Stats
Initial Stats -> Level 100 5★ -> Level 100 5★ Maximum Potential
HP | 514→1091→1091 | Evasion | 94→209→224 |
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Damage | 182→624→654 | Rate of Fire | 58→126→132 |
Accuracy | 39→102→112 | Armor | 0 |
Critical Rate | 20% | Critical Damage | 150% |
Armor Pen | 15 | Move Speed | 12 |
Rank Up Cost
Level | Rarity | Petri Dish |
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70 | 4 | 300 |
90 | 5 | 450 |
Tile and Formation Buff
Unlike G&K Dolls, Ringleaders provide their Buffs to any unit in the Echelon that is tagged appropriately, making positioning less important. Instead, they operate via a series of 'Tags'.
Unit Type | T-Doll | |
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Effects | Base | Max Analysis |
Rate of Fire | 6% | 15% |
Evasion | 9% | 20% |
Skills
Battlefield Purge ICD: 6 Seconds |
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Level 10 Effect
Passive: Normal attacks consist of 3 shot volley. Each shot deals 40% of Scarecrow's Damage. Active: Change targeting to lowest HP, and deal 10 rounds of Damage. Each shot deals 100% Additional Damage.Peak Value Analysis 4: Decreases Intial Cooldown by 2 Seconds, and adds 5 rounds of Damage to Active Skill. (Cooldown: 12 seconds) |
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Shadow Predation Cost: 1 AP |
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Level 10 Effect
Place a Scout on adjacent node. This unit cannot move, but it can capture nodes and swap with friendly units, and leaves the battlefield after 1 turn. When it encounters an enemy unit, it is destroyed and deals damage equal to 30% of its max HP.(Cooldown: 2 Turns)
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Curse Passive |
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Level 5 Effect
Every 2 Volleys (6 attacks), Scarecrow's last shot lowers target's Evasion by 40% and Rate of Fire by 20% for 5 seconds.
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Ghost Step Passive |
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Level 5 Effect
When on an Enemy Controlled node, raise Echelon Damage by 10%.
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Analysis
Scarecrow is the Ringleader rewarded by the tutorial for Protocol Assimilation, and unlike her story counterpart, Coalition Scarecrow offers both considerable power and utility, making her a surprisingly potent reward for clicking a few buttons.
Scarecrow's normal attacks are a multihit type, hitting 3 times for 40% each. This means she's slightly susceptible to Armor, but the high Damage that all Ringleaders have makes this mostly irrelevant against anything but the most heavily Armored enemies.
Scarecrow's Skill 1 is quite good, causing 30 instances of Surehit 0.8x Damage (100% increase of base attacks) over 5 seconds. This has a fixed RoF, hitting once every 4 frames (0.13s). This is great for picking off weakened enemies or eliminating squishy backline.
Scarecrow's Skill 2 is why she is one of the strongest map control tools in the entire game. For 1 AP, she can place down a Shadow clone on an adjacent empty node on the map, which can be used for swap chains, capturing nodes, blocking spawns, or luring enemies into position before despawning at the start of the next turn, and only having a cooldown of 2 turns (meaning you can use it every other turn). If any enemies crash into it, they will lose a percentage of their max HP (and it cannot kill). While this may at first glance seem like it should be skilled up, it is in fact not recommended to do so if you do any kind of Ranking. Increasing the damage of the Shadow will lower the enemy's CE along with their HP, basically causing point losses for Ranking.
Scarecrow's Skills 3 and 4, offer a single-target Debuff and a decent Damage buff on enemy-controlled (not blue) nodes. These are both somewhat minor, but can be helpful nontheless.
Peak Value Analysis
Potential Level | Effect |
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1 | Tile Buff Improved (Eva 10% -> Eva 20% at Max Analysis) |
2 | Damage +30, Hit +10 |
3 | Evasion +15, RoF +6 |
4 | Skill 1 Improved, see Skill description. |