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Imaginary Scramble - Walkthrough

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Introduction

  • Dive deep to explore uncharted territory in the latest Imaginary Scramble event! This event features a new Exploration system, along with the usual Event Shop, and an Event Point ladder that is cleared with exploration progress.
  • Three event shop currencies (Imaginary Tuna BellyImaginary Sea UrchinImaginary Tentacle), as well as three exploration currencies (Dazzling FishscaleDazzling FinDazzling Razor Tooth) will be available for farming from Free Quests. Exploration currencies are used for exploration, which is required for Main Quest progression!
  • Exploration will unlock after a the initial Act 1 (1/2) Main Quest is cleared. For information on the Exploration system, check out the Exploration Walkthrough section for tips! Do note that every individual player's map node placement is slightly randomized, so there is no single route that works for every player.
  • The AP cost of Main Quest + all Free/Exploration Quests cleared at least once is approximately 870 AP, while the expected 100% Exploration AP cost (assuming all bonus is from supports) is approximately 4000 AP. Note that since maps are randomized, this can vary slightly, and is estimated with a conservative estimate (see Exploration Strategy section for the estimate, measured in units of Osakabehimes). Exploration AP cost can be reduced if more Event Bonus Servants are available.
  • The Event Shop CE Like A Bird for this event doesn't provide any drop bonus, but does boost Damage by +100% (+200% if MLB), which can come in handy for clearing quests more quickly.
  • Note that this event is also time-gated, following the below schedule:
Date Quests Available
10/27/2022 02:00 - 11/9/2022 19:59 PST Act 1 + Sector 1
10/27/2022 21:00 - 11/9/2022 19:59 PST Act 2 + Sector 2
10/28/2022 21:00 - 11/9/2022 19:59 PST Act 3 + Sector 3
10/29/2022 21:00 - 11/9/2022 19:59 PST Act 4 + Sector 4
10/30/2022 21:00 - 11/9/2022 19:59 PST Act 5 - Epilogue
11/2/2022 21:00 - 11/9/2022 19:59 PST Post-Epilogue + Abyss
  • Event Bonus Servants provide drop bonuses to Exploration Currencies (Dazzling FishscaleDazzling FinDazzling Razor Tooth), which are crucial for advancing the Main Quest! They also gain a damage boost and bonus Bond EXP during event quests!
  • Event Bonus CEs will grant various bonuses. Gacha CEs providing drop bonus for shop currencies (Imaginary Tuna BellyImaginary Sea UrchinImaginary Tentacle); the Event Shop CE provides an additional Damage boost!
Walkthrough TL;DR

The below is a summary of the general flow of the event. This event generally alternates between Main Quests and Farming/Exploration; the detailed walkthrough provides guidance what enemies to expect, as well as information about drops and CE suggestions for each quest.

The overall flow is Main Quests > Free Quests > Exploration > repeat, with time gates between individual Main Quest chapters.

Walkthrough - Day 1:

1) Clear Main Quests up to Act 1 (1/2). First exploration method unlocked (Osakabehime).

2) Farm Free Quests for exploration materials. Farming Beginner (Saber node) drops both materials required for Osakabehime's exploration.

3) Explore the Sector 1 map until Exploration Points x8000 obtained to unlock the next Main Quest.

4) Clear Main Quests up to Act 1 (2/2). Continue exploring to reach 13,000 Points to unlock the next section (also time gated). Full exploration of Sector 1 caps out at ~26,000 points.

Walkthrough - Day 2:

5) Clear Main Quest Act 2 (1/4).

6) Farm Free Quests for exploration materials. Beginner or Gunboat (requires 17k points) drops Osakabehime's exploration materials.

7) Explore the Sector 2 map (or more of Sector 1 if not completed) until 22,000 points obtained.

8) Clear Main Quest Act 2 (2/4). Second exploration method unlocked (Raikou)! Raikou and Osakabehime's exploration efficiency are roughly equivalent (average two dead panels per use), but can be used in combination to increase coverage due to their shape (Raikou -> Osakabehime at tip of plus sign makes it so there is only one dead panel).

9) Continue exploring and farming Free Quests as required for more exploration points.

10) Clear Main Quest Act 2 (3/4), unlocks at 27,000 points.

11) Clear Main Quest Act 2 (4/4), unlocks at 32,000 points.

12) Clear Main Quest Talk 1, unlocks at 40,000 points.

13) Continue exploring (next quest requires 48,000). Full exploration of Sector 2 caps out at ~48,100 points (74,100 including previous Sectors). CAUTION: The ε Epsilon enemy shadow is likely too difficult to defeat now; save it for later!

Walkthrough - Day 3:

14) Clear Main Quest Act 3 (1/6). Third and final exploration method unlocked (Lambda)! Lambda's exploration method efficiency is the highest (can easily average zero dead panels per use if used in succession). However, it doesn't always work very well with Osakabe / Raikou's exploration, leaves some difficult-shaped leftover regions, and isn't great close to a wall or corner.

15) Farm Free Quests for exploration materials as needed. Gunboat is good for Osakabehime's exploration; Destroyer is good for Raikou's exploration materials.

16) Explore the Sector 3 map (or prior maps if not completed) to reach point thresholds.

17) Clear Main Quest Act 3 (2/6), unlocks at 57,000 points.

18) Clear Main Quest Act 3 (3/6), unlocks at 63,000 points.

19) Clear Main Quest Act 3 (4/6), unlocks at 69,000 points.

20) Clear Main Quest Act 3 (5/6), unlocks at 75,000 points.

21) Clear Main Quest Act 3 (6/6), unlocks at 81,000 points.

22) Clear Main Quest Talk 2, unlocks at 91,000 points.

23) Continue exploring (next quest requires 101,000). Full exploration of Sector 3 caps out at ~72,100 (146,200 including previous Sectors).

Walkthrough - Day 4:

24) Clear Main Quest Act 4 (1/3).

25) Farm Free Quests for exploration materials as needed. Destroyer or Light Cruiser offer decent drops for now.

26) Explore the Sector 4 map. Detecting at least one enemy shadow in Sector 4 is required to unlock a later step of Act 4.

27) Clear Main Quest Act 4 (2/3), unlocks at 107,000 points.

28) Clear Main Quest Act 4 (3/3), unlocks at 113,000 points, also requires a Sector 4 enemy shadow to be detected.

