The full list of new Career Quest rewards from the GFL new client update, separated by chapter.
Players who have already completed the corresponding chapters will need to clear them again to receive the rewards.
Note: The quests must be cleared sequentially, starting from Chapter 1!
Item | Effect |
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![]() Combat Reports
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Grant 3,000 XP each when gifted to T-Dolls in the dorm. Very useful for boosting new units from Level 1 to Level 30 (only 15 required), as well as speeding up the leveling of core DPS units. |
![]() Enhancement Capsule
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Used for T-Doll enhancement to boost their stats. As leveling up only increases the stat cap and not the stats themselves, it is important to keep units enhanced using capsules or spare 2-star fodder. |
![]() Dummy Core
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Dummy Cores, used in lieu of duplicate T-Dolls for Dummy Linking. It is very important that all units are Dummy Linked as soon as they hit the eligible level thresholds (10, 30, 70, and 90), as each dummy link is an extra multiplier to DPS and survivability, helping out every type of T-Doll. |
![]() Quick Repair Contract
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Used to instantly complete a T-Doll repair. These can be somewhat scarce in early game when combat is frequent, so it is recommended to wait out short (sub-5-minute) repairs and only use these for longer repair timers if the player is running low. |
Other notable rewards for new Commanders include:
Reward | Description |
---|---|
An excellent budget AR pick-up with good tiles and a respectable skill, she comes very early on and
is a solid pick for starting Commanders.
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MGs are very costly to craft and use, but are essential parts of a Commander's Armory.
While expensive to field, the high burst of these two MGs leveled and linked early can
help commanders receive more Training Data from Combat Simulation.
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An incredibly versatile Damage-buffing HG, acquired by clearing 4-4E. SAA won't see much use in a Commander's first team but will become essential to clearing the first night stages effectively to unlock Equipment Enhancement and Calibration once their teams are strong enough.
Make sure to Skill train her once she becomes needed!
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Like the reward MGs, SGs are expensive to field and generally not recommended to use early-on.
As Heavy Production costs Cores and 10x the resources of normal T-Doll
Production, however, free SGs are always welcome to help jumpstart an MGSG
echelon when a commander is ready to use one.
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|
The Anti-Rain team, originally the only T-Dolls awarded for clearing the story. Each member is a unique unit with special characteristics and obtainable only once, ever. M4A1, M4 SOPMOD II, and AR-15 will become the backbone of a Commander's first Echelon, while RO635 will become often-deployed as a Main Tank after she joins G&K.
M16A1 has a niche in "Corpse Dragging" where she is second to none,
though her performance in general combat isn't stellar. As she now arrives at Level 55 and
is already Dummy-Linked, commanders interested in dragging can now avoid a lot of the initial
grind and setup that used to be necessary to get M16A1 up to speed.
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During Night battles, T-Dolls typically suffer a -90% Accuracy penalty, making them practically unable to hit anything.
PEQ equipment counteract that effect; since they are
now present as a clear reward, players no longer need to
rely on farming or production RNG to properly equip their
first ARs with night battle equipment.
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Night missions are often full of Armored enemies, and AP ammo greatly increase the player echelon's DPS against them.
While only RF and MG T-Dolls are compatible
with this type of equipment, the AP ammo quest
rewards make outfitting them much easier in the
early game.
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Chapter 1
Chapter 2
Clearing 2-4E unlocks Night battles, and conveniently awards a PEQ-5 for use by an AR. This allows a commander to jump straight into night battles with the proper gear.
Chapter 3
Chapter 4
Chapter 5
Normal
Stage | Rewards |
---|---|
5-1
|
x345
|
5-2
|
x350
x40
|
5-3
|
x355
|
5-4
|
x360
|
5-5
|
x365
x45
x3
|
5-6
|
x370
x150
|
Emergency
No new rewards were added to Chapter 5 Emergency.
Chapter 6
No new rewards were added to Chapter 6.
Chapter 7
Normal
Stage | Rewards |
---|---|
7-6
|
![]() |
Emergency
No new rewards were added to Chapter 7 Emergency.