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"Savage" Model 99

Table of Contents

Analysis by Hassium
T-Doll Role
DPS

Basic Info

Acquisition Mirror Stage Drop
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 97
Max DMG 127
Max ACC 84
Max EVA 38
Max ROF 35
Stat rankings are class specific
Show Other Stats
Ammo
15 / 25 / 35 / 45 / 55
Ration
30 / 45 / 60 / 75 / 90
Move Speed
7
Crit. Rate
40%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects HG
Cooldown Reduction18%

Skill

Hunting Time
Initial CD (6s)
Level 10 Effect

Passive: At the start of the battle, randomly select an enemy unit as "prey". Killing the prey increases self damage by 45% and accuracy by 6% for the duration of the battle. When the prey is killed, another living enemy unit is chosen as prey.

Active: Activate Hunting Time and immediately redesignate the enemy unit with the highest HP as the prey. Attacks focus on that unit until it dies. While this skill is in effect, every attack increases self damage by 15%, stacking up to 5 times. Hunting Time lasts for 5 seconds or until the current prey is killed.

Level 10 Cooldown 8 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 10 9.8 9.6 9.4 9.2 9 8.8 8.6 8.4 8

Equipment

Overview

Savage 99 is an RF that stacks. She puts a mark on a random enemy if none are marked. When she damages an enemy she has marked and the enemy dies while marked, Savage gains permanent damage and accuracy buffs that stack from her passive. Her active skill also stacks temporary damage buffs against one target, prioritizes it, and marks that target.

Savage’s performance relies heavily on her number of passive stacks gained from kill participation. If she fails to gain a stack early on, Savage’s performance is quite disappointing. At 1 stack her performance is decent and her active skill lets her quickly eliminate stronger enemies. At 2 stacks or greater she automatically becomes one of the strongest generalist RFs from a damage output standpoint, so getting those early stacks are very important for Savage’s performance. She sources her stacks from her high damage single-target skill and through good rng on her passive.

So Savage has good potential as an RF and is very strong in cases with good rng or drawn out fights with many mobs to give Savage opportunities to stack damage. She is a useful selection for Commanders that want to fight in those specific niches.

Equipment

Overview

Savage 99 is an RF that stacks. She puts a mark on a random enemy if none are marked. When she damages an enemy she has marked and the enemy dies while marked, Savage gains permanent damage and accuracy buffs that stack from her passive. Her active skill also stacks temporary damage buffs against one target, prioritizes it, and marks that target.

Savage’s performance relies heavily on her number of passive stacks gained from kill participation. If she fails to gain a stack early on, Savage’s performance is quite disappointing. At 1 stack her performance is decent and her active skill lets her quickly eliminate stronger enemies. At 2 stacks or greater she automatically becomes one of the strongest generalist RFs from a damage output standpoint, so getting those early stacks are very important for Savage’s performance. She sources her stacks from her high damage single-target skill and through good rng on her passive.

So Savage has good potential as an RF and is very strong in cases with good rng or drawn out fights with many mobs to give Savage opportunities to stack damage. She is a useful selection for Commanders that want to fight in those specific niches.

T-Doll Costumes
Savage's Fry Craving

Normal

Damaged

Strengths

Super Stacker

Savage 99’s passive stacks damage indefinitely and multiplicatively upon meeting certain conditions. Her active skill also stacks temporary damage to help her gain passive stacks. She can do a lot of damage.

Additive Accuracy

The accuracy bonus Savage 99 gets from passive stacks ignores the night penalty due to it being additive.

Weaknesses

Cannot Be Retargeted

Once Savage sets her target, neither her mark nor which enemy she prioritizes attacking can be changed, until they die or she uses her active skill. This can be a pain if other enemies are a greater threat than the first one she sees or the highest HP ones.

Single-Target Active

Savage’s massive total damage buff on active skill does not continue once that target is dead or it wears off. So she cannot capitalize on its huge multiplier like other generalist RFs can.

Unreliable Performance

Due to which enemy gets marked by the passive is random, and Savage relies on the marks to perform well, Savage’s performance is incredibly RNG or requires a lot of precision/resetting to control targeting to get the most out of.

Oh My God Kill Me This Unit Is So Hard To Explain

Full Analysis

Under perfect circumstances Savage 99 gets gamebreakingly insane, but that’s highly unlikely. Here’s some annoying things to consider about Savage 99.