29) New Free Quests will unlock; Battle Cruiser has the best drops for exploration materials currently.

30) Clear Main Quest Talk 3, unlocks at 125,000 points.

31) Continue exploring (next quest requires 135,000, this is also the last mandatory point threshold). Full exploration of Sector 4 caps out at 42,900 (189,100 including previous Sectors).

Walkthrough - Day 5:

32) Clear Main Quests up to Act 5 (2/2).

33) Continue farming/exploring til next time gate.

Walkthrough - Day 8:

34) Clear Main Quest Epilogue. Abyss sector unlocks.

35) Farm Free Quests for exploration materials as needed. Battle Cruiser has the best drops currently.

36) Explore Abyss until purple shadows are located to complete Extra Main Quests. There are a total of 4 purple shadows. Defeating all four unlocks the final quest.

37) Clear Main Quest Extra-5 and Finale. All main quests completed!

Walkthrough Part 1 - Act 1

# Quest Notes Event Drops
1

Prologue-1
(0 AP)
Story only.
Story: ~13min read
None
2

Prologue-2
(5 AP)
Party Restriction: NPC Supports ONLY
Two waves, the first with three Casters (73-81k HP) and the second with a lone Archer (118k HP).
Obtain a copy of Color Me True! Equip for nodes that drop Void Calamari.
Post-battle Story: ~9min read
None
3

Act 1 (1/2)-1
(5 AP)
Party Restriction: Mandatory Mash Ortinax
A single wave with three Berserkers (13-14k HP).
Mash will gain max NP Gauge each turn and a susbstantial DEF Buff. Enemies will also gain access to their NP each turn.
Story: ~18min read
None
4

Act 1 (1/2)-2
(5 AP)
Party Restriction: NPC Supports + Mash Ortinax ONLY
Two waves of enemies that must be hit once before revealing their true form. The first wave has two Archers (73-75k) and a Saber (58k HP), while the second has one Saber (93k) and one Archer (51k HP).
Story: Pre-battle ~14min read
Post-battle ~3min read
None
5

Act 1 (1/2)-3
(5 AP)
Party Restriction: NPC Supports ONLY
A single wave with nine Berserkers (26-67k HP).
Note two of the NPCs will not have NP access.
Story: Pre-battle ~13min read
Post-battle ~1min read
None
6

Act 1 (1/2)-4
(0 AP)
Story only.
Osakabehime's exploration unlocks!
Check out the Exploration Walkthrough Section for information on Exploration!
Story: ~10min read
None
7

Free - Beginner
(40 AP)
Clear once for the clear reward. This drops both materials required for Osakabehime's exploration, so this can be farmed with extra AP for now.
Note that only Event Bonus Servants of the listed classes provide drop bonus for at least one of the exploration materials (this applies for all Free Quest bonus Servant lists).
Servants:
NemoVan Gogh +
Dazzling Scales: Gold LancerGold CasterGold MooncancerGold Foreigner
Dazzling Fins: Gold ArcherGold RiderGold RulerGold Shielder
Bonus CEs:
Color Me True
Primary:
Void CalamariDazzling ScalesDazzling Fins
8

Free - Intermediate
(40 AP)
Clear once for the clear reward.
Servants:
NemoVan Gogh +
Dazzling Fins: Gold ArcherGold RiderGold RulerGold Shielder
Dazzling Sharp Tooth: Gold SaberGold AssassinGold BerserkerGold Avenger
Bonus CEs:
Greatest Ocean
Primary:
Void UniDazzling FinsDazzling Sharp Tooth
9

Free - Advance
(40 AP)
Clear once for the clear reward.
Servants:
NemoVan Gogh +
Dazzling Scales: Gold LancerGold CasterGold MooncancerGold Foreigner
Dazzling Sharp Tooth: Gold SaberGold AssassinGold BerserkerGold Avenger
Bonus CEs:
Mystery Treasure
Primary:
Void ToroDazzling ScalesDazzling Sharp Tooth
Exploration At this point, Explore the map to gain Exploration points that are required to progress!
Check out the Exploration Walkthrough section for approximate placements for various exploration nodes and tips.
It is up to the player how much they wish to explore, although a minimum Exploration Point requirement is necessary (Void Survey Point x8,000) for the next Main Quest step. Every square uncovered gives 100 Points, while uncovering nodes will give bonus points depending on the type of node discovered.
10

Act 1 (2/2)-1
(5 AP)
Unlocks at Void Survey Point x8,000
A scripted battle with a break bar Berserker (632k HP). Battle ends when the enemy uses their Noble Phantasm.
Story: Pre-battle ~6min read
Post-battle ~4min read
None
11

Act 1 (2/2)-2
(0 AP)
Story only.
Story: ~4min read
None
Time Gate The first time gate unlocks ~Day 2.
Masters can continue conducting Exploration to prepare in advance for the Exploration Point thresholds for the upcoming Main Quests.
Farm Free Quests for currency required for exploration; the Beginner (Saber) node drops both of Osakabehime's materials.

Walkthrough Part 2 - Act 2 (10/27/2022 21:00 PDT)

# Quest Notes Event Drops
12

Act 2 (1/4)
(0 AP)
Unlocks at Void Survey Point x13,000
Story only.
Story: ~10min read
None
13

Free - Torpedo
(40 AP)
Clear once for the clear reward.
Servants:
NemoVan Gogh +
Dazzling Scales: Gold LancerGold CasterGold MooncancerGold Foreigner
Dazzling Fins: Gold ArcherGold RiderGold RulerGold Shielder
Dazzling Sharp Tooth: Gold SaberGold AssassinGold BerserkerGold Avenger
Bonus CEs:
Mystery TreasureGreatest OceanColor Me True
Primary:
Void ToroVoid UniVoid Calamari
Secondary:
Dazzling ScalesDazzling FinsDazzling Sharp Tooth
Exploration Sector 2 unlocks! Continue exploring the map to progress. If more materials are needed, farm the Beginner (Saber) node for Osakabehime's materials as needed; if Gunboat is already unlocked, farm that Free Quest instead.
Check out the Exploration Walkthrough section for approximate placements for various exploration nodes and tips. Exploration is required to unlock each of the individual subsequent Act 2 parts.
CAUTION: The ε Epsilon enemy shadow is likely too difficult to defeat now; save it for later! An NPC that greatly reduces the difficulty of this battle unlocks after Act 3 (6/6).
14

