Table of Contents
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
|Rate of Fire||8%|
|Rate of Fire||10%|
Initial CD (8s)
Level 10 Effect Invulnerable (4s)
Level 10 Cooldown 16 Seconds
Unlocks at MOD I
Initial CD (8s)
Level 10 Effect
Gain a 9999-point deflection shield to neutralize damage and taunt enemies for 4 seconds.
Level 10 Cooldown 16 seconds
Unlocks at MOD II
Level 10 Effect
Disclaimer: The Skill description in-game is wrong, and can be misleading. The text below was rewritten to better reflect G36C's Skill 2 mechanics. The rewritten part is in italics.
At the start of the battle, take 50 points of damage and gain "Refuge". While the Refuge buff is in effect, this unit does not lose Dummy-Links.
The duration of the Refuge buff is determined by the number of AR and SMG units on the battlefield: each AR/SMG unit present (including self) increases the duration by 4 seconds.\n Every victorious battle in the same map shortens the duration by 20%, stacking up to 3 times.
G36C is essentially a more balanced version of Thompson, although they both generally find their use in the exact same situations. Like Thompson, G36 has the Force Shield skill and a very high base HP pool, meaning she has excellent survivability against bosses and other burst damage-based enemies in long battles. Unlike Thompson, however, G36C has a more well-rounded stat block — namely in her significantly higher Evasion — and is therefore a somewhat better choice for general use as a tank.
Gr G36c Mod is the extreme upper limit for invulnerability skills.
Her mod does a couple nice things like fix her low evasion problem, buff her HP even more, give her taunt, and a special equipment that gives her even more evasion and extra movespeed. The extra evasion and movespeed are technically not required to take advantage of her main strength, so stopping on mod 2 is fine for such an expensive mod.
The main draw for modding Gr G36c is her skill 2. She cannot lose links while the shelter effect is active, it’s almost like another forceshield. No matter how much she is attacked, no matter what she is attacked by, once her skill 2 is up she cannot die.
Not dying for long periods of time is extremely important in GFL, so Gr G36c Mod is a very good mod to invest in. When using her, commanders should be pairing her with the likes of SP9 and strong ARs in the backline to minimize her skill 2’s downsides. One exception may be the need for a HG on the team at night for vision, which cuts into Gr G36c Mod’s total shelter duration.
Excellent Survivability in Long Battles
G36C boasts one of the highest HP caps among SMGs and has the Force Shield skill, making her a strong tank in boss fights or other extended battles.
Good Formation Buff Pattern
G36C’s Formation buff provides both Damage and RoF boosts to ARs in all tiles behind her, making her a suitable tank for multi-AR teams.
Vulnerability in Short Battles
G36C has slightly below-average Evasion, and when combined with the long Initial Cooldown on Force Shield, she ends up being more vulnerable to chip damage in short and medium length battles.
Extremely Long Damage Immunity
The upper limit on constant uptime for being unable to die for Gr G36c Mod is 28 seconds. If she chains a forceshield into her fresh skill 2 into another forceshield. Even the most extremely deadly enemies would probably die well before then.
No Initial Cooldown Skill 2
Gr G36c Mod’s skill 2 solves the biggest weakness for forceshielders, in a way. Since her shelter activates extremely quickly when she’s not moving, it doesn’t matter how early the enemy gets to shoot, Gr G36c Mod can be invulnerable by then.
Taunt + Move Speed
With the modification to her skill 1 to taunt enemies and her special equipment giving her extra movespeed, Gr G36c Mod can control enemy agro and positioning extremely easily. Even for the more annoying enemies that like targeting the backline or that have sticky targeting.
Still High HP
Gr G36c Mod has high HP for an SMG at 1085.
Gr G36c Mod deals 50 damage to herself. This comes before her shelter skill, so she can kill herself with her own skill given enough fights. She should absolutely not be used for generalist purposes because of this.
Pain in the Ass
To effectively make the most out of Gr G36c Mod and not waste her shelter duration, she should be kited for the entire beginning of the fight. And she has a couple frame perfect techniques. And if trying to preserve the shelter duration, she should be kited for literally the entire fight. This is annoying as hell.
Shelter Duration Penalty
Each fight where Gr G36c Mod uses her shelter skill and wins lowers the duration of her shelter. After just 2 fights she can no longer do the forceshield - shelter - forceshield combo. Combined with the fact that she remembers the victory count during a mission. And this makes use of her skill 2 in difficult maps almost a limited resource. Several hard fights all demanding her shelter skill will leave her more vulnerable for other fights.