Her passive marks a random unit with a hexagon whenever there is no enemy that has been marked (A.K.A. start of battle or marked enemy dies.) However, she does not prioritize marked enemies. The mark will only switch to a new enemy upon the death of its target or use of Savage’s active skill. If Savage damages a marked unit but does not one-shot it, she gains “contribution” to the unit’s death.

Once the marked unit that Savage has “contribution” for dies, Savage gains a massive 45% damage buff and 6-point accuracy buff. The firepower stacks multiplicatively, the accuracy stacks additively and applies after things like night-penalty. The stacks last until the end of battle, and can be stacked infinitely. Under perfect circumstances, Savage can reach the game’s damage cap: 99999 damage per link, in about 14-18 passive procs on her own.

Realistically, the damage cap is impossible to reach, since before that point, Savage will be one-shotting enemies before she gets damage contribution for them, and therefore unable to gain stacks. But 1 passive stack is already a permanent 45% damage buff, making Savage comparable with other RFs. 2 stacks is a ~110% permanent damage buff and Savage becomes better than pretty much all generalist RFs. But this high performance per stack hinges on luck or the specific fight.

Savage 99 has her own unique targeting quirk outside of just RFs’ backline targeting logic. Whenever she selects a target to attack, she will always prioritize shooting it if it is in range. Moving Savage around or pushing the unit out of range does not change her priority. Contender’s skill only temporarily changes who she attacks. Only the death of the target or use of Savage 99’s active skill will make her choose a new target to focus on.

Savage’s active skill moves her attack priority, and passive mark onto the enemy with the highest current HP in range. Then she starts gaining a damage stack each shot. These shots, unlike the passive, are temporary and stack finitely up to 5. If Savage gets to stack all 5, that is 15% multiplicatively stacking, or ~101% damage buff. It’s stronger with more rate of fire since Savage gets to stack the damage buffs earlier into her skill.

Some fights start with only a couple enemies in range before the rest enter range. In this kind of scenario, Savage 99 has a much higher chance of gaining an early stack due to the lower selection of enemies for her to tag with the mark and target directly.

The other way Savage can get stacks is through her skill. Since it puts her targeting priority, mark, and stacking damage buff on the same enemy, as long as it’s not a boss, some enemy with ludicrously high defensive stats, or some pathetic unit that dies in one shot (unlikely since it targets highest HP), Savage 99 is pretty much guaranteed a passive stack when using her active skill. So in a way, her active skill can be thought of as both a single-target burst and a method for her to become more consistent by farming passive stacks.

Savage’s kit and specific use-cases are super weird.

She struggles against fights with too many weak enemies since she has a low chance of having her mark match up with her current target and a high chance of one-shotting her targets and not getting the stack at all. But she also struggles in fights where a high-HP high-survivability enemy such as Striders or bosses is in range, because her active skill focuses on that enemy and now she’s stuck unable to gain more stacks until that unit (who probably makes up a majority of the enemies’ HP anyways) is dead.

On the other hand, Savage does really well in fights with a lot of enemies in drawn out fights, since she has the opportunity to use her skill multiple times. Or fights that drip-feed units such as recce centers or out-of-range bosses spawning backup, since Savage can stack as much as she wants on each enemy that enters range.

Oh yeah also she can do night-battles against evasive enemies slightly better due to additive accuracy. But she needs to hit in order to gain the stack, so it’s not perfect.

And Visjones (Quills) cleanse her passive stack buffs, which completely neuters her performance, so avoid using her there.

Strengths

Super Stacker

Savage 99’s passive stacks damage indefinitely and multiplicatively upon meeting certain conditions. Her active skill also stacks temporary damage to help her gain passive stacks. She can do a lot of damage.

Additive Accuracy

The accuracy bonus Savage 99 gets from passive stacks ignores the night penalty due to it being additive.

Weaknesses

Cannot Be Retargeted

Once Savage sets her target, neither her mark nor which enemy she prioritizes attacking can be changed, until they die or she uses her active skill. This can be a pain if other enemies are a greater threat than the first one she sees or the highest HP ones.

Single-Target Active

Savage’s massive total damage buff on active skill does not continue once that target is dead or it wears off. So she cannot capitalize on its huge multiplier like other generalist RFs can.

Unreliable Performance

Due to which enemy gets marked by the passive is random, and Savage relies on the marks to perform well, Savage’s performance is incredibly RNG or requires a lot of precision/resetting to control targeting to get the most out of.

Oh My God Kill Me This Unit Is So Hard To Explain

Full Analysis

Under perfect circumstances Savage 99 gets gamebreakingly insane, but that’s highly unlikely. Here’s some annoying things to consider about Savage 99.

