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Table of Contents

Analysis by Adamasturia
T-Doll Role
Main Tank

Basic Info

Craft Time
07:11:00
Acquisition Normal
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 238
Max DMG 34
Max ACC 12
Max EVA 15
Max ROF 29
Max Armor 20
Stat rankings are class specific
Show Other Stats
Min/Max Armor
3 20
Ammo
30 / 45 / 60 / 75 / 90
Ration
40 / 65 / 90 / 115 / 140
Move Speed
6
Crit. Rate
40%
Crit. Damage
50%
Armor Pen.
10
Clip Size
5

Tileset

Affects MG

Damage18%

Skill

Survival Priority
Initial CD (8s)
Level 10 Effect

[Passive]: Whenever movement is made, grants self +9 movement speed which gradually decays within 9 seconds. [Active]: Gains additional evasion equal to 0.8x of armour value for 4 seconds.

Level 10 Cooldown 16 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 20 19.6 19.2 18.8 18.4 18 17.6 17.2 16.8 16

Equipment

Overview

PM5 is an SG that has the tiles of KSG and Agent Vector added up, looks like an AR at first glance, has an SMG-esque active skill and moves like a HG. Sounds like the best SG one could ask for, until reality hits: she has an awful base Armor stat, her active Skill is completely neglectable, and its short uptime completely hinders her it. Having versatile tiles, and HG-esque speed means that PM5 brings a versatility unseen in the SG category. Unfortunately, she fails to be a decent SG as she fails to hold a candle to her competitor, SPAS-12, both gluttonous wise and in-game wise, for a simple reason: she’s not a career reward, and she’s released alongside LTLX, who has a great Skill and a great Armor stat, everything PM5 doesn’t have.

Equipment

Overview

PM5 is an SG that has the tiles of KSG and Agent Vector added up, looks like an AR at first glance, has an SMG-esque active skill and moves like a HG. Sounds like the best SG one could ask for, until reality hits: she has an awful base Armor stat, her active Skill is completely neglectable, and its short uptime completely hinders her it. Having versatile tiles, and HG-esque speed means that PM5 brings a versatility unseen in the SG category. Unfortunately, she fails to be a decent SG as she fails to hold a candle to her competitor, SPAS-12, both gluttonous wise and in-game wise, for a simple reason: she’s not a career reward, and she’s released alongside LTLX, who has a great Skill and a great Armor stat, everything PM5 doesn’t have.

T-Doll Costumes
Soaring Starfish

Normal

Damaged
Feathers in First Dream

Normal

Damaged

Strengths

HG movement speed

She has a passive that, every time she moves, she gains +9 speed. That translates to PM5 always moving as an HG. As SGs are traditionally very slow, and thus hard to kite, PM5 offers HG easy kiting in the context of SGs.

Notice how PM5's speed is tremendously higher than Shorty's. The movement speed decay is largely neglectable for most scenarios Commanders will face.

Versatile, strong tiles

Having a tile formation that looks like it was birthed out of a relationship between Agent Vector and KSG, PM5 can buff MGs without having to be on the frontmost row, and buffs 18% Damage to boot. If only she buffed RFs...

Weaknesses

Pitiful Armor

PM5 has a pitiful Armor stat of 20, which is below even most 3 star SGs. That not only makes Armor stacking have diminishing returns, but also hinders her active Skill.

Pitiful active Skill

Her active Skill gives her 80% of her Armor stat as an Evasion Boost. While that sounds great on paper, especially as SGs have low Evasion, it’s actually greatly hindered by a number of things: 

  • Her Armor stat. Because she has a base Armor of 20, Armor stacking provides diminishing returns, which consequently means a weaker Skill. 
  • Her Evasion stat. She has a low base Evasion of 15, a consequence of being an SG, which means that she needs a big Evasion increase for it to be meaningful. As newer enemies either have high Accuracy, or have sure-hit attacks, it is nigh impossible for her to rack up enough Evasion to make a meaningful change in most scenarios an SG is used. 
  • Actual Evasion stat. As PM5 will equip an Armor Plate, her actual Evasion stat will either be 14, if equipped with Green Armor, or 13, if equipped Gold Armor. As she needs the Armor buff from Plate far more than the extra Evasion, it’s highly recommended to give her an Armor Plate.
  • Her Skill’s duration. Not only is her Skill hindered by being based on her Armor value, and being an Evasion buff rather than an Armor buff, it also only lasts 4 seconds, while it has a cooldown of 16s. If only it was an Armor buff...

Strengths

HG movement speed

She has a passive that, every time she moves, she gains +9 speed. That translates to PM5 always moving as an HG. As SGs are traditionally very slow, and thus hard to kite, PM5 offers HG easy kiting in the context of SGs.

Notice how PM5's speed is tremendously higher than Shorty's. The movement speed decay is largely neglectable for most scenarios Commanders will face.

Versatile, strong tiles

Having a tile formation that looks like it was birthed out of a relationship between Agent Vector and KSG, PM5 can buff MGs without having to be on the frontmost row, and buffs 18% Damage to boot. If only she buffed RFs...

Weaknesses

Pitiful Armor

PM5 has a pitiful Armor stat of 20, which is below even most 3 star SGs. That not only makes Armor stacking have diminishing returns, but also hinders her active Skill.

Pitiful active Skill

Her active Skill gives her 80% of her Armor stat as an Evasion Boost. While that sounds great on paper, especially as SGs have low Evasion, it’s actually greatly hindered by a number of things: 

  • Her Armor stat. Because she has a base Armor of 20, Armor stacking provides diminishing returns, which consequently means a weaker Skill. 
  • Her Evasion stat. She has a low base Evasion of 15, a consequence of being an SG, which means that she needs a big Evasion increase for it to be meaningful. As newer enemies either have high Accuracy, or have sure-hit attacks, it is nigh impossible for her to rack up enough Evasion to make a meaningful change in most scenarios an SG is used. 
  • Actual Evasion stat. As PM5 will equip an Armor Plate, her actual Evasion stat will either be 14, if equipped with Green Armor, or 13, if equipped Gold Armor. As she needs the Armor buff from Plate far more than the extra Evasion, it’s highly recommended to give her an Armor Plate.
  • Her Skill’s duration. Not only is her Skill hindered by being based on her Armor value, and being an Evasion buff rather than an Armor buff, it also only lasts 4 seconds, while it has a cooldown of 16s. If only it was an Armor buff...

Team Options

While she can technically be fielded in position 5 or 8, due to her versatile tile layout, PM5 desperately needs any Armor buffs she can receive. As such, she’s relegated to Position 6 or 9, and MGs with Armor tiles are her best friend.

Team Options

While she can technically be fielded in position 5 or 8, due to her versatile tile layout, PM5 desperately needs any Armor buffs she can receive. As such, she’s relegated to Position 6 or 9, and MGs with Armor tiles are her best friend.

History/Trivia

A 12-gauge pump action developed by Italian company Valtro, she was first introduced in the 80s, and still sees some use among us law enforcement and military forces, like the French Navy. She has a unique design, in that she is magazine fed, unlike most pump-action shotguns. Other than being a pump shotgun, she’s a fairly conventional shotgun, renowned for her simplicity and reliability. She was rumoured to be first manufactured by Beretta, and currently is produced by Brixia Shotguns, who bought Valtro after it went bankrupt.
Fun fact: in-game, she competes with SPAS-12 as to see who can eat the most, but fortunately never wins.

Acquisition
Normal
Illustrator
Voice Actor