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Table of Contents

Analysis by Hassium
T-Doll Role
Support

Basic Info

Acquisition Poincaré Recurrence Drop
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 110
Max DMG 47
Max ACC 55
Max EVA 44
Max ROF 77
Stat rankings are class specific
Show Other Stats
Ammo
20 / 30 / 40 / 50 / 60
Ration
20 / 30 / 40 / 50 / 60
Move Speed
10
Crit. Rate
20%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects SMG
Damage10%
Evasion15%

Skill

Turn Back Time
Initial CD (8s)
Level 10 Effect

Passive: When 3 or more ARs are in the echelon, increase critical rate of allies within a radius of 1 by 25%.

Active: Record the stats of the ally with the highest current DPS and apply 110% of the recorded stats to the same unit after 6 seconds, lasting 6 seconds. While the stat transfer is in effect, the target's stats will be continuously reset to the recorded values. The stat transfer does not trigger other skills effects.

Level 10 Cooldown 15 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 15 15 15 15 15 15 15 15 15 15

Equipment

Overview

Fara 83 is a weird support AR that wants to drag out a fight. She’s a solution looking for a specific type of problem no one really has.

Her passive only activates in 3 AR conditions, which are hard to justify when she has no AR-buffing tiles and only a 25% crit rate buff to allies within one tile.

Her active records whatever buffs the best performing DPS had at the 8 second mark and returns them back at the 14 second mark. This is supposed to extend the skill uptime of your units, since most T-Doll skill buffs activate around the 6 second mark. It… kind of works, but in order to achieve it one T-Doll slot has to be given to FARA 83, who normally underperforms, weighing down the rest of the team.

Basically, FARA 83 specializes in making short-lived skill buffs last much longer than intended. With one less buffer/DPS on the team, work is much slower, teams will take far more damage than needed. It’s more than likely that FARA 83 could be replaced easily with a better-performing support AR or HG to finish the battle quicker.

But there’s all sorts of weird skill interactions and if someone knows what they’re doing they might be able to figure out a team to use her semi-effectively. Otherwise, she’s far too niche and complex to be a good investment for most players.

Equipment

Overview

Fara 83 is a weird support AR that wants to drag out a fight. She’s a solution looking for a specific type of problem no one really has.

Her passive only activates in 3 AR conditions, which are hard to justify when she has no AR-buffing tiles and only a 25% crit rate buff to allies within one tile.

Her active records whatever buffs the best performing DPS had at the 8 second mark and returns them back at the 14 second mark. This is supposed to extend the skill uptime of your units, since most T-Doll skill buffs activate around the 6 second mark. It… kind of works, but in order to achieve it one T-Doll slot has to be given to FARA 83, who normally underperforms, weighing down the rest of the team.

Basically, FARA 83 specializes in making short-lived skill buffs last much longer than intended. With one less buffer/DPS on the team, work is much slower, teams will take far more damage than needed. It’s more than likely that FARA 83 could be replaced easily with a better-performing support AR or HG to finish the battle quicker.

But there’s all sorts of weird skill interactions and if someone knows what they’re doing they might be able to figure out a team to use her semi-effectively. Otherwise, she’s far too niche and complex to be a good investment for most players.

Strengths

Buff Duration Extension

If there are skills that give extreme amounts of stats but last a very short amount of time, like Ribeyrolles, then FARA 83 can return their effects for 6 extra seconds.

Fun Tile Buff Shape

FARA 83’s tile buffs aren’t what you’d expect from a support AR. But they do have a lot of coverage.

Weaknesses

Doesn’t Record Extra Skill Effects

While FARA 83 records stats, she doesn’t record other skill effects that don’t directly change stats. So no AoE attacks, damage-on-hit multipliers, multihit attacks, etc. No M4 mod cannons, no Carcano nukes, no Hanyang mod lasers, no 416 grenades, etc.

Locked Stats

Since FARA 83’s active skill constantly resets her target’s stats to what she initially recorded, more buffs cannot be added on top of that. Whatever stats they can maximally achieve at the 8 second mark are the best they can do.

Slow As Hell

It’s kind of a given since it’s how the skill works, but FARA 83’s active only kicks in at the 14 second mark. Fights don’t usually take that long.

