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Table of Contents

Analysis by B-L-T
T-Doll Role
Burst

Basic Info

Acquisition Drop, Event
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 169
Max DMG 90
Max ACC 26
Max EVA 26
Max ROF 115
Stat rankings are class specific
Show Other Stats
Min/Max Armor
0
Ammo
40 / 65 / 90 / 115 / 140
Ration
30 / 45 / 60 / 75 / 90
Move Speed
4
Crit. Rate
5%
Crit. Damage
50%
Armor Pen.
15
Clip Size
11

Tileset

Affects SG

Accuracy +15%, Damage +10%

Skill

White Night's Solo
Initial CD (8s)
Level 10 Effect

During Night, increase self Accuracy by 80% (40% during Day), rounds fired per volley by 4 (2 during Day), and reduce reload time by 30% (no change during Day) for 8 seconds.

(When equipped with 7.62 P80 AP Rounds, ICD is reduced to 2 seconds and self Damage is increased by 80% during Night (30% during Day) while the Skill is active.)

Level 10 Cooldown 18 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 18 18 18 18 18 18 18 18 18 18

Equipment

Overview

UKM-2000 is simply awful. Her base stats are decidedly average except for her Ammo Capacity, her tile buffs are mediocre at best, and she is cursed with one of the worst skills ever seen on an MG, that comes with everything you don’t want out of an MG’s skill. In Girls’ Frontline, a T-Doll’s skill is usually the deciding factor for if a doll is worth your time for raising, and UKM-2000 isn’t even worth a minute of it.

UKM-2000’s Base Stats are… okay. Her Damage is decent (which nowadays is the only important stat on an MG), and her base Ammo Capacity is tied with PK and MG5 for the highest at 11.

UKM-2000’s skill is completely garbage, and fills in every box on the “bad MG skill” checklist. Night Focused MG skill? Check. Buffing a useless stat for MGs in this day and age? Check. 8 second ICD variant? Check. Lack of focus on increasing Damage? Check. There is nothing good about her skill, and leveling it is a colossal waste of your training data.

Her Tile Buff isn’t worth talking about either. SGs don’t get much benefits from tile buffs outside of Armor, and UKM-2000 can’t provide any, not like it would’ve saved her in the first place.

Overall, UKM-2000 is not worth the effort in raising, let alone farming. Even writing this Analysis was hardly worth it.

Equipment

Overview

UKM-2000 is simply awful. Her base stats are decidedly average except for her Ammo Capacity, her tile buffs are mediocre at best, and she is cursed with one of the worst skills ever seen on an MG, that comes with everything you don’t want out of an MG’s skill. In Girls’ Frontline, a T-Doll’s skill is usually the deciding factor for if a doll is worth your time for raising, and UKM-2000 isn’t even worth a minute of it.

UKM-2000’s Base Stats are… okay. Her Damage is decent (which nowadays is the only important stat on an MG), and her base Ammo Capacity is tied with PK and MG5 for the highest at 11.

UKM-2000’s skill is completely garbage, and fills in every box on the “bad MG skill” checklist. Night Focused MG skill? Check. Buffing a useless stat for MGs in this day and age? Check. 8 second ICD variant? Check. Lack of focus on increasing Damage? Check. There is nothing good about her skill, and leveling it is a colossal waste of your training data.

Her Tile Buff isn’t worth talking about either. SGs don’t get much benefits from tile buffs outside of Armor, and UKM-2000 can’t provide any, not like it would’ve saved her in the first place.

Overall, UKM-2000 is not worth the effort in raising, let alone farming. Even writing this Analysis was hardly worth it.

T-Doll Costumes
Breakneck Whirlwind

Normal

Damaged
Snowfield Delivery Service

Normal

Damaged
Soda Tale

Normal

Damaged

Strengths

High Base Ammo

UKM-2000 is one of only three MGs with a base Ammo Capacity of 11.

Weaknesses

Useless Skill

Everything you don’t want in an MG skill is here. UKM-2000’s skill is a worse version of a worse version of the worst “standard” MG skill, Lock and Load.

Limited Availability

UKM-2000 is only available as an event drop, until Isomer enters the Campaign tab. Meaning you have to go out of your way to farm one of the worst MGs in the entire game.

Strengths

High Base Ammo

UKM-2000 is one of only three MGs with a base Ammo Capacity of 11.

Weaknesses

Useless Skill

Everything you don’t want in an MG skill is here. UKM-2000’s skill is a worse version of a worse version of the worst “standard” MG skill, Lock and Load.

Limited Availability

UKM-2000 is only available as an event drop, until Isomer enters the Campaign tab. Meaning you have to go out of your way to farm one of the worst MGs in the entire game.

History/Trivia

Weight: 8.4kg
Length: 1203mm
Cartridge: 7.62x51mm NATO
Rate of fire: 700-850RPM
Muzzle velocity: 840m/s
Effective range: 1500m
Feed system: Disintegrating M13 Belt, in 100 or 200 round box magazine

Acquisition
Drop,
Event
Illustrator
DSマイル
Voice Actor
Hana Tamegai
Manufacturer
Zakłady Mechaniczne Tarnów
Country of Origin
Poland
Common Nicknames
Uniwersalny Karabin Maszynowy-2000P