Table of Contents
- Normal
- Damaged

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Burst,
Sustained
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Basic Info
Craft Time |
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Acquisition | Normal |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
4
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Crit. Rate |
5%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage | 12% | Armor | 18% |
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Skill
Silver Fox's Wiles
Initial CD (8s)
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Level 10 Effect
Passive: Automatically switch to AR mode when ammo is exhausted. In AR mode, Rate of Fire is reduced by 40%, Accuracy is increased by 100%, and movement speed is increased by 150%. Active: Perform a 1 second reload and switch to MG mode. After reloading, clear the attribute changes from AR mode, and increase her own Damage by 40% for 5s. |
Level 10 Cooldown
18 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 |
ACC+ | 50% | 55.6% | 61.1% | 66.7% | 72.2% | 77.8% | 83.3% | 88.9% | 94.4% | 100% |
DMG+ | 20% (3s) | 22.2% (3.2s) | 24.4% (3.4s) | 26.7% (3.7s) | 28.9% (3.9s) | 31.1% (4.1s) | 33.3% (4.3s) | 35.6% (4.6s) | 37.8% (4.8s) | 40% (5s) |
Equipment
Overview
RPK-16 is a very unique MG who switches to AR Mode after exhausting her ammo and continues to dish out DPS rather than being forced into a reload.
In addition, her tile buffs uniquely buff AR, SMG, and SG, providing +DMG and +Armor buffs with great coverage.
While this makes RPK-16 the only T-Doll able to give M16A1 extra Armor, it's not practically useful outside of very niche cases.
This makes it possible to use RPK-16 in a mixed AR/MG team to provide anti-armor DPS, far superior to other options like 6P62.
- Since RPK-16 doesn't benefit from SMG buff tiles and cannot use a PEQ, she isn't always going to perform better than an AR. However, her initial burst and sustained DPS are both quite good compared to both standard ARs and MGs.
Overall, RPK-16 is highly flexible and should be leveled by commanders who'd like some variety in their frontline arsenal, since no one else can quite do what she can.
Should I Auto-Skill RPK-16's reload?
Because the reload time is only 1 second, activating it as soon as possible is always beneficial.
Because of the long cooldown, even with a maxed out Ammo Box, RPK-16 will spend about two-thirds of her time in AR Mode anyway.
When should RPK-16 be used over other MGs?
RPK-16 should almost always be used if you plan to fight battles that take more than one volley to finish, even moreso against evasive enemies (though she's not ideal at night for obvious reasons).
Because RPK-16 continues to deal DPS during other MGs' downtime and buffs her own accuracy during AR Mode, she can deal considerable damage to things like daytime scouts that other MGs struggle to hit.
When should RPK-16 be used instead of an AR?
When you have an ARSMG that has to fight against armored enemies you want to kill ASAP, fielding RPK-16 can give you an advantage in initial burst without the downtime that other MGs like PKP have.
RPK-16 even has buff tiles that give other ARs some Damage, which other MGs don't offer.
Equipment
Overview
RPK-16 is a very unique MG who switches to AR Mode after exhausting her ammo and continues to dish out DPS rather than being forced into a reload.
In addition, her tile buffs uniquely buff AR, SMG, and SG, providing +DMG and +Armor buffs with great coverage.
While this makes RPK-16 the only T-Doll able to give M16A1 extra Armor, it's not practically useful outside of very niche cases.
This makes it possible to use RPK-16 in a mixed AR/MG team to provide anti-armor DPS, far superior to other options like 6P62.
- Since RPK-16 doesn't benefit from SMG buff tiles and cannot use a PEQ, she isn't always going to perform better than an AR. However, her initial burst and sustained DPS are both quite good compared to both standard ARs and MGs.
Overall, RPK-16 is highly flexible and should be leveled by commanders who'd like some variety in their frontline arsenal, since no one else can quite do what she can.
Should I Auto-Skill RPK-16's reload?
Because the reload time is only 1 second, activating it as soon as possible is always beneficial.
Because of the long cooldown, even with a maxed out Ammo Box, RPK-16 will spend about two-thirds of her time in AR Mode anyway.
When should RPK-16 be used over other MGs?
RPK-16 should almost always be used if you plan to fight battles that take more than one volley to finish, even moreso against evasive enemies (though she's not ideal at night for obvious reasons).
Because RPK-16 continues to deal DPS during other MGs' downtime and buffs her own accuracy during AR Mode, she can deal considerable damage to things like daytime scouts that other MGs struggle to hit.
When should RPK-16 be used instead of an AR?
When you have an ARSMG that has to fight against armored enemies you want to kill ASAP, fielding RPK-16 can give you an advantage in initial burst without the downtime that other MGs like PKP have.
