Table of Contents
Base Atk | 1,436 | Base HP | 1,555 |
---|---|---|---|
Max Atk | 7,736 | Max HP | 8,643 |
Lvl 100 Atk | 10,470 | Lvl 100 HP | 11,719 |
Lvl 120 Atk | 12,297 | Lvl 120 HP | 13,774 |
NP per Hit (%) | 0.76% | ||||||
---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
Star Absorption | 153 | |
---|---|---|
Star Generation per Hit | 8.0% |
Table of Contents
Servant Skills
Increase own DEF by 50% (1 turn).
Recovers own HP.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Heal + | 1000 | 1100 | 1200 | 1300 | 1400 | 1500 | 1600 | 1700 | 1800 | 2000 |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Available from the start
Remove Mental Debuffs from all allies.
Apply Evade to all allies (1 time).
Recover HP for all allies.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Heal + | 300 | 350 | 400 | 450 | 500 | 550 | 600 | 650 | 700 | 800 |
CD | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Unlocks after 1st Ascension
Increase ATK for all allies (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Attack + | 9% | 9.9% | 10.8% | 11.7% | 12.6% | 13.5% | 14.4% | 15.3% | 16.2% | 18% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlocks after 3rd Ascension
Append Skills
Increase own Extra Attack Card effectiveness.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Extra ATK Eff + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
Begin battle with NP Gauge charged.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Start NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
Deal extra Special ATK damage to [Berserker] class enemies.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Special ATK + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Class Skills
Increase your Debuff Resist by 20%.
Increase your Critical Strength by 10%.
Noble Phantasm
Apply Sure Hit to yourself (1 turn).
Deal significant damage to a single enemy.
<Overcharge>
High chance to apply Skill Seal for a single enemy (1 turn).
Hamesh Avanim
The Five Stones
Rank | Classification | Hit-Count | |
---|---|---|---|
C- | Anti-Personnel | 1 |
Effect | Apply Sure Hit to yourself (1 turn). |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|
Overcharge Effect | High chance to apply Skill Seal for a single enemy (1 turn). |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
100% | 125% | 150% | 175% | 200% |
Upgrades via Rank Up 1 (Available 7/5/2022)
Apply Sure Hit to yourself (1 turn).
Deal significant damage to a single enemy.
Deals extra Special Attack damage to a single [Giant] enemy.
<Overcharge>
High chance to apply Skill Seal for a single enemy (1 turn).
Hamesh Avanim (Upgrade 1)
The Five Stones
Rank | Classification | Hit-Count | |
---|---|---|---|
B | Anti-Personnel | 1 |
Effect |
Apply Sure Hit to yourself (1 turn). |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|
Overcharge Effect | High chance to apply Skill Seal for a single enemy (1 turn). |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
100% | 125% | 150% | 175% | 200% |
Assorted Info
ID | 63 |
---|---|
Cost | 7 |
Gender | Male |
Growth | Semi-Reverse S |
Inst. Death Chance | 36.00% |
Damage Distribution Quick | 33,67 |
Damage Distribution Arts | 33,67 |
Damage Distribution Buster | 100 |
Damage Distribution Extra | 12,25,63 |
Damage Distribution NP | 100 |
Attack / HP Growth
Stat Ratings
Interlude Quests
Ascension Materials
Stage | Cost | Materials |
---|---|---|
2 |
30,000
|
x4
|
3 |
100,000
|
x8
x10
|
4 |
300,000
|
|
Max |
900,000
|
Skill Enhancement Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 50,000 | |
2 → 3 | 100,000 | |
3 → 4 | 300,000 | |
4 → 5 | 400,000 | |
5 → 6 | 1,000,000 | |
6 → 7 | 1,250,000 |
x7
|
7 → 8 | 2,500,000 | x13
x12
|
8 → 9 | 3,000,000 | x36
|
9 → 10 | 5,000,000 |
Append Skill Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 50000 | |
2 → 3 | 100000 | |
3 → 4 | 300000 | |
4 → 5 | 400000 | |
5 → 6 | 1000000 | |
6 → 7 | 1250000 | |
7 → 8 | 2500000 |
x4
|
8 → 9 | 3000000 | x12
|
9 → 10 | 5000000 |
Total Materials Required
Ascension | |
---|---|
Skill | |
Append Skill | |
Asc + Skill | Total |
Costume Dress Materials
Costume | Cost | Materials |
---|---|---|
April Fool's | 0 |
|
Bond CE
Bond Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Bond Pts Req. | 3,500 | 8,500 | 7,000 | 6,000 | 2,500 | 242,500 | 300,000 | 280,000 | 270,000 | 257,000 |
When equipped on David,
Increase own NP Strength by 30%.