Full Analysis

Details:

  • Neither passive nor active proc skills like Python or M500.
  • FARA 83 counts herself in the passive’s 3 AR condition, and her passive will continue to take effect for the rest of the battle even if the other ARs retreat.
  • Fara 83 is not affected by her own passive.
  • The passive will take effect even while FARA 83 is moving.
  • FARA 83’s passive cannot be tile-bugged.
  • The 1-tile range means the adjacent 8 tiles to FARA’s position.
  • FARA 83’s active records her ally’s final firepower, rate of fire, evasion, accuracy, crit rate, crit damage, movespeed, and armor at the moment her active skill is used.
  • Only saves stats, not extra skill-effects like AOE, pierce, ammo, multi-hit, sure-hit, etc.
  • The 110% stat return after 6 seconds can occur as long as FARA 83 uses her active skill, so she can use her active skill, retreat, and the stat return will still happen 6 seconds later.
  • The active skill constantly corrects the unit’s stats to whatever was recorded, so any buffs or debuffs the target receives in that 6 second window will not take effect.
  • Theoretically you can infinitely stack all stats with Webley reducing FARA 83’s cooldown and saving the increased buff, it just takes forever. (25% reduction of 15 second cooldown is 11.25 seconds, which is just before the active’s effect expires).
  • FARA 83’s skill uses the same system as El Clear, so FARA 83 will not prioritize buffing any unit Clear has recently buffed.

The removal of a unit for FARA 83 is the key here. It’s “do I want to lose an entire DPS or support AR so that my other units can shoot good for longer”? Unfortunately for FARA 83, in GFL, the answer is almost always no. Winning faster means taking less damage.

The fact that FARA 83 doesn’t save extra skill effects kills a lot of really cool team concepts. Putting her in an “exodia” where one unit gets super buffed and acts as the sole DPS sounds good on paper, until you realize the reason most units that are worthwhile for “exodia”-ing are because of those extra skill effects in the first place. Hanyang lasers aren’t saved, so no swarms of enemies are deleted. M4A1’s entire skill 2 effect isn’t saved, so no AOEs, no massive damage spikes, no rate of fire decrease. G11’s multi-hit and %max HP damage aren’t saved. So in the end you sacrifice a buffer and slow down a team that already so heavily relies on speed.

FARA 83 has some interesting synergy with burst units, like Ribeyrolles and TAR-21, who get a lot of stat buffs for not a very long time. Too bad they’re not particularly good anyways.

3 AR-teams get pretty scuffed when including FARA 83, since she has no selfbuff. She gives her allies a measly 25% critrate. And her tilebuff shape doesn’t even want her in the center of the team. Thankfully her passive updates in real time so you can move her to the center, but that repositioning is time spent not shooting.

The spaghetti interaction with El Clear and locked stats can result in some pretty funny if not massively impractical applications. Since FARA 83 ignores any units El Clear has buffed, letting El Clear buff all the DPS means FARA 83 can instead use her active skill on a tank. If the tank is a short-lived but massive stat buffer like LTLX 7000 or JS 9, FARA 83 can maintain their ludicrous survivability for 6 more seconds.

It also means she can do things like make them ignore debuffs that weren’t there at the 8 second mark, like from gunners or M4A1’s self debuff, since the stats are locked-in.

Strengths

Buff Duration Extension

If there are skills that give extreme amounts of stats but last a very short amount of time, like Ribeyrolles, then FARA 83 can return their effects for 6 extra seconds.

Fun Tile Buff Shape

FARA 83’s tile buffs aren’t what you’d expect from a support AR. But they do have a lot of coverage.

Weaknesses

Doesn’t Record Extra Skill Effects

While FARA 83 records stats, she doesn’t record other skill effects that don’t directly change stats. So no AoE attacks, damage-on-hit multipliers, multihit attacks, etc. No M4 mod cannons, no Carcano nukes, no Hanyang mod lasers, no 416 grenades, etc.

Locked Stats

Since FARA 83’s active skill constantly resets her target’s stats to what she initially recorded, more buffs cannot be added on top of that. Whatever stats they can maximally achieve at the 8 second mark are the best they can do.

Slow As Hell

It’s kind of a given since it’s how the skill works, but FARA 83’s active only kicks in at the 14 second mark. Fights don’t usually take that long.

