Poincaré Recurrence Event Clear Guides

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The major story event Poincaré Recurrence picks up the story after Mirror Stage, returning to the traditional event layout with a singular path through the event, albeit with a bit of a funky UI. 

Viewing the story-only stages will give rewards as well, so do not neglect them! 

Farming & Ranking

If you're just here for the Poincaré Recurrence farming guide, that will be coming soon, to cover all dedicated farming maps. In the meantime, check out the Should You Farm page if you are unsure who you want to pick up from this event!

Difficulty Slider

Poincaré Recurrence keeps the selectable difficulty, with EX and Normal versions of many maps.

New Enemies

First, there are 'updated' versions of existing Paradeus enemies. Apparently, going through a carwash and extensive waxing procedure improves combat performance. 

  • All three of them have way more HP (about a 50% base increase for Gunners and a 60% increase for Gladiators and Striders)
  • Gunners and Striders have higher Accuracy (about a 40% base increase for Gunners and a 30% base increase for Striders)
  • Gladiators and Striders have more Armor (about a 50% base increase)
  • Striders have higher RoF (50% base increase)

carwashed GladiatorA well waxed Gunner. Cleanliness is speediness for Striders?


These intimidating-looking enemies are frequently found at the front of Paradeus enemy formations. Their HP is decently high, and in addition to force shields, their ax becomes a shield while moving, granting them a further 50% damage reduction. When attacking, they can hit the unit on the tile behind their target, though their damage stat is very low. Against these enemies, moving your tanks forward to both protect the DPS and remove the 50% damage reduction is a good idea.

You may also see these enemies called Punishers in some resources written before we had official translations. 

He just wants to Axe you a question. -Defenders. Defender defends.

Hymnal Organ

These enemies exist because Paradeus remembers the Taunt Fairy and saw the same thing in Assimilated Manticores and Ringleader tanks. These enemies prefer to stay at the back of enemy formations, and attack with high accuracy, armor-ignoring shots that deal more damage the LESS links their target has. Against these enemies, use evasion-focused tanks and focus them down with backline-targeting DPS.

You may see these refered to as Cherubs. 

They still die to grape-Hymal Organs. Single link delete.

Quill of Patmos

Pylon of doom. Cleanses debuffs off your enemies, and cleanses buffs on your echelon. Only good thing about them is that they don’t attack, while also having extremely high FP values, which allow certain dolls to target them as a priority.

You may see these refered to as Visjnoe. For once, MICA didn't fail at names. 

Buff Cleanse Pillar
Watch how G36 stops glowing despite still having uptime left on her Skill. 

Sentinel (Old nickname: Riotguard)

Paradeus’s answer to the SWAP Guard. They fulfill a similar role, only these ones have higher HP. While these enemies possess an HP shield ability similar to the SWAP Guard, Riotguards’ HP shield builds up over the course of several seconds. Overall, not much of a threat, though whatever they’re providing cover for probably is, so use RFs to aim past them to shoot at the more dangerous enemies.

Small and Pointy

Maccabee (Old nickname: Metalmax)

A very unimpressive enemy, they only exist to give our SLAP Ammo-equipped MGs something to do. Their Armor stat far exceeds anything fought so far (maxes out at about 501 here), however they struggle with being a threat beyond that. They do have an energy orb attack that deals some SureHit damage to the nearest target, though its damage is affected by armor. SG tanks can just sit there and ignore their existence until the Metalmax all die.

I don't think Hammers are quite it folks.


This have a ton of HP and deal DoTs, and get shields. 

Murat (Old nickname: Mastersargeant)

Buffs enemies, as the name might suggest. The old one at least. Can stack with it's others of the same enemy.

Aceso’s Flask (Old nickname: Obelisk Part A)

The main body of a pretty large cannon. Even though the rest of it never shows up in this event, this can still attack. It alternates between either a short burst with its point defense guns, or a piercing laser. Although the laser doesn’t deal much damage, it should still be avoided. Kiting them similarly to Rodeleros (keep a full lane clear except for one doll to draw fire) to keep your backline healthy is ideal.

Asklepian (Old nickname: Obelisk Part B)

If they walk into the part A, they fuse, into the thing below.

Eleusinian Mysteries (Old nickname: ???)

Field artillery. Annoying.


