Table of Contents
- Normal
- Damaged
Basic Info
Acquisition | Event |
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Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
4
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Crit. Rate |
5%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage 15%
Armor 15%
Skill
Eternal Penance
Initial CD (8s)
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Level 10 Effect
[Active]: Cast magic on the enemy with the highest HP, dealing 2.5x damage to enemies within an area of 2.5 units and imprisoning them for 5 seconds. [Passive]: After reloading, randomly gain 1 Buff.
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Level 10 Cooldown
16 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 20 | 19.6 | 19.2 | 18.8 | 18.4 | 18 | 17.6 | 17.2 | 16.8 | 16 |
Equipment
Special Equipment |
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Grimoire Vol. 2 |
Overview
Owner of one of the best MG scopes in GFL, and a minigun that is sadly inside the MG class, Yurine is our standard chuunibyou. Sporting decent stats that become even better with her SPEQ, Yurine possesses a good 15% Armor tile for Armor stacking, and two possible passive Skills that make her excel in drawn out battles. While Iron Maiden and Trident passives are good, their RNG nature makes Commanders unable to consistently rely on them, especially when she can get Chainsaw, which is pretty lackluster. In the end, Yurine is an MG with good stats that get even better with her SPEQ, a good active Skill, and two good passive Skills that are hindered by their nature. For fights demanding MGs, she can see some use, which means she is likely to see the light of the day post Dual Randomness. For new Commanders, there’s little use in raising her, as she still is expensive and early content has little use in second volley MGs, or MGs in general.
Equipment
Special Equipment |
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Grimoire Vol. 2 |
Overview
Owner of one of the best MG scopes in GFL, and a minigun that is sadly inside the MG class, Yurine is our standard chuunibyou. Sporting decent stats that become even better with her SPEQ, Yurine possesses a good 15% Armor tile for Armor stacking, and two possible passive Skills that make her excel in drawn out battles. While Iron Maiden and Trident passives are good, their RNG nature makes Commanders unable to consistently rely on them, especially when she can get Chainsaw, which is pretty lackluster. In the end, Yurine is an MG with good stats that get even better with her SPEQ, a good active Skill, and two good passive Skills that are hindered by their nature. For fights demanding MGs, she can see some use, which means she is likely to see the light of the day post Dual Randomness. For new Commanders, there’s little use in raising her, as she still is expensive and early content has little use in second volley MGs, or MGs in general.
Strengths
Good stats...
Yurine has 29 Accuracy and 93 Damage, which puts her on the higher end of MGs stats wise.
… paired with great SPEQ
As if Yurine didn’t already have decent stats, her SPEQ pushes them even higher, competing with top tier MGs like Kord and PKP stat wise. Enhancing her SPEQ is a must have for any Commander who wishes to field her.
Active Skill
In drawn out battles, Yurine targets the highest HP enemy with her Skill consistently, which makes her particularly useful against battles with high HP enemies, as she is able to focus on them rather than on mobs.
Iron Maiden
The best of her passives, it provides the highest DPS increase for Yurine, on top of providing extra protection for the SG.
Weaknesses
RNG passive
Despite having a great passive in Iron Maiden, and a decent passive in Trident, her passive Skills are unreliable due to the RNG nature of activating them. That means Yurine’s performance in a fight can greatly vary, depending on which passive she activated.
Somewhat niche use
Much like most MGs, Yurine doesn’t particularly shine enough to be among the likes of Kord. On top of that, she’s best used in drawn out battles, which only happens post Dual Randomness, and even then veteran Commander won’t find her absolutely needed on field. Yurine is a good MG, but one that is also replaceable. If only her passive were equips like Jill’s.
Iron Maiden/imprisonment restriction
Much like traditional stuns, her passive skill, Iron Maiden, and her active skill can only work on stunnable enemies.
Strengths
Good stats...
Yurine has 29 Accuracy and 93 Damage, which puts her on the higher end of MGs stats wise.
… paired with great SPEQ
As if Yurine didn’t already have decent stats, her SPEQ pushes them even higher, competing with top tier MGs like Kord and PKP stat wise. Enhancing her SPEQ is a must have for any Commander who wishes to field her.
Active Skill
In drawn out battles, Yurine targets the highest HP enemy with her Skill consistently, which makes her particularly useful against battles with high HP enemies, as she is able to focus on them rather than on mobs.
Iron Maiden
The best of her passives, it provides the highest DPS increase for Yurine, on top of providing extra protection for the SG.
Weaknesses
RNG passive
Despite having a great passive in Iron Maiden, and a decent passive in Trident, her passive Skills are unreliable due to the RNG nature of activating them. That means Yurine’s performance in a fight can greatly vary, depending on which passive she activated.
Somewhat niche use
Much like most MGs, Yurine doesn’t particularly shine enough to be among the likes of Kord. On top of that, she’s best used in drawn out battles, which only happens post Dual Randomness, and even then veteran Commander won’t find her absolutely needed on field. Yurine is a good MG, but one that is also replaceable. If only her passive were equips like Jill’s.
Iron Maiden/imprisonment restriction
Much like traditional stuns, her passive skill, Iron Maiden, and her active skill can only work on stunnable enemies.
Team Options
With 15% Armor buff tiles, Yurine is a good contender for Armor stacking. She can be fielded either in Position 1 or Position 4 to buff the SG. As she neither is lacking in the FP department or the Accuracy department, she’s not particularly picky with her HG partners. Thus, HGs with Crit Rate and Damage tiles are her best friend.
Recommended Formations
MG | ||
Yurine/MG/HG | HG | SG |
Yurine/MG |
Team Options
With 15% Armor buff tiles, Yurine is a good contender for Armor stacking. She can be fielded either in Position 1 or Position 4 to buff the SG. As she neither is lacking in the FP department or the Accuracy department, she’s not particularly picky with her HG partners. Thus, HGs with Crit Rate and Damage tiles are her best friend.
Recommended Formations
MG | ||
Yurine/MG/HG | HG | SG |
Yurine/MG |
History/Trivia
A chuunibyou in every sense of the word, Yurine is an undergrad with an affinity toward black magic, and somehow gets along with others quite easily. The only exception being Jashin. Then again, who likes Jashin?
Her costume skin makes her bear a small resemblance to WA2000, face-wise. She looks resembles a succubus in it...
Acquisition |
Event
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Illustrator |
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Voice Actor |
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Manufacturer |
Human Mother
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T-Doll Full Name |
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Country of Origin |
Japan
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