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Fate/Requiem Collab - Walkthrough

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Introduction

  • The Fate/Requiem Collaboration begins! Roll your dice around the Culdpoly board game, collecting various currencies and materials and unlocking progress in the event story!
  • Three event shop currencies (House MarkerPoint GemsLife Counter) will be available for farming from Free Quests.
  • A total of six different types of dice with different numbers on their faces are available for movement. More dice can be obtained as drops from Free Quests, as well as purchased from the Event Shop:
    • Normal Dice: The most common dice found in all Free Quests, can move 1~6 spaces.
    • 123 Dice: Can move 1~3 spaces.
    • 456 Dice: Can move 4~6 spaces.
    • 1 Point Dice: Guarantees a 1-space movement.
    • 2 Point Dice: Guarantees a 2-space movement.
    • 3 Point Dice: Guarantees a 3-space movement.
  • The below walkthrough is split into the Main/Free Quest sections, and the Culdpoly section, since Culdpoly quests will depend on dice-rolled RNG and will vary across players.
  • Expected AP for NP5 Utsumi Erice is 2368 AP, assuming good luck with dice rolls and landing on all Culpoly spaces required for copies of Erice. This can vary widely depending on dice luck.
  • This event's main quests are time-gated, although players are free to continue farming Free Quests and roll the Culdpoly dice to clear as much of the board as they wish while waiting for the time gates to unlock.
Date Quests Available
5/6/2022 01:00 - 5/19/2022 20:59 PDT Prologue - 2nd Game
5/7/2022 21:00 - 5/19/2022 20:59 PDT 3rd Game - 4th Game
5/9/2022 21:00 - 5/19/2022 20:59 PDT 5th Game - Final Game
5/10/2022 21:00 - 5/19/2022 20:59 PDT Epilogue

General Tips

  • Generally, conserve non-Normal Dice, especially the 1/2/3-Only Dice! Initially, all spaces on the board are useful to land on, so using Normal Dice are fine, but as you clear quests on the board, certain spaces become no longer useful, and being able to avoid those spaces with the special dice is highly desirable.
  • Especially avoid landing on Space 6, 11, and 16 once you've cleared Space 11 three times, as it no longer has any quests after the first three times.
  • If out of dice, run more Free Quests, since all Free Quests have decent drop rates for dice. Dice can also be found in the Event Shop, although depending on whether there are other materials/items more desirable in the Event Shop, it may be better to try to get dice from drops before spending currency on dice (unless the event is almost over and time is short).
  • Several Event Bonus Servants are available during this event, receiving a Damage and Bond EXP boost during Event Quests!
  • Event Bonus CEs will grant various bonuses, with Gacha CEs providing drop bonus for shop currencies, while the Event Shop CE provides a damage bonus!

Walkthrough - TL;DR Version

Walkthrough - TL;DR Version

The below is a summary of the general flow of the event. The more detailed walkthrough provides information about enemies / drops to expect from each quest.

Overall, this event is relatively straightforward, where Masters clear Main Quests that unlock on a daily basis, and then roll dice on the Culdpoly board to advance the Main Quest, farming Free Quests for Dice and Shop Currency. Although there are Missions, in the process of clearing the Culdpoly board, they will naturally clear.

Main Quests (First Copy of Erice):

1) Complete Main Quests available. The Culdpoly Board should unlock, and you receive your first Token.

2) Roll Culdpoly dice until 4 Tokens are received. Note this can take up to 3 dice rolls depending on luck. Clear Free Quests to get more Dice / Event Shop currency to buy more dice.
- Try to save 123 / 456 / 1 / 2 / 3 Dice, since those help later on when many of the spaces already had all their quests cleared, and these weighted dice can protect against bad RNG. Every non-corner Culdpoly space has 5 quests; space 11 only has 3 (but gives 2 tokens per land).

3) Complete Main Quests available. Should be able to complete First and Second Game, which awards 8 additional Tokens.

4) Roll Culdpoly dice until 15 Tokens total are obtained. Clear Free Quests to get more Dice / Event Shop currency to buy more dice as needed.

5) UNLOCKS on 5/7/2022 21:00 PDT: Complete Main Quests available (Third Game). Also awards 4 Tokens.

6) Roll Culdpoly dice until 20 Tokens total are obtained. Clear Free Quests to get more Dice / Event Shop currency to buy more dice as needed.

7) Complete Main Quests available (Fourth Game). Note you must win 3 battles in a row or at least 5 out of 9 total battles to advance. If you lose 3 battles in a row or at least 5 of the 9 battles, you may retry this step. Also awards 9 Tokens.

8) Roll Culdpoly dice until 30 Tokens total are obtained. Clear Free Quests to get more Dice / Event Shop currency to buy more dice as needed.

9) UNLOCKS on 5/9/2022 21:00 PDT: Complete Main Quests available (Fifth Game). Erice will join temporarily at this point. Make sure to put her in your party (backline OK), Bond Lv3 is a Mission requirement.

10) Roll Culdpoly dice until 35 Tokens total are obtained. Clear Free Quests to get more Dice / Event Shop currency to buy more dice as needed.

11) Complete Main Quests available (Final Game).

12) UNLOCKS on 5/10/2022 21:00 PDT: Complete Epilogue. Erice will join permanently!

13) Afterwards, work on landing on every single space at least twice to clear out all the tokens. To unlock all Bonus Quests, land on every space at least 5 times (except the corner spaces; Space 1 & 11 only need three times). The Challenge Quest unlocks after clearing all Bonus Quests.

Culdpoly (NP5 + Max Ascend Erice):

NP5 (Requires permanent Erice before Bonus Quests will appear):
#1) Clear Culdpoly Space 11-1, 5-5 (Land on space 11 once, and on space 5 five times).
#2) Clear Culdpoly Space 11-2, 2-5
#3) Clear Culdpoly Space 11-3, 18-5
#4) Clear Culdpoly Space 17-1, 9-5

Max Ascend (Remember to claim the Mission rewards from the Mission page!):
1) Collect 20 Tokens (should auto-clear if Epilogue was completed)
2) Use 6 Normal Dice (should also auto-clear)
3) Use 50 of any Dice type
4) Clear 5 Bonus Quests - in the process of landing on 5-5/2-5/18-5/9-5 five times total, other Bonus Quests will unlock. Do at least one more of them in addition to the 4 Utsumi Erice copy Bonus Quests, and this should also clear.

Walkthrough - First Game

# Quest Notes Event Drops
1

Prologue
(0 AP)
Story only.
Story: ~29min read
None
2

Game 1 Intro
(0 AP)
Story only.
Obtain a copy of Mixed Juice! Equip for nodes that drop House Marker.

