Table of Contents
- Normal
- Damaged

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Debuffer
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Basic Info
Craft Time |
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Acquisition | Drop, Normal |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
15
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Crit. Rate |
20%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage | 32% |
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Critical Rate | 16% |
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Damage | 36% |
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Critical Rate | 20% |
Skill
Firepower Suppression N
Initial CD (6s)
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Level 10 Effect
During nighttime, decreases all enemies damage by 35% (20% during daytime) for 8 seconds (5 seconds during daytime). |
Level 10 Cooldown
12 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 15 | 14.7 | 14.4 | 14.1 | 13.8 | 13.5 | 13.2 | 12.9 | 12.6 | 12 |
[Day] DMG- | -12% (3s) | -12.9% (3.2s) | -13.8% (3.4s) | -14.7% (0.7s) | -15.6% (3.9s) | -16.4% (4.1s) | -17.3% (4.3s) | -18.2% (4.6s) | -19.1% (4.8s) | -20% (5s) |
[Night] DMG- | -20% (5s) | -21.7% (5.3s) | -23.3% (5.7s) | -25% (6s) | -26.7% (6.3s) | -28.3% (6.7s) | -30% (7s) | -31.7% (7.3s) | -33.3% (7.7s) | -35% (8s) |
Unlocks at MOD I
Firepower Suppression N
Initial CD (6s)
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Level 10 Effect
During nighttime, decreases all enemies damage by 40% (25% during daytime) for 8 seconds (5 seconds during daytime). |
Level 10 Cooldown
12 seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 15 | 14.7 | 14.4 | 14.1 | 13.8 | 13.5 | 13.2 | 12.9 | 12.6 | 12 |
Unlocks at MOD II
Seven Tone Paean
Initial CD (0s)
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Level 10 Effect
Reloads after 7 attacks. The first attack after reload will increase all allies’ damage and accuracy by 10% for 4 seconds. |
Level 10 Cooldown
0 seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
T-Doll Analysis
Equipment
Special Equipment |
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Overview
Packing one of the strongest tiles among us the HG class, M1895 Nagant Revolver, or simply Nagant, is a strong HG accessible from day 1, being given in the tutorial. By having strong tiles, Nagant remains relevant until Commanders can consistently level up dolls and afford to raise higher rarity HGs, and even then, she can be fielded in a secondary RFHG team.
As Commanders progress toward more recent content, she can be Modded to increase her utility.
She can also be used in echelons that need extra damage reduction to enable stalling enemies out, usually with enough CDR tiles or with another Debuffer to enable full uptime. An example would be against Gunners when you do not have enough Armor.
Equipment
Special Equipment |
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As she is a night specialist, a Taclight is usually better than her Mod III equipment or a normal Suppressor.
Overview
Packing some of the best HG tile buffs in the game, as well as a 0 seconds ICD Damage buff makes Nagant Mod a strong contender for best HG for early Damage buffing. Her Skill 2 also supplies repeating buffs more frequently than a standard buffer. That means she’s especially good when paired with M500 Mod, AS Val Mod, or any other doll with a passive that is triggered by Damage buffing. Meanwhile, her Skill 1 also sees occasional use to help Shotguns armor tank enemies with very high Damage stats.
Her Mod III offers a Suppressor superior to the standard 5* one but as she is a HG she will likely be using a Taclight at night and increasing evasion by a few points is not worth the cost, so stopping at Mod II is a good option.
Strengths
Strong tiles
Despite being a 2 star, Nagant has tiles that rival even the best 5 star HGs, such as Grizzly and SAA Mod.
Easy to raise
By being a 2 star that drops from virtually any map she is a cheap option to raise early on when Commanders don’t have a stable source of cores.
Night debuffer
Nagant is a night debuffer, meaning she comes with a stronger than usual multiplier at night.
Weaknesses
Night debuffer
Nagant's strength is also a weakness, as she has a night skill the multiplier and duration are weaker at day.
Buffer HGs
As Commanders progress toward recent content, debuffer HGs tend to be phased out in favour of buffer HGs due to scaling enemy HP and the increase in enemies that either bypass debuffs or that are deadly to dolls if they’re allowed to shoot, like Hydras.
Strengths
Cheap Mod
Nagant Mod has a lot of qualities a Mod doll can wish: cheap to raise (as she has viability pre-Mod), cheap to Mod (as she is a 2 to 4 star Mod), tiles and skills that make her worth using, and, lastly, her peak performance arrives at only Mod II.
0s ICD Skill
While it is not explicitly stated, her Skill 2 actually activates with her opening shot. That means she provides a 10% Damage buff at the start of the battle. While the buff is not big, it nonetheless means a buff in early damage only a select few HGs can provide.
Very strong tiles
Nagant Mod’s tiles pack 36% Damage and 20% Crit Rate, some of the best tiles a HG can offer.
Repeating buffs
Nagant Mod's Skill 2 provides Damage buffs for her allies more frequently than the typical buffer HG cooldown of 12 seconds, helping activate skills that depend on buff frequency (e.g. M500 Mod, AS Val Mod).
