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Gilgamesh (Caster)

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Table of Contents

Tier
B

Caster
2
5
6
5
10
Attribute
Human
Alignment
Lawful Good
Max HP 12,005
HP Rank
Max ATK 8,460
ATK Rank
Base Atk1,410Base HP1,920
Max Atk 8,460 Max HP 12,005
Lvl 100 Atk 10,243 Lvl 100 HP 14,556
Lvl 120 Atk 12,027 Lvl 120 HP 17,108
NP per Hit (%) Show Info 0.32%
NP when Attacked (%) 3%
Star Absorption 51
Star Generation per Hit 10.9%

Table of Contents

Servant Skills


Available from the start

King's Return EX

Increase own NP Gauge.
Increase Critical Star Drop Rate for all allies (3 turns).
Increase NP Gauge for all allies.

Show Info
Lvl12345678910
NP + (Self) 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Star Rate + 50%55%60%65%70%75%80%85%90%100%
NP + (Party) 10% 11% 12% 13% 14% 15% 16% 17% 18% 20%
CD 9 9 9 9 9 8 8 8 8 7

Upgrades after Rank Up 2. (Not available, ETA 5/2025)

Charisma A+

Increase ATK for all allies (3 turns).

Show Info
Lvl12345678910
Attack + 10.5%11.6%12.6%13.7%14.7%15.8%16.8%17.9%18.9%21%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 1st Ascension

Sovereign of Magical Staff EX

Increase Arts Card effectiveness for all allies (3 turns).
Increase Debuff Success Rate for all allies (3 turns).

Show Info
Lvl12345678910
Arts + 20%21%22%23%24%25%26%27%28%30%
Success Rate + 20%21%22%23%24%25%26%27%28%30%
CD 8 8 8 8 8 7 7 7 7 6

Unlocks after 3rd Ascension

Append Skills

Anti-Archer (ATK Up)

Deal extra Special ATK damage to [Archer] class enemies.

Show Info
Lvl12345678910
Special ATK +20%21%22%23%24%25%26%27%28%30%

Class Skills

Item Construction (Fake) A

Increase your Debuff Chance Rate by 10%.

Territory Creation A

Increase your Arts Card effectiveness by 10%.

Divinity B

Apply Damage Plus for yourself (Total Card Damage +175).

Noble Phantasm

Melammu Dingir B

Deal heavy damage to all enemies.
Increase DEF for all allies by 20% (3 turns).

<Overcharge>

Decrease DEF for all enemies (3 turns).

Show Info/Video

Melammu Dingir

King's Signal Cannon

Rank Classification Hit-Count
B Anti-Army~Anti-Fortress 10
Effect

Deal heavy damage to all enemies.
Increase DEF for all allies by 20% (3 turns).

Level 1 2 3 4 5
450% 600% 675% 712.5% 750%
20% 20% 20% 20% 20%
Overcharge Effect

Decrease DEF for all enemies (3 turns).

Charge 100% 200% 300% 400% 500%
20% 25% 30% 35% 40%
Melammu Dingir (Upgrade 1) B+

Upgrades via Rank Up 1 (Available 7/7/2022)

Deal heavy damage to all enemies.
Increase DEF for all allies by 20% (3 turns).
Increase Critical Strength for all allies by 30% (3 turns).

<Overcharge>

Decrease DEF for all enemies (3 turns).

Show Info

Melammu Dingir (Upgrade 1)

King's Signal Cannon

Rank Classification Hit-Count
B+ Anti-Army~Anti-Fortress 10
Effect

Deal heavy damage to all enemies.
Increase DEF for all allies by 20% (3 turns).
Increase Critical Strength for all allies by 30% (3 turns).

Level 1 2 3 4 5
600% 750% 825% 862.5% 900%
20% 20% 20% 20% 20%
30% 30% 30% 30% 30%
Overcharge Effect

Decrease DEF for all enemies (3 turns).

Charge 100% 200% 300% 400% 500%
20% 25% 30% 35% 40%

Assorted Info

ID 145
Cost 12
Gender Male
Growth Semi S
Inst. Death Chance 42.00%
Damage Distribution Quick 33,67
Damage Distribution Arts 6,13,20,26,35
Damage Distribution Buster 4,9,14,19,23,31
Damage Distribution Extra 6,13,20,26,35
Damage Distribution NP 1,3,5,7,9,10,12,14,16,23