Also receive your first 2x Normal Dice! These are used to play Culdpoly, which is required to obtain Tokens for Main Quest progress! You'll also obtain your first Token.
Story: ~8min read
None
3

Free - Novice
(30 AP)
Clear once for the AP fruit. Not worth clearing afterwards.
Bonus CEs:
Mixed JuiceTournament Star
Primary:
House Markers
Secondary:
Point Gems
4

Free - Intermediate
(35 AP)
Clear once for the AP fruit. Not worth clearing afterwards.
Bonus CEs:
Tournament StarMission Start
Primary:
Point Gems
Secondary:
Life Counter
5

Free - Advanced
(40 AP)
Clear once for the AP fruit. Not worth clearing afterwards.
Bonus CEs:
Mission StartMixed Juice
Primary:
Life Counter
Secondary:
House Markers
Culdpoly Time At this point, the Culdpoly Board is accessible. Players move their token around the board by rolling Dice; more tips on Culdpoly can be found in the Culdpoly Tips section. A walkthrough for the individual quests found on Culdpoly Spaces is here.

As a general rule, use Normal Dice first, since all squares are useful to land on at the beginning, conserving the special dice for when the board gets cleared out and only certain spaces become useful to land on.
You may need more Dice to advance to the next Main Quest, so the above steps are Free Quests that can be run to burn some AP as well as provide Dice as drop rewards.

Walkthrough - Second Game

# Quest Notes Event Drops
6

Game 1-1
(5 AP)
Unlocks after obtaining 4 Tokens (obtained from Culdpoly)
A Lancer Servant (149k HP). Note they are unable to use their NP in this encounter.
No event drops.
Story: Pre-battle ~2min read
Post-battle ~1min read
None
7

Game 1-2
(0 AP)
Story only.
Story: ~11min read
None
8

Game 2 Day 1-1
(5 AP)
A single wave of 3 Assassins (43-66k HP).
Drops 3 stacks Bronze currency.
Story: ~25min read
Bonus CEs:
Mixed Juice
Primary:
House Markers
9

Game 2 Day 1-2
(5 AP)
A single wave of 3 Assassins (41-70k HP).
Drops 3 stacks Bronze currency.
Story: ~1min read
Bonus CEs:
Mixed Juice
Primary:
House Markers
10

Game 2 Day 2-1
(5 AP)
An Avenger Servant (164k HP). The enemy starts with unremovable ATK buffs and self DEF debuffs.
No event drops.
Story: ~8min read
None
11

Game 2 Day 2-2
(5 AP)
A single wave of 3 Assassins (53-74k HP).
Drops 3 stacks Bronze currency.
Story: ~8min read
Bonus CEs:
Mixed Juice
Primary:
House Markers
12

Game 2 Day 2-3
(5 AP)
A single wave of 3 Assassins (52-80k HP).
Drops 3 stacks Bronze currency.
Story: ~1min read
Bonus CEs:
Mixed Juice
Primary:
House Markers
13

Game 2 Day 3-1
(5 AP)
A single wave of 3 Assassins (58-68k HP).
Drops 3 stacks Bronze currency.
Story: ~11min read
Bonus CEs:
Mixed Juice
Primary:
House Markers
14

Game 2 Day 3-2
(5 AP)
A single wave of 3 Assassins (36-114k HP).
Drops 2 stacks Bronze currency.
Story: Pre-battle ~2min read
Post-battle ~2min read

Bonus CEs:
Mixed Juice
Primary:
House Markers
15

Game 2 Day 4-1
(5 AP)
Party Restriction: Mandatory NPC Support
A Saber Servant (191k HP). The enemy starts with ATK buffs, and Debuff Res / DEF debuffs.
No event drops.
Story: ~3min read
None
16

Game 2 Day 4-2
(5 AP)
Party Restriction: Mandatory NPC Support
An Archer Servant (193k HP). The enemy starts with ATK buffs, and Debuff Res / DEF debuffs.
No event drops.
Story: ~4min read
None
17

Game 2 Day 4-3
(5 AP)
A break bar Berserker (119k, 143k HP). The enemy has a permanent damage bonus against [Humanoid] trait targets.
On break: Clears own debuffs and removes all buffs from the party.
No event drops.
Story: Pre-battle ~4min read
Post-battle ~4min read
None
18

Free - Bragging
(40 AP)
Clear at least once for the AP fruit reward.
Bonus CEs:
Mission StartTournament StarMixed Juice
Primary:
Life CounterPoint GemsHouse Markers
Time Gate This is the first time gate, with the next part unlocking on 5/7/2022 21:00 PDT. Also make sure to obtain 15 tokens as a secondary requirement to unlocking the next Main Quest part.
Farm the latest available Free Quest for Dice and event shop currency drops, and continue around the Culdpoly Board to gather as many tokens as possible.
Note the currently available Free Quests are much more suboptimal than later ones, so only burn natural AP and save AP fruit for the later quests.

Walkthrough - Third Game

# Quest Notes Event Drops
19

Game 3-1
(5 AP)
Unlocks after obtaining 15 Tokens
A Berserker Servant (401k HP).
No event drops.
Story: ~7min read
None
20

Game 3-2
(5 AP)
A single wave with 2 Casters (111-128k HP).
Drops 2 stacks Gold currency.
Story: ~4min read
Bonus CEs:
Mission Start
Primary:
Life Counter
21

Game 3-3
(5 AP)
A single wave with 3 Casters (60-100k HP).
Drops 3 stacks Gold currency.
Story: ~1min read
Bonus CEs:
Mission Start
Primary:
Life Counter
22

Game 3-4
(5 AP)
A single wave with 2 Casters (113-156k HP).
Drops 1 stack each of Gold + Silver currency.
Story: ~1min read
Bonus CEs:
Mission StartTournament Star
Primary:
Life CounterPoint Gems
23

Game 3-5
(5 AP)
A single wave with 3 Casters (73-111k HP).
Drops 2 stacks Gold + 1 stack Silver currency.
Story: ~2min read
Bonus CEs:
Mission StartTournament Star
Primary:
Life Counter
Secondary:
Point Gems
24

Game 3-6
(5 AP)
A single wave with 3 Casters (69-109k HP).
Drops 1 stack Gold + 2 stacks Silver currency.
Story: ~3min read
Bonus CEs:
Tournament StarMission Start
Primary:
Point Gems
Secondary:
Life Counter
25

Game 3-7
(5 AP)
A single wave with 3 Casters (76-106k HP).
Drops 3 stacks Gold currency.
Story: Pre-battle ~1min read
Post-battle ~1min read

Bonus CEs:
Mission Start
Primary:
Life Counter
26

Free - Expert
(40 AP)
Clear at least once.
This is the best single-currency farming spot for House Marker Bronze currency.
Bonus CEs:
Mixed JuiceTournament Star
Primary:
House Markers
Secondary:
Point Gems
Culdpoly Time Gather 20 Tokens total to unlock the next Main Quest (only need 1 more Token at most usually, if including the tokens awarded from completing the Third Game). Tips on Culdpoly can be found in the Culdpoly Tips section. A walkthrough for the individual quests found on Culdpoly Spaces is here. Continue down below if the requirements are already satisfied.