10% Chance to inflict instant death when attacking.
Table of Contents
Overview
David is a solid offensive and support Archer with a well-varied kit at his disposal. With a BAAAQ card set, his NP gain is fairly good despite his mediocre base NP gain, and unlike EMIYA his NP gain from his Quick card is relatively good. With his powerful 50% defense buff and Harp of Healing’s 1 hit dodge he can protect both himself and his allies effectively on a short cooldown, while also bolstering the team’s offense with his Charisma.
As an Archer, his weaknesses would be his awful star generation and inability to perform Buster chains with his NP, limiting his critical damage potential. In spite of this, he possesses the second highest attack stat of any 3 star servant after Lu Bu, as well as a NP with handy side effects and a strong skill set to compliment it.
Strengths
- BAAAQ card set and Archer star weight lets him build up his NP fairly quickly, able to throw out his NP more often than most competitors.
- Harp of Healing and Charisma are two excellent defensive and offensive support skills, allowing him to keep his allies safe and increase their damage simultaneously.
- David himself is fairly tanky, thanks to his first skill’s immense defense buff and heal on a short cooldown, paired with how he himself benefits from Harp of Healing.
- David has a high attack stat and is one of the few servants currently in the game to be able to pierce dodge skills with his NP, making him excellent for consistent damage output.
Weaknesses
- David has very little synergy with crit oriented teams due to his lack of star generation and critical-based buffs, making his star weight sometimes a nuisance.
- With a Buster NP, David is incapable to perform a NPBB chain with his NP, vastly reducing his potential damage output on his NP turn.
Level Up Skill Recommendation
Skill | Priority | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Divine Protection A
Increase own DEF by 50% (1 turn). Show Info
|
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Harp of Healing B
Remove Mental Debuffs from all allies. Show Info
|
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Charisma B
Increase ATK for all allies (3 turns). Show Info
|
David's skill set is mainly about utility, and thus his skill leveling order should also focus on helping teammates.
Harp of Healing is his best skill and should be maxed as soon as possible to reduce the cooldown as it vastly improves team's survivability.
Charisma is a generic attack boost skill that is always good to level, both to improve the efficiency and reduce the downtime.
Divine Protection is his weakest skill since the defense buff only last for 1 turn, while the heal is not significant enough to consider maxing early, so it should be leveled last
Craft Essence Recommendation
- Formalcraft / Projection - David is a little difficult to build CEs for. His main strengths come from his skill set, not his NP or regular cards, meaning he doesn’t gain much from most CEs. Regardless, Arts booster CEs such as Formalcraft work well with him due to his prevalent Arts cards.
- Heaven’s Feel / Angel’s Song – Used in combination with his Charisma, David can reach some impressive NP damage numbers. Due to his abnormal card set, this option is more viable than running a Buster boost CE on him, though David isn’t exactly built for damage in the first place.
- Gem Magecraft: Antumbra – David is still an Archer through-and-through, and as such he can function as a team’s critical damage dealer. He’ll need immense star generation support, but this CE is still a clear option for him if the environment is fitting.
Table of Contents
Other Info
Release Date | 9/28/2017 |
---|---|
AKA/Alias/Nicknames | Sh*tty Parent |
Country/Place of Origin | Israel |
Illustrator | Ginka |
Seiyuu (CV) | Yuuichi Nakamura |
Series | Fate/Grand Order |
Parameters
Valentine's CE
Availability
Non-Limited - Available in the general summoning pool.Future Banners
Banner (Add 2 years for NA Date) | JP Period |
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