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New Career Quests and Progression: Full List of Quest Rewards

The full list of new Career Quest rewards from the GFL new client update, separated by chapter. 

Players who have already completed the corresponding chapters will need to clear them again to receive the rewards. 

Note: The quests must be cleared sequentially, starting from Chapter 1! 

Legend
Item Effect
Combat Reports, giving 3000 EXP each
Combat Reports

Grant 3,000 XP each when gifted to T-Dolls in the dorm.

Very useful for boosting new units from Level 1 to Level 30 (only 15 required), as well as speeding up the leveling of core DPS units.

Enhancement Capsules, used for enhancing T-Doll stats
Enhancement Capsule

Used for T-Doll enhancement to boost their stats.

As leveling up only increases the stat cap and not the stats themselves, it is important to keep units enhanced using capsules or spare 2-star fodder.

Dummy Cores, used for dummy-linking T-Dolls after they hit certain level thresholds (10, 30, 70, 90)
Dummy Core

Dummy Cores, used in lieu of duplicate T-Dolls for Dummy Linking.

It is very important that all units are Dummy Linked as soon as they hit the eligible level thresholds (10, 30, 70, and 90), as each dummy link is an extra multiplier to DPS and survivability, helping out every type of T-Doll.

Quick Repair Contracts, used to instantly complete a T-Doll repair.
Quick Repair Contract

Used to instantly complete a T-Doll repair.

These can be somewhat scarce in early game when combat is frequent, so it is recommended to wait out short (sub-5-minute) repairs and only use these for longer repair timers if the player is running low.

Other notable rewards for new Commanders include:

Reward Description
An excellent budget AR pick-up with good tiles and a respectable skill, she comes very early on and is a solid pick for starting Commanders.

M1918

MGs are very costly to craft and use, but are essential parts of a Commander's Armory.

While expensive to field, the high burst of these two MGs leveled and linked early can help commanders receive more Training Data from Combat Simulation.

An incredibly versatile Damage-buffing HG, acquired by clearing 4-4E.

SAA won't see much use in a Commander's first team but will become essential to clearing the first night stages effectively to unlock Equipment Enhancement and Calibration once their teams are strong enough.

Make sure to Skill train her once she becomes needed!

M500

Like the reward MGs, SGs are expensive to field and generally not recommended to use early-on.

As Heavy Production costs Cores and 10x the resources of normal T-Doll Production, however, free SGs are always welcome to help jumpstart an MGSG echelon when a commander is ready to use one.

M4A1

M4 SOPMOD II

ST AR-15

M16A1

The Anti-Rain team, originally the only T-Dolls awarded for clearing the story.

Each member is a unique unit with special characteristics and obtainable only once, ever.

M4A1, M4 SOPMOD II, and AR-15 will become the backbone of a Commander's first Echelon, while RO635 will become often-deployed as a Main Tank after she joins G&K.

M16A1 has a niche in "Corpse Dragging" where she is second to none, though her performance in general combat isn't stellar. As she now arrives at Level 55 and is already Dummy-Linked, commanders interested in dragging can now avoid a lot of the initial grind and setup that used to be necessary to get M16A1 up to speed.

During Night battles, T-Dolls typically suffer a -90% Accuracy penalty, making them practically unable to hit anything.

PEQ equipment counteract that effect; since they are now present as a clear reward, players no longer need to rely on farming or production RNG to properly equip their first ARs with night battle equipment.

Night missions are often full of Armored enemies, and AP ammo greatly increase the player echelon's DPS against them.

While only RF and MG T-Dolls are compatible with this type of equipment, the AP ammo quest rewards make outfitting them much easier in the early game.

Chapter 1

Normal

Stage Rewards
1-3

Type 64 Lv. 10, 2x Linked

x3
1-5
x4 x4 x8
1-6

OTs-12 Lv. 15, 2x Linked

x5 x6

Emergency

Stage Rewards
1-2E
x12 x6
1-3E
x12 x10
1-4E
x12 x12 x6

Chapter 2

Normal

Stage Rewards
2-1
x7
2-2
x8 x5 x6
2-3
x8
2-4
x8 x6
2-5

StG-44 Lv. 20, 2x Linked

x10 x8
2-6

M4A1 Lv. 20, 2x Linked

x10 x6

Emergency

Stage Rewards
2-2E
x15
2-3E

FN-49 Lv. 35, 3x Linked

x15 x15 x20
2-4E
x25 x2

Clearing 2-4E unlocks Night battles, and conveniently awards a PEQ-5 for use by an AR. This allows a commander to jump straight into night battles with the proper gear. 

Chapter 3

Normal

Stage Rewards
3-1
x25
3-2

SV-98 Lv. 35, 3x Linked

x30 x18
3-3

M4 SOPMOD II Lv. 30, 3x Linked

x35
3-4
x45
3-5

Tokarev Lv. 40, 3x Linked

x50 x20
3-6

ST AR-15 Lv. 30, 3x Linked

x60 x3

Emergency

Stage Rewards
3-2E

LWMMG Lv. 50, 3x Linked

x65
3-3E
x65 x25
3-4E

Micro Uzi Lv. 50, 3x Linked

x65 x3

Chapter 4

Normal

Stage Rewards
4-1

C96 Lv. 40, 3x Linked

x85
4-2
x100
4-3

MP5 Lv. 50, 3x Linked

x125 x30
4-4
x150
4-5

M1918 Lv. 55, 3x Linked

x200 x35
4-6

M16A1 Lv. 55, 3x Linked

x250 x3

Emergency

Stage Rewards
4-2E
x300 x35
4-3E

M500 Lv. 60, 3x Linked

x320
4-4E

SAA Lv. 65, 3x Linked

x340 x50 x3

Chapter 5

Normal

Stage Rewards
5-1
x345
5-2

SPAS-12 Lv. 65, 3x Linked

x350 x40
5-3
x355
5-4

Springfield Lv. 70, 4x Linked

x360
5-5
x365 x45 x3
5-6
x370 x150

Emergency

No new rewards were added to Chapter 5 Emergency.

Chapter 6

No new rewards were added to Chapter 6.

Chapter 7

Normal

Stage Rewards
7-6
RO635 Lv. 90, 5x Linked

Emergency

No new rewards were added to Chapter 7 Emergency.

About the Author(s)

(AKA Nonotan, Discord Cleista#7481)

Guide writer and editor for Girls' Frontline, and one of the few people who like its gameplay more than the gacha. Got MICA to pay me 8000 gems once. 

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