Walkthrough - Fourth Game

# Quest Notes Event Drops
27

Game 4 Intro
(0 AP)
Unlocks after obtaining 20 Tokens
Story only.
Story: ~1min read
None
28

Game 4 Intro-2
(0 AP)
Story only.
The fourth game has special rules:
- There are a maximum of 9 battles.
- Win 3 in a row OR at least 5 of 9 = Victory, game ends.
- Lose 3 in a row OR at least 5 of 9 = Loss, game ends, and you must retry the battles from the beginning. Losing a battle still advances forward to the next battle, and counts as a loss.
Quitting before the loss screen (exit app, do not continue battle) does not count as a loss, and allows for a retry, although the 1 AP will not be refunded.
All quests have no event drops during the fourth game.
After completion, Masters may go back and repeat these battles to see the various dialogue scenes for each victory/loss condition, and all of them will be stored in My Room for future playback.

Story: ~3min read
None
29

Game 4 R1-1
(0 AP)
Story only.
Story: ~4min read
None
30

Game 4 R1-2
(1 AP)
Party Restriction: Mandatory NPC Berserker of El Dorado SOLO
A Rider Servant (250k HP; Rematch: 180k HP).
The enemy starts with Max NP Gauge and 1 turn of NP Seal immunity.
Bring a Mystic Code with some sort of defensive option (Evade/Invincible/Guts)! The mandatory NPC Support does not have one available.
Activate all skills + the defensive option on the first turn and do Buster Chains until the enemy dies.
Story: ~1min read
None
31

Game 4 R2-1
(0 AP)
Story only.
Story: ~4min read
None
32

Game 4 R2-2
(1 AP)
Party Restriction: Mandatory NPC Charlotte Corday SOLO
An Archer Servant (60k HP; Rematch: 55k HP) in front of a Saber Servant (45k HP; Rematch: 36k HP).
The Saber enemy will be invincible for 5 turns while the Archer is alive.

Focus on Atalante first, filling Charlotte's NP Bar with AQA chains, placing higher crit chance cards closer to the end of chains where possible, using NPAA chains when available.
Save Charlotte's first skill (Instant Death Rate + Evade 2 times) and any Evade/Invincible/Guts Mystic Code skills for enemy NP turns.
Charlotte can also attack Jason before 5 turns are up, using her 2nd Skill's Ignore Invincible effect, although it only lasts 1 turn, so it is best to use this skill with an NP.
Jason frequently will charge Atalante's NP bar.
Be wary that both Jason and Atalante can use an Evade skill when low on HP.
Atalante also frequently buffs her critical rate, which can be problematic and run-ending with unlucky crits; winning can sometimes depend on crit RNG.
Story: ~1min read
None
33

Game 4 R3-1
(0 AP)
Story only.
Story: ~1min read
None
34

Game 4 R3-2
(1 AP)
Party Restriction: Mandatory NPC Altera SOLO
A Lancer (82k HP; Rematch: 75k HP) Saber (50k HP; Rematch: 45k HP), and Berserker (45k HP; Rematch: 40k HP).
The Lancer starts with a permanent Taunt effect.

Focus on AQA chains vs Romulus to fill up Altera's NP bar ASAP, before unleashing her NP and cleaning up Caesar with an Extra attack chain.
Story: ~1min read
None
Note If victorious for the first three battles, the story advances automatically to the result. However, up to 9 battles are possible (and additional story cutscenes are available for all 9, as well as the various win/lose scenarios), and details for them are in the drop down below.
Additional Rounds 4 ~ 9 (Click to Open/Close)

# Quest Notes Event Drops
35

Game 4 Result
(0 AP)
Story only.
Story: ~2min read
None
36

Free - Master
(40 AP)
Clear at least once.
This is the best single-currency farming spot for Point Gems Silver currency.
Bonus CEs:
Tournament StarMission Start
Primary:
Point Gems
Secondary:
Life Counter
Time Gate This is the second time gate, with the next part unlocking on 5/9/2022 21:00 PDT. Also make sure to obtain 30 tokens as a secondary requirement to unlocking the next Main Quest part.
Farm the latest available Free Quest for Dice and event shop currency drops, and continue around the Culdpoly Board to gather as many tokens as possible.
Focus on the two most recently unlocked Free Quests for Bronze or Silver currency farming until the later quests unlock.

Walkthrough - Fifth Game

# Quest Notes Event Drops
37

Game 5: Part 1-1
(0 AP)
Unlocks after obtaining 30 Tokens
Story only.
For all Fifth Game battle encounters, the story will progress whether the player wins or loses, although drops cannot be obtained if the enemy isn't defeated.
Story: ~4min read
None
38

Game 5: Part 1-2
(5 AP)
A break bar Lancer Servant (158k, 199k HP).
On break, they gain a small Damage Cut buff and decrease Debuff Resist for the party.
No event drops.
Story: Pre-battle ~4min read
Post-battle ~1min read
None
39

Game 5: Part 1-3
(0 AP)
Story only.
Story: ~2min read
None
40

Game 5: Part 2-1
(5 AP)
A break bar Assassin Servant (161k, 196k HP).
On break, they debuff DEF for the party and gain a small Damage Plus buff.
No event drops.
Story: Pre-battle ~1min read
Post-battle ~1min read
None
41

Game 5: Part 2-2
(0 AP)
Story only.
Story: ~1min read
None
42

Game 5: Part 3-1
(5 AP)
A break bar Saber (154k, 204k HP).
On break, charges their NP gauge to MAX (AoE NP).
No event drops.
Story: Pre-battle ~2min read
Post-battle ~1min read
None
43

Game 5: Part 3-2
(0 AP)
Story only.
Story: ~1min read
None
44

Game 5: Part 4-1
(5 AP)
A break bar Berserker (197k, 231k HP).
On break, drains 50 Crit Stars and decreases the party's Star Drop Rate.
No event drops.
Story: Pre-battle ~3min read
Post-battle ~1min read
None
45

Game 5: Part 4-2
(0 AP)
Story only.
Story: ~1min read
None
46

Game 5: Part 5-1
(5 AP)
A break bar Rider (157k, 200k HP).
On break, decreases party's Max HP by 1000 and inflicts a small Quick performance debuff.
No event drops.
Story: ~1min read
None
47

Game 5: Part 5-2
(0 AP)
Story only.
Story: ~3min read
None
48

Game 5: Part 6-1
(5 AP)
A break bar Archer (111k, 245k HP).
On break, inflicts Buff Block (2 times, 5 turns) on the party and gains Debuff Immune (2 times, 5 turns).
No event drops.
Story: ~1min read
None
49

Game 5: Part 7
(5 AP)
A Lancer with three HP bars (64k, 108k, 185k HP). They cannot use their NP. They start with an unremovable Crit Rate buff.
1st Break: Clears own debuffs and gains unremovable Sure Hit.
2nd Break: Further increases own Crit Rate, gains unremovable Guts (1 time, 10% HP revival).
No event drops.

