Table of Contents
- Normal
- Damaged
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Maintank,
HP Shield
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Basic Info
Acquisition | Poincaré Recurrence Crate Reward |
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Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
12
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Crit. Rate |
5%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage | 30% |
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Rate of Fire | -5% |
Evasion | 20% |
Skill
Shield of Ajax
Initial CD (5s)
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Level 10 Effect
Passive: When 2 or more SMGs are in the echelon, grant 60 HP Shields to all friendly units and reduce ICD by 15% at the start of the battle. Active: Reduce damage dealt by enemies within a 6-unit distance ahead of self by 20 for 8 seconds. |
Level 10 Cooldown
16 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 20 | 19.6 | 19.2 | 18.8 | 18.4 | 18 | 17.6 | 17.2 | 16.8 | 16 |
Equipment
Overview
SP9 (A.K.A. Mona) is a pretty cool support SMG. Her tiles want her sitting on position 2 on an ARSMG. Her tiles are funny since they debuff rate of fire, but are usually useful enough, and give extra evasion to the other SMG.
If her simple requirement of 1 other SMG is met, her passive gives the whole team one permanent 50 HP-shield, absorbing early chip damage that tries to sneak at the start of the fight. Her initial cooldown reduction also massively helps out the rest of the team. With earlier used skills across the board, teams can take far less damage.
For her active, SP9 marks a 6-unit-wide rectangle that covers the entire vertical column for 8 seconds. While standing in that area, enemies lose a flat 20 firepower. This lets SP9 protect the other SMG from chip damage from random melee-range mob-enemies and AoE. It also synergizes with units that use debuffs.
So SP9 is very useful.
Equipment
Overview
SP9 (A.K.A. Mona) is a pretty cool support SMG. Her tiles want her sitting on position 2 on an ARSMG. Her tiles are funny since they debuff rate of fire, but are usually useful enough, and give extra evasion to the other SMG.
If her simple requirement of 1 other SMG is met, her passive gives the whole team one permanent 50 HP-shield, absorbing early chip damage that tries to sneak at the start of the fight. Her initial cooldown reduction also massively helps out the rest of the team. With earlier used skills across the board, teams can take far less damage.
For her active, SP9 marks a 6-unit-wide rectangle that covers the entire vertical column for 8 seconds. While standing in that area, enemies lose a flat 20 firepower. This lets SP9 protect the other SMG from chip damage from random melee-range mob-enemies and AoE. It also synergizes with units that use debuffs.
So SP9 is very useful.
Strengths
Flat Firepower Reduction
The zone SP9 spawns with her active lowers enemies’ damage by 20 points. If the enemy originally had 20 firepower or less, they deal a minimum of 1 damage. If the attack ignores armor, it can reduce the damage to 0 instead due to how armor calculations work. This screws over weaker enemies and acts kind of similar to armor. But for SMGs I guess. But it also works on evasion/armor-ignoring attacks.
Initial Cooldown Reduction
Almost everyone likes a faster initial skill cooldown. Faster grenades. Faster firepower/rof/evasion buffs. Faster knockback. Faster forceshields. Fast fast fast.
Shield at Fight Start
50 points of HP shield with unlimited duration from the start of the fight prevents your tanks’ healthbars getting sniped from the fight start before they get to defend, and absorbs AoE that could hit the backline. Synergizes with G36c Mod by preventing her from killing herself.
SMG Evasion Buffing Tiles
SP9’s tiles buff both ARs and SMGs. Her tileshape makes it so she can easily reach the other SMG on the team to give evasion.
Weaknesses
Negative RoF Tilebuff
Interestingly, SP9 has one of the first negative tilebuffs in the game. And the second with 3 separate stats changed. Although not a significant change, losing 5% RoF is still not helpful.
Full Analysis
SP9 is one of the few Dolls that can almost entirely negate damage against Doppelsöldners and Hymnal Organs, which have very low Damage stats, but their skills massively inflate said Damage. By reducing their Damage to single digits, there's nothing left for them to multiply off.
Strengths
Flat Firepower Reduction
The zone SP9 spawns with her active lowers enemies’ damage by 20 points. If the enemy originally had 20 firepower or less, they deal a minimum of 1 damage. If the attack ignores armor, it can reduce the damage to 0 instead due to how armor calculations work. This screws over weaker enemies and acts kind of similar to armor. But for SMGs I guess. But it also works on evasion/armor-ignoring attacks.
Initial Cooldown Reduction
Almost everyone likes a faster initial skill cooldown. Faster grenades. Faster firepower/rof/evasion buffs. Faster knockback. Faster forceshields. Fast fast fast.
Shield at Fight Start
50 points of HP shield with unlimited duration from the start of the fight prevents your tanks’ healthbars getting sniped from the fight start before they get to defend, and absorbs AoE that could hit the backline. Synergizes with G36c Mod by preventing her from killing herself.
SMG Evasion Buffing Tiles
SP9’s tiles buff both ARs and SMGs. Her tileshape makes it so she can easily reach the other SMG on the team to give evasion.
Weaknesses
Negative RoF Tilebuff
Interestingly, SP9 has one of the first negative tilebuffs in the game. And the second with 3 separate stats changed. Although not a significant change, losing 5% RoF is still not helpful.
Full Analysis
SP9 is one of the few Dolls that can almost entirely negate damage against Doppelsöldners and Hymnal Organs, which have very low Damage stats, but their skills massively inflate said Damage. By reducing their Damage to single digits, there's nothing left for them to multiply off.
Team Options
A second SMG fulfills SP9’s passive easily, and maintanks take advantage of her entire kit very very well. Evasion-buffing tiles. Lowered icd so they can defend better. Extra shields. The melee-range enemies have less firepower. She especially has synergy with G36c Mod, who self-damages at fight start. SP9 can prevent it with her 0s icd shield.
Recommended Formations
AR | ||
AR/HG | SMG | |
AR | SP9 |
Team Options
A second SMG fulfills SP9’s passive easily, and maintanks take advantage of her entire kit very very well. Evasion-buffing tiles. Lowered icd so they can defend better. Extra shields. The melee-range enemies have less firepower. She especially has synergy with G36c Mod, who self-damages at fight start. SP9 can prevent it with her 0s icd shield.
Recommended Formations
AR | ||
AR/HG | SMG | |
AR | SP9 |
History/Trivia
Profile
A former civilian bodyguard, SP9 possesses outstanding capabilities, a vast knowledge, and very sound judgment. She is also confident in her own abilities. Due to her working habits, she has been finding it difficult to use her firearm properly since she stopped working as a bodyguard. As a hard-lined pacifist, she believes that instead of killing and destroying, it is a Doll's duty to protect humans.
Acquisition |
Poincaré Recurrence Crate Reward
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Illustrator |
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Voice Actor |
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Manufacturer |
Grand Power
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T-Doll Full Name |
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Country of Origin |
slovakia
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Common Nicknames |
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