Free - Gunboat
(40 AP)
Unlocks at Void Survey Point x17,000
Clear once for the clear reward.
Servants:
NemoVan Gogh +
Dazzling Scales: Gold LancerGold CasterGold MooncancerGold Foreigner
Dazzling Fins: Gold ArcherGold RiderGold RulerGold Shielder
Bonus CEs:
Color Me True
Primary:
Void CalamariDazzling ScalesDazzling Fins
15

Act 2 (2/4)-1
(5 AP)
Unlocks at Void Survey Point 22,000
Party Restriction: NPC Support mandatory
A scripted encounter.
Gain access to the Raikou Scanner after completing this quest!
Story: Pre-battle ~2min read
Post-battle ~2min read
None
16

Act 2 (2/4)-2
(5 AP)
Party Restriction: NPC Support ONLY
Three waves of mixed Archers (63-73k) and Assassins (34-100k HP).
Drops 4 stacks silver and 3 stacks bronze currency.
Story: Pre-battle ~6min read
Post-battle ~1min read

Bonus CEs:
Greatest OceanColor Me True
Primary:
Void Uni
Secondary:
Void Calamari
17

Act 2 (2/4)-3
(5 AP)
A single break bar Rider (455k, 566k HP). Battle ends after first break.
Story: Pre-battle ~6min read
Post-battle ~4min read
None
18

Act 2 (3/4)
(5 AP)
Unlocks at Void Survey Point x27,000
Party Restriction: NPC Support ONLY
A single wave with two Archers (140k, 192k HP) and a Saber (87k HP).
Drops 2 stacks bronze and 1 stack silver currency.
Story: Pre-battle ~7min read
Post-battle ~3min read

Bonus CEs:
Color Me TrueGreatest Ocean
Primary:
Void Calamari
Secondary:
Void Uni
19

Act 2 (4/4)
(5 AP)
Unlocks at Void Survey Point x32,000
Party Restriction: NPC Support ONLY
Three waves with mixed Sabers and Archers; the first wave has 6 enemies (45-76k HP), the second has a lone Archer (193k HP), with the final wave having a break bar Berserker (632k, 703k HP). Battle ends after depleting Berserker's first bar.
Drops 7 stacks bronze currency.
Story: Pre-battle ~8min read
Post-battle ~8min read

Bonus CEs:
Color Me True
Primary:
Void Calamari
20

Talk 1
(0 AP)
Unlocks at Void Survey Point x40,000
Story only.
Story: ~4min read
None
Time Gate The next time gate unlocks ~Day 3.
Masters can continue conducting Exploration to prepare in advance for the Exploration Point thresholds for the upcoming Main Quests.

Farm Free Quests for currency required for exploration.
- Gunboat: Imaginary TentacleDazzling FishscaleDazzling Fin (Osakabehime ).
- Torpedo: All materials, although at lower rates (for Raikou ).

See Exploration Strategy section for costs of each type of exploration.

Walkthrough Part 3 - Act 3 (10/28/2022 21:00 PDT)

# Quest Notes Event Drops
21

Act 3 (1/6)
(5 AP)
Unlocks at Void Survey Point x48,000
A single wave with seven mixed Archers, Sabers, and Assassins (56-97k HP).
Drops 7 stacks bronze currency.
Story: Pre-battle ~7min read
Post-battle ~3min read

Bonus CEs:
Color Me True
Primary:
Void Calamari
22

Free - Destroyer
(40 AP)
Clear once for the clear reward.
Servants:
NemoVan Gogh +
Dazzling Fins: Gold ArcherGold RiderGold RulerGold Shielder
Dazzling Sharp Tooth: Gold SaberGold AssassinGold BerserkerGold Avenger
Bonus CEs:
Greatest Ocean
Primary:
Void UniDazzling FinsDazzling Sharp Tooth
Exploration Sector 3 is unlocked! As with before, explore the map to gain Exploration Points to unlock the next Main Quests. If more materials are needed, farm the Gunboat (Osakabe) or Destroyer (Raikou) materials as needed
Check out the Exploration Walkthrough section for approximate placements for various exploration nodes and tips.
23

Free - Light Cruiser
(40 AP)
Unlocks at Void Survey Point x52,000
Clear once for the clear reward.
Servants:
NemoVan Gogh +
Dazzling Scales: Gold LancerGold CasterGold MooncancerGold Foreigner
Dazzling Sharp Tooth: Gold SaberGold AssassinGold BerserkerGold Avenger
Bonus CEs:
Mystery Treasure
Primary:
Void ToroDazzling ScalesDazzling Sharp Tooth
24

Act 3 (2/6)
(5 AP)
Unlocks at Void Survey Point x57,000
Three waves, the first with 6 mixed Archer/Sabers (36-54k HP), the second with a single Archer (105k HP), and the last with a single Saber (155k HP).
Drops 7 stacks bronze and 1 stack silver currency.
Story: Pre-battle ~3min read
Post-battle ~2min read

Bonus CEs:
Color Me TrueGreatest Ocean
Primary:
Void Calamari
Secondary:
Void Uni
25

Act 3 (3/6)
(5 AP)
Unlocks at Void Survey Point x63,000
Three waves of Assassins, with three enemies in first and second waves, and one in the last wave (45-166k HP).
Drops 6 stacks bronze and 1 stack silver currency.
Story: Pre-battle ~3min read
Post-battle ~5min read

Bonus CEs:
Color Me TrueGreatest Ocean
Primary:
Void Calamari
Secondary:
Void Uni
26

Act 3 (4/6)
(5 AP)
Unlocks at Void Survey Point x69,000
Party Restriction: NPC Support
A lone Berserker (600k HP).
Drops 1 stack silver currency.
Story: Pre-battle ~3min read
Post-battle ~3min read

Bonus CEs:
Greatest Ocean
Primary:
Void Uni
27

Act 3 (5/6)
(5 AP)
Unlocks at Void Survey Point x75,000
A single wave with three large Berserkers (193-212k HP).
Drops 3 stacks silver currency.
Story: Pre-battle ~4min read
Post-battle ~2min read

Bonus CEs:
Greatest Ocean
Primary:
Void Uni
28

Act 3 (6/6)-1
(5 AP)
Unlocks at Void Survey Point x81,000
Two waves, the first with mixed Casters and Archers (49-80k HP), and the second with one Archer (133k) and one Caster (142k HP).
Drops 5 stacks bronze currency.
Story: ~2min read
Bonus CEs:
Color Me True
Primary:
Void Calamari
29