Utsumi Erice Utsumi Erice joins temporarily! Complete the Epilogue for her to join permanently. Make sure to add her to the party (backline OK) to start gaining Bond EXP for one of the Missions.
Story: Pre-battle ~2min read
Post-battle ~5min read
None
50

Game 5: Part 8-1
(0 AP)
Story only.
Story: ~4min read
None
51

Game 5: Part 8-2
(5 AP)
Party Restriction: Mandatory Erice on front line (cannot use NP).
A break bar Berserker Servant (138k, 194k HP).
The enemy starts with a passive that inflicts NP Gain debuffs every time they are attacked.
On break: Party buff success rate -50% and HP recovery -50% for 3 turns.
No event drops.
Story: Pre-battle ~8min read
Post-battle ~1min read
None
52

Game 5: Part 8-3
(5 AP)
Party Restriction: Mandatory Erice on front line (cannot use NP).
An Avenger enemy (358k HP).
Beware their skills that can Charm the entire party or Skill Seal the entire party.
Moon Cancer damage dealers are effective.
Story: Pre-battle ~6min read
Post-battle ~1min read
None
53

Free - Champion
(40 AP)
Clear at least once.
This is the best single-currency farming spot for Life Counter Gold currency.
Bonus CEs:
Mission StartMixed Juice
Primary:
Life Counter
Secondary:
House Markers
Culdpoly Time Gather 35 Tokens total to unlock the next Main Quest. Tips on Culdpoly can be found in the Culdpoly Tips section. A walkthrough for the individual quests found on Culdpoly Spaces is here. Continue down below if the requirements are already satisfied.

Walkthrough - Final Game

# Quest Notes Event Drops
54

Final-1
(5 AP)
A single wave with 10 Berserkers (26-89k HP).
Note if Erice is used in the party, she cannot use her NP.
Drops 10 stacks Bronze currency.
Story: Pre-battle ~12min read
Post-battle ~1min read

Bonus CEs:
Mixed Juice
Primary:
House Markers
55

Final-2
(5 AP)
A single wave with 6 Sabers (55-81k HP).
Note if Erice is used in the party, she cannot use her NP.
Drops 6 stacks Silver currency.
Story: Pre-battle ~3min read
Post-battle ~1min read

Bonus CEs:
Tournament Star
Primary:
Point Gems
56

Final-3
(5 AP)
Party Restriction: Mandatory Erice SOLO
Erice now has access to her NP!
Three waves, all with 3 Berserkers each (3-11k HP).
Drops 9 stacks Bronze currency.
Story: ~3min read
Bonus CEs:
Mixed Juice
Primary:
House Markers
57

Final-4
(5 AP)
A single wave with 8 enemies, a mix of Rider, Saber, Berserker, and Caster (48-59k HP).
No event drops.
Story: Pre-battle ~1min read
Post-battle ~4min read
None
58

Final-5
(5 AP)
A break bar Assassin (184k, 236k HP).
On break, charges own NP Gauge by 3, but gets self-inflicted with NP Seal for 1 turn.
No event drops.
None
59

Final-6
(5 AP)
An Avenger with three HP bars (103k, 144k, 201k HP). They have skills that can Charm and Skill Seal the entire party.
1st Break: Debuffs party with Debuff Resist, DEF, and NP Strength down.
2nd Break: Drains 50% NP Gauge from the party, decreases Max HP by 1000, and drains all Crit Stars.
No event drops.
Story: Pre-battle ~7min read
Post-battle ~2min read
None
60

Free - Somewhat Possible
(40 AP)
Clear at least once.
This is the best farming area overall, dropping all three currencies (Life CounterPoint GemsHouse Marker) and a chance for every type of dice.
Bonus CEs:
Mission StartTournament StarMixed Juice
Primary:
Life CounterPoint GemsHouse Markers
Time Gate This is the third and final time gate, with the next part unlocking on 5/10/2022 21:00 PDT. There is no Token requirement for the next Main Quest section.
Feel free to farm the latest available Free Quest for Dice and event shop currency drops, and continue around the Culdpoly Board to continue cleaning up spaces and completing Bonus Quests.
All Free Quests are available at this point, with the latest (in Shinjuku) being the best overall farming spot. Check out the Quick Farming Guide for a breakdown of drop rates.
61

Epilogue
(0 AP)
Story only.
Obtain Holy Grail Holy Grail!
Utsumi Erice Utsumi Erice joins permanently!

Story: ~7min read
None
62

Challenge
(5 AP)
The Challenge Quest unlocks after completing all Bonus Quests (+ Final Singularity: Solomon is cleared).
A single Lancer with three HP bars awaits in this encounter (480k, 647k, 851k HP). They summon an Assassin at the start of battle (124k HP), and will periodically use a skill to summon another.
Note the Lancer takes decreased damage while any summons are on the screen, and the summons buff the boss and will also lower Max HP of targets every time they attack.
1st Break: Summons another Assassin, OR decreases Max HP of party if there is already one on the field.
2nd Break: Same as 1st break.

For a detailed guide on this encounter, click here.
None
Event Completed! Congratulations, all Main Quests have been completed! At this point, Masters may clear out the Culdpoly board as desired. In the process of doing so, all Missions will also naturally clear. All Free Quests are available, so Masters may farm freely. Check out the Quick Farming Guide for drop rate info and farming tips!

