Stats
Non-Ringleader stats are determined by Rarity and Growth Factor. The stat range from XS to XL will be shown below.
Level 100 5★ XS -> Level 100 5★ XL
Cost: 6
HP | 1222→1304 | Evasion | 122→129 |
---|---|---|---|
Damage | 132→144 | Rate of Fire | 71→75 |
Accuracy | 117→125 | Armor | 0 |
Critical Rate | 20% | Critical Damage | 150% |
Armor Pen | 50 | Move Speed | 16 |
Rank Up Cost
Level | Petri Dish | Rarity |
---|---|---|
30 | 100 | ★★★ |
70 | 150 | ★★★★ |
90 | 300 | ★★★★★ |
Tags:
Skills
Arrester Passive |
||
---|---|---|
![]() |
At the start of the battle, gain a shield with a value equal to 15% of max HP. After that, gain a shield with a value of 10% of max HP every 10 seconds and 10% damage intake reduction. The damage intake reduction can stack up to 2 times. While the shield is up, increase self damage by 50%, rate of fire by 50% and move speed by 50%. If the shield is broken, clear all stacks and jump back, then gain 3 points of attack range and raise self evasion by 50%. (Cooldown: 3333s) | |
Blade Prison Passive |
||
![]() |
Normal Attacks reduce Damage by 15% and Accuracy by 25%. This effect does not stack, and lasts for 3 seconds. |
Analysis
SWAP Dragoons do their best to imitate the enemy we have come to know and fear, but have a high threshold to overcome when compared to Manticores.
Stat wise, SWAP Dragoons are in good stead for an unarmored unit. With High HP and respectable Evasion, they can make good use of their Shields, and have enough RoF to apply their Debuff reliably, and can back this up with a surprisingly high Damage stat. The lack of Armor cuts into their durability, but their Skills go some way to mitigate this issue. Do not get tricked by the slightly boosted AP, it is unlikely to make a significant difference in performance.
Skill wise, Arrester is the star of the show giving SWAP Dragoons a massive 180 HP shield at the battle start, with additional shields every 10 seconds, along with stacking Damage reduction. This alone is a powerful survival tool, effectively boosting the HP pool of SWAP Dragoons by a considerable amount, and giving them enough shield to actually tank some of the more powerful attacks that have appeared in newer content. As the icing on the cake, they get sizable Damage/Rate of Fire boosts while the shield is up. If the shield breaks, SWAP Dragoons try and survive longer with Evasion buffs, but this is less useful, due to the diminishing returns on Evasion.
Blade Prison doubles down on the survival features, applying a single stack of Damage and Accuracy reduction to the target. While this is not always going to be a boost to the SWAP Dragoon’s survival chances, as large groups of enemies will not all be debuffed, but against fewer enemies, or towards the end of Longer battles this will help stretch the SWAP Dragoon’s a bit further.
In the end, SWAP Dragoons will remain in the shadows of the mighty Manticore, as their lack of Knockback or massive AoE Damage makes it hard for them to compete.
Skill Priority
Arrester Passive |
||
---|---|---|
![]() |
Not only it increases the initial HP shield from 108 to 180, but it also reduces the interval from 12 seconds to 10 seconds, while also doubling the damage reduction and shield percentages. This Skill is crucial for SWAP Dragoon's tanking, and should absolutely be levelled up. | |
Blade Prison Passive |
||
![]() |
Same as normal Dragoon: While the debuff scales well with levels, a single Dragoon can keep a single target permanently debuffed at SL1, and the returns from increasing levels are moderate. |
Dummy Link Effects
Dummy Link | Effect |
---|---|
1 | Extra Link |
2 | Extra LInk |
3 | Extra Link |
4 | Extra LInk |