Scarecrow - Demonic Abyss (Protocol Assimilation)


Level 100 5★ -> Level 100 5★ Maximum Potential

HP 1379→1550 Evasion 167→167
Damage 736→772 Rate of Fire 107→113
Accuracy 146→157 Armor 0
Critical Rate 20% Critical Damage 150%
Armor Pen 15 Move Speed 18
Recovery 182

Rank Up Cost

Level Rarity Petri Dish
70 4 300
90 5 450

Tile and Formation Buff

Unlike G&K Dolls, Ringleaders provide their Buffs to any unit in the Echelon that is tagged appropriately, making positioning less important. Instead, they operate via a series of 'Tags'. 

Unit Type All
Effects Base Max Analysis
Rate of Fire 6% 10%
Critical Rate 12% 20%
Damage 12% 20%


Rotating Assault
ICD: 6 Seconds
Level 10 Effect

Passive: Each normal attack by Scarecrow - Demonic Abyss consists of a complete rotation of her three hovering guns, with each shot dealing 40% Damage and prioritizing high-threat enemies.
Active: Active: The hover guns rotate rapidly for 2 seconds, then emit a piercing particle beam from the center of rotation.
Allies along the line of fire gain an HP Shield equal to 80% of their own single-Dummy HP for 5 seconds. Enemies along the line of fire take 2x Damage that scales with Dummy-Links and are paralyzed (cannot move or attack) for 2 seconds.

Peak Value Analysis: Reduce ICD to 4 Seconds, Increase Shield multiplier to 100%, Increase Particle Beam Damage Multiplier to 2.5x
(Cooldown: 12 Seconds)

Broken Wings
ICD: 8 Seconds
Level 10 Effect

Increase critical rate by 100%. Hover guns attack enemy units at random for 5 seconds; each shot deals 70% damage, reduces the target's evasion by 40%, and roots them in place. This effect lasts for 5 seconds and does not stack.
(Cooldown: 10 Seconds)

Blood Rain Baptism
ICD: 10 Seconds
Level 5 Effect

After every 10 seconds, clear all stat buffs and shields on enemy units.
(Cooldown: 10 Seconds)

Blade Dance
Level 5 Effect

When entering battle on a node occupied by the enemy, the echelon takes 20% less damage.


Peak Value Analysis

Potential Level Effect
1 Tile Buff Improved
2 HP +171, Accuracy +11
3 Damage +36, Rate of Fire +6
4 Skill 1 Improved, see Skill description.
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