Walkthrough - Culdpoly Board

  • Check out the Culdpoly Tips section for more information / dice rolling usage and strategy.
# Quest Notes Event Drops
1

Space 1-1
(0 AP)
Story only.
Story: ~1min read
None
2

Space 1-2
(0 AP)
Story only.
Story: ~1min read
None
3

Space 1-3
(0 AP)
Story only.
Story: ~1min read
None
# Quest Notes Event Drops
4

Space 2-1
(5 AP)
A single wave with three Assassins (11-34k HP).
Drops 4 stacks Bronze currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
House Markers
5

Space 2-2
(5 AP)
A single wave with three Assassins (17-22k HP).
Drops 3 stacks Bronze currency.
Story: ~1min read
Primary:
House Markers
6

Space 2-3
(0 AP)
No battle. None
7

Space 2-4
(0 AP)
No battle. None
8

Space 2-5
(0 AP)
No battle. None
# Quest Notes Event Drops
9

Space 3-1
(5 AP)
A single wave with three Casters (12-31k HP).
Drops 4 stacks Bronze currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
House Markers
10

Space 3-2
(5 AP)
A single wave with two Casters (26-33k HP).
Drops 2 stacks Bronze currency.
Story: ~1min read
Primary:
House Markers
11

Space 3-3
(0 AP)
No battle. None
12

Space 3-4
(0 AP)
No battle. None
13

Space 3-5
(0 AP)
No battle. None
# Quest Notes Event Drops
14

Space 4-1
(5 AP)
A single wave with three Riders (15-61k HP).
Drops 4 stacks Bronze currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
House Markers
15

Space 4-2
(5 AP)
A single wave with two Riders (43-56k HP).
Drops 2 stacks Bronze currency.
Story: ~1min read
Primary:
House Markers
16

Space 4-3
(0 AP)
No battle. None
17

Space 4-4
(0 AP)
No battle. None
18

Space 4-5
(0 AP)
No battle. None
# Quest Notes Event Drops
19

Space 5-1
(5 AP)
A single wave with three Berserkers (15-28k HP).
Drops 4 stacks Bronze currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
House Markers
20

Space 5-2
(5 AP)
A single wave with three Berserkers (17-23k HP).
Drops 3 stacks Bronze currency.
Story: ~1min read
Primary:
House Markers
21

Space 5-3
(0 AP)
No battle. None
22

Space 5-4
(0 AP)
No battle. None
23

Space 5-5
(0 AP)
No battle. None
NO QUEST
Auto-Move to Space 11
# Quest Notes Event Drops
24

Space 7-1
(5 AP)
A single wave with three Casters (14-63k HP).
Drops 4 stacks Silver currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
Point Gems
25

Space 7-2
(5 AP)
A single wave with three Casters (16-63k HP).
Drops 3 stacks Silver currency.
Story: ~1min read
Primary:
Point Gems
26

Space 7-3
(0 AP)
No battle. None
27

Space 7-4
(0 AP)
No battle. None
28

Space 7-5
(0 AP)
No battle. None
# Quest Notes Event Drops
29

Space 8-1
(5 AP)
A single wave with a lone Lancer Servant (125k HP).
Drops 3 stacks Silver currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
Point Gems
30

Space 8-2
(5 AP)
A single wave with three Riders (37-46k HP).
Drops 3 stacks Silver currency.
Story: ~1min read
Primary:
Point Gems
31

Space 8-3
(0 AP)
No battle. None
32

Space 8-4
(0 AP)
No battle. None
33

Space 8-5
(0 AP)
No battle. None
# Quest Notes Event Drops
34

Space 9-1
(5 AP)
A single wave with a lone Lancer Servant (99k HP).
Drops 3 stacks Silver currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
Point Gems
35

Space 9-2
(5 AP)
A single wave with a lone Lancer Servant (99k HP).
Drops 1 stack Silver currency.
Story: ~1min read
Primary:
Point Gems
36

Space 9-3
(0 AP)
No battle. None
37

Space 9-4
(0 AP)
No battle. None
38

Space 9-5
(0 AP)
No battle. None
# Quest Notes Event Drops
39

Space 10-1
(5 AP)
A single wave with three Lancers (15-65k HP).
Drops 4 stacks Silver currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
Point Gems
40

Space 10-2
(5 AP)
A single wave with three Lancers (28-38k HP).
Drops 3 stacks Silver currency.
Story: ~1min read
Primary:
Point Gems
41

Space 10-3
(0 AP)
No battle. None
42

Space 10-4
(0 AP)
No battle. None
43

Space 10-5
(0 AP)
No battle. None
# Quest Notes Event Drops
44

Space 11-? 1st
(5 AP)
A single wave with a Saber (135k HP) and Archer (114k HP).
No event drops.
The three Space 11 Quests appear in RANDOM order, so you may not always receive the same quest as the first one.
Story: Pre-battle ~1min read
Post-battle ~1min read
None
45

Space 11-? 2nd
(5 AP)
A single wave with a Rider (130k HP) and Caster (120k HP).
No event drops.
Story: Pre-battle ~1min read
Post-battle ~1min read
None
46

Space 11-? 3rd
(5 AP)
A single wave with a Saber (127k HP) and Lancer (123k HP).
No event drops.
Story: Pre-battle ~1min read
Post-battle ~1min read
None
# Quest Notes Event Drops
47

Space 12-1
(5 AP)
A single wave with three Berserkers (15-91k HP).
Drops 4 stacks Gold currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
Life Counter
48

Space 12-2
(5 AP)
A single wave with three Berserkers (34-48k HP).
Drops 3 stacks Gold currency.
Story: ~1min read
Primary:
Life Counter
49

Space 12-3
(0 AP)
No battle. None
50

Space 12-4
(0 AP)
No battle. None
51

Space 12-5
(0 AP)
No battle. None
# Quest Notes Event Drops
52

Space 13-1
(5 AP)
A single wave with three Riders (36-47k HP).
Drops 3 stacks Gold currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
Life Counter
53

Space 13-2
(5 AP)
A single wave with three Riders (36-47k HP).
Drops 3 stacks Gold currency.
Story: ~1min read
Primary:
Life Counter
54

Space 13-3
(0 AP)
No battle. None
55

Space 13-4
(0 AP)
No battle. None
56

Space 13-5
(0 AP)
No battle. None
# Quest Notes Event Drops
57

Space 14-1
(5 AP)
A single wave with three Casters (27-91k HP).
Drops 4 stacks Gold currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
Life Counter
58

Space 14-2
(5 AP)
A single wave with three Casters (33-80k HP).
Drops 3 stacks Gold currency.
Story: ~1min read
Primary:
Life Counter
59

Space 14-3
(0 AP)
No battle. None
60

Space 14-4
(0 AP)
No battle. None
61

Space 14-5
(0 AP)
No battle. None
# Quest Notes Event Drops
62

Space 15-1
(5 AP)
A single wave with three Berserkers (62-77k HP).
Drops 3 stacks Gold currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
Life Counter
63

Space 15-2
(5 AP)
A single wave with three Berserkers (42-57k HP).
Drops 3 stacks Gold currency.
Story: ~1min read
Primary:
Life Counter
64

Space 15-3
(0 AP)
No battle. None
65

Space 15-4
(0 AP)
No battle. None
66

Space 15-5
(0 AP)
No battle. None
NO QUEST
Auto-Move to Space 11
# Quest Notes Event Drops
67

