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Optimized Levelling

Preface

This guide aims to teach new Commanders how to efficiently level up their T-Dolls through Corpse Dragging and the basics of farming exp.

For any complaints, blame nyatle and jod.

Corpse Dragging

Because GFL’s T-Dolls are supplied individually, and its economy is determined by resource acquisition and consumption, Corpse Dragging arose as an efficient way to level up T-Dolls without sacrificing a significant amount of resources. 

Corpse dragging consists of taking advantage of manual resupply to ensure that only the DPS unit in an Echelon is supplied, while the other T-Dolls, including the tank, are unsupplied.

    Each map has its advantages and drawbacks, as well as its requirements to be dragged, which will be discussed below.

    Currently, there are a couple of maps that Commanders, both old and new, can use to efficiently level up their T-Dolls:

    Exp points

    In Girls’ Frontline there are a couple of factors that influence the exp which T-Dolls acquire, those being:

    • Exp rate up events
    • Base map exp
    • Exp cutoff
    • T-Doll linking exp
    • Leader exp
    • Top DPS exp
    • Oath (for mods)

    Each of these factors will be discussed below.

    Base exp

    Every map has a base Exp which the enemy echelons provide to each T-Doll once defeated. This base exp changes based on which map Commanders are farming, with later maps having a higher base exp.

    Exp rate up events

    Sometimes MICA does an Exp rate up event, where all Exp earned through battles or Auto-Battles are mutiplied by 1.5.

    For newer Commanders, it’s highly recommended that they take advantage of these occasional weekly events to corpse drag T-Dolls and perform Auto-Battles if they desire so.

    Exp cut off multiplier

    Exp cutoff is one of the main factors why Commanders will gradually move up the ladder on different farming maps. Exp cutoff is the level at which exp penalty starts being applied. The initial penalty is a 10% decrease on acquired exp by the T-Doll, with it increasing 10% every 10 levels the T-Dolls is above the cutoff.

    Example:

    If the exp cutoff is level 90, any T-Doll at least level 90 will acquire 10% less exp per dummy link than their counterparts below said level. a T-Doll on level 100 will earn 20% less exp per dummy link.

    Early maps have low cutoff levels, which makes either levelling up T-Dolls to level 90 (for their last link) or levelling up Mods quite inefficient.

    T-Doll linking exp multiplier

    In Girls’ Frontline, T-Dolls earn exp based on the number of T-Doll links that they have, with each link adding a 0.5x to the base multiplier, with the exp formula being:

    Exp earned = Base Exp X (1.0 + 0.5x(Number of links -1))

    Therefore:

    • A 1 link T-Doll earns exp in a rate of Base Exp X 1.0
    • A 5 link T-Doll earns exp in a rate of Base Exo X 3.0
    Leader exp multiplier

    T-Dolls slotted in the leader position of an Echelon (the first slot) earn 1.2x more exp than its teammates.

    Top DPS exp multiplier

    The T-Doll whose DPS contributed the most in an Echelon also has an additional exp multiplier of 1.3x.

    Oathed T-Dolls multiplier

    Oathed T-Dolls who are modded earn double the exp once they’re above level 100.

    Combat Reports (CR for short)

    Commanders can also give T-Dolls Combat Reports, which can either be acquired from event shops, Expedition store and having Kalina craft it in exchange for batteries and surplus XP. It's also affected by Oathed multiplier.

    When levelling newer T-Dolls, it's highly recommended to level them up to level 70 with CRs so that Commanders can link them and use them on Corpse Dragging, as they'll benefit from the Link multiplier.

    Commanders who also wish to partake in Story Event Rankings and Theater Rankings are also recommended to maintain a reserve of CRs for emergency levelling, as it's not uncommon that these events require T-Dolls from said events for Commanders to score high in Ranking (i.e. Isomer quite required P22 and HS2000, both T-Dolls that were available first in this event, for its Ranking).

    Combat Reports (CRs) versus Special Combat Reports (SCRs)

    Special Combat Reports is similar to Combat Reports, but they're used exclusively by HOCs. Much like CRs, they can also be crafted from batteries and surplus xp.

