GamePress

Table of Contents

Analysis by Hassium
T-Doll Role
Burst

Basic Info

Craft Time
04:15:00
Acquisition Normal
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 110
Max DMG 58
Max ACC 52
Max EVA 51
Max ROF 77
Max HP 110+7
Max DMG 58+4
Max ACC 52+1
Max EVA 51+0
Max ROF 77+1
Max HP 110+8
Max DMG 58+5
Max ACC 52+2
Max EVA 51+1
Max ROF 77+1
Max HP 110+9
Max DMG 58+5
Max ACC 52+2
Max EVA 51+0
Max ROF 77+1
Stat rankings are class specific
Show Other Stats
Ammo
20 / 30 / 40 / 50 / 60
Ration
20 / 30 / 40 / 50 / 60
Move Speed
10
Crit. Rate
20%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects SMG
Damage25% Accuracy65%
Affects SMG
Damage30% Accuracy65%

Skill

Eye of the White Mastiff
Initial CD (6s)
Level 10 Effect

Passive: 15% chance to proc [Anger] for 3 seconds when attacking. During [Anger], each attack will deal an extra instance of 40% Damage.

Active: Apply [Monitored] effect to all enemies for 6 seconds. When attacking [Monitored] enemies, AK-15's attacks have 40% more Damage, Accuracy, and Crit Rate.

When attacked by [Monitored] targets, AK-15 has 40% more Evasion. Every 2 seconds during her skill, AK-15 gains 5 stacks of [Overload], plus an extra stack of [Overload] per [Monitored] enemy.

Upon reaching 24 stacks of [Overload], AK-15 clears her [Overload] stacks and loses the benefits from her skill. Her Rate of Fire and Accuracy are also decreased by 20% for 5 seconds. While this debuff is active, she cannot activate her skill. 

Level 10 Cooldown 8 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 10 9.8 9.6 9.4 9.2 9 8.8 8.6 8.4 8
DMG+ 20% 22.2% 24.4% 26.7% 28.9% 31.1% 33.3% 35.6% 37.8% 40%
ACC+ 20% 22.2% 24.4% 26.7% 28.9% 31.1% 33.3% 35.6% 37.8% 40%
CRI+ 20% 22.2% 24.4% 26.7% 28.9% 31.1% 33.3% 35.6% 37.8% 40%
STACK+ 18 18.7 19.3 20 20.7 21.3 22 22.7 23.3 24}

Unlocks at MOD I

Eye of White Mastiff
Initial CD (6s)
Level 10 Effect

Passive: 15% chance to proc [Anger] for 3 seconds when attacking. During [Anger], each attack will deal an extra instance of 50% Damage.

Active: Apply [Monitored] effect to all enemies for 6 seconds. When attacking [Monitored] enemies, AK-15's attacks have 50% more Damage, Accuracy, and Crit Rate.

When attacked by [Monitored] targets, AK-15 has 40% more Evasion. Every 2 seconds during her skill, AK-15 gains 5 stacks of [Overload], plus an extra stack of [Overload] per [Monitored] enemy.

Upon reaching 24 stacks of [Overload], AK-15 clears her [Overload] stacks and loses the benefits from her skill. Her Rate of Fire and Accuracy are also decreased by 20% for 5 seconds. While this debuff is active, she cannot activate her skill. 

Level 10 Cooldown 8 seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 10 9.8 9.6 9.4 9.2 9 8.8 8.6 8.4 8

Unlocks at MOD II

Blood-Curdling Howl
Initial CD (0s)
Level 10 Effect

When she monitors more than 5 targets or loses a Dummy, she becomes immune to all damage for 2 seconds and retaliates against the enemy unit with the highest damage stat, dealing 25x guaranteed damage that scales with Dummy Links and ignores shields and armor. Retaliation damage is doubled when Rage is active.

When only DEFY members are present on the battlefield, activating Eye of the White Mastiff will cause her to taunt enemy units and reduce her damage taken by 90% for 6 seconds.

Level 10 Cooldown 0 seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 0 0 0 0 0 0 0 0 0 0

T-Doll Analysis

Equipment

Special Equipment
PERST4

Overview

AK-15's skill description might be the length of a modern Yu-Gi-Oh card, but it's pretty simple in practice.

  • AK-15 does more Damage, but doesn't boost her own Rate of Fire.
  • AK-15's skill becomes less effective when fighting against a large number of enemies. 
  • In a prolonged battle where AK-15 hits [Overload] cap, she won't do as well. 

Due to the stack count mechanic, AK-15 has optimal performance when there are only 1-2 groups of enemies or when the battle ends before she can [Overload]. 

Since ARs tend to fight in battles against a high number of enemies, AK-15's performance ends up only being slightly above average despite her strong multipliers. 

Overload Details

At Skill Level 10, AK-15 needs to hit 24 stacks to Overload. 