Space 17-1
(5 AP)
A single wave with three Assassins (40-86k HP).
Drops 2 stacks Bronze + 1 stack Silver currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
House MarkersPoint Gems
68

Space 17-2
(5 AP)
A single wave with three Assassins (40-86k HP).
Drops 2 stacks Bronze + 1 stack Silver currency.
Story: ~1min read
Primary:
House MarkersPoint Gems
69

Space 17-3
(0 AP)
No battle. None
70

Space 17-4
(0 AP)
No battle. None
71

Space 17-5
(0 AP)
No battle. None
# Quest Notes Event Drops
72

Space 18-1
(5 AP)
Must clear encounter in 1 turn to win!
A single wave with three Casters (2-5k HP).
Drops 2 stacks each of Gold, Silver, and Bronze currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
Life CounterPoint GemsHouse Markers
73

Space 18-2
(5 AP)
A single wave with three Casters (51-66k HP).
Drops 3 stacks each of Silver and Bronze currency.
Story: ~1min read
Primary:
Point GemsHouse Markers
74

Space 18-3
(0 AP)
No battle. None
75

Space 18-4
(0 AP)
No battle. None
76

Space 18-5
(0 AP)
No battle. None
# Quest Notes Event Drops
77

Space 19-1
(5 AP)
A single wave with three Riders (29-103k HP).
Drops 3 stacks each of Gold and Bronze currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
Life CounterHouse Markers
78

Space 19-2
(5 AP)
A single wave with three Riders (51-64k HP).
Drops 3 stacks each of Gold and Bronze currency.
Story: ~1min read
Primary:
Life CounterHouse Markers
79

Space 19-3
(0 AP)
No battle. None
80

Space 19-4
(0 AP)
No battle. None
81

Space 19-5
(0 AP)
No battle. None
# Quest Notes Event Drops
82

Space 20-1
(5 AP)
A single wave with three Lancers (31-127k HP).
Drops 1 stack Gold + Silver currency, and 2 stacks Bronze currency.
Story: Pre-battle ~1min read
Post-battle ~1min read
Primary:
House MarkersLife CounterPoint Gems
83

Space 20-2
(5 AP)
A single wave with two Lancers (88-111k HP).
Drops 2 stacks Bronze currency.
Story: ~1min read
Primary:
House Markers
84

Space 20-3
(0 AP)
No battle. None
85

Space 20-4
(0 AP)
No battle. None
86

Space 20-5
(0 AP)
No battle. None
# Quest Notes Event Drops
87

Space RE
(0 AP)
Story only.
Story: ~1min read
None

Walkthrough - Bonus Quests

Bonus Quest Unlock Conditions

# Quest Notes Event Drops
B1

Bonus - Crunchy
(5 AP)
A single wave with 5 Berserkers (21-35k HP).
All enemies passively gain 1 ATK +20% buff stack each turn, which can be removed by attacking them.
Drops a stack of 250k QP.
Nearly all Bonus Quests drop a large amount of QP and no event currency except the very last one, so consider bringing QP drop bonus CEs such as Mona Lisa or Bella Lisa!
None
B2

Bonus - Black Beardie
(5 AP)
A Rider Servant (119k HP).
If attacked, he has a 20% chance of charging his own NP Gauge to MAX (provided he doesn't die from the hit).
Drops a stack of 300k QP.
None
B3

Bonus - Where's Wolfie?
(5 AP)
An Archer Servant (134k HP).
Note that the enemy starts by inflicting a special status on all Servants, making it so that two party members deal 0 damage to him. Affected Servants are random, and the status looks the same on all three Servants, so the only way to tell who can do damage is by hitting the enemy with each Servants' Cards.
Note that the buff is consistent with the position of your frontline Servant, and persists even through Order Change, so it's possible to place your damage dealer in the backline, and find which frontline Servant can deal damage, before order-changing that Servant with your backline damage dealer so that you have more consistency that they are capable of dealing damage.

Drops a stack of 300k QP.
None
B4

Bonus - Hyena Take It
(5 AP)
A Caster Servant (120k HP), who helpfully starts out by "lending" the entire frontline +50% NP Gauge.
They can randomly use a skill that drains 10% NP Gauge from the frontline.
Drops a stack of 300k QP.
None
B5

Bonus - Demonic Monkeying
(5 AP)
A single wave with 10 Berserkers (8-22k HP).
If two of the same type of enemy are on the field at the same time, all enemies gain ATK +20% (1 turn).
If all three enemies are the same type, all enemies gain DEF +20%, Crit Rate +20%, and Crit Dmg +20% (1 turn).

Drops a stack of 200k QP.
None
B6

Bonus - Ghost Seeker
(5 AP)
Three break bar Casters in a single wave (9k,10k / 9k,15k / 9k,57k HP).
Two of the three have a beneficial break bar effect, providing Debuff Immune to the Master's party. One will debuff the party's ATK while buffing its own ATK on break.
Drops a stack of 200k QP.
None
B7

Bonus - Leviathan
(5 AP)
A Lancer Servant (121k HP).
They start the battle by buffing their Crit Rate by 20%.
Drops a stack of 400k QP.
None
B8

Bonus - Boom!
(5 AP)
A single wave with three Archers (30-35k HP).
The middle Archer has unremoval NP Seal Immunity. The two side Archers will give the Master's party 30 Crit Stars total, and will be un-targetable (unless the middle Archer dies or an AoE attack is used).
Drops a stack of 400k QP.
None
B9

Bonus - Watchwolf Lobo
(5 AP)
An Avenger Servant (119k HP).
If their HP drops below 30%, their NP Gauge charges to MAX. This can be avoided if the boss is either one-shotted or enough damage is done to skip the 30% HP threshold.
Drops a stack of 400k QP.
None
B10

Bonus - Riverbed of Die
(5 AP)
A Berserker (52k HP) and a Caster Servant (66k HP).
Note the Berserker starts with an unremovable Taunt effect.
Drops a stack of 500k QP.
None
B11

Bonus - Biscuit
(5 AP)
A Berserker Servant (216k HP).
When battle starts, and at the end of each turn, the Servant will summon a Berserker (144k HP) if there isn't already one on the field.
The summoned Berserker has an unremovable Taunt passive.
Drops a stack of 500k QP.
None
B12

Bonus - Fireworks
(5 AP)
A Lancer Servant (300k HP).
Starts with permanent Buster and Quick Resist buffs.
If they are attacked with Quick or Buster Cards, they gain minor Crit Rate and ATK buffs respectively, so try to bring an Arts damage dealer instead.
Drops a stack of 500k QP.
None
B13