Attack / HP Growth

Stat Ratings

Interlude Quests

Quest Requirements Reward
Interlude 1
Chapter Completion: Babylonia

Ascension: 2

Bond: 0

Rank Up 1
Chapter Completion: Fuyuki

Ascension: 4

Bond: 0

Rank Up 2 (ETA: 5/2025)
Chapter Completion: Fuyuki

Ascension: 4

Bond: 0

Skill 1

✔ = Available ✖ = Unavailable

Ascension Materials

StageCostMaterials
2
50,000
3
150,000
4
500,000
Max
1,500,000

Skill Enhancement Materials

LevelCostMaterials
1 → 2 100,000
2 → 3 200,000
3 → 4 600,000
4 → 5 800,000
5 → 6 2,000,000
6 → 7 2,500,000
7 → 8 5,000,000
8 → 9 6,000,000
9 → 10 10,000,000

Append Skill Materials

LevelCostMaterials
1 → 2 100000
2 → 3 200000
3 → 4 600000
4 → 5 800000
5 → 6 2000000
6 → 7 2500000
7 → 8 5000000
8 → 9 6000000
9 → 10 10000000

Total Materials Required

Ascension
Skill
Append Skill
Asc + Skill
Total

Costume Dress Materials

Costume Cost Materials
April Fool's 0
Establishment 3,000,000

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 5,000 15,000 10,000 2,000 18,000 150,000 400,000 300,000 280,000 370,000
Dup Shimati

When equipped on Gilgamesh (Caster),
Increases party's NP Strength by 20% while he is on the field.

Table of Contents

Overview

Reflecting his change in personality (and choice of arsenal), the Wise King of Uruk trades his Archer self’s sheer damage potential for massive team support capability. In this guise Gilgamesh (Caster) hosts an incredible array of support buffs for the entire party in the form of Star Generation Up, DEF Up, ATK Up, Arts Performance Up, Debuff Success Rate Up, and DEF Down on enemies. His Star Generation Up in particular is a rare find, as it allows reliable star generation via multi-hit Arts cards, addressing one of the core weaknesses of Arts-oriented critical teams. However, unlike his pure support cousins Gilgamesh (Caster) still benefits from his own buffs, allowing him to fill in as a hybrid damage dealer when the situation calls for it.

Due to his focus on party buffs, Gilgamesh (Caster) does need a party that is able to capitalize on the support in his kit, as his effectiveness decreases greatly otherwise. While still a decent Arts damage support, he finds himself hard-pressed to gain NP without frequent Arts chains, partially due to the fact that his already mediocre NP gain is further halved on his multi-hit NP. His defense buffs are also tied to said NP and by themselves not enough to sustain a whole team. Furthermore, he has relatively long skill cooldowns, which can pose a major problem in longer fights where properly rotating the party’s skills becomes an important factor.

All things considered, Gilgamesh (Caster) is a Servant who shines in carefully crafted (Arts) teams, but using him thoughtlessly wastes much of the Wise King’s potential. He excels particularly at offensively supporting Arts critical Servants, but can also fit into semi-stall teams as a damage dealer.

Strengths

Teamwide Arts Support

Gilgamesh’s various buffs work best in an Arts team, and heavily benefit all of his Arts-oriented allies (even supports). His NP also comes with a built-in DEF Up, allowing him to increase the team’s overall durability, as well as making it easier to pull off Defense-stacking strategies. Finally, the Debuff Success Rate buff granted by Sovereign of Magical Staff allows debuff oriented Servants (such as Shuten Douji) access to their full potential, a rare niche among support Servants.

Arts Critical Enabler

Gilgamesh is unique among Arts Servants in that his King’s Return A skill allows considerable amounts of critical stars to be generated from high hit count cards (most notably his own Arts, Buster and NP, Melammu Dingir). This capability is particularly valuable for Arts-based critical Servants, such as Nursery Rhyme and Li Shuwen, providing them with a reliable source of critical stars. NP-spamming Servants such as Nero Claudius (Bride) and Altria Pendragon (Archer) also benefit greatly from this niche, as critical hits increase both their damage and overall NP gain. The importance of this niche is made even more apparent in events where farming CEs have to be used instead of Fragments of 2030.

Hybrid Damage Dealer

Gilgamesh benefits from his own offensive buffs, making him a decent Arts-oriented damage dealer in a pinch. While he has little in the way of burst damage (due to his Arts deck and Casters’ 0.9x damage modifier), he is capable of dealing consistent damage via his NP and critical hits. Gilgamesh’s damage dealing potential fits particularly well in stall oriented teams, as Sovereign of Magical Staff’s Arts Performance Up allows the team’s defensive NPs to be charged faster, further augmenting the team’s defenses alongside Melammu Dingir’s DEF Up.

Weaknesses

Requires Proper Team Composition

Similar to other hybrid Servants, Gilgamesh (Caster)’s kit has no single overwhelmingly powerful element - the Wise King’s excellence comes from having everything in a single package. As a result, his performance suffers when the team cannot make the most of his various aids. In teams without sufficient Arts cards, Gilgamesh’s average NP gain and his resulting reliance on Arts chains also makes it difficult to charge his NP consistently. Lastly, it should be noted that the King benefits considerably from Critical Damage Up, which scales really well with his own buffs.

