Table of Contents
- Normal
- Damaged

Basic Info
Craft Time |
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Acquisition | Normal |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
4
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Crit. Rate |
5%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage | 12% |
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Armor | 18% |
Skill
Silver Fox's Wiles
Initial CD (8s)
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Level 10 Effect
Passive: Automatically switch to AR mode when ammo is exhausted. In AR mode, Rate of Fire is reduced by 40%, Accuracy is increased by 100%, and movement speed is increased by 150%. Active: Perform a 1 second reload and switch to MG mode. After reloading, clear the attribute changes from AR mode, and increase her own Damage by 40% for 5s. |
Level 10 Cooldown
18 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 |
ACC+ | 50% | 55.6% | 61.1% | 66.7% | 72.2% | 77.8% | 83.3% | 88.9% | 94.4% | 100% |
DMG+ | 20% (3s) | 22.2% (3.2s) | 24.4% (3.4s) | 26.7% (3.7s) | 28.9% (3.9s) | 31.1% (4.1s) | 33.3% (4.3s) | 35.6% (4.6s) | 37.8% (4.8s) | 40% (5s) |
Equipment
Overview
RPK-16 is an MG that attempts to overcome one of the main problems with MGs, having to reload. Ultimately, her performance is not up to the task.
Her Skill is split into an Active and Passive, where her Passive allows her to continue shooting after running out of Ammo with increased Accuracy and massively reduced RoF. Her Active makes her reload for 1 second, and then gives herself a minor DMG buff for her entire volley before she runs out of Ammo again.
The problem here is that her reloading has an 18 seconds cooldown and her DPS while out of Ammo is terrible due to the massive RoF penalty.
Don't attempt to use her with ARs. She's a mediocre MG and should only be used if you need her Armor tiles and for no other purpose.
Equipment
Overview
RPK-16 is an MG that attempts to overcome one of the main problems with MGs, having to reload. Ultimately, her performance is not up to the task.
Her Skill is split into an Active and Passive, where her Passive allows her to continue shooting after running out of Ammo with increased Accuracy and massively reduced RoF. Her Active makes her reload for 1 second, and then gives herself a minor DMG buff for her entire volley before she runs out of Ammo again.
The problem here is that her reloading has an 18 seconds cooldown and her DPS while out of Ammo is terrible due to the massive RoF penalty.
Don't attempt to use her with ARs. She's a mediocre MG and should only be used if you need her Armor tiles and for no other purpose.
Strengths
Good Armor Tiles
18% Armor is quite decent, but the rest of her tilebuffs are pretty much useless.
Weaknesses
Mediocre DPS
RPK-16 performs like just about any other mediocre MG. RPK-203 actually does the sustained MG thing if you want that, use her instead.
Baits Players Into Making Bad Echelons
No, you shouldn't use a mixed echelon just because RPK-16 buffs other things than MGs and SGs with her tiles.
Full Analysis
Bipod does not decrease her reload time, it is fixed at 1 second.
If you actually want functional sustained anti-Armor DPS, use a self-buff RF.
Strengths
Good Armor Tiles
18% Armor is quite decent, but the rest of her tilebuffs are pretty much useless.
Weaknesses
Mediocre DPS
RPK-16 performs like just about any other mediocre MG. RPK-203 actually does the sustained MG thing if you want that, use her instead.
Baits Players Into Making Bad Echelons
No, you shouldn't use a mixed echelon just because RPK-16 buffs other things than MGs and SGs with her tiles.
Full Analysis
Bipod does not decrease her reload time, it is fixed at 1 second.
If you actually want functional sustained anti-Armor DPS, use a self-buff RF.
History/Trivia
Acquisition |
Normal
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Illustrator |
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Voice Actor |
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