Her passive marks a random unit with a hexagon whenever there is no enemy that has been marked (A.K.A. start of battle or marked enemy dies.) However, she does not prioritize marked enemies. The mark will only switch to a new enemy upon the death of its target or use of Savage’s active skill. If Savage damages a marked unit but does not one-shot it, she gains “contribution” to the unit’s death.

Once the marked unit that Savage has “contribution” for dies, Savage gains a massive 45% damage buff and 6-point accuracy buff. The firepower stacks multiplicatively, the accuracy stacks additively and applies after things like night-penalty. The stacks last until the end of battle, and can be stacked infinitely. Under perfect circumstances, Savage can reach the game’s damage cap: 99999 damage per link, in about 14-18 passive procs on her own.

Realistically, the damage cap is impossible to reach, since before that point, Savage will be one-shotting enemies before she gets damage contribution for them, and therefore unable to gain stacks. But 1 passive stack is already a permanent 45% damage buff, making Savage comparable with other RFs. 2 stacks is a ~110% permanent damage buff and Savage becomes better than pretty much all generalist RFs. But this high performance per stack hinges on luck or the specific fight.

Savage 99 has her own unique targeting quirk outside of just RFs’ backline targeting logic. Whenever she selects a target to attack, she will always prioritize shooting it if it is in range. Moving Savage around or pushing the unit out of range does not change her priority. Contender’s skill only temporarily changes who she attacks. Only the death of the target or use of Savage 99’s active skill will make her choose a new target to focus on.

Savage’s active skill moves her attack priority, and passive mark onto the enemy with the highest current HP in range. Then she starts gaining a damage stack each shot. These shots, unlike the passive, are temporary and stack finitely up to 5. If Savage gets to stack all 5, that is 15% multiplicatively stacking, or ~101% damage buff. It’s stronger with more rate of fire since Savage gets to stack the damage buffs earlier into her skill.

Some fights start with only a couple enemies in range before the rest enter range. In this kind of scenario, Savage 99 has a much higher chance of gaining an early stack due to the lower selection of enemies for her to tag with the mark and target directly.

The other way Savage can get stacks is through her skill. Since it puts her targeting priority, mark, and stacking damage buff on the same enemy, as long as it’s not a boss, some enemy with ludicrously high defensive stats, or some pathetic unit that dies in one shot (unlikely since it targets highest HP), Savage 99 is pretty much guaranteed a passive stack when using her active skill. So in a way, her active skill can be thought of as both a single-target burst and a method for her to become more consistent by farming passive stacks.

Savage’s kit and specific use-cases are super weird.

She struggles against fights with too many weak enemies since she has a low chance of having her mark match up with her current target and a high chance of one-shotting her targets and not getting the stack at all. But she also struggles in fights where a high-HP high-survivability enemy such as Striders or bosses is in range, because her active skill focuses on that enemy and now she’s stuck unable to gain more stacks until that unit (who probably makes up a majority of the enemies’ HP anyways) is dead.

On the other hand, Savage does really well in fights with a lot of enemies in drawn out fights, since she has the opportunity to use her skill multiple times. Or fights that drip-feed units such as recce centers or out-of-range bosses spawning backup, since Savage can stack as much as she wants on each enemy that enters range.

Oh yeah also she can do night-battles against evasive enemies slightly better due to additive accuracy. But she needs to hit in order to gain the stack, so it’s not perfect.

And Visjones (Quills) cleanse her passive stack buffs, which completely neuters her performance, so avoid using her there.

Team Options

Rate of Fire Buffers

Rate of fire helps Savage stack her active earlier and let her be at full power for longer. Also if she gets enough stacks to start one-shotting enemies, more rate of fire is one of the only helpful stats.

Team Options

Rate of Fire Buffers

Rate of fire helps Savage stack her active earlier and let her be at full power for longer. Also if she gets enough stacks to start one-shotting enemies, more rate of fire is one of the only helpful stats.

History/Trivia

Profile

She is always up for a challenge and a good hunt and she much prefers being out in the wild and on the battlefield to being cooped up at the base. Despite her calm demeanor, she is bold and creative, and often comes up with whimsical ideas that she puts into action while dragging the Commander or other Dolls along.

Acquisition
Mirror Stage Drop
Illustrator
欧泡
Voice Actor
Naganawa Maria
Manufacturer
Savage Arms
T-Doll Full Name
Savage Model 99
Country of Origin
United States