No Burst Damage

Gilgamesh’s AoE NP, singular Buster card, and Casters’ 0.9x damage modifier means that he may be unable to focus down highly threatening targets on short notice. In such a situation, making use of Gilgamesh (Caster)’s Arts and DEF buffs to help with the party’s defensive capabilities can be crucial.

Long Skill Cooldowns

Gilgamesh (Caster) has relatively long skill cooldowns, which can make his skills unavailable at critical points. Even at max skill level, his critical star generation buff is only active less than half the time, and when his skills are unmaxed, using Gilgamesh is far less enticing.

Level Up Skill Recommendation

Skill Priority
King's Return A

Increase Critical Star Drop Rate for all allies (3 turns).

Show Info
Lvl12345678910
Star Rate + 50%55%60%65%70%75%80%85%90%100%
CD 9 9 9 9 9 8 8 8 8 7
Charisma A+

Increase ATK for all allies (3 turns).

Show Info
Lvl12345678910
Attack + 10.5%11.6%12.6%13.7%14.7%15.8%16.8%17.9%18.9%21%
CD 7 7 7 7 7 6 6 6 6 5
Sovereign of Magical Staff EX

Increase Arts Card effectiveness for all allies (3 turns).
Increase Debuff Success Rate for all allies (3 turns).

Show Info
Lvl12345678910
Arts + 20%21%22%23%24%25%26%27%28%30%
Success Rate + 20%21%22%23%24%25%26%27%28%30%
CD 8 8 8 8 8 7 7 7 7 6

While Sovereign of Magical Staff EX is undisputedly his highest-priority skill, an argument can be made for either Charisma A+ and King’s Return A to be leveled above the other, with Charisma being the safer pick overall.

  • In exchange for granting access to reliable critical hits, King’s Return A has the longest cooldown among all of Gilgamesh (Caster)’s skills. While leveling it a couple of times is recommended to increase its buff percentage, the cooldown reduction is only felt in exceptionally long fights, and even then, external means of cooldown reduction may be needed. At higher levels a full NP Arts Brave Chain from Gilgamesh can potentially yield up to 50+ stars against 3 opponents.

  • As always, Charisma A+ is a constant damage boost for the whole team, which works especially well in Arts teams thanks to stacking multiplicatively with their various Arts buffs. This skill is a safe, generally beneficial pick to level, although leveling King’s Return before this skill may be an option when experimenting with critical-oriented or full support teams.

  • Sovereign of Magical Staff EX grants a 30% Arts buff to the whole party when maxed. As it increases both Arts cards’ damage and NP gain, this skill is a massive overall performance boost for any Arts team. It also increases allies’ chance to apply debuffs, which greatly aids in piercing any magic resistance for Def Down effects (such as his own NP) and landing those lower success rate  Charm and Stun effects. As such, leveling this skill first is highly recommended to maximize its effects as well as uptime.

Craft Essence Recommendation

Gilgamesh (Caster)’s Craft Essence pick depends on whether he is used as a primary damage dealer, or more as a support. These choices generally revolve around NP Damage Up, Starting NP, and passive Star Generation effects.

  • A Fragment of 2030 / His Rightful Place / Hot Spring Under the Moon: When Gilgamesh (Caster) is used primarily as a support, the extra critical stars increase the team’s critical hit consistency, especially when his star generation buff is not available. Hot Spring Under the Moon provides less critical stars, but allows Gilgamesh’s own critical hits to deal more damage.

  • The Black Grail / Heaven’s Feel: As Gilgamesh possesses an Arts buff, an ATK Up, and a DEF Down (applied after NP) on enemies, Melammu Dingir’s damage scales greatly with NP Damage Up buffs. This choice is even more alluring in full Arts teams considering how he can use his NP more often then, as well as his how his normal cards’ do mediocre damage.

  • Kaleidoscope / The Imaginary Element / Holy Night Supper: Best used in farming stages or when he is used as a secondary damage dealer, these CEs allow Gilgamesh to clear early mob waves and help jump-start his star generation cycle. Hybrid CEs that trade some starting NP Gauge for longer-term effects are also an option.

Table of Contents

Other Info

Release Date 12/5/2018
AKA/Alias/Nicknames Wise King
Country/Place of Origin
Illustrator Ginka
Seiyuu (CV) Tomokazu Seki
Series

Parameters

STR
C
END
D
AGL
C
MP
B
LUK
A
NP
EX

Availability

Non-Limited - Available in the general summoning pool.

Future Banners

Banner (Add 2 years for NA Date) JP Period

[JP] Battle in New York 2024 Gilgamesh Pickup
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