Table of Contents
- Normal
- Damaged
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Night,
Sustained
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Basic Info
Acquisition | Event |
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Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
10
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Crit. Rate |
20%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage25%
Accuracy50%
Skill
Polar Night Flash
Initial CD (5s)
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Level 10 Effect
During night battles, Increases her damage and critical hit damage by 70% (28% during day) for 8 seconds. Additionally, if there are more than 3 gun types on the field, increase critical hit rate by 30% (Does not apply during day battles). |
Level 10 Cooldown
16 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 20 | 19.6 | 19.2 | 18.8 | 18.4 | 18 | 17.6 | 17.2 | 16.8 | 16 |
Equipment
Overview
So, are you a kid, or are you a squid?... Neither? It’s ok, TKB-408 will still be happy as long as you bring her the paint she needs. TKB-408 joins as a 5★ AR specializing in night battles with the intention of enhancing her crit potential at night, something ARs tend to falter in. Sadly, she fails in this intention.
TKB’s skill boosts her Damage and Crit Damage more so at Night, as well as granting her a Crit Rate boost at night when there’s more than 3 (4 or 5) different doll types on the field. In practice, she’ll perform a little worse than Groza on average against non-armoured targets. Groza excels a lot more against armoured targets however, due to how crit damage is calculated after armour.
Her supposed niche as a crit focused night specialist is neutered by the restrictive access to the Crit Rate buff. With the need for 4 different doll types on the field at once, it is very awkward to make use of this buff.
With this in mind, TKB-408 sadly serves no real purpose for developed commanders. There are so many ARs that don’t even specialise in night combat that will outperform her: AS Val MOD and ST AR-15 both crit at night with far greater success, while Groza has the niche of armour puncture. If her 4 fans want any solace, she’s still about the level of Groza for non-armoured targets, so it’s not like she’s an outright bad choice if you happen to lack Groza. She’s completely serviceable for those that do like her and just want a new cool doll to use.
Equipment
Overview
So, are you a kid, or are you a squid?... Neither? It’s ok, TKB-408 will still be happy as long as you bring her the paint she needs. TKB-408 joins as a 5★ AR specializing in night battles with the intention of enhancing her crit potential at night, something ARs tend to falter in. Sadly, she fails in this intention.
TKB’s skill boosts her Damage and Crit Damage more so at Night, as well as granting her a Crit Rate boost at night when there’s more than 3 (4 or 5) different doll types on the field. In practice, she’ll perform a little worse than Groza on average against non-armoured targets. Groza excels a lot more against armoured targets however, due to how crit damage is calculated after armour.
Her supposed niche as a crit focused night specialist is neutered by the restrictive access to the Crit Rate buff. With the need for 4 different doll types on the field at once, it is very awkward to make use of this buff.
With this in mind, TKB-408 sadly serves no real purpose for developed commanders. There are so many ARs that don’t even specialise in night combat that will outperform her: AS Val MOD and ST AR-15 both crit at night with far greater success, while Groza has the niche of armour puncture. If her 4 fans want any solace, she’s still about the level of Groza for non-armoured targets, so it’s not like she’s an outright bad choice if you happen to lack Groza. She’s completely serviceable for those that do like her and just want a new cool doll to use.
Strengths
She’s Fine at Night
At night, TKB will perform perfectly fine for general combat. With 55 Damage, 72 Rate of Fire, and her skill, she’ll showcase similar performance at night to Groza against unarmoured foes. In instances where she gets lucky and gets some crits off, she may slightly outperform her too.
Good Tiles
TKB has a nice set of tiles, coming with 25% Damage and 50% Accuracy. The 25% Damage is nice for any off-tank SMG, while the 50% Accuracy will benefit your off-tank if they happen to be a Direct Fire SMG.
Her tile layout forces you to use a non-conventional layout though, with her in Position 4 and thus having your HG placed elsewhere.
Weaknesses
A Night Specialist That’s Only Average at Night
Despite what was said above, TKB-408 doesn’t actually have much going for her as a Night Specialist. Her skills grants 70% Crit Damage by default and 30% Crit Rate if at night and there’s more than 3 (4 or 5) different doll types in the team.
The Crit Rate buff is additive, but the need to have 4 different doll types on the field at once (yes, retreating will remove the buff if it puts you below 4 different doll types). There’s hardly any cases where one would want a night echelon as such, so trying to use TKB to her full potential is extremely awkward.
