Table of Contents
- Normal
- Damaged

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Offtank
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Basic Info
Craft Time |
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Acquisition | Normal |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
12
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Crit. Rate |
5%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage22%
Skill
Sundering Shockwave
Initial CD (4s)
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Level 10 Effect
Throws a grenade 5 units ahead of self that deals 3x damage to enemies within a 2.5 unit radius and inflicting a knockback effect of 3 units. When in the middle row, enemies are knocked to the sides; If self is in the top/bottom row, enemies are knocked to the middle of the battlefield. The knockback effect is ineffective against enemies in the middle of attacking or using skills. |
Level 10 Cooldown
8 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 10 | 9.8 | 9.6 | 9.4 | 9.2 | 9 | 8.8 | 8.6 | 8.4 | 8 |
Equipment
Overview
SAF joins the list of Dolls with interesting Skill ideas that fall apart upon contact with an enemy. Already struggling with a statline that fails to stand out from the crowd outside of her impressive Rate of Fire, SAF’s Skill is her best bet for relevance.
SAF’s Skill tries to combine a few different things. Direct damage Grenade and knockback, as well as the manipulation of enemy positions. In theory, the ability to move enemies around the field to either position them for later AoE Damage or to take advantage of other Skills is a good idea, but SAF struggles to follow through. First, unlike other Grenades, both from ARs and SMGs, SAF throws her grenade a short distance in front of her, and only directly in front of her. This can make positioning the grenade tricky as enemies can run under the grenade, or stop too far back to be affected. This can mean SAF needs to place herself in harm's way to get the most out of her Skill.
Second, the knockback effect is less reliable than it sounds. According to the description, the knockback doesn’t affect enemies while they are attacking, which already places severe limitations on usage, by requiring the Skill to fit into that window. Once an enemy stops moving, landing the knockback is not easy, as enemies who are elite, attacking, or using Skills (Hydras, Uhlans, Doppelsolders, Swap Dragoons, and some others) and Bosses cannot be knocked back. Even the limitation of an attacking Enemy puts SAF in an awkward spot, as landing her Skill in the timeframe between enemy attacks, and in such a way as to actually move all the enemies you may wish to move, is a finicky operation. Finally, the primary value from knockback in GFL is pushing enemies back, forcing them to walk again, not moving them vertically.
Overall, SAF’s usefulness is limited due to the restrictions on her Skill, and her own statline. She can be of some use thanks to her strong Damage boosting Tiles, but other SMGs are likely to be preferable picks in general use.
Equipment
Overview
SAF joins the list of Dolls with interesting Skill ideas that fall apart upon contact with an enemy. Already struggling with a statline that fails to stand out from the crowd outside of her impressive Rate of Fire, SAF’s Skill is her best bet for relevance.
SAF’s Skill tries to combine a few different things. Direct damage Grenade and knockback, as well as the manipulation of enemy positions. In theory, the ability to move enemies around the field to either position them for later AoE Damage or to take advantage of other Skills is a good idea, but SAF struggles to follow through. First, unlike other Grenades, both from ARs and SMGs, SAF throws her grenade a short distance in front of her, and only directly in front of her. This can make positioning the grenade tricky as enemies can run under the grenade, or stop too far back to be affected. This can mean SAF needs to place herself in harm's way to get the most out of her Skill.
Second, the knockback effect is less reliable than it sounds. According to the description, the knockback doesn’t affect enemies while they are attacking, which already places severe limitations on usage, by requiring the Skill to fit into that window. Once an enemy stops moving, landing the knockback is not easy, as enemies who are elite, attacking, or using Skills (Hydras, Uhlans, Doppelsolders, Swap Dragoons, and some others) and Bosses cannot be knocked back. Even the limitation of an attacking Enemy puts SAF in an awkward spot, as landing her Skill in the timeframe between enemy attacks, and in such a way as to actually move all the enemies you may wish to move, is a finicky operation. Finally, the primary value from knockback in GFL is pushing enemies back, forcing them to walk again, not moving them vertically.
Overall, SAF’s usefulness is limited due to the restrictions on her Skill, and her own statline. She can be of some use thanks to her strong Damage boosting Tiles, but other SMGs are likely to be preferable picks in general use.
Strengths
Strong Tile Buff:
SAF’s tile provides a large Damage boost touching more than one position on the backline.
Tacticool Skin:
SAF will eventually get one of the oft coveted tactical skins.
Weaknesses
Finicky Skill:
SAF’s Skill comes with many caveats and conditions that make it difficult to use effectively.
Middling Stats:
SAF’s Stats do not stand out beyond her Rate of Fire, limiting her ability to
Strengths
Strong Tile Buff:
SAF’s tile provides a large Damage boost touching more than one position on the backline.
Tacticool Skin:
SAF will eventually get one of the oft coveted tactical skins.
Weaknesses
Finicky Skill:
SAF’s Skill comes with many caveats and conditions that make it difficult to use effectively.
Middling Stats:
SAF’s Stats do not stand out beyond her Rate of Fire, limiting her ability to
Team Options
SAF's positioning as an offensive offtank means she wants her partners who can make up for her durability and those who benefit from her powerful Damage Tiles, such as AR-15, AN-94, G11, and other RoF buffers.
Shields either from Handguns such as P22 or HS2000 can also patch up her durability, although this can create formation issues. Thus strong Main Tanks such as the UMPs (Modded), RO635 or CMS also fit the bill.
Recommended Formations
AR | SAF | |
AR/HG | SMG | |
AR |
SAF is best left in Position 8 to start the battle. While she can still buff two ARs from 5, her low durability makes placing her there a risk, and for those attempting to use her Skill to full effect, SAF is likely to be moving about the field quite a bit.
Team Options
SAF's positioning as an offensive offtank means she wants her partners who can make up for her durability and those who benefit from her powerful Damage Tiles, such as AR-15, AN-94, G11, and other RoF buffers.
Shields either from Handguns such as P22 or HS2000 can also patch up her durability, although this can create formation issues. Thus strong Main Tanks such as the UMPs (Modded), RO635 or CMS also fit the bill.
Recommended Formations
AR | SAF | |
AR/HG | SMG | |
AR |
SAF is best left in Position 8 to start the battle. While she can still buff two ARs from 5, her low durability makes placing her there a risk, and for those attempting to use her Skill to full effect, SAF is likely to be moving about the field quite a bit.
History/Trivia
Acquisition |
Normal
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Illustrator |
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Voice Actor |
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T-Doll Full Name |
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Country of Origin |
Chile
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