    Newer Commanders are highly advised to focus on crafting SCRs only, as HOCs require an absurd amount SCRs to be levelled up, and are wholly impractical to be levelled up through combat, due to the high amount of resources they consume. To level up to level 60, which is when HOCs can equip 5 star chips, each HOC requires 836 SCRs, while to level up to 100, they require 5000 SCRs.

    While there are 3600 CRs available per month in the Expedition shop, there are only 900 SCRs in the shop per month. For Commanders to fully level up an HOC while relying exclusively on Expedition SCRs they'd require 6 months worth of supplies, while the CR supplies can level up 5 T-Dolls to level 90. This is another reason why Commanders should focus on crafting SCRs.

    4-3e

    The first dragging map for new Commanders, it’s also quickly discarded for 0-2 once new Commanders meet its requirements.

    Being a dragging map for new Commanders, its requirements are almost non-existent. Commanders can use any SMG as a maintank to drag this map, although using M16 with a Green Armor Plate is recommended to reduce the repair bill, especially since new Commanders lack access to an extensive reserve of resources to spend on repairs.

    Rewards

    Base exp: 370 

    Exp cutoff: Level 75

    Estimate core rate: around 0.2 cores per run

    Notable rewards: 4 battles + A-rank clear, no notable drops.

    DPS requirements

    4-3e being an easily accessible map for beginners has no DPS requirements.

    Team composition

    A 4-3e team can be built with the following archetype: any one DPS unit, 3 corpses (for example, SMG and HG corpses that can buff the DPS AR through tile-buffing are recommended, but not required) and one corpse maintank (which can be any SMG at least level 70 with 4 links, or M16 with a Green Armor Plate, to reduce the repair bill).

    The team formation can be built as shown in the image below, with the maintank on Position 6, and the DPS AR on Positions 1, 2, 4, 5 or 7, depending on the tiles of the other 3 T-Dolls. As SMGs usually have rear-facing tiles, slotting the DPS AR on Positions 1, 4 or 7 is the most common placement.

    Route

    The route for Corpse Dragging 4-3e is simple: Commanders will spawn 2 Echelons, one being the Corpse Dragging Echelon, and the other being an Echelon with only the DPS AR to be resupplied.

    The DPS Echelon will be deployed on the Command Post and manually resupplied, while the Corpse Dragging Echelon will be deployed on the right Helipad. From there Commanders will use the Planning Mode to Plan a route by clicking on the enemy Command Post, then on an adjacent Node. This will ensure that the Planning Mode ends the turn, thus automatically completing the Mission.

    0-2

    The main corpse dragging map until Commanders are able to advance to chapter 12/chapter 13, this map is also M16's reason d'tré, as she has barely any use outside of it.

    With the advent of the #2 Processor equips (commonly called "AR chips", despite also being equippable by SMGs), farming 12-4e and 13-4 became much easier. Nevertheless, Commanders still require 2-3 star fairies to reach these maps, and a fair bit of skill, so it's likely that many will park on 0-2 for a while, until they have crafted sufficient fairies to advance onto later maps.

    Rewards

    Base exp: 490

    Exp cutoff: Level 112

    Estimate core rate: around 0.4 cores per run

    Notable rewards: 5 battles + S-rank clear, no notable drops.

    DPS requirements

    Must be an AR unit, and running an AR with AoE Skill is recommended to reduce the repair bill, or dragging T-Dolls that can buff the DPS unit with their tiles.

    For M16 or M4 Mod III, their Damage reduction equipment (Armor Plate or SPEQ) needs to have at least +10 Armor, so they reduce incoming damage to 1.

    Team composition

    A 0-2 team can be built with the following archetype: any one DPS AR, 3 corpses (SMG and HG corpses that can buff the DPS AR through tile-buffing are recommended, but not required) and one corpse maintank, which can be a Level 80 or higher M16 with either a partially levelled Gold Plate Armor, or her Night SPEQ, or M4 Mod III with her Mod SPEQ partially levelled. SGs are not recommended due to the massive amount of damage they’ll rack, while SMGs will still take significant damage if they have bad Evasion rolls.

    The team formation can be built as shown in the image below, with the maintank on Position 6, and the DPS AR on Positions 1, 2, 4, 5 or 7, depending on the tiles of the other 3 T-Dolls. As SMGs usually have rear-facing tiles, slotting the DPS AR on Positions 1, 4 or 7 is the most common placement.