Act 3 (6/6)-2
(5 AP)
Party Restriction: NPC Support mandatory
A large break bar Berserker (346k, 462k, 577k HP). Battle ends after second break.
None
30

Act 3 (6/6)-3
(5 AP)
Party Restriction: Mandatory NPC Support
The mandatory NPC starts stunned during the first two waves. Their stun will clear on the third wave and end the battle automatically.
The first two waves consist of three mixed Archer/Saber enemies each (52-121k HP).
NPC Frankenstein joins the party; it should be possible to defeat the ε Epsilon enemy in Sector 2 now.
Story: Pre-battle ~3min read
Post-battle ~6min read
None
31

Talk 2
(0 AP)
Unlocks at Void Survey Point x91,000
Story only.
Story: ~4min read
None
Time Gate The next time gate unlocks ~Day 4.
Masters can continue conducting Exploration to prepare in advance for the Exploration Point thresholds for the upcoming Main Quests.

Farm Free Quests for currency required for exploration:
- Gunboat: Imaginary TentacleDazzling FishscaleDazzling Fin (Osakabehime )
- Destroyer: Imaginary Sea UrchinDazzling FinDazzling Razor Tooth (Raikou )
- Light Cruiser: Imaginary Tuna BellyDazzling FishscaleDazzling Razor Tooth (Lambda ).

See Exploration Strategy section for costs of each type of exploration.

Walkthrough Part 4 - Act 4 (10/29/2022 21:00 PDT)

# Quest Notes Event Drops
32

Act 4 (1/3)
(0 AP)
Unlocks at Void Survey Point x101,000
Story only.
Story: ~3min read
None
33

Act 4 (2/3)
(0 AP)
Unlocks at Void Survey Point x107,000
Story only.
Story: ~5min read
None
Exploration Sector 4 is unlocked! In this case, Locating at least one Enemy Shadow in Sector 4 is required to progress. If more exploration materials are needed, farm the prior Gunboat, Destroyer, or Light Cruiser nodes as needed.
Check out the Exploration Walkthrough section for approximate placements for various exploration nodes and tips.
34

Act 4 (3/3)-1
(5 AP)
Unlocks at Void Survey Point x113,000
Party Restriction: Mandatory NPC Supports
A single wave with 7 Berserkers (49-169k HP).
Drops 7 stacks silver currency.
Story: Pre-battle ~3min read
Post-battle ~1min read

Bonus CEs:
Greatest Ocean
Primary:
Void Uni
35

Act 4 (3/3)-2
(5 AP)
Party Restriction: Mandatory NPC Supports
Three waves; 1st wave: two Berserkers (49-80k HP); 2nd wave: single Berserker (103k HP); 3rd wave: 2 Berserkers (179-190k) + one Foreigner (204k HP).
Defeat the Foreigner in the third wave first, otherwise they will keep summoning more Berserkers.
Drops 5 stacks silver currency.
Story: Pre-battle ~1min read
Post-battle ~1min read

Bonus CEs:
Greatest Ocean
Primary:
Void Uni
36

Act 4 (3/3)-3
(5 AP)
Party Restriction: Mandatory NPC Supports
A single wave with five Berserkers (67-221k HP).
The final large Berserker can summon more Berserkers if it is not defeated.
Drops 5 stacks silver currency.
Story (Post-battle): ~7min read
Bonus CEs:
Greatest Ocean
Primary:
Void Uni
37

Act 4 (3/3)-4
(0 AP)
Story only.
Story: ~4min read
None
38

Free - Heavy Cruiser
(40 AP)
Clear once for the clear reward.
Servants:
NemoVan Gogh +
Dazzling Scales: Gold LancerGold CasterGold MooncancerGold Foreigner
Dazzling Fins: Gold ArcherGold RiderGold RulerGold Shielder
Dazzling Sharp Tooth: Gold SaberGold AssassinGold BerserkerGold Avenger
Bonus CEs:
Mystery TreasureGreatest OceanColor Me True
Primary:
Void ToroVoid UniVoid Calamari
Secondary:
Dazzling ScalesDazzling FinsDazzling Sharp Tooth
39

Act 4 (3/3)-5
(5 AP)
A lone break bar Foreigner (379k, 423k HP).
Starts by inflicting 3 times of Buff Block on the party, and has unremovable chance to Evade.
On break, inflicts Terror (stun chance each turn) on the party and clears offensive buffs.
Story: Pre-battle ~5min read
Post-battle ~6min read
None
40

Act 4 (3/3)-6
(0 AP)
Story only.
Story: ~17min read
None
41

Free - Battle Cruiser
(40 AP)
Unlocks at Void Survey Point x119,000
Clear once for the clear reward.
Primary:
Dazzling ScalesDazzling FinsDazzling Sharp Tooth
42

Talk 3
(0 AP)
Unlocks at Void Survey Point x125,000
Story only.
Story: ~8min read
None
Time Gate The next time gate unlocks ~Day 5.
Masters can continue conducting Exploration to prepare in advance for the Exploration Point thresholds for the upcoming Main Quests.

Farm Free Quests for currency required for exploration:
- Heavy Cruiser: All 6 Event Currencies
- Battle Cruiser: Better drops for Exploration currency, but less efficient if Shop currency also desired.

See Exploration Strategy section for costs of each type of exploration.

