Google Stadia Meets Performance Expectations at E3

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  • Users playing Doom Eternal (for the most part) couldn't tell a difference in Stadia Gameplay
  • Some of the biggest concerns (at least partially) alleviated

Google Stadia Meets Performance Expectations at E3

By far the biggest question in regards to Google's new game streaming service Stadia has been whether or not it will hold up to the rigorous demands of fast-twitch action.

The reason we've been using consoles for so long in terms of video game support has been to create something of a controlled environment. By controlling the graphics card, the processing power, the RAM, and creating a "state of the art gaming machine" - devs can release games knowing the maximum specs of a console and knowing the performance on that console will meet those expectations.

But the internet changes a lot. When we play multiplayer and are duking it out with strangers in Halo or Call of Duty or mobile games like PUBG, we're still bottle-necked by the slowest speed connection in the group to maintain the same world.

We talked a little bit more about that in our last article (hit the button below):

Stadia: The Future of Mobile Gaming?

But the last time we saw Stadia previewed, we saw it with a game that wasn't fast-twitch. It was demo'd with Assassin's Creed: Odyssey  - a game that is quite loose in controls. We also didn't see it at 60 frames per second or 1080p resolution.

But at E3, youtubers and gamers got a chance to try out Doom Eternal at 60FPS and 1080p, and a vast majority of them are saying Stadia actually lives up to the console feel.

It was actually harder to find individuals on twitter who had played the new demo and hated it at E3's conference, which is saying something -- because after the Assassin's Creed demo, that was not a tall order.

Most, however, agree that Stadia still has some room to grow. For one, it needs to be able to stream at full 4k resolution in a demo to prove it can. Another thing that was pointed out from those with hands on experience was how quickly one could actually hit a cap on your internet bill by streaming perpetually for a few hours at 4k resolution (and potentially get data-throttled or charged overages). 

But what appears no longer in question is that a casual (non-pro) gamer should get the type of experience most of the time that they are looking for in Stadia. And we hope it only improves from here.

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