To get the most out of Gr G36c Mod’s skill 2, her team usually consists of an ARSMG. This loses the extreme flexibility of other classes like HGs, although there are definitely extremely good ARSMG units. It’s not always necessary to get the maximum duration on Gr G36c Mod’s shelter either, if the fights always end before her skill wears off.
While 28 seconds of immortality is very good, some fights just take far far longer than 28 seconds. Extremely long winded boss fights with dozens of immunity skills. Multiple waves of enemies. It is in these kinds of long-haul fights that Gr G36c Mod finally has an actual weakness, since outside of her skill 2 she is still just a forceshielder. Her skill uptime is still the same, and so she is vulnerable to damage for ¾’s of the time after her skill 2 wears off.
Gr G36c Mod’s skill 2 damages herself for 50 damage when she’s not moving and in return she cannot lose links (shelter) for however much duration the skill gets that fight.
- What the shelter skill on her skill 2 does is prevent any extra damage past one of her dummy links. So if she was at 4 dummy links, each with 217 maximum HP, the lowest her HP could go while under the shelter effect is (217 * 3) + 1= 652 HP. This means her 4th dummy link would be left with 1 HP.
- Gr G36c Mod’s 50 self damage can be blocked by HP shields and force shields. She can block it with her skill 1, but not with her shelter skill.
- Gr G36c Mod tracks her victories even after retreating from the map. If redeployed, the duration penalty will persist. This is reset after winning or terminating the mission.
- The victory counts if Gr G36c Mod uses her shelter skill, so she can be kited in fights to avoid getting the penalty in that specific fight. If her team loses the fight then the victory count resets (retreats outside of combat don’t count).
- Separate Gr G36c Mods do not share the same duration penalty.
- Gr G36c Mod also counts retreating allies in her ARSMG count, as long as they’re on the team.
- Duration penalty is additive with itself, so the duration is:
|# of ARs/SMGs on team||0 Victories (100% Duration)||1 Victory(80% Duration)||2 Victories(60% Duration)||3+ Victories(40% Duration)|
|1||4 seconds||3.2 seconds||2.4 seconds||1.6 seconds|
|2||8 seconds||6.4 seconds||4.8 seconds||3.2 seconds|
|3||12 seconds||9.6 seconds||7.2 seconds||4.8 seconds|
|4||16 seconds||12.8 seconds||9.6 seconds||6.4 seconds|
|5||20 seconds||16 seconds||12 seconds||8 seconds|
Here we can see that Gr G36c Mod with a full ARSMG team has 8 seconds of shelter at a minimum.
You can use Gr G36c Mod’s forceshield/have her stop moving to use her own forceshield skill 1 without activating her shelter effect. Simply move her right when she activates the forceshield. For some situations this technique has a 1 frame window, so this will be elaborated on in the skill 2 breakdown.
Incredibly Specific Skill 2 Breakdown
This section of the full analysis will cover the incredibly stupid frame-specific behavior of Gr G36c Mod. Believe me, almost no one needs to know how this stuff actually works.
If the enemy walks into team range while Gr G36c Mod is standing still and not attacking, the animation/skill order is:
- Use skill 1(if off cooldown) and self damage (takes effect on next frame) and start firing animation.
- 50 self-damage appears.
- Rest of the firing animation plays. (Lasts 12 frames)
- Shelter and penalty.
In this situation, Gr G36c Mod has 12 whole frames (0.4 seconds) to start moving before she uses shelter.
If Gr G36c Mod comes to a stop after moving, and the enemy is in range when she stops, the animation/skill order is:
- Use skill 1 (if off cooldown) and self damage (takes effect on next frame) and start firing animation.
- 50 self-damage appears. Shelter and penalty.
- Rest of the firing animation plays.
In this situation, Gr G36c Mod has 1 frame (~0.03 seconds) to start moving before she uses shelter.
If the enemy spawns in range of the echelon at the start of the fight, it stops and starts firing immediately. In this case, Gr G36c Mod’s animation/skill order is:
- Echelon stops to start aiming.
- Play the entire firing animation. (Lasts 12 frames)
- Self damage (takes effect on next frame)
- (If G36c has 116+ rate of fire) play another entire firing animation. (Lasts 12 frames)
- 50 self-damage appears. Shelter and penalty.
Here you have a 13 to 25 frame window (~0.43 to 0.83 seconds) to move Gr G36c Mod at the start of a fight before she uses shelter. That’s pretty generous and makes delaying her shelter skill easier. It also implies the hilarious tech of buffing Gr G36c Mod’s rate of fire stat to give yourself more breathing room at the start of a fight.
There are some incredibly stupid and bizarre mechanics at play here, so let me explain.