Walkthrough Part 5 - Act 5 (10/30/2022 21:00 PDT)

# Quest Notes Event Drops
43

Act 5 (1/2)-1
(0 AP)
Unlocks at Void Survey Point x135,000
Story only.
Story: ~6min read
None
44

Act 5 (1/2)-2
(5 AP)
Two waves, the first with two Berserkers (34-70k HP), and the second with 8 Archers (64-71k HP).
Beware all the Archers automatically gain max NP Gauge after 1 turn! They also die after using their NP.
Drops 10 stacks gold currency.
Story: ~8min read
Bonus CEs:
Mystery Treasure
Primary:
Void Toro
45

Act 5 (1/2)-3
(0 AP)
Story only.
Story: ~6min read
None
46

Act 5 (2/2)-1
(5 AP)
A break bar Foreigner (421k, 479k HP).
All allies start with a Quick/Crit Damage buff.
Every turn after that, the party suffers 5-turn, 10% ATK/DEF/NP Gain/Star Drop debuffs every turn.
On break, the enemy debuffs the party's ATK and DEF, drains 30% NP Gauge, drains all Crit Stars, and decreases Max HP of the party by 1000.
None
47

Act 5 (2/2)-2
(5 AP)
Party Restriction: Mandatory NPC Support
A break bar Foreigner (421k, 479k HP).
This time, the boss gains a Guts stack every turn, and gains an ATK buff with each Guts trigger.
On break, the boss gets a 3-time unremovable Guts which gives 3 ATK buff stacks per proc.
None
48

Act 5 (2/2)-3
(5 AP)
Party Restriction: Mandatory NPC Support
A break bar Foreigner again (537k, 581k HP).
They start with a buff that stacks ATK and Crit Rate buffs each time they are attacked.
On break, they get a further ATK and Crit Damage buff when attacked.
None
49

Act 5 (2/2)-4
(5 AP)
Party Restriction: Mandatory NPC Support
The break bar Foreigner onslaught continues (537k, 581k HP).
This time, they can inflict Curse on the party and themselves.
On break, they Curse themselves and can also begin using a stronger Curse skill.
None
50

Act 5 (2/2)-5
(5 AP)
Party Restriction: Mandatory NPC Support
This Foreigner has three break bars (413k, 440k, 495k HP).
They have a 1-turn Invincibility skill they can use periodically.
On first break, inflicts Sleep on an enemy on on themselves; will gain an ATK and Crit Rate buff after being attacked, and inflict Sleep on the attacker that activates after 2 turns.
On 2nd break, inflicts Terror (Stun chance each turn) on the party, and gains 3 NP charge each turn in addition to ATK and Crit Rate buffs.
Story: Pre-battle ~2min read
Post-battle ~4min read
None
Time Gate The next time gate unlocks ~Day 8.
Masters can continue doing Exploration, although at this point there will be no more Exploration Point-gated quests.
Note there will be a new map that will unlock however, so continue farming Free Quests for currency required for exploration:
- Heavy Cruiser: All 6 Event Currencies
- Battle Cruiser: Better drops for Exploration currency, but less efficient if Shop currency also desired.

See Exploration Strategy section for costs of each type of exploration.

Walkthrough Part 6 - Post-Epilogue (11/2/2022 21:00 PDT)

# Quest Notes Event Drops
51

Epilogue
(0 AP)
Unlocks ~Day 8
Story only.
Story: ~20min read
None
Exploration Abyss, the final map, is unlocked! Exploration here is required to find the next Main Quest nodes, which are found in the purple shadows in the Abyss. If more exploration materials are needed, farm the new Heavy Cruiser node.
Check out the Exploration Walkthrough section for approximate placements for various exploration nodes and tips.
52

Talk 4
(0 AP)
Story only.
Story: ~6min read
None
53

Extra-1
(5 AP)
Three waves, the first two with three Berserkers each (56-94k HP), and the final wave with two Casters (129k, 170k HP) and a break bar Foreigner (402k, 469k HP).
The accompanying mobs in the final wave can inflict Sleep or Terror when killed, and also remove buffs or Skill Seal.
The Foreigner boss deals bonus damage to Sleep-inflicted enemies, and has a small chance to inflict Terror when attacked. They start with 3 turns of debuff immunity.
Drops 8 stacks gold currency.
Story: Pre-battle ~3min read
Post-battle ~3min read

Bonus CEs:
Mystery Treasure
Primary:
Void Toro
54

Free - Battleship
(40 AP)
Clear once for the clear reward.
Servants:
NemoVan Gogh +
Dazzling Scales: Gold LancerGold CasterGold MooncancerGold Foreigner
Dazzling Fins: Gold ArcherGold RiderGold RulerGold Shielder
Bonus CEs:
Color Me True
Primary:
Void CalamariDazzling ScalesDazzling Fins
55

Extra-2
(5 AP)
Three waves, the first two Sabers and Archers (60-69k HP), the second with a Berserker, Assassin, and Caster (82-104k HP), and the final with a Rider (105k), Lancer (164k), and break bar Foreigner (402k, 463k HP).
The final wave's Foreigner deals bonus damage to other Foreigners.
The Lancer starts out with permanent Target Focus.
If the Rider stays alive, it passively heals the Foreigner boss by 50k HP each turn.
Defeating the Lancer and Rider buffs the Foreigner's Critical Rate and Crit Damage.
On break, the party gains the Foreigner trait, and the boss gains further damage boosts.
Drops 8 stacks gold currency.
Story: Pre-battle ~2min read
Post-battle ~3min read

Bonus CEs:
Mystery Treasure
Primary:
Void Toro
56

Free - Dreadnought
(40 AP)
Clear once for the clear reward.
Servants:
NemoVan Gogh +
Dazzling Fins: Gold ArcherGold RiderGold RulerGold Shielder
Dazzling Sharp Tooth: Gold SaberGold AssassinGold BerserkerGold Avenger
Bonus CEs:
Greatest Ocean
Primary:
Void UniDazzling FinsDazzling Sharp Tooth
57

Extra-3
(5 AP)
Three waves, the first with an Assassin and Caster (103-114k HP); the second with a lone Assassin (187k HP), and the third with an Assassin (127k), Lancer (170k), and break bar Foreigner (419k, 467k HP).
In the final wave, killing the Lancer will cause the Servant who dealt the killing blow to be inflicted instant death in 4 turns.
The Foreigner boss will gain 4-time Guts after break, and increased Arts Card effectiveness based on how low their HP is.
Drops 5 stacks gold currency.
Story: Pre-battle ~2min read
Post-battle ~1min read
None
58

Free - Super Dreadnought
(40 AP)
Clear once for the clear reward.
Servants:
NemoVan Gogh +
Dazzling Scales: Gold LancerGold CasterGold MooncancerGold Foreigner
Dazzling Sharp Tooth: Gold SaberGold AssassinGold BerserkerGold Avenger
Bonus CEs:
Mystery Treasure
Primary:
Void ToroDazzling ScalesDazzling Sharp Tooth
59

