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Analysis by Hassium
T-Doll Role
DPS

Basic Info

Craft Time
04:08:00
Acquisition Normal
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 124
Max DMG 46
Max ACC 45
Max EVA 42
Max ROF 91
Stat rankings are class specific
Show Other Stats
Ammo
20 / 30 / 40 / 50 / 60
Ration
20 / 30 / 40 / 50 / 60
Move Speed
10
Crit. Rate
20%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects SMG

Damage 20%
Evasion 15%

Skill

Ode to Morning Revelry
Initial CD (6s)
Level 10 Effect

[Passive]: For every stat reduction effect on self, increase final damage by 5% (stacks additively).

[Active]: Swaps to Focus mode, reducing self rate of fire by 20%, movement speed and evasion by 30%; Increases self damage by 35%, accuracy by 60%, critical damage by 50% for 5 seconds.

Level 10 Cooldown 8 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 10 9.8 9.6 9.4 9.2 9 8.8 8.6 8.4 8

Equipment

Overview

Steyr-ACR, or S-ACR, is a slightly odd 5* self buffing AR, not to be mistaken for just ACR.

Her tilebuff shape is quite useful since it can reach all SMGs from position 1 and gives them everything they generally want with firepower and evasion.

Like many units lately, her skill comes in 2 parts, a passive and an active. They’re getting annoying to explain.

Her passive increases her own firepower by 5% additively for every debuff currently applied to S-ACR, letting her to slightly counteract their downsides. Night battles’ accuracy penalty does not count. The number of buffs seems to be in real time, so they leave once the debuffs wear off. Also the damage increase is applied after armor for some reason instead of before like most sane firepower buff skills. Please don’t cripple your own team to try to add units that kind of synergize with her though, since the benefits are too small to be worth it.

Steyr’s active debuffs her rate of fire, movespeed, and evasion. Then it buffs her damage, accuracy, and critical damage. The 3 debuffs also interact with her passive to give an additional 15% damage. Fortunately, 2 of the debuffs are things that ARs almost never care about in the first place: move speed and evasion, because they do the shooting and not the dodging. Then she cuts into her massive 91 base rate of fire as a penalty.

The resulting DPS output is quite reasonable. Her performance obviously varies based on the number of debuffs, enemy evasion, and critical damage aura from fairy, but she’s quite similar to Gr G41 in terms of DPS, maybe a bit worse. She’s sometimes compared to AK-12, but without the rate of fire problems.

Equipment

Overview

Steyr-ACR, or S-ACR, is a slightly odd 5* self buffing AR, not to be mistaken for just ACR.

Her tilebuff shape is quite useful since it can reach all SMGs from position 1 and gives them everything they generally want with firepower and evasion.

Like many units lately, her skill comes in 2 parts, a passive and an active. They’re getting annoying to explain.

Her passive increases her own firepower by 5% additively for every debuff currently applied to S-ACR, letting her to slightly counteract their downsides. Night battles’ accuracy penalty does not count. The number of buffs seems to be in real time, so they leave once the debuffs wear off. Also the damage increase is applied after armor for some reason instead of before like most sane firepower buff skills. Please don’t cripple your own team to try to add units that kind of synergize with her though, since the benefits are too small to be worth it.

Steyr’s active debuffs her rate of fire, movespeed, and evasion. Then it buffs her damage, accuracy, and critical damage. The 3 debuffs also interact with her passive to give an additional 15% damage. Fortunately, 2 of the debuffs are things that ARs almost never care about in the first place: move speed and evasion, because they do the shooting and not the dodging. Then she cuts into her massive 91 base rate of fire as a penalty.

The resulting DPS output is quite reasonable. Her performance obviously varies based on the number of debuffs, enemy evasion, and critical damage aura from fairy, but she’s quite similar to Gr G41 in terms of DPS, maybe a bit worse. She’s sometimes compared to AK-12, but without the rate of fire problems.

T-Doll Costumes
Make a Sweet Wish

Normal

Damaged
Wind-Chasing Witch

Normal

Damaged

Strengths

Nice Tilebuffs

Covers the whole SMG column from position 1.

Very High Base Rate of Fire

While not Gr G11 levels, 91 rate of fire is extremely high for an AR. She actually reaches maximum rate of fire before skill when equipped with a #2 processing chip.

Weaknesses

Low Base Firepower

46 firepower’s kind of low for an AR.

Trouble Moving During Skill

S-ACR lowers her own movespeed to 7, an RF’s base speed during skill. This does not come up often, but sometimes ARs want to move around to dodge attacks, like in boss fights. Sucks to be S-ACR in that case. Something to keep in mind.

Strengths

Nice Tilebuffs

Covers the whole SMG column from position 1.

Very High Base Rate of Fire

While not Gr G11 levels, 91 rate of fire is extremely high for an AR. She actually reaches maximum rate of fire before skill when equipped with a #2 processing chip.

Weaknesses

Low Base Firepower

46 firepower’s kind of low for an AR.

Trouble Moving During Skill

S-ACR lowers her own movespeed to 7, an RF’s base speed during skill. This does not come up often, but sometimes ARs want to move around to dodge attacks, like in boss fights. Sucks to be S-ACR in that case. Something to keep in mind.

Team Options

Critical Hit Rate

If she’s going to be using crit damage despite using a chip, might as well take her hit chance higher.

Allied Debuffs

Some T-Dolls do not sacrifice performance while working with debuffs on the team, and have potential synergy with S-ACR. However they usually are pretty situational so take care.

Team Options

Critical Hit Rate

If she’s going to be using crit damage despite using a chip, might as well take her hit chance higher.

Allied Debuffs

Some T-Dolls do not sacrifice performance while working with debuffs on the team, and have potential synergy with S-ACR. However they usually are pretty situational so take care.

History/Trivia

Acquisition
Normal
Illustrator
Voice Actor