Her Crit Damage buff is nice though. At base she deals 150% Crit Damage like most ARs, and with a 70% boost, she’ll go up to a solid 255% Crit Damage. Sadly this doesn’t help her performance against armoured foes as much, since Crit Damage is calculated after Armour damage reduction.
Poor Day Performance
As is natural for night specialists, their day performance is not good. In the day, TKB only gets a measly 28% Damage and 28% Crit Damage boost. With a lot of the hard content maps in the future actually switching to being daytime focused, this makes TKB (and by extension all night specialists) much less valuable.
Strengths
She’s Fine at Night
At night, TKB will perform perfectly fine for general combat. With 55 Damage, 72 Rate of Fire, and her skill, she’ll showcase similar performance at night to Groza against unarmoured foes. In instances where she gets lucky and gets some crits off, she may slightly outperform her too.
Good Tiles
TKB has a nice set of tiles, coming with 25% Damage and 50% Accuracy. The 25% Damage is nice for any off-tank SMG, while the 50% Accuracy will benefit your off-tank if they happen to be a Direct Fire SMG.
Her tile layout forces you to use a non-conventional layout though, with her in Position 4 and thus having your HG placed elsewhere.
Weaknesses
A Night Specialist That’s Only Average at Night
Despite what was said above, TKB-408 doesn’t actually have much going for her as a Night Specialist. Her skills grants 70% Crit Damage by default and 30% Crit Rate if at night and there’s more than 3 (4 or 5) different doll types in the team.
The Crit Rate buff is additive, but the need to have 4 different doll types on the field at once (yes, retreating will remove the buff if it puts you below 4 different doll types). There’s hardly any cases where one would want a night echelon as such, so trying to use TKB to her full potential is extremely awkward.
Her Crit Damage buff is nice though. At base she deals 150% Crit Damage like most ARs, and with a 70% boost, she’ll go up to a solid 255% Crit Damage. Sadly this doesn’t help her performance against armoured foes as much, since Crit Damage is calculated after Armour damage reduction.
Poor Day Performance
As is natural for night specialists, their day performance is not good. In the day, TKB only gets a measly 28% Damage and 28% Crit Damage boost. With a lot of the hard content maps in the future actually switching to being daytime focused, this makes TKB (and by extension all night specialists) much less valuable.
Team Options
Without Galil MOD or trying to abide by TKB's highly restrictive condition, you would need to stack a LOT of Crit Rate buffs to make TKB reliably crit at night. As such, treat her like any generic AR in terms of what buffs she wants. Give her Firepower and Rate of Fire primarily from SMGs and HGs of your choice.
SL8 gets a special mention. SL8 already has a niche of fitting into ARSMG night teams to aid with armoured combat thanks to her skill, but her presence will also allow TKB-408 to utilize her Crit Rate buff and SL8 will even buff TKB with her tiles in the process.
Recommended Formations
TKB-408/AR/RF | SMG/HG | |
HG/TKB-408/RF | SMG/HG | |
TKB-408/AR/RF/SL8 |
TKB-408 fits into either Position 1 or Position 7. She can also fit into Position 4 if you want her to buff an off tank SMG with her 25% Damage tiles, as long as you take a HG with a tile pattern to accommodate for this.
Team Options
Without Galil MOD or trying to abide by TKB's highly restrictive condition, you would need to stack a LOT of Crit Rate buffs to make TKB reliably crit at night. As such, treat her like any generic AR in terms of what buffs she wants. Give her Firepower and Rate of Fire primarily from SMGs and HGs of your choice.
SL8 gets a special mention. SL8 already has a niche of fitting into ARSMG night teams to aid with armoured combat thanks to her skill, but her presence will also allow TKB-408 to utilize her Crit Rate buff and SL8 will even buff TKB with her tiles in the process.
Recommended Formations
TKB-408/AR/RF | SMG/HG | |
HG/TKB-408/RF | SMG/HG | |
TKB-408/AR/RF/SL8 |
TKB-408 fits into either Position 1 or Position 7. She can also fit into Position 4 if you want her to buff an off tank SMG with her 25% Damage tiles, as long as you take a HG with a tile pattern to accommodate for this.
History/Trivia
Acquisition |
Event
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Illustrator |
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Voice Actor |
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Country of Origin |
Soviet Union
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