Extra-4
(5 AP)
Three waves, the first two with three Casters each (54-104k HP); the last wave has two Assassins (160-164k HP) and a Foreigner with three HP bars (203k, 310k, 489k HP).
The Foreigner in the final wave has a passive that Burns enemies when attacking, or when attacked.
On 1st break, the boss charms one frontline Servant and decreases ATK for party members that are burned.
On 2nd break, the boss will charge their NP to MAX, inflict burn on all party members, and decrease DEF for the party.
Be ready for their ST NP after 2nd break!
Drops 8 stacks gold currency.
Story: Pre-battle ~3min read
Post-battle ~8min read
None
60

Extra-5
(0 AP)
Story only.
Story: ~3min read
None
61

Fade Out
(0 AP)
Story only.
Obtain a Holy Grail!
Story: ~16min read
None
Event Completed Congratulations! All quests from the event are completed! Masters can now explore at their leisure. Farming Heavy Cruiser is still quite good, although if at least +1 bonus can be brough for a single event currency, then farming Battleship / Dreadnought / Super Dreadnought become better for clearing the Event Shop, and have better drop rates for exploration materials as well.
Feel free to check out the Quick Farming Guide for details on Free Quest drop rates; see the Exploration Walkthrough section for maps to clean out the remainder of exploration.
As a note, 100% Exploration progress must be achieved to fully clear the Exploration Point ladder (no uncovered grid spots).

Walkthrough - Exploration

  • Exploration helps gather Exploration Points, which are required for unlocking both Main and Free Quests.
  • Exploration also provides additional rewards from the Exploration Point reward ladder (QP, Mana Prisms, and a Crystallized Lore for doing 100% Exploration, or 300,000 points).
  • Every coordinate grid section uncovered gives a flat 100 Exploration Points.
  • Clearing nodes (Treasure, or Enemies) also provides varying amounts of bonus Exploration points.
Exploration Notes

Location of individual Treasure or Enemy nodes varies slightly! The general relative position is the same, although the exact coordinates vary per account.

In the maps below, a transparent rectangle shows all (currently known) alternative locations that a node can appear.

Upon defeating an “enemy” block, any remaining spaces are revealed for free! That means that it’s most optimal to uncover (ideally) only the single block with the red enemy circle on it (or as few as possible). You get 100 Points for each remaining hidden enemy block automatically after the enemy shadow is defeated!

Map - Sector 1

Link to Full-size S1 Map Image
Exact placement of certain shadows will vary. Transparent squares indicate possible (known) regions nodes can spawn in.

# Quest Notes Rewards
S1-1

S1 Enemy-1
(5 AP)
A single wave with 3 mystery enemies (32k-84k HP).
After hitting them once, they will turn into Archers (operating similarly to a Break Bar).
Using an AoE attack will change all enemies to their true form, but deal no damage.
Expect to see many enemies in this form! Most enemies from exploration shadows will require an extra hit to "uncover" their true form.
x800
x2
S1-2

S1 Enemy-2
(5 AP)
A single wave with 3 mystery enemies (45-54k HP).
After 1 hit, they will turn into Archers.
x800
x2
S1-3

S1 Enemy-3
(5 AP)
A single wave with 3 mystery enemies (29-62k HP).
After 1 hit, they turn into normal enemies (2 Archers, 1 Saber).
x800
x2
S1-4

S1 Enemy-4
(5 AP)
A single wave with 3 mystery enemies (46-54k HP).
After 1 hit, they turn into Sabers.
x800
x3
S1-5

S1 Enemy-5
(5 AP)
A lone 180k HP Saber enemy who starts with 5 unremovable ATK Up stacks that lasts for 1 hit. x1,000
x3
S1-6

S1 Enemy-6
(5 AP)
A lone 228k HP Saber enemy.
Bringing NPC Raikou is optional (unlocks Act 2), and if she's used, she dispels the enemy's 60% Damage Resist / 600k HP Regen passive.
If not using NPC Raikou, bring strong ST damage and stack buffs on the damage dealer to finish it off in one shot.
x2,000
x5
S1-7

S1 Enemy-7
(5 AP)
Two Saber enemies (88k, 92k HP).
NPC Nemo can remove both enemies' 60% Damage Resist and ability to Stun+Poison when normal attacking.
With strong enough burst damage and buff stacking, it is also possible to clear this without NPC Nemo.
x2,000
x5
S1-8

Treasure 1-1
No battle. x500
x3
S1-9

Treasure 1-2
No battle. x500
x3
S1-10

Treasure 1-3
No battle. x500
x2
S1-11

Treasure 1-4
No battle. x500
x50
S1-12

Treasure 1-5
No battle. x500
x50
S1-13

Treasure 1-6
No battle. x500
x1
S1-14

Treasure 1-7
No battle. x500
x1

Map - Sector 2

Link to Full-size S2 Map Image
Exact placement of certain shadows will vary. Transparent squares indicate possible (known) regions nodes can spawn in.

# Quest Notes Rewards
S2-1

S2 Enemy-1
(5 AP)
A single wave with 2 mystery enemies (82, 91k HP).
After 1 hit, they turn into Assassins.
x900
x3
S2-2

S2 Enemy-2
(5 AP)
A single wave with 3 mystery enemies (38-98k HP).
After 1 hit, they turn into Assassins.
x900
x3
S2-3

S2 Enemy-3
(5 AP)
A single wave with 3 mystery enemies (42-103k HP).
After 1 hit, they turn into Riders.
x900
x3
S2-4

S2 Enemy-4
(5 AP)
A single wave with 3 mystery enemies (47-63k HP).
After 1 hit, they turn into normal enemies (2 Riders, 1 Lancer).
x900
x3
S2-5

S2 Enemy-5
(5 AP)
A single wave with 3 mystery enemies (35-107k HP).
After 1 hit, they turn into Lancers.
x900
x3
S2-6

S2 Enemy-6
(5 AP)
A single wave with 2 mystery enemies (79, 97k HP).
After 1 hit, they turn into normal enemies (1 Assassin, 1 Rider).
x900
x3
S2-7

S2 Enemy-7
(5 AP)
A lone 214k HP Rider. They have extremely high DEF, but decreased DEF against Critical hits. Bringing Crit Star CE / Supports (Merlin, Waver, Himiko) and strong critical damage dealers or Servants with Ignore DEF are helpful. x1,100
x5
S2-8

S2 Enemy-8
(5 AP)
A single wave with three Archers (81-97k HP).
Bringing NPC Osakabehime is highly suggested, and disables the enemies' 80% Damage Resist and AoE Stun every turn.
x2,500
x5
S2-9