Bonus - Magnificence
(5 AP)
An Archer Servant (301k HP).
Frequently steals NP Gauge (charging their own NP bar by 1) or HP from the party via skills; beware their AoE NP.
Drops a stack of 500k QP.
None
B14

Bonus - Kaiju vs Chaldea
(5 AP)
A large Rider mob with three HP bars (72k, 94k, 133k HP).
1st break: Gains a permanent small ATK buff.
2nd break: Gains permanent small Crit Rate and DEF buffs.
Drops a stack of 500k QP.
None
B15

Bonus - Dancing with the Culprit
(5 AP)
A Rider Servant (104k), a Caster Servant (121k), and another Caster Servant (75k HP).
The party starts with a very mild Poison+Curse+Burn.
Defeating the middle Caster ends the battle, despite them claiming to be innocent.
If the other two enemies are killed before the middle Caster, the middle Caster charges their NP to MAX and gloats at your foolishness.
Drops a stack of 500k QP.
None
B16

Super Bonus - Hands Up
(5 AP)
A single wave with five Berserkers (106-158k HP).
Every turn, one random Card color (Arts/Buster/Quick) will be sealed, so try to bring a good coverage of different card colors if you want to avoid turns where your Servants aren't able to do much (or bring a certain space goddess).
All of the enemies also have a random on-death effect, which can buff the remaining enemies' ATK, Crit Rate, or charge their NP Gauge by 2.
Does not drop any QP or event drops (although it awards 10M QP as its quest reward, which cannot be boosted by QP boost CEs).
None

Culdpoly Tips + Info

  • Players can move around the Culdpoly board by using Dice.
  • Landing on each Culdpoly Space provides a quest, which can award Tokens and Ascension Materials.
  • Quests are available for the first 5 times the player lands on each space. After 5 times, landing on the same space will do nothing.
    • Exception: The "GO" space and Space 11 only have 3 quests for the first three times the player lands on them.
    • Space 6 and 16 teleport the player marker to Space 11.
    • "GO" will force the player to stop on this space the first 3 times.
    • The corner spaces should be avoided after they have been landed on at least 3 times, since nothing will happen and a die is effectively 'wasted'.
  • To obtain all possible rewards, players will want to land 5 times on each space (except for Space 1, 6, 11, and 16) such that all available quests are cleared.
  • However, clearing all spaces 5 times is not required if players are only interested in limited items such as NP5 Utsumi Erice or the limited Command Codes. The spaces to focus on for those are depicted below.

Culdpoly Board - Notable Spaces


For those in a rush and/or only interested in maxing out Erice Utsumi, these are the spaces to focus on landing on to obtain all 5 copies of Erice. Note that Erice must first become permanent (clear Epilogue) before any Bonus Quests that award additional copies can appear.

Spaces that provide tokens that are required for unlocking the limited Command Code Bonus Quests are shown above. Note each Command Code has three spaces that all must be landed on before their associated Bonus Quest appears.

A depiction of which Ascension Materials are granted as Quest Clear rewards when landing on each of the Gappoly spaces. Note each space awards 3x of the associated Material per land, up to 5 times (Max 15 Materials for landing 5 times).

Dice Usage Tips

Dice Notes
- Obtain: These dice are frequently obtained as drops from Free Quests, being available from all Free Quest difficulties at decently high drop rates.
- Usage: Movement 1~6.
Use these dice as often as possible so long as every one of the 6 spaces in front are a non-wasted landing spot.
- Obtain: Low rate from Free Quests: Intermediate, Werewolf Mansion, Twilight Frontier, Mount Togakushi, Shinjuku
Purchase from Event Shop (Point Gems x30, limit 20).
- Usage: Movement 1~3.
Conserve these dice, using them only to avoid landing on wasted spots. Generally the first three times around the board, these won't need to be used.
- Obtain: Low rate from Free Quests: Advanced, Werewolf Mansion, Twilight Frontier, ORBAT Battleground, Shinjuku
Purchase from Event Shop (House Marker x30, limit 20).
- Usage: Movement 4~6.
Conserve these dice to avoid landing on wasted spots. Also try not to use this die when within 3 spaces of "GO!" the first three times, since you'll be forced to stop on GO and waste the additional movement anyway.
- Obtain: Low rate from Free Quests: Mount Togakushi, Shinjuku
Purchase from Event Shop (Life Counter x50, limit 10).
- Usage: Movement 1.
Arguably the most powerful die as reflected by the shop price, and the one die to rule them all. A good way to fix bad RNG luck. Hold onto these until cleaning up the board near the end, when almost all spaces have already been landed on 5 times.
- Obtain: Low rate from Free Quests: ORBAT Battleground, Shinjuku
Purchase from Event Shop (Life Counter x40, limit 10).
- Usage: Movement 2.
A useful die that guarantees 2 movement. As with the above, hold onto these when cleaning up the board near the end, when almost all spaces have already been landed on 5 times.
- Obtain: Low rate from Free Quests: Twilight Frontier, Shinjuku
Purchase from Event Shop (Life Counter x30, limit 10).
- Usage: Movement 3.
A useful die that guarantees 3 movement. As with the above, hold onto these when cleaning up the board near the end, when almost all spaces have already been landed on 5 times.
Culdpoly Space Likelihood
  • For those who like probability, the below is the results of 1 billion simulated Normal Dice rolls (1 - 6 possible movement), starting at Space 1, and counting the total number of times the simulated player landed on each square.
  • Players can use this data to inform how rare their landing spots are, and whether they wish to try to go for a slightly more rare space, or avoid a more common landing space.
  • Rules:
    • During the first three passes, Space 1 must be stopped on, even if the dice roll's movement exceeds that space. This requirement is lifted after the first three times.
    • Spaces 6 and 16 will move the player to Space 11, so all instances of landing on 6 or 16 are counted towards Space 11.
  • Observations:
    • Space 11 is the most common space, due to the fact that Space 6 and 16 both will move the player there.
    • Space 10 is the least likely, due to it occurring immediately before the space that the player would be forced to teleport to if landing on Space 6 or 16.
    • Spaces 12 ~ 15 are highly likely, and represent the "board purgatory" region that a player can get stuck between if they repeatedly land on Space 16 and get pushed back to Space 11.
    • Space 17, interestingly, also has a high likelihood, possibly due to its proximity to board purgatory in a spot with a highly likely combination of roll results.
# # Times Landed Likelihood Note
1 48,187,847 4.82%
2 45,176,188 4.52% Erice Spot
3 40,838,154 4.08%
4 47,649,151 4.76%
5 47,111,390 4.71% Erice Spot
6 46,538,629
7 45,924,762 4.59%
8 37,875,940 3.79%
9 36,671,056 3.67% Erice Spot
10 35,973,270 3.60%
11 34,025,250 15.76% Erice Spot
12 52,328,136 5.23%
13 53,309,010 5.33%
14 62,207,932 6.22%
15 66,245,351 6.62%
16 71,180,747
17 77,043,790 7.70% Erice Spot
18 50,876,443 5.09% Erice Spot
19 50,640,017 5.06%
20 50,196,937 5.02%

Percentage represents how likely the player would land on a given square if only rolling Normal (6-sided) Dice.

