a decent 20% DMG buff, but they also provide a 20% Evasion buff, which is wasted on the DPS units she should be placed between.

  • M9’s Flashbang Skill also provides less defensive coverage than Smoke Grenades (on a much longer Cooldown) or enemy ACC/DMG debuffs.

  • Flashbangs don’t have any effect against bosses or elite units, common in more recent content.

  • M9 ends up as useless as she is mean to M1911 post Isomer.

Jericho
  • Jericho’s tile buffs have an incredibly strange layout, completely missing the entire bottom row by buffing only tiles 1, 3, 4, and 6. While in itself it’s a decent buff of 24% Damage and 50% Accuracy, it means in 2MG Echelons she will usually not be buffing one of the two MG.

  • Jericho’s Skill is almost like an HG version of Negev’s Skill. Whenever allies reload on her tiles, she will increase their Damage and Accuracy by 5% for 15 seconds, for a maximum of 15%. This Skill can also be activated for a 15% Damage buff for allies on her tiles. Unfortunately, MG battles almost never last long enough for Jericho’s allies to reach full buffs.

  • Due to Jericho’s unorthodox tiles, reliance on allies being in said tiles, and a Skill that will usually not be fully utilized, she is not usually the best choice of HG. She does however pair amazingly with Negev, and shines in long boss fights.

M1911 Mod
  • M1911 Mod fixes a bunch of her flaws: low Damage, low Accuracy
     
  • Unfortunately for M1911 Mod, ZiP .22 is a better farm supporter than M1911 Mod.
     
  • She can still be used in some extremely old niche farms that have more need for her Smoke slow-down effect rather than pure DPS.
El Fail
  • A debuffer centric HG, Fail fails to be a good debuffer, when compared to her direct competitors: Viking Mod and Nagant Mod.
  • Fail also fails to keep the good aspects of Clear, those being Position 4-5 versatility, strong team buffs, while keeping her bad aspects, those being low HP and individual Skill effect (in Fail’s case, individual enemy debuff). She also misses by targeting enemies by highest HP to lowest, instead of highest Damage to lowest.
  • Overall, Fail is best left as a dummy echelon, and if seasoned Commanders wish to dupe her, as a dupe dummy echelon.
Noel
  • Bad tiles that can only be useful in 5HG Echelons.
  • Atrocious Skill modifier that only results in an extra 1.6x Damage over 8 attacks and is only performed by a single dummy.
  • Can't cook to save her life nor her teammate's.
GSh-18
  • GSh-18’s Unique Skill, Chain Assault, is one of the rare offensive HG skills. While active, it grants GSh-18 100% Critical Rate and makes every attack fire 2 bullets, allowing GSh-18 to have a unique niche as a high damage support.

  • GSh-18 has very good Buff Tiles that provide 24% Damage and 40% Accuracy to allies in a wide area around herself. This makes her excellent for MGSG and 5HG teams.

  • GSh-18’s DPS days came to a halt after the release of Python and Desert Eagle, both which have a higher base Crit Rate and DMG values, on top of Skills that increase their DPS far more than GSh's does.

  • In essence, GSh-18 is one of the worst deals to ever be made by any Commander in history.

K5
  • K5 is an interesting T-Doll in that her Skill is both very versatile and fairly laser focused. For ARs and RFs she buffs their Damage by 22%, for MGs and SGs she buffs their Accuracy by 80%, and for HGs and SMGs she buffs their Evasion by 40%.

  • Although T-Dolls in question have to be situated on her tiles to be affected by her Skill, the mere fact that it won’t ever give a truly redundant buff means she is useful in most Echelons.

  • K5 also has incredibly good tile buffs of 30% Damage and 40% Accuracy, which is amazing for MGs but is also appreciated by RFs and ARs.

Contender
  • Contender features one of the strongest tile sets out of all HGs. Providing 30% Damage and 20% Crit Rate in all directions.
  • Contender's Skill provides a single target 40% Damage amplification that is an invaluable tool against high HP bosses such as Judge and Garm.
CZ75
  • CZ75’s niche is not much different to that of Charged Shot RFs with the difference being that she performs this role much better. 5HG Echelons are able to deal with mobs much more easily than Nuke RF Echelons, and the much shorter Initial Cooldown of CZ’s Tomahawk (when compared to charge shots) only helps contribute to this capability.

  • CZ’s Tomahawk is the core of 5HG Echelons as it provides a much needed nuke to take down bosses nearly effortlessly. Additionally, her buff tiles complement this Echelon composition with Damage and RoF buffs to further assist in battling mobs.

  • The Resource-conscious nature of 5HG Echelons make CZ a top choice in the late-game for Rescue and Special Shop events that revolve around taking down bosses in regular maps.

C96
  • C96’s extremely strange combination of Accuracy and Evasion tile buffs fail to achieve anything in terms of supporting her team.
  • Flare is a rather misleading skill. One would assume it allows ARs to perform well against unarmored targets during night battles without using a PEQ, but the nighttime Accuracy penalty means Flare will only help ARs reach around 10-20 Accuracy total — all while sacrificing a third damage dealer. Moreover, the nighttime penalty can be completely negated with PEQ for an functional 9x Accuracy increase at night.
P38
  • The RoF and Accuracy tile buffs that P38 offers are a rather unfortunate combination that is not appreciated by any class of doll.

  • P38’s Skill, Flare, is rather misleading. One would assume it allows ARs to perform well against unarmored targets during night battles without using a PEQ, but the nighttime Accuracy penalty means Flare will only help ARs reach around 10-20 Accuracy total — all while sacrificing a third damage dealer. Moreover, the nighttime penalty can be completely negated with PEQ for a functional 9x Accuracy increase at night.

ZiP .22
  • Potentially fight-defining unconditional slows and quadruple debuff as echelon member.
  • Low initial cooldown firepower buffer as echelon leader.
  • Extremely harsh team debuffs that need consideration.
Kolibri
  • Kolibri is a really powerful HG. Strong tiles and even stronger skill.
  • Prefers having her own column so that she can be on auto for instant firepower or manually controlled for the equivalent of two 5* HG skills at 6 seconds.