    Due to how enemies target units, it’s not recommended to leave either the DPS unit or a corpse on Position 8, as enemies might end up targetting said T-Doll instead of M16.

    Route

    The route for Corpse Dragging 0-2 is simple: Commanders will spawn 2 Echelons, one being the Corpse Dragging Echelon, and the other being an Echelon with only the DPS AR to be resupplied.

    The Corpse Dragging Echelon will be deployed on the Helipad. Once the mission starts, Commanders will deploy the DPS Echelon on the left Helipad and ressuply. Then they’ll enter Planning Mode and click on the red node north of left Enemy Helipad, and then on the node right of the enemy Command post. This will ensure that the auto mode will terminate the round, making the Echelon capture the Command Post, and therefore clear the mission.

    12-4e

    One of the main corpse dragging maps, 12-4e turned 11-5 obsolete when chapter 12 came out, by having superior exp and core rate.

    The bright side is that the best DPS for this map is also one of the best ARs in this game (416 Mod), meaning Commanders don't need to bother with less than ideal units. This map is also superior to 0-2, in that it awards a similar amount of exp (2400 vs 2500 in 0-2) with less resources (4 fights vs 5 fights in 0-2) with a superior core rate.

    The only downside is that it is also restricted in the DPS units that can be used in it. Some older Commanders, for the sake of convenience, opted to dupe 416 Mod, although this is not strictly required to consistently farm this map; it's only the most efficient way (i.e. less damage over time).

    Rewards

    Base exp: 600

    Exp cutoff: Level 130

    Estimate core rate: around 0.9 cores per run

    Notable rewards: 4 battles + S-rank clear, MAT-49 (Chapter 12 limited T-Doll), MDR (5 star AR).

    DPS requirements

    12-4e is the first map Commanders will face a strict DPS requirement, as other options would result in a significant repair bill. For this map, there are three main options for Commanders to use: 416 Mod II or above, Uzi Mod II or above and M4 SOPMOD II Mod II or above. K11 is also technically viable in this map, but because she has no real niche outside of this map, it’s not worth levelling her for this map only.

    Each T-Doll has its own requirements:

    • 416 Mod: At least 110 Damage, Skill 1 Level 10 and Skill 2 at least level 8, with level 10 being highly recommended, and at least Mod II. Mod III is recommended, as her Mod SPEQ gives her more Damage than a #2 Chip will, but not required.
    • Uzi Mod: With a Maxed Hollow Point ammo (+15 Damage) and a maxed EOT (+8 Damage) Uzi still needs additional at least 50% Damage buffs from tiles and Fairy Aura with her Skill 1 at level 10. For example, buffing her with Mk23 and Welrod would result in a 56% Damage buff (36% from Mk23 tiles + 20% from Welrod tiles, both at 5 links) which would satisfy the minimum requirement. Her Skill 2 can be left at Level 6 since the multiplier scaling is not worth the extra cost in Intermediate and Advanced Data
    • Note that the amount of Damage buffs needed can be lowered to ~35% if Uzi is equipped with a maxed #2 Processor, the so-called “AR Chip” which can also be equipped by SMGs 
    • M4 SOPMOD II: At least 120 Damage, needs both Skills at level 10, and ideally Mod III. Due to her ICD of 8 seconds, she’s the worst among us her peers, and Commanders should avoid using her if they can run 416 Mod and Uzi Mod, or if they have the FCCs to dupe 416 Mod, assuming they’ll corpse drag 12-4e enough for that
    Team composition

    12-4e team uses a standard B formation, with the DPS unit in the backline, and the SG maintank on Position 5. Due to how targeting works in Girls’ Frontline, it’s unlikely that the corpse on Position 2 will be targeted.

    Route

    12-4e route is pretty straightforward. Commanders will deploy 2 Echelons: the DPS Resupply Echelon on the Command Post, and the Corpse Dragging Echelon on the bottom left Heliport. Then, they’ll use Planning Mode, and select the node left of the enemy Command Post, then select the node right of the Command Post. Unlike 0-2, 12-4e is a 1 turn clear, which means it’s a fast map to farm.

