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Ushiwakamaru (Assassin)

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Table of Contents

Tier
C+

Assassin
Max HP 10,580
HP Rank
Max ATK 9,456
ATK Rank
Base Atk1,576Base HP1,692
Max Atk 9,456 Max HP 10,580
Lvl 100 Atk 11,449 Lvl 100 HP 12,828
Lvl 120 Atk 13,443 Lvl 120 HP 15,077
NP per Hit (%) 0.54%
NP when Attacked (%) 4%
Star Absorption 102
Star Generation per Hit 25.3%

Table of Contents

Servant Skills


Available from the start

Tengu's Play (Summer) EX

Apply Evade to self (1 turn).
Increase own Quick Card effectiveness (3 turns).

Show Info
Lvl12345678910
Quick + 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 1st Ascension

Heaven-Sent Child of Kurama A+

Increase own Critical Star Gather Rate (1 turn).
Apply Debuff Immune to self (1 turn).
40% Chance to remove Buffs when normal attacking (1 turn).

Show Info
Lvl12345678910
Absorption + 300% 320% 340% 360% 380% 400% 420% 440% 460% 500%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 3rd Ascension

Append Skills

Anti-Assassin (ATK Up)

Deal extra Special ATK damage to [Assassin] class enemies.

Show Info
Lvl12345678910
Special ATK +20%21%22%23%24%25%26%27%28%30%

Class Skills

Presence Concealment C-

Increase your Critical Star Drop Rate by 5.5%.

Independent Action A+

Increase your Critical Strength by 11%.

Riding A+

Increase your Quick Card effectiveness by 11%.

Noble Phantasm

Tengu's Fan, Akarashimakaze B

Deal damage to all enemies.
Removes offensive buffs for all enemies.
(Offensive Buffs include Dmg Up, Special Dmg Up, Crit Dmg Up, NP Dmg Up, Buster/Arts/Quick Up, Sure Hit, Ignore Invincible, and Ignore Defense)

<Overcharge>

Decrease Quick resistance for all enemies (3 turns).

Show Info/Video

Tengu's Fan, Akarashimakaze

Gale of The Tengu's Feather Fan

Rank Classification Hit-Count
B Anti-Army 5
Effect

Deal damage to all enemies.
Removes offensive buffs for all enemies.
(Offensive Buffs include Dmg Up, Special Dmg Up, Crit Dmg Up, NP Dmg Up, Buster/Arts/Quick Up, Sure Hit, Ignore Invincible, and Ignore Defense)

Level 1 2 3 4 5
600% 800% 900% 950% 1000%
Overcharge Effect

Decrease Quick resistance for all enemies (3 turns).

Charge 100% 200% 300% 400% 500%
20% 25% 30% 35% 40%
Tengu's Fan, Akarashimakaze (Upgrade 1) B+

Upgrades after Rank Up 1. (Not available, ETA 8/2024)

Deal damage to all enemies.
Deal 150% supereffective bonus damage against [Lawful] alignment enemies.
Removes offensive buffs for all enemies.
(Offensive Buffs include Dmg Up, Special Dmg Up, Crit Dmg Up, NP Dmg Up, Buster/Arts/Quick Up, Sure Hit, Ignore Invincible, and Ignore Defense)

<Overcharge>

Decrease Quick resistance for all enemies (3 turns).

Show Info/Video

Tengu's Fan, Akarashimakaze (Upgrade 1)

Gale of The Tengu's Feather Fan

Rank Classification Hit-Count
B+ Anti-Army 5
Effect

Deal damage to all enemies.
Deal 150% supereffective bonus damage against [Lawful] alignment enemies.
Removes offensive buffs for all enemies.
(Offensive Buffs include Dmg Up, Special Dmg Up, Crit Dmg Up, NP Dmg Up, Buster/Arts/Quick Up, Sure Hit, Ignore Invincible, and Ignore Defense)

Level 1 2 3 4 5
800% 1000% 1100% 1150% 1200%
150% 150% 150% 150% 150%
Overcharge Effect

Decrease Quick resistance for all enemies (3 turns).

Charge 100% 200% 300% 400% 500%
20% 25% 30% 35% 40%

Assorted Info

ID 218
Cost 12
Gender Female
Growth Semi-Reverse S
Inst. Death Chance 38.50%
Damage Distribution Quick 10,20,30,40
Damage Distribution Arts 10,20,30,40
Damage Distribution Buster 16,33,51
Damage Distribution Extra 4,9,14,19,23,31
Damage Distribution NP 6,13,20,26,35

Attack / HP Growth

Stat Ratings

Interlude Quests

Quest Requirements Reward
Rank Up 1 (ETA: 8/2024)
Chapter Completion: Fuyuki

Ascension: 4

Bond: 0

✔ = Available ✖ = Unavailable

Ascension Materials

StageCostMaterials
2
50,000
3
150,000
4
500,000
Max
1,500,000

Skill Enhancement Materials

LevelCostMaterials
1 → 2 100,000
2 → 3 200,000
3 → 4 600,000
4 → 5 800,000
5 → 6 2,000,000
6 → 7 2,500,000
7 → 8 5,000,000
8 → 9 6,000,000
9 → 10 10,000,000