RPK-16 even has buff tiles that give other ARs some Damage, which other MGs don't offer.
Strengths
Unique Kit with no Substitute
RPK-16 is the only MG who switches to "AR Mode" instead of reloading and thus can fulfill both a bursty and sustained anti-armor DPS role.
Due to her tile buffs and DPS output curve, she can even work as an AR substitute in an ARSMG echelon.
Exceptional Tile Buffs
RPK-16's tiles have excellent coverage and universally beneficial stats.
Great Accuracy compared to other MGs
RPK-16 has excellent base Accuracy and further doubles it during AR Mode, which means she can deal considerable DPS to evasive enemies that other MGs may not be able to hit.
Weaknesses
Fixed Positioning
RPK-16 is pretty much stuck in Tile 7 most of the time, which isn't great for teambuilding flexibility unless you are willing to put up with using P22 and the B formation.
Average burst among MGs
RPK trades initial burst for sustained DPS, so when it comes to the strength of an opening volley, she falls behind the likes of PKP and doesn't catch up until they reload.
In battles that extend to the 2nd clip onward, the stronger buffs from MGs like Lewis or M1918 BAR offsets the uptime advantage that RPK-16 has.
Can't use PEQ
Even though RPK-16 has an AR Mode, she can't use a PEQ like real ARs so she suffers the 90% Night penalty like all other MGs.
Strengths
Unique Kit with no Substitute
RPK-16 is the only MG who switches to "AR Mode" instead of reloading and thus can fulfill both a bursty and sustained anti-armor DPS role.
Due to her tile buffs and DPS output curve, she can even work as an AR substitute in an ARSMG echelon.
Exceptional Tile Buffs
RPK-16's tiles have excellent coverage and universally beneficial stats.
Great Accuracy compared to other MGs
RPK-16 has excellent base Accuracy and further doubles it during AR Mode, which means she can deal considerable DPS to evasive enemies that other MGs may not be able to hit.
Weaknesses
Fixed Positioning
RPK-16 is pretty much stuck in Tile 7 most of the time, which isn't great for teambuilding flexibility unless you are willing to put up with using P22 and the B formation.
Average burst among MGs
RPK trades initial burst for sustained DPS, so when it comes to the strength of an opening volley, she falls behind the likes of PKP and doesn't catch up until they reload.
In battles that extend to the 2nd clip onward, the stronger buffs from MGs like Lewis or M1918 BAR offsets the uptime advantage that RPK-16 has.
Can't use PEQ
Even though RPK-16 has an AR Mode, she can't use a PEQ like real ARs so she suffers the 90% Night penalty like all other MGs.
Team Options
RPK-16 works well in any MGSG team.
Her strong Armor buff synergizes well with SGs who have high base Armor like KSG.
If using her in an ARSMG team, she should be placed on Position 7.
Recommended Formations
RPK-16/MG | ||
MG/RPK-16/HG | HG | SG |
MG |
RPK-16 may be used in a standard MG formation like this.
RPK-16 | SMG/HG | |
AR/HG | SMG/HG | |
AR |
However, RPK-16 also works well in ARSMG teams because her tile buffs affect ARs and she can unleash continuous anti-armor DPS (something that's often lacking from ARs).
This niche cannot be effectively filled by anyone else and it makes RPK-16 an attractive pull.
MG | RPK-16 | |
MG | SG | |
MG |
Due to how RPK-16's tile buffs are shaped, it's possible to slot her into a team like this and stack four Armor buffs onto the leading SG.
However, as with the case of ZB-26, there aren't any situations where this is strictly needed.
Team Options
RPK-16 works well in any MGSG team.
Her strong Armor buff synergizes well with SGs who have high base Armor like KSG.
If using her in an ARSMG team, she should be placed on Position 7.
Recommended Formations
RPK-16/MG | ||
MG/RPK-16/HG | HG | SG |
MG |
RPK-16 may be used in a standard MG formation like this.
RPK-16 | SMG/HG | |
AR/HG | SMG/HG | |
AR |
However, RPK-16 also works well in ARSMG teams because her tile buffs affect ARs and she can unleash continuous anti-armor DPS (something that's often lacking from ARs).
This niche cannot be effectively filled by anyone else and it makes RPK-16 an attractive pull.
MG | RPK-16 | |
MG | SG | |
MG |
Due to how RPK-16's tile buffs are shaped, it's possible to slot her into a team like this and stack four Armor buffs onto the leading SG.
However, as with the case of ZB-26, there aren't any situations where this is strictly needed.
History/Trivia
Acquisition |
Normal
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Illustrator |
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Voice Actor |
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