  • Against 1-2 enemies, AK-15 gains 6-7 stacks every 2 seconds.
    • She therefore overloads on the 4th proc, which doesn't happen until after her second skill activation. 
  • Against 3-6 enemies, AK-15 gains 8-11 stacks every 2 seconds. 
    • She therefore overloads on the 3rd proc. 
  • Against 7+ enemies, AK-15 will overload every 2 procs. 
    • This effectively turns off her skill after 4 seconds of burst, which isn't ideal. 

Equipment

Special Equipment
PERST4

Overview

AK-15 Mod upgrades her total skill description count from 148 words to 232 words. The online Word Counter tool puts it at 51 seconds to read the whole thing at a college-level reading ability.

Here’s the main takeaway. AK-15 Mod revolves around that new skill 2 damage skill. Basically, whenever she uses her skill 1 vs. 6+ enemies or wherever she loses a dummy link, AK-15 Mod deletes the enemy with the highest firepower stat. On top of having a decent (albeit RNG) generalist DPS skill, she now is also a priority target assassin. “AR Grape” is one nickname she gets for this.

Everything else with damage immunity and DEFY synergy are just bait to get people to make bad teams thinking AK-15 Mod can tank. She temporarily takes less damage after already taking a ton of damage. Don’t.

The ability to instantly delete an enemy on an AR is very nice. Her SPEQ is nice too, with the huge firepower and crit damage bonus with no rate of fire penalty that comes with normal Focus chips. Mod 3 her. That’s all she needs to become one of the more recommended ARs to raise and use despite the cost.

T-Doll Costumes
AK-15 Mod III

Normal

Damaged

Strengths

Strong Burst

The theoretical selfbuff that AK-15 gives herself is incredible, with a 40% Damage + Crit selfbuff coupled with the [Anger] passive that adds another 40% damage to every attack.

Decent Tile Buff

+25% Damage and +65% Accuracy are both highly appreciated stats for DPS SMGs. Placing AK-15 in position 7 lets her cover both SMGs with her aura, though it lacks the Evasion bonus that the main tank SMG would want. 

Weaknesses

DPS Depends on # of Enemies

The more enemies there are, the faster AK-15 overloads. 

She loses a lot of DPS when overloaded, so AK-15's performance drops off in longer battles, especially against a large number of enemies. 

Strengths

Kills High-Priority Targets

Since her skill 2 damage multiplier is so extreme and it targets highest firepower enemies, AK-15 Mod can eliminate enemies before they become a problem.

Weaknesses

Depends on # of Enemies

Now, AK-15 Mod has the opposite problem that she had pre-mod. If there are under 5 enemies in range, she cannot use her instant delete button without losing DPS by losing a link. But at that point she can worry less about her skill 1’s stacks overflowing too fast.

Misleading Skill

So many parts of AK-15 Mod’s skill description revolve around defense and survivability, yet her strengths lie in shooting good.

Full Analysis

I ain't reading all that--

  • Her skill 2 damage scales with her enemy’s links, not her own.
  • Skill 2 cannot crit nor miss.
  • Can target the same enemy with her activating her skill 2 by monitoring 6 or more enemies and losing a link at the same time, thus potentially wasting one.
  • Damage immunity does not immediately kick in when losing links, meaning AK-15 Mod could lose multiple links.
  • Multiple lost links at once still only count for one skill 2 activation.
  • Can trigger skill 2 if loses links while moving

AK-15 Mod is an AR version of Grape. Well, not exactly but they fill similar roles. When there are 6 or more enemies on the field, AK-15 Mod activating her skill 1 will shoot out a non-critting sure-hit link-splashing non-AOE skillshot that ignores shields and armor at the enemy with the highest firepower. It hits even harder if she RNG’s into having anger up at that point in time. And then she gains 2 seconds of invincibility.

The former lets her delete some really dangerous enemies that other units might not be able to deal with due to positioning or taunts. The latter might be able to let her ignore enemy attacks that hit the backline.

If just one giant nuke every 8 seconds is not enough to deal with the threat, letting her lose a link activates her skill 2 as well. Since it only scales off enemy links, not her own links, the skill shot damage is unaffected if she does this. So she can do this 4 times before repairing, at the loss of her single-target DPS of course.

She can also be used as a last-ditch emergency tank. With critical damage iframes and being able to lose 4 links, AK-15 Mod could stand-in after the actual tanks have retreated to get up to 9.5 seconds of invulnerability total, with 4 retaliatory skill-shots to clean up. This is usually not recommended. AK-15 Mod does not have defensive stats since she’s an AR.

The skill portion about DEFY is not too useful because it is once again making an AR soak in the bullets, and other DEFY members do not offer enough to justify removing superior team options.

Lots of things you would rather have dead have high firepower, so raise AK-15 Mod if you like winning I guess.

Team Options

Despite AK-15's complicated skill, she doesn't really have any hard requirements when it comes to teambuilding. 

Team Options

Despite AK-15's complicated skill, she doesn't really have any hard requirements when it comes to teambuilding. 

MOD Cost

MOD 1

x25
x200
x2

MOD 2

x50
x1200
x3

MOD 3

x75
x2400
x5

History/Trivia

Acquisition
Normal
Illustrator
Duoyuanjun
Voice Actor
Kaida Yuuko
Country of Origin
Russian Federation