Mission and Clear Conditions:
Mission:
Capture Command Post
Without fighting
OR
With all enemies defeated
Clear Guide:
Team Recommendations:
- 2 Combat Echelons Level 90 5x Linked
- Night AR/SMG only. Equip your PEQs
Clear Steps
Behold a KCCO Armored Train(s), shortened to Gustav by the player base. Those three segments exist to ruin your day, your Dolls day, and the day of the guy two counties over. And that's on Normal Mode. Sounds fun right? For a more helpful description, each train Segement acts as an enemy HOC, similar to the Mortar installations that could be found in Isomer and Continuum Turbulence. They have a range of up to 4 nodes, and a minimum range of 2 nodes.
Luckily for you, on Normal mode, these guys are easily avoidable and fighting while under Gustav fire is not required. We'll talk about actually fighting the Gutsavs themselves in another Chapter.
Chapter 5's introduction is relatively low key, giving an easy way to remove the Gustavs, but also showing off a few other new friends who are substantially less easily dealt with. Many of these enemies are familiar to those who been playing for a few months, having appeared in the Summer Seasonal Event. The Archers, Dogs, Minotaurs and Recce Centers (along with Pathfinders) all featured therein.

Turn 1
Turn 2
-
No Combat
-
Elimination
Turn 3
-
No Combat
-
Elimination
3.1
Move the leftmost Echelon up two nodes, to the left one node, and up two nodes to capture the Command Post. This objective is now complete!