MG Tier List


Filter Rarity

Big 4

The generally highest damaging MGs for most battles due to their excellent skills.

  • MG5 has a rather low Damage stat of 85 but a relatively high Accuracy stat of 27. This allows her to equip a Holo Sight without needing further Accuracy boosts.

  • Her Skill, Terminating Barrage, is a passive Skill that allows her to deal 3x Damage every fourth hit, and is currently the best version of the best MG Skill.

  • MG5 is one of the few MGs that offer Armor tile buffs to SGs, and this buff also features a versatile placement.

  • PK has a well above average Damage stat for her class but rather low Accuracy.

  • Her Skill, the four star version of Barrage End, is a passive Skill that is also shared by M2HB and MG5. Currently, it is the best MG Skill in the game making PK one of the best T-Dolls in her class.

  • PK is tied with MG5 for the longest clip out of all MGs, featuring 11 shells per magazine. This allows her to shoot for longer when compared to other MGs and therefore deal more damage without reloading.

  • PKP has both high relative Damage and Accuracy, at 95 and 31 respectively.
  • PKP’s skill is unique compared to the passive skill that the other three passive skill MGs retain -- on top of every shot she takes, she has a 20% chance to fire an additional shot that deals 1.5x more damage than a normal shot. Keep in mind that although the skill description calls the shot a critical shot, it can still crit, allowing it to deal up to 2,25x additional damage. PKP’s skill can somewhat be luck-dependant, as unlike the other MGs passive, hers is based on chance.
  • M2HB features a Damage stat of 102, which is simply absurd.

  • MGs as a class have limited magazines and passive skills allow them to take advantage of it for the entirety of the clip, M2HB’s passive Skill (which performs a 240% Damage hit on every fourth shot that she shoots, and stacks with Crit modifiers) therefore makes her one of the best MGs.

  • M2HB’s clip, while not as long as PK’s or MG5’s, is still well above average at 10 shells per magazine.


Everyone else that aren't quite as high in damage compared to the Big 4.

M1918 BAR
  • Auntie M1918 BAR enjoys a good stat base that consists of 96 Damage and 31 Accuracy. This is one of the highest Accuracy values for MGs and it allows her to employ a Holo Sight even without a further Accuracy buff.

  • BAR’s Skill is a decent 70% Damage up self-buff, though it will not see use until her second volley. This puts her at a big disadvantage against MGs with a passive or a 3 second Cooldown Skill.

  • Her 10% Armor tile buff is arguably BAR’s greatest strength and the main reason she sees usage. Armor tile buffs are hard to come by, and BAR happens to offer one with a decent placement to boot.

  • BAR was also blessed with a fast reload animation that allows the player to abuse reload cancel very easily with her and perform a fully powered-up volley as soon as her Skill comes off Cooldown.

  • FG42’s overall damage output is severely limited compared to other MGs due to her small clip size and low Damage stat.

  • FG42’s Hunting Impulse Skill when considered in conjunction with her stats causes her DPS to suffer, as her low DMG means weaker crits and her smaller clip size means less total shots during the Skill’s uptime.

  • FG42 cannot claim budget status as LWMMG does everything she does but better.

Type 80
  • A rather mediocre statline and tile buff leave Type 80 outclassed by a number of other MGs.

  • Additionally, her Skill’s 8 second Initial Cooldown renders what would be a good Damage buff Skill useless most of the time.

  • Ameli has a relatively low Damage stat, high Accuracy, and the worst possible amount of rounds, limiting her effectiveness. She at least has the rare armor buff for SGs.

  • Ameli is another MG that has a night skill, and like all other night MGs, it provides an incredibly small buff at 11% Damage increase during daytime (50% at Night) and also increases her rounds per volley by 4. Even in night battles, where MGs would not normally be used, this Skill still activates way too late due to it’s 8 second Initial Cooldown.

  • AEK’s stats are all fairly middling; her Damage, Accuracy, and rounds are exceptionally average for an MG. The fact that she carries an armour buff for SGs does help make her a bit better than her peers, however.

  • What really affects AEK’s effectiveness is her Skill, which is a night version of Hunting Impulse. It provides an extremely minimal 20% Accuracy buff and makes all her shots criticals during daytime with an Initial Cooldown of 8 seconds. Even at Night, where you shouldn’t be using MGs usually, and where it’s Accuracy buff goes up to 70% and also has a 40% Damage buff, this Skill comes out way too late.

  • MG4’s Damage is passable and her Accuracy is decent -- while her performance isn’t stellar, it also isn’t abysmal.

  • Her buff tiles provide the second highest Armor buff after Negev, which will help MG+SG Echelons tank more effectively.

  • Although MG4’s Skill -- which buffs Damage and increases the number of bullets in MG4’s magazine -- is decent by itself, as it has a 8 second Initial Cooldown, it rarely ever sees use.