Full Analysis

Details:

  • Neither passive nor active proc skills like Python or M500.
  • FARA 83 counts herself in the passive’s 3 AR condition, and her passive will continue to take effect for the rest of the battle even if the other ARs retreat.
  • Fara 83 is not affected by her own passive.
  • The passive will take effect even while FARA 83 is moving.
  • FARA 83’s passive cannot be tile-bugged.
  • The 1-tile range means the adjacent 8 tiles to FARA’s position.
  • FARA 83’s active records her ally’s final firepower, rate of fire, evasion, accuracy, crit rate, crit damage, movespeed, and armor at the moment her active skill is used.
  • Only saves stats, not extra skill-effects like AOE, pierce, ammo, multi-hit, sure-hit, etc.
  • The 110% stat return after 6 seconds can occur as long as FARA 83 uses her active skill, so she can use her active skill, retreat, and the stat return will still happen 6 seconds later.
  • The active skill constantly corrects the unit’s stats to whatever was recorded, so any buffs or debuffs the target receives in that 6 second window will not take effect.
  • Theoretically you can infinitely stack all stats with Webley reducing FARA 83’s cooldown and saving the increased buff, it just takes forever. (25% reduction of 15 second cooldown is 11.25 seconds, which is just before the active’s effect expires).
  • FARA 83’s skill uses the same system as El Clear, so FARA 83 will not prioritize buffing any unit Clear has recently buffed.

The removal of a unit for FARA 83 is the key here. It’s “do I want to lose an entire DPS or support AR so that my other units can shoot good for longer”? Unfortunately for FARA 83, in GFL, the answer is almost always no. Winning faster means taking less damage.

The fact that FARA 83 doesn’t save extra skill effects kills a lot of really cool team concepts. Putting her in an “exodia” where one unit gets super buffed and acts as the sole DPS sounds good on paper, until you realize the reason most units that are worthwhile for “exodia”-ing are because of those extra skill effects in the first place. Hanyang lasers aren’t saved, so no swarms of enemies are deleted. M4A1’s entire skill 2 effect isn’t saved, so no AOEs, no massive damage spikes, no rate of fire decrease. G11’s multi-hit and %max HP damage aren’t saved. So in the end you sacrifice a buffer and slow down a team that already so heavily relies on speed.

FARA 83 has some interesting synergy with burst units, like Ribeyrolles and TAR-21, who get a lot of stat buffs for not a very long time. Too bad they’re not particularly good anyways.

3 AR-teams get pretty scuffed when including FARA 83, since she has no selfbuff. She gives her allies a measly 25% critrate. And her tilebuff shape doesn’t even want her in the center of the team. Thankfully her passive updates in real time so you can move her to the center, but that repositioning is time spent not shooting.

The spaghetti interaction with El Clear and locked stats can result in some pretty funny if not massively impractical applications. Since FARA 83 ignores any units El Clear has buffed, letting El Clear buff all the DPS means FARA 83 can instead use her active skill on a tank. If the tank is a short-lived but massive stat buffer like LTLX 7000 or JS 9, FARA 83 can maintain their ludicrous survivability for 6 more seconds.

It also means she can do things like make them ignore debuffs that weren’t there at the 8 second mark, like from gunners or M4A1’s self debuff, since the stats are locked-in.

Team Options

No matter how temporary, as long as the stat buff is big, FARA 83 can record the final stats and return them 6 seconds later for 6 seconds.No matter how temporary, as long as the stat buff is big, FARA 83 can record the final stats and return them 6 seconds later for 6 seconds.

Team Options

No matter how temporary, as long as the stat buff is big, FARA 83 can record the final stats and return them 6 seconds later for 6 seconds.No matter how temporary, as long as the stat buff is big, FARA 83 can record the final stats and return them 6 seconds later for 6 seconds.

History/Trivia

Profile

She is used to being an observer of interpersonal relationships. Keen and astute, she is good at catching fleeting and almost imperceptible nuances. She is a photography enthusiast but only uses instant cameras. To get the perfect shot, she would climb up to some strange places and often end up getting stuck... Once she is rescued, she would give a photo to her rescuer as a thank-you gift.

Acquisition
Poincaré Recurrence Drop
Illustrator
渣念
Voice Actor
Mitari Ayako
Manufacturer
FMAP-DM
T-Doll Full Name
Fusil Automático República Argentina 1983
Country of Origin
Argentina
Common Nicknames
Fara (Real Name)