Token List

  • Tokens are acquired by clearing Main Quests or Culdpoly Quests, and are required for Main Quest progress and Mission completion. Tokens also unlock Bonus Quests, which provide rewards including additional copies of Utsumi Erice and limited time Command Codes!
Token List + Unlock Conditions
# Token Unlock
1 Altria Pendragon Main: Game 1 Intro
2 Jeanne d'Arc (Archer) Culdpoly: Space 1-3
3 Mordred Culdpoly: Space 1-1
4 Nero Claudius Culdpoly: Space 1-2
5 Hassan of the Hundred Personas Culdpoly: Space 2-1
6 Euryale Culdpoly: Space 3-1
7 Nitocris (Assassin) Culdpoly: Space 4-1
8 Gawain Culdpoly: Space 5-1
9 Cleopatra Culdpoly: Space 7-1
10 Carmilla (Rider) Culdpoly: Space 8-1
11 Tamamo-no-Mae (Lancer) Culdpoly: Space 9-1
12 Gilles de Rais (Caster) Culdpoly: Space 10-1
13 Rama Culdpoly: Space 11-? 1st
14 Arjuna Culdpoly: Space 11-? 1st
15 Ozymandias Culdpoly: Space 11-? 2nd
16 Gilgamesh (Caster) Culdpoly: Space 11-? 2nd
17 Sigurd Culdpoly: Space 11-? 3rd
18 Brynhild Culdpoly: Space 11-? 3rd
19 Beowulf Culdpoly: Space 12-1
20 Saint Martha (Ruler) Culdpoly: Space 13-1
21 Sessyoin Kiara Culdpoly: Space 14-1
22 Hassan of the Serenity Culdpoly: Space 15-1
23 David Culdpoly: Space 17-1
24 Eric Bloodaxe Culdpoly: Space 18-1
25 Calamity Jane Culdpoly: Space 19-1
26 Sasaki Kojirou Culdpoly: Space 20-1
27 Charlotte Corday Main: Game 2 Day 4-3
28 Antonio Salieri Main: Game 2 Day 4-3
29 Gilles de Rais (Saber) Main: Game 2 Day 4-3
30 Charles-Henri Sanson Main: Game 2 Day 4-3
31 Chevlier d'Eon Main: Game 2 Day 4-3
32 Phantom of the Opera Main: Game 2 Day 4-3
33 Jeanne d'Arc Main: Game 2 Day 4-3
34 Wolfgang Amadeus Mozart Main: Game 2 Day 4-3
35 Arash Main: Game 3-4
36 Darius III Main: Game 3-5
37 Altera Main: Game 3-6
38 Berserker of El Dorado Main: Game 3-7
39 Achilles Main: Game 4 Result
40 Atalante Main: Game 4 Result
41 Gaius Julius Caesar Main: Game 4 Result
42 Leonidas Main: Game 4 Result
43 Iskandar Main: Game 4 Result
44 Asclepius Main: Game 4 Result
45 Caster of Okeanos Main: Game 4 Result
46 Orion Main: Game 4 Result
47 Astraea Main: Game 4 Result
48 Edmond Dantes Culdpoly: Space 15-5
49 Shuten-Douji Culdpoly: Space 18-5
50 Qin Shi Huang Culdpoly: Space 5-5
51 Merlin Culdpoly: Space 9-5
52 Odysseus Culdpoly: Space 2-5

Event Bonus CEs

Name How to Obtain Event Bonus

Mission Start 5★
Event Gacha Life Counter +1 (MLB: +2)

Tournament Star 4★
Event Gacha Point Gems +1 (MLB: +2)

Mixed Juice 3★
Quest Clear Reward (1x)
Event Gacha
Friend Point Gacha
House Markers +1 (MLB: +2)

Looking up at the Starry Sky 5★
Event Shop (x4)
House Marker x200 (1)
Point Gems x200 (1)
Life Counter x400 (2)

Quest Drop (Rare)
Buff_Damage +100% (MLB: +200%)

Event Bonus Servants

Class Servants Event Bonus
Gold Lancer Buff_Damage Damage +100%
Buff_BondGold Bond EXP +50%
Gold Berserker
Gold Foreigner
Gold Shielder Buff_Damage Damage +50%
Buff_BondGold Bond EXP +5% Party
Gold Archer Buff_Damage Damage +50%
Buff_BondGold Bond EXP +20%
Gold Rider
Gold Caster
Gold Archer Buff_Damage Damage +30%
Buff_BondGold Bond EXP +20%
Gold Caster
Gold Assassin
Gold Mooncancer

Should I use Apples?

  • No, if just aiming for NP5 Utsumi Erice; for event shop clears, Maybe.
  • Natural Regen AP will be approximately 3980 AP throughout the event.
  • Clearing each quest at least once costs 728 AP.
  • * NOTE: To NP5 Utsumi Erice, at least 5 full laps around the board must be completed, while also hitting every one of the spaces that is required for Utsumi Erice's Bonus Quests for each lap (which is highly unlikely). With good fortune, this will take on average 50 ~ 60 Dice, and assuming a conservative Free Quest Dice drop rate of ~120%, this will require 1667 ~ 2000 AP of Free Quest runs (not including Dice purchased from the Event Shop). Combined with Main/Culdpoly Quests and at least 5 Bonus Quests' AP, this will total approximately 2368 AP for NP5 Erice with very good luck. The true amount likely will be higher due to dice roll RNG.
  • For clearing the Event Shop (no Dice, monuments, EXP, or 3* Fous), this will take approximately 3048 AP.
  • For clearing the Event Shop (no monuments, but with Dice, Fous and EXP), this will take approximately 3808 AP.
  • For a full Event Shop clear including monuments, this total reaches 5288 AP to clear all pieces and monuments.
  • The amount of AP required can be reduced with more copies of Event CEs. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
  • Assumptions for the above AP costs (uses "first timer worst case scenario with no Friend Point Gacha luck", AP reduced if more bonus available):
    • Up to +1 Life Counter: From Non-MLB Friend Support Mission Start.
    • Up to +1 Point Gems: From Non-MLB Friend Support Tournament Star.
    • Up to +2 House Marker: From Non-MLB Friend Support Mixed Juice + free Quest Reward copy.
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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