Night debuffer
Reducing enemy damage by such a large amount, especially at night, can make it so that preventing damage through HP Shields and Armor tanking is more easily achievable. Some easy examples here would be Armor tanking Gunners and using Shields to negate Doppelsoldner volleys.
Weaknesses
Heavily contested Position 4
She’s still a Position 4 buffer at heart, which means she faces competition from SAA Mod, Grizzly and other FP buffer HGs.
Night debuffer
Nagant's strength is also a weakness, as she has a night skill the multiplier and duration are weaker at day.
Team Options
As she is obtained early on, Commanders will likely pair her with RFs they acquire from Career Quests, such as M14 and Springfield. However, by having Damage tiles, she is best paired with either RoF RFs, such as WA2000 or SVD, or with RFs with low Damage, like M14. She is best positioned on Position 4, though she can also be fielded on position 8, as HGs that occupy either position 8 or 2 and tile buff the entire back row are not obtainable until later.
Because of her strong tiles and night debuff skill, she can also be fielded, in either position 4 or position 8, in ARSMG teams for early Night missions.
Recommended Formations
RF | HG / M1895 | |
M1895 / HG | HG | |
RF |
Team Options
Nagant Mod can fit a variety of echelon comps, typically at Position 4. She can be used as a repeating buffer alongside Python on Val Mod and M500 Mod echelons, or as a Position 4 HG for echelons that need early FP buffs.
She can also be used in echelons that need extra damage reduction to enable stalling enemies out, usually with enough CDR tiles or with another Debuffer to enable full uptime. An example would be against Gunners when you do not have enough Armor.
Recommended Formations
RF | HG/None | |
M1895 Nagant Mod | HG/None | SG/None |
RF | HG/None |
MOD Cost
MOD 1
MOD 2
MOD 3
History/Trivia
The M1895 Nagant revolver was designed by a man that we have heard of before, the Belgian Léon Nagant. He was already an acquaintance of the Russian Tsar because of his role in designing the garbage rod Mosin-Nagant. In 1895, it was adopted as the standard issue sidearm for the Imperial Russian Army and law enforcement, where it replaced the older Smith & Wesson Model 3.
There were 2 versions made, a double-action for officers and other important people, and a single-action (cheaper) for everyone else (double action just means the hammer gets cocked when pulling the trigger, removing the need to pull it back after every shot). After 1918, the cheaper variant got abandoned and everyone got the nicer model.
First produced in Belgium, production switched to the iconic Tula plant in 1898. In 1933, it started being replaced by the TT-33 Tokarev, but this would only be completed in 1952 when the Makarov got adopted. After this, it still saw use in the Russian Railways, remote police forces, and... the postal service? They used it until...2003. ONLY IN RUSSIA COMRADE.
The most notable aspects of the Nagant revolver is the gas seal system and the ammo it fires. Normal revolvers always have a gap between the cylinder and the barrel, which vents hot gasses and can hurt accuracy if they are misaligned (either through poor design, bad maintenance, or severely worn out parts).
But you see, Nagant wasn't a fan of this. So he designed the revolver to, when cocking the hammer, move forward the cylinder after rotating it, closing that gap. The round it fires also plays a role - the brass casing is extended and the projectile is entirely contained within. When the cylinder moves forward, the casing (slightly narrower at the front to match a slightly conical section at the start of the barrel) also acts as a seal, making this a very efficient design. This also means that the Nagant revolver can be easily suppressed, since it can actually seal the chamber, unlike... every other revolver out there. Unfortunately, the trigger pull is quite heavy, although this can be alleviated with redneck engineering adjusting the strength of a spring by making it thinner. This isn't a side effect of the cylinder moving mechanism as that happens when the hammer is cocked, but most likely a safety measure that ensures the trigger won't get pulled easily if it gets caught on a string or piece of clothing.
Despite the added complexity, the M1895 is ridiculously reliable and sturdy, which is remarkable if we consider that this was something that either didn't succeed or wasn't tried at all previously.
The suppressor mod was an official modification as well that started in 1931, used for recon and scout troops. There was a swing-out cylinder version, but that never went into service and civilian sales just didn't happen very much.
Oh yeah, that's another thing. This gun sucks to reload. You have to eject every cartridge one by one, and reload it also one by one. Meanwhile. the British had their Enfield/Webley break-action revolvers which, when opened, would throw out every round at once. The Americans had the S&W Model 10 which had a swing-out cylinder with a similar extractor to the british revolvers, but had to be manually pushed.
This isn't to mention Browning's masterpiece, the 1911. Or the Mauser C96, or the Luger P08, or [insert handgun here that doesn't suck to reload]. After you shot your load- ahem, 7 rounds in the cylinder and the target(s) isn't dead or disabled, you're screwed.
Acquisition |
Drop,
Normal
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Illustrator |
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Voice Actor |
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Manufacturer |
Fabrique d'armes Émile et Léon Nagant,
Tula,
Izhevsk,
Państwowa Fabryka Karabinów
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T-Doll Full Name |
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Country of Origin |
Russian Empire
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Common Nicknames |
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