  • Mk48 is the “upscaled” counterpart of LWMMG and M1919A4, but the only benefit her improved Skill brings is more Accuracy. This is a non-factor as MGs carrying Hunting Impulse are fairly accurate.

  • Though she possesses a lower Damage stat than her Hunting Impulse counterparts, Mk48’s magazine has one extra shell and will therefore result in one extra enemy down per volley. This gives her an edge over LWMMG and M1919A4.

  • At first glance Negev’s Skill, Frenzy, may seem great, and it would be if her Damage stat wasn’t so low and the other passive Skill MGs did not exist.

  • Because of Negev’s low Damage stat, Frenzy needs its 3 stacks to allow Negev to match M2HB, PK, PKP and MG5 in damage, which equals to three volleys. Since MG squads generally aim to end the battle within the first volley, this is counterproductive.

  • Negev is blessed with the best tiles out of any MG by giving 20% Armor to three SGs in the third column, making her the best Armor buffer for Armor stacking Echelon compositions -- though this isn’t a particularly relevant nor common composition.

  • Overall, the niche Negev’s fills is not applicable in most battles, and she only performs at her peak in very few instances. Even then, Negev isn’t necessary to beat this content, making her usefulness questionable.

  • AAT has lower than average Damage and Accuracy, neither of which help her performance.

  • Although the Damage buff that AAT-52’s Skill gives her is decent, as it has an 8 second Initial Cooldown and only works well in Night battles -- which MG are not often used in -- it is less than effective.

  • Bren has above average Damage and Accuracy, which does make her one of the more usable -- though still less than ideal -- MGs.

  • Bren’s Skill buffs her Damage and adds more shots to her volley. It’s decent unto itself, but as it has an Initial Cooldown of 8 seconds, it rarely sees use.

  • M60 has average Damage and below average Accuracy, making her outclassed by quite a few MGs.

  • Although M60’s self-buff Skill is good in theory, its long 8 second Initial Cooldown limits its usefulness. Plus, it’s a Night Skill, and MGs are rarely used at Night.

  • MG3’s average Damage and Accuracy results in her mediocrity.

  • Her Skill, which adds four more shots to her volley and buffs her Damage, is decent, but will not see much use due to its 8 second Initial Cooldown.

  • MG34’s statline features average Damage and low Accuracy, making her a less than ideal MG option.

  • Although the 60% Damage up buff her Skill gives is decent, as it has an 8 second Initial Cooldown, it will rarely see activation.

  • MG42 possesses decent Damage and Accuracy, resulting in her being okay, but not great.

  • Her Skill -- making every single one of her shots be Crits and increasing her Accuracy -- has a 3 second Initial Cooldown, guaranteeing that it activates within the first volley.

  • Due to her being a 2 star, however, she falls behind the other 3 second initial cooldown MGs due to lower stats and a weaker Skill.

  • The main goal of MGs is to end battles within the first volley, and RPD — being a second-volley focused MG — finds herself in a very awkward position. She is vastly outclassed by MGs with passive or ‘Hunting Impulse’ skills in the first volley, and is outperformed by her upscaled counterpart M1918 BAR in the second volley.

  • RPD ranks second to last for the lowest Damage stat (82) among all MGs, further hampering her viability.

  • DP28’s average Damage and Accuracy makes her, well, average.

  • DP28’s Skill, which buffs her Damage and the number of times she can shoot, rarely sees usage in an actual battle due to its 8 second Initial Cooldown.

M249 SAW
  • SAW features low Damage and high Accuracy, making her utility as an MG limited.

  • While M249 SAW’s Skill -- which increases the number of shots she can fire as well as her Damage -- appears effective, its 8 second Initial Cooldown and Night specialization means that it doesn’t have a chance to shine.

62 Shiki
  • 62 Shiki offers a small armor boost to SGs affected by her buff tiles, but below average stats significantly reduce her overall viability.

  • The 8 second Initial Cooldown on her already mediocre Skill means that she is usually outclassed in terms of DPS by other MGs.

  • M1919A4 has a strong stat base that consists of 96 Damage and 26 Accuracy. This allows her to utilize a Holo Sight without additional Accuracy buffs.

  • Although 3 second Initial Cooldown MG Skills are not as strong as passive Skills, they can still perform very well and get the job done.

  • M1919A4 carries a great Armor tile buff for SGs. Her tile placement, however, is ineffective at best and practically requires her to be used in a 2SG Echelon, which is inefficient when compared to a 1SG Echelon.

  • LWMMG is the direct counterpart of M1919A4 and although she’s cheap to invest in due to her 2 star rarity, she can still do everything M1919A4 does at almost the exact same effectiveness.

  • She also features a better buff tile placement than M1919A4 which allows her to buff a single Main tank SG, allowing her to be used in 1SG Echelons.