Append Skill Materials

LevelCostMaterials
1 → 2 100000
2 → 3 200000
3 → 4 600000
4 → 5 800000
5 → 6 2000000
6 → 7 2500000
7 → 8 5000000
8 → 9 6000000
9 → 10 10000000

Total Materials Required

Ascension
Skill
Append Skill
Asc + Skill
Total

Costume Dress Materials

Costume Cost Materials
April Fool's 0

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 1,500 2,250 3,000 3,750 4,500 225,000 260,000 270,000 300,000 395,000
Acting Like Tengu Set

When equipped on Ushiwakamaru (Assassin),
Increase all allies' Quick Card effectiveness by 10% and Critical Damage by 15% when she is on the field.

Table of Contents

Overview

“Since I can’t lose to the others, I’ll change my clothes.”

Once upon a time, Ushiwakamaru trained in stealth to steal her Master’s sword. So when she decides to play (or train, since the two are equivalent) at the beach, she turned into an Assassin when she changed her clothes! Wielding a high hit-count Quick AoE Noble Phantasm, Ushi excels against 3-enemy Rider waves, and is irreplaceable if one has access to both a Skadi and Waver for looping.

Ushiwakamaru’s greatest strength lies in the tools she has to refund her Noble Phantasm gauge. Tengu’s Play (Summer) EX aids in this with a 3-turn Quick up boost, which when combined with Animal Communication D’s 40% gauge charge, will allow her to use her Noble Phantasm twice within three turns with minimal support. In fact, with a team using two Skadis and a Waver, she is more than capable of using three Noble Phantasms in three turns, each boosted with her Quick up bonuses. In addition, she has two methods of buff removal, using either her Noble Phantasm’s extra effect (offensive only), or by using her Heaven-Sent Child of Kurama A+ skill and normal attacking (40% chance). In the event she is not used for looping purposes, she can also produce a decent amount of Critical stars for the team thanks to her Presence Concealment C- and her high hit counts on her three Quick Cards and Noble Phantasm.

While Ushi does have one of the highest Attack stats in the game, she is still an Assassin with a lower base damage multiplier. Without proper support, her damage will be low and can be easily outdone by a 1-star Berserker against even Riders. Her high Attack stat comes at the cost of a lower HP pool, and with only a one-turn evasion to survive on, it will be hard to keep her in the loop. To make matters worse, that evasion is tied to her only damage steroid, making its usage in most scenarios never the most ideal.

Ushiwakamaru Assassin packs a diverse kit with much farming potential, especially when used in looping. Masters would be well served to get her if they need an effective wave-clearing Assassin. If a Master has Skadi and a Waver, however, she becomes a must have.

Strengths

Quick Noble Phantasm Loop Potential

Ushi has an AoE Noble Phantasm with more than 2 hits, which gives her the potential to use her NP refund and supports to fire it more than once. With two Skadis and a Waver, she is capable of firing off three Noble Phantasms in a row in almost all cases against her advantage class (Riders). Even without these supports natively owned, she still can generate a lot of gauge just from her Tengu’s Play and Riding A+, creating many situations where she can fire it off twice. Her Animal Communication Skill’s NP charge plays a key role in her ability to loop.

Buff Removal

There is a lot to say about Ushi’s buff removal, having it guaranteed to remove all offensive buffs on her Noble Phantasm, and providing a 40% chance to remove buffs on normal attacks with her third skill. In a challenging fight, these skills can cripple an enemy’s challenging aspects and make killing them much easier. However, she is lacking a guaranteed buff removal regardless of type so against Defensive buffs she may not be as effective.

Good Star Generation

Ushi has the trifecta of star generation: high Quick hit counts, high star generation rate, and high Presence Concealment. When using her Noble Phantasm she will litter the field with Stars, and having three Quick cards and a Quick Noble Phantasm means she will generate plenty of Quick chains. It is likely that many more hits after the first turn will be a Critical hit with her around, helping the team out in more ways than one.

Weaknesses

Low Damage

Ushi is an Assassin, and Assassins come with an inherent 0.9x damage multiplier. She lacks any kind of Attack Up skill, and her Quick up buff is only middling in value. Further, Quick cards are the least damaging of all cards, making her deck less damage focused than others. As a result, without any support she has relatively mediocre Noble Phantasm damage, and poor sustain outside of it.

Middling Survivability

Ushi has a high base attack which can be seen as a boon to make up for her low damage, but it comes at the cost of her HP pool. Outside of a 1-turn evasion, she’s going to be taking huge percentage chunks out of her HP every time she is hit, to the point where an ill-timed Berserker critical hit could take her out in one or two shots.