Another backline resident, now with explosives and a desire to make anyone spamming Dinergates really hate themselves. These enemies will alternate between using a special rocket launcher with a large blast radius that deals way higher AoE damage to machine units, but low AoE damage to T-Dolls, and hand grenades that deal low AoE damage to anything caught in their explosion range. When not doing either of those things, they’ll attack using their submachine gun. Kill them quickly with RFs before they get too annoying.

Event Rewards

Poincaré Recurrence's clear rewards are nothing short of downright amazing - a free True Core Mask for clearing the story, and goodies just for reading story? Sign me up! 

Clear Rewards

Heavy Ordnance Corps

Since the Heavy Ordnance Corps (HOC) units were released prior to CT, players should have now had plenty of time to raise them up to higher rarities - with Ranking EX mode being balanced around higher rarity HOCs! The story has a reliance on them this time around, with plenty of Paradeus enemies in the field, often which chunky force shields to go with them. While there is a mechanic to work around this, relying upon that is not recommended!

HOCs are invaluable to deplete enemy shields, destroy enemy emplacements, and sometimes just for the devastating direct firepower certain HOCs like 2B14 can provide.

For shield-breaking and installation-destroying purposes, Mk-153 is the ideal unit, with an extra unit of range when compared to BGM and AT4. Commanders without all HOCs trained should focus on training Mk-153 before all others. All chapter guides containing HOCs that involve breaking force shields or structures will assume the usage of Mk-153 unless otherwise specified.  

Commanders are highly encouraged to read the introduction and guide to HOCs below for the full details about these new units and systems. 

Already raised your HOCs but want a little bit of extra firepower for ranking? Optimize their stats by calculating the best possible chip layout!

Supply Boxes

Supply Boxes can be earned by clearing any event stage. 

Other rewards from Supply Boxes include Original and Pure Samples, Tokens, Quick Analysis Contracts, exclusive Furniture, along with at least Dummy Cores, Resources, Universal Parts, Calibration Tickets, and possibly much more not shown in this infographic!

All Commanders can farm 60 Supply Boxes per day easily. As these offer a sizable influx of resources as well as a chance at rare and useful T-Dolls, everyone is encouraged to farm these daily since the returns are very worthwhile for the short amount of time required. The chance at free Shotguns is not one to easily pass up.


SP9 is a respectable SMG, whose biggest draw is not yet here, namely being paried with G36c Mod. She's also is the first Doll to have a debuff on her tiles. 

Other Reward T-Dolls

Limited Drops

While the new farmables for this Event, KH2002 and FAR38 are nothing to write home about, we get some powerful returning Drops to make up for it. General Lui returns yet again, and Kolibri is back on the list, along with a collection of Dolls who have gone actual years without being farmable. Overall this makes for a good list for collectors, and not much else. 

You can check out the analysis of the new PR T-Dolls as as well as the MOD batch that arrived with the event on the links below. We'll update it as we release the analysis.

New Limited T-Dolls
MOD batch
Returning 4 and 5 star T-Dolls

Chapter Clear Guides

Chapter Guides are now available, thanks to Adam's and Zese's hard work. 

Chapter Farm Guides

Farming guides are now available, check them below!

Daily Crate Farm

The daily crate farm this time is nice and easy, consisting of two turns of planning mode, with no resources needed. on map 1-3. See below. 

Ranking Farm

Just like Singu+ and MS, this time we can also farm the Ranking SPEQ and Fairies by doing the map multiple times. Below is linked a guide on how to farm it:

Deploy dummy, final option for Dande, settle.
Repeat 22 times for Fairy + SPEQ; repeat 74 times for all rewards.


Poincaré Recurrence's ranking rewards are a mixed bag. Witch Fairy is strong, and will be used going forwards, while the silencer for SR-3MP is a vanity item at best. What is good to see however, is cumulative rewards. That means that you no longer need to hit a specific scorethreshold to get the Fairy/SPEQ only collect a certain number of points. Granted, this number of points is quite high, so quite a few start/restarts are required, or fiddling around with Map 1. 

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About the Author(s)

aka Soulmuse basically everywhere. Discord: soulmuse#8741.

Guide writer for Girls Frontline. KSG and G3 Propagandist. Writes the occasional fanfic.  

Feel free to send guide suggestions and feedback via DM on Discord or Reddit. You can also find me in the GFL section of the community discord. Also on twitter