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Zombie Land Saga Collab Endings Guide:

Introduction

The ZLS collab is shaped like a Visual Novel/Dating sim in that you need to meet certain stat thresholds for the various endings, and you can go back to previous days or reset to help fulfill all endings.

The day progression is standard VN style with one action per Day/Night, each time unlocking more cutscenes, with some extra events on some specific days leading up to the final Performance day.

As you progress through the collab you will get Franchouchou popularity points/tokens for everything you do. These can be redeemed for some extra rewards on the Popularity Ranking screen.

Spreadsheet of win from Qwerty. 

As such, we will want to go through this as efficiently as possible, getting as many endings as possible before having to reset. 

Make note that you need to ensure you watch the newly unlocked endings between reaching each requirement or you will overwrite it with a new one.

As a final note, you will need to farm for daily currency like any event for the items in the Currency Shop, as well as farming the Bathhouse for Ai Mizuno and the Fast Food Restaurant for Junko Konno.

Mission Names and Stats

  • Do-Re-Mi                                            -     Intonation mini-game (Karaoke Box)
  • Head Up, Back Straight, Hip Turned  -      Rhythm mini-game (Dance Studio)
  • Welcome!                                            -     Savings mini-game (Convenience Store)
  • Hiss, Sizzle, Whoosh                          -     Vigor farming map (Fast Food Restaurant)
  • Glup, Glup                                           -     Inspiration farming map (Bathhouse)

Clearing any of these maps (or even failing at the mini-games) will increase the related stat.

Also take note that the two combat maps have 3 variants each, video thumbnails will help you select the correct clear example.

1: Ending (B) - Rush! To the Top!

Requirement: 100 Vigor, no other points

Only do Fast Food Restaurant for Vigor every day until the end, ending up with Vigor maxed.

You will still need to do story events to progress the days. 

On the 3rd day there is the Tutorial Live, which simply shows how the Live mini-games work, simply follow instructions.

The first time you clear Fast Food Restaurant you will need to do the objectives, the second time onwards you can do the Farm Path.

After making it all the way to the end, view your first ending at the Fast Food Restaurant and proceed to the next part.

2: Ending (D) - A Night of Grayish White

Requirement: Less than 50 points in both Intonation and Rhythm

After finishing the first ending, return to a previous day and clear Karaoke Box. Causing a change in stats is needed to enable this ending.

These mini-games will give you 10 points even if you quit immediately.

After getting your first 10 points, return to the Live and watch the second ending at the JR Station.

3: Ending (H) - A Loose Backdrop

Requirement: 50 or more Intonation and Rhythm but not 100, less than 50 Savings, more than 50 Vigor, less than 50 Inspiration

After finishing the previous ending, go back and get both your Intonation and Rhythm to 50, and then return to the Live and watch the next ending at the JR Station.

4: Ending (J) - The Distance from Shoulder to Shoulder

Requirement: 50 or more Intonation and Rhythm but not 100, 50 or more Savings but not 100, less than 50 Inspiration

As with the previous two mini-games, the one for Savings will also give you 10 points even if you quit immediately.

After getting 50 Savings, return to the Live and watch the next ending at the TV Station.

5: Ending (I) - Don’t Let the Music Stop, Dance Till You Drop

Requirement: 50 or more Intonation and Rhythm but not 100, 50 or more Inspiration but not 100

Do the Bathhouse level until you have 50 or more Inspiration, then return to the Live and watch the new ending at the Mansion.

6: Ending (F) - A Night of Neon Colors

Requirement: 100 Intonation and Rhythm, less than 100 Inspiration

Return to the Singing and Rhythm minigames and repeatedly quit until they are both at 100.

After this go to the Live and watch the next ending at the JR Station.

7: Ending (G) - A Night of Rising Wind

Requirement: 100 Intonation, Rhythm and Inspiration

Clear the Bathhouse again until you hit max Inspiration, then go to the Live and watch the next ending at the JR Station.

8: Maxing all stats for character-specific endings

Requirement: All stats maxed

Go back to the Convenience store and raise Savings to 100.

Then read all the character stories until the numbers next to the characters are all black. Note that story 1 and 2 per character is stat based, number 3 requires reading the other two.

9: Hard reset

From this point on, all the ones that have been convenient to get together have been done, as such from now on we will need to start resetting.

The remaining endings will be listed in no particular order together with their requirements, you will need to reset between each ending:

Ending E - A Night of Laughter and Tears

Requirement: 50 or more Intonation and Rhythm but not 100, all other stats below 50

Do Singing and Choreography practice until stats are correct.

Ending A - Do Your Best, Part-Timer!

Requirement: 100 Savings, no other stats

Do the Convenience store every day until the final day.

Ending C - Inspiration! Springing Forth!

Requirement: 100 Inspiration, no other stats

Do the Bathhouse mission every day until the final day.

Live Mini-games - Performances

As you complete your endings, there are three minigames with various solutions, only one example will be posted here but you can try it out on your own if you want to find other solutions.

Note that these are supposed to be What Am I Fighting For, Shicksal and Twilight, but Mica decided to re-butcher older translations for their own damn songs.

For Whom Do You Fight?

This is the tutorial, the game will tell you what to do here.

Literally just follow the tutorial.

Destiny

The first actual Live performance mini-game.

Order is as follows:

  1. Use Yuugiri’s buff on Sakura
  2. Activate Tae
  3. Activate Sakura
  4. Activate Saki

Dusk and Dawn

Second actual performance mini-game.

Order is as follows:

  1. Use Yuugiri’s buff on Sakura
  2. Activate Sakura
  3. Activate Ai on whichever enemy has a circle above their HP bar
  4. Swap Lily with Tae
  5. Activate Lily
  6. Activate Tae
  7. Use Junko’s buff on Saki
  8. Activate Saki
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