S2 Enemy-9
(5 AP)
A single wave with ten Lancers (24-29k HP). Bringing NPC Mysterious Alter Ego Lambda (requires Act 3 [1/6] clear) is helpful, and will disable all enemies' 80% Damage Resist and ability to charge max NP each turn.
However, it is possible to clear this without the suggested NPC.
x2,500
x5
S2-10

S2 Enemy-10
(5 AP)
A large 353k HP Berserker.
WARNING: Do not to attempt this without NPC Frankenstein (unlocks after Act 3 (6/6)).
The enemy has a passive 99% Damage Resist and can restore 1500 HP from enemies while normal attacking; all passives are nullified with NPC Frankenstein available.
x2,500
x5
S2-11

Treasure 2-1
No battle. x600
x3
S2-12

Treasure 2-2
No battle. x600
x3
S2-13

Treasure 2-3
No battle. x600
x3
S2-14

Treasure 2-4
No battle. x600
x3
S2-15

Treasure 2-5
No battle. x600
x3
S2-16

Treasure 2-6
No battle. x600
x50
S2-17

Treasure 2-7
No battle. x600
x50
S2-18

Treasure 2-8
No battle. x600
x50
S2-19

Treasure 2-9
No battle. x600
x50
S2-20

Treasure 2-10
No battle. x600
x1
S2-21

Treasure 2-11
No battle. x600
x1
S2-22

Treasure 2-12
No battle. x600
x1

Map - Sector 3

Link to Full-size S3 Map Image
Exact placement of certain shadows will vary. Transparent squares indicate possible (known) regions nodes can spawn in.

# Quest Notes Rewards
S3-1

S3 Enemy-1
(5 AP)
A single wave with 3 mystery enemies (65-83k HP).
After 1 hit, they turn into Lancers.
x1,000
x2
S3-2

S3 Enemy-2
(5 AP)
A single wave with 3 mystery enemies (66-83k HP).
After 1 hit, they turn into Lancers.
x1,000
x2
S3-3

S3 Enemy-3
(5 AP)
A single wave with 3 mystery enemies (51-107k HP).
After 1 hit, they turn into Casters.
x1,000
x3
S3-4

S3 Enemy-4
(5 AP)
A single wave with 3 mystery enemies (66-77k HP).
After 1 hit, they turn into Archers.
x1,000
x2
S3-5

S3 Enemy-5
(5 AP)
A single wave with 2 mystery enemies (75, 127k HP).
After 1 hit, they turn into normal enemies (1 Rider, 1 Assassin).
x1,000
x3
S3-6

S3 Enemy-6
(5 AP)
A single wave with 3 mystery enemies (64-74k HP).
After 1 hit, they turn into Riders.
x1,000
x3
S3-7

S3 Enemy-7
(5 AP)
A large 303k HP Assassin.
The enemy starts by inflicting 5 stacks of unremovable Curse on the frontline, which deals 5,000 dmg/turn. Make sure to defeat it quickly!
x1,200
x5
S3-8

S3 Enemy-8
(5 AP)
A large 354k HP Rider.
Bringing NPC Raikou is highly suggested, and nullifies its 80% Damage Resist x2 and 100% Crit Rate buffs.
x3,000
x5
S3-9

S3 Enemy-9
(5 AP)
A large 414k HP Berserker.
Make sure to bring NPC Nemo for this fight to nullify its 99% Damage Resist and permanent stacking Guts ability.
x3,000
x5
S3-10

S3 Enemy-10
(5 AP)
A large 357k HP Saber.
Consider bringing NPC Mysterious Alter Ego L to nullify its 80% Damage Resist and ability to inflict instant death a turn after getting attacked.
x3,000
x5
S3-11

S3 Enemy-11
(5 AP)
A large 397k HP Berserker.
Warning: This battle is worth postponing until NPC Xiang Yu is unlocked (Act 4 (3/3)).
NPC Xiang Yu removes its 99% Damage Resist and ability to drain NP Gauge with each normal attack.
x3,000
x5
S3-12

S3 Enemy-12
(5 AP)
Three Berserkers (133-145k HP) in a single wave.
Masters have a choice of three NPCs; generally speaking:
- If using Quick DPS, select Frankenstein
- If using Arts DPS, select Nemo
- If using Buster DPS, select Osakabehime.
x3,000
x5
S3-13

Treasure 3-1
No battle. x800
x3
S3-14

Treasure 3-2
No battle. x800
x3
S3-15

Treasure 3-3
No battle. x800
x3
S3-16

Treasure 3-4
No battle. x800
x3
S3-17

Treasure 3-5
No battle. x800
x3
S3-18

Treasure 3-6
No battle. x800
x3
S3-19

Treasure 3-7
No battle. x800
x50
S3-20

Treasure 3-8
No battle. x800
x50
S3-21

Treasure 3-9
No battle. x800
x50
S3-22

Treasure 3-10
No battle. x800
x50
S3-23

Treasure 3-11
No battle. x800
x1
S3-24

Treasure 3-12
No battle. x800
x1
S3-25

Treasure 3-13
No battle. x800
x1
S3-26

Treasure 3-14
No battle. x800
x1

Map - Sector 4

Link to Full-size S4 Map Image
Exact placement of certain shadows will vary. Transparent squares indicate possible (known) regions nodes can spawn in.

# Quest Notes Rewards
S4-1

S4 Enemy-1
(5 AP)
A single wave with 3 mystery enemies (73-101k HP).
After 1 hit, they turn into Archers.
x1,500
x3
S4-2

S4 Enemy-2
(5 AP)
A single wave with 3 mystery enemies (44-177k HP).
After 1 hit, they turn into Archers.
x1,500
x3
S4-3

S4 Enemy-3
(5 AP)
A single wave with 3 mystery enemies (48-128k HP).
After 1 hit, they turn into Archers.
x1,500
x3
S4-4

S4 Enemy-4
(5 AP)
A single wave with 3 mystery enemies (33-99k HP).
After 1 hit, they turn into Assassins.
x1,500
x3
S4-5

S4 Enemy-5
(5 AP)
A single wave with 2 mystery enemies (96-118k HP).
After 1 hit, they turn into Assassins.
x1,500
x3
S4-6

S4 Enemy-6
(5 AP)
A single wave with 3 mystery enemies (89-99k HP).
After 1 hit, they turn into Assassins.
x1,500
x3
S4-7