Damage Linked to Survival

Tengu’s Play (Summer) is Ushi’s only hard evasion, but it also comes with the most critical component of her kit: the three turn Quick Up. For Masters looking to use her in longer fights, this often means choosing between damage and Quick Card NP gain, or a saving it to use as a hard survival skill later in the fight.

Level Up Skill Recommendation

Skill Priority
Animal Communication D

Increase own NP Gauge.

Show Info
Lvl12345678910
NP + 20% 22% 24% 26% 28% 30% 32% 34% 36% 40%
CD 8 8 8 8 8 7 7 7 7 6
Tengu's Play (Summer) EX

Apply Evade to self (1 turn).
Increase own Quick Card effectiveness (3 turns).

Show Info
Lvl12345678910
Quick + 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
CD 7 7 7 7 7 6 6 6 6 5
Heaven-Sent Child of Kurama A+

Increase own Critical Star Gather Rate (1 turn).
Apply Debuff Immune to self (1 turn).
40% Chance to remove Buffs when normal attacking (1 turn).

Show Info
Lvl12345678910
Absorption + 300% 320% 340% 360% 380% 400% 420% 440% 460% 500%
CD 7 7 7 7 7 6 6 6 6 5

Most masters who use Ushiwakamaru will be using her to loop Noble Phantasms. As such, the focus in leveling skills is to enable more compositions where she can fire her Noble Phantasm multiple times. Even when not using her to loop, the leveling strategies remain similar, as NP charges and Quick performance buffs are much more useful than extra Star gather rate.

  • Animal Communication D is Ushi’s charge skill, providing up to 40% at max. Surprisingly, this 40% is not needed in many of the loop compositions using her and can be safely put off if Masters are lacking resources. This should eventually get levelled to max as more charge enables more compositions (Skadi or not), but can be left until second.
  • Tengu’s Play (Summer) EX provides a three-turn Quick up boost as well as a one-turn Evasion. This is the bread and butter of Ushi’s loop compatibility as well as her main steroid, so this should be leveled first. A Master may be able to get away with leaving this skill at level 9.
  • Heaven-Sent Child of Kurama A+ increases Ushi’s Star Gather rate, gives her a one-turn debuff immunity, and a 40% chance to remove enemy buffs upon normal attacking. While it seems like a useful skill, she often has more than enough stars to guarantee a hit due to her high generation, and the buff removal aspect is not guaranteed, so Masters may wind up just ignoring the skill. They can ignore leveling it as well unless they particularly love her, given it only boosts her star gathering rate and skill cooldown. The skill’s star gathering rate is already high enough at base to essentially guarantee her cards will gather the majority of stars, so it is suggested to level this last.

Craft Essence Recommendation

In order to loop effectively, Ushi requires a starting Noble Phantasm gauge. One way to provide this is via Starting Gauge CEs. Another way is to provide her with a Mixed Starting Gauge / NP Gain CE to both increase her natural generation rate as well as providing her a starting point. Should a Master not be interested in looping with her, she would be well served with a Critical Damage Up CE to make use of her high Critical star generation and gathering skill.

  • Kaleidoscope / The Imaginary Element / Knights of Marines / Chaldea Anniversary / Devilish Bodhisattva – Any CE providing Ushi with at least a 60% up charge will give her a chance to loop by allowing her to use her skill to fill up the first 40% charge and then using the double Skadi / Waver system (and her refund) to fill in the rest. A MLB Kaleidoscope is in a league of its own, providing a guaranteed 3-turn loop against any node containing 3 enemies per wave. Without a Skadi/Skadi/Waver system, Ushi still can benefit by having early access to her Noble Phantasm.
  • Magical Girl of Sapphire / Little Halloween Devil / Distant Pilgrimage – Providing Ushi with a starting gauge and increasing her NP refund will open up even more situations where she can loop properly. These CEs at Max Limit break are more versatile in setting her up than any of the Starting Gauge CEs with the exception of a MLB Kaleidoscope. Without a Skadi/Skadi/Waver system they still will help generate her gauge and provide her easier access to fire it multiple times.
  • Gem Magecraft: Antumbra / Hot Spring Under the Moon / Knight’s Dignity – Ushi generates a good amount of Critical Stars and has a skill to gather them to herself for a turn, so boosting her Critical damage means boosting her overall sustained damage.

Table of Contents

Other Info

Release Date 8/3/2020
AKA/Alias/Nicknames Summer Ushiwakamaru, Shanao, Minamoto-no-Yoshitsune
Country/Place of Origin Japan
Illustrator Sakamoto Mineji
Seiyuu (CV) Hayami Saori
Series Fate/Grand Order

Parameters

STR
D
END
C
AGL
A++
MP
B
LUK
A
NP
B

Availability

Limited - Can only be summoned during certain events

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