    13-4

    The final frontier of corpse dragging T-Dolls (so far), 13-4 is a map only slightly superior to 12-4e in terms of core rate and exp, but one that can be farmed significantly cheaper if Commanders opt to do so, as it can be farmed with 1 link Vectors.

    Rewards

    Base exp: 600 

    Exp cutoff: Level 130

    Estimate core rate: around 0.85 cores per run

    Notable rewards: 5 battles + S-rank clear, no notable drops.

    DPS requirements

    Vivi: While she can be used fully linked, the biggest advantage 13-4 offers is that it can be farmed with 1-link Vectors, as only one link throws the Molotov. 
    She has a minimum FP requirement of 124, considering the echelon will either have an MG or an RF with cape being dragged. If not, the requirement increases considerably (up to 142)

    Uzi: She can also be used, and has a slightly higher requirement than Vivi, due to her lower rarity (her initial impact has a 6.5x multiplier versus the 7x multiplier Vivi has). On the other hand, her spreading fire helps burn the remaining mooks.

    Skorpion: While she does have a Black Market SPEQ, her even higher requirement (due to 3 star molotov impact multiplier) make her not worth it, as both her and Vivi use the same amount of data. If Commanders are lacking a 1-link Vivi dupe, they can opt to field a 5-link Vivi, or field Uzi Mod.

    For more details on how to calculate Vivi's damage, check this calculator.

    Team composition

    As the Molotov has random targetting, where the DPS is positioned doesn't affect much the farm. Commanders can opt to leave an SG/SMG on Position 8 to tank the eventual stray shot, as well as adjust the DPS to benefit the most from the tiles around her.

    Route

    Corpse Dragging echelon will be deployed on the right side of the map, while the resupply echelon will be deployed on the left. On Planning Mode, select the left node, then the HQ Node, and then one node up. This will make so that the Corpse Dragging echelon can end the turn on the Command Post, thus finishing the mission.

    8-1n

    One of the fastest maps to corpse drag, this is also one of the only maps that can be farmed without using Ammo and Rations, by using Airstrike Skill.

    It's also a great map to complete the Weekly Armored Unit missions.

    Being a Night map is its major downside, as it drops no cores. Back then, farming this map with Zas was an option for Commanders looking to level up their mods, due to 8-1n's low DPS threshold for Zas and high exp cut off, when compared to 0-2 and 11-5. With the advent of 12-4e and 13-4, however, there's little reason to keep farming this map when those two drop cores, also have a high exp cut off, and offer similar exps.

    Thus this guide only shows the requirements for a no DPS corpse dragging

    Rewards

    Base exp: 500 

    Exp cutoff: Level 130

    Estimate core rate: none

    Notable rewards: Equipment for fodder, annoyance at how you can’t go directly dismantle equipment because MICA can’t code a "dismantle equipment" button.

    DPS requirements

    Airstrike fairy with Skill Level at least 2

    Team composition

    Any 5 T-Dolls to be levelled up.

    Can't have HGs in the team, as that will give node vision and the Planning Mode will be interrupted by an "No supplies Echelon" warning.

    Route

    As this farm requires no DPS to be resupplied, Commanders can either spawn on the top heliport and move down, or on the bottom heliport and move up.

    For this, on Planning Mode, Commanders will select one of the two nodes on the left, then the node next to the Heliport vertically opposite of where the Echelon spawned. 

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    About the Author(s)

    Just your average EN mengxin looking to help the GFL community and spread the love for kawaii, hard worker LWMMG.

    AUG is love, AUG is life.

    Fielded 2 Neko23 on Isomer ranking.
    Fielded 2 AN-94 on Shattered Connexion ranking.
    Fielded 2 LWMMG MOD on Polarized Light ranking.
    Fielded 2 Mosin-Nagants on Dual Randomness ranking.

    Head of Roadmaps, Shilling Panel and Waifu Wars Panel. Frequently Soul's workslave.

    aka Soulmuse basically everywhere. Discord: soulmuse#8741.

    Guide writer for Girls Frontline. KSG and G3 Propagandist. Writes the occasional fanfic.  

    Feel free to send guide suggestions and feedback via DM on Discord or Reddit. You can also find me in the GFL section of the community discord. Also on twitter

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