Treasure 4-1
No battle. x1,000
x3
S4-8

Treasure 4-2
No battle. x1,000
x3
S4-9

Treasure 4-3
No battle. x1,000
x3
S4-10

Treasure 4-4
No battle. x1,000
x2
S4-11

Treasure 4-5
No battle. x1,000
x2
S4-12

Treasure 4-6
No battle. x1,000
x2
S4-13

Treasure 4-7
No battle. x1,000
x50
S4-14

Treasure 4-8
No battle. x1,000
x50
S4-15

Treasure 4-9
No battle. x1,000
x50
S4-16

Treasure 4-10
No battle. x1,000
x50
S4-17

Treasure 4-11
No battle. x1,000
x50
S4-18

Treasure 4-12
No battle. x1,000
x1
S4-19

Treasure 4-13
No battle. x1,000
x1
S4-20

Treasure 4-14
No battle. x1,000
x1

Map - Abyss

Link to Full-size Abyss Map Image
Exact placement of certain shadows will vary. Transparent squares indicate possible (known) regions nodes can spawn in.

# Quest Notes Rewards
Ab-1

Abyss Enemy-1
(5 AP)
A single wave with 3 mystery enemies (50-138k HP).
After 1 hit, they turn into Assassins.
x1,500
x3
Ab-2

Abyss Enemy-2
(5 AP)
A single wave with 3 mystery enemies (57-112k HP).
After 1 hit, they turn into normal enemies (2 Sabers, 1 Assassin).
x1,500
x2
Ab-3

Abyss Enemy-3
(5 AP)
A lone mystery enemy (152k HP).
After 1 hit, they turn into a Berserker.
x1,500
x2
Ab-4

Abyss Enemy-4
(5 AP)
A lone mystery enemy (226k HP).
After 1 hit, they turn into a Berserker.
x1,500
x2
Ab-5

Abyss Enemy-5
(5 AP)
A single wave with 3 mystery enemies (53-89k HP).
After 1 hit, they turn into normal enemies (1 Berserker, 2 Archers).
x1,500
x2
Ab-6

Abyss Enemy-6
(5 AP)
A single wave with 3 mystery enemies (58-121k HP).
After 1 hit, they turn into Assassins.
x1,500
x3
Ab-7

Abyss Enemy-7
(5 AP)
A single wave of six Sabers (40-49k HP).
All enemies have a helpful special effect where after defeat, they heal the Servant that dealt the finishing blow by 3k HP.
x2,200
x3
Ab-8

Abyss Enemy-8
(5 AP)
A large 450k HP Caster.
Bringing NPC Raikou is highly suggested, and will remove its 95% Damage Resist and permanent Evade / Crit Damage and Crit Rate buffs.
x4,000
x5
Ab-9

Abyss Enemy-9
(5 AP)
A large 502k HP Lancer.
Bringing NPC Lambda is highly suggested, and will remove its 95% Damage Resist and 120% DEF buff + Burn debuff.
x4,000
x5
Ab-10

Abyss Enemy-10
(5 AP)
Three Casters (165-183k HP).
Bring NPC Xiang Yu to remove their 95% Damage Resist and ability to summon more enemies to the field. Otherwise, if at least one Caster is alive, it will summon more until three are on the field.
x4,000
x5
Ab-11

Abyss Enemy-11
(5 AP)
A large 571k HP Berserker.
Make sure to bring NPC Frankenstein to nullify its 99% Damage Resist, along with its ability to Restore 200k HP and gain max NP Gauge each turn. Note that it will still remove all buffs from the party each turn.
x4,000
x5
Ab-12

Treasure 5-1
No battle. x1,000
x2
Ab-13

Treasure 5-2
No battle. x1,000
x2
Ab-14

Treasure 5-3
No battle. x1,000
x2
Ab-15

Treasure 5-4
No battle. x1,000
x2
Ab-16

Treasure 5-5
No battle. x1,000
x2
Ab-17

Treasure 5-6
No battle. x1,000
x2
Ab-18

Treasure 5-7
No battle. x1,000
x3
Ab-19

Treasure 5-8
No battle. x1,000
x1
Ab-20

Treasure 5-9
No battle. x1,000
x1
Ab-21

Treasure 5-10
No battle. x1,000
x5
Ab-22

Treasure 5-11
No battle. x1,000
x5
Ab-23

Treasure 5-12
No battle. x1,000
x1
Ab-24

Treasure 5-13
No battle. x1,000
x1

Exploration Strategy

  • Various methods of Exploration will unlock with Main Quest progress, which uncover hidden panels on maps in various arrangements.
  • A list of unlock conditions and the cost of each exploration strategy is in the table below.
Exploration Methods
Type Shape Cost Unlock
Osakabehime x10
x5
Act 1 (1/2)
Raikou x10
x5
Act 2 (2/4)-1
Lambda x10
x5
Act 3 (1/6)

Exploration Tips

  • 1) Try to minimize dead panels as much as possible (dead panels are panels that are already revealed within the exploration range).
  • 2) Try to avoid leaving one or two spaces next to corners or edges.
  • 3) Reveal as few enemy panels aside from the panel with the enemy node (the circle) as possible, since other unrevealed enemy panels get uncovered for free.
     
  • Note that there is unfortunately no true single optimal exploration path since placement of nodes is random. Placements of shadows can interrupt the exploration pattern, making each player's map routing unique.
  • Even so, we can still give a rough (conservative) estimate of how many exploration steps must be done to clear each map.
  • A rough estimate can be made in units of "Osakabehimes", or the number of Osakabehime Explorations that must be done to 100% a map. Note this is a very rough estimate, and can vary depending on your own map and exploration efficiency.
    • Sector 1: ~26 Osakabehimes
    • Sector 2 : ~43 Osakabehimes
    • Sector 3: ~64 Osakabehimes
    • Sector 4: ~33 Osakabehimes
    • Abyss: ~64 Osakabehimes
    • TOTAL: Approximately 230 Osakabehimes (or equivalent exploration)
       
  • The exception to node RNG is Sector 4, whose shadows do not interrupt exploration, so an approximate optimal route can be followed if players wish to. On average, though, optimized routes only save 1 or 2 exploration steps, so players should not stress too much if a less optimal route was taken. See the (long) accordion below for optimized Sector 4 routing strategies.
Optimal Sector 4 Routing (Click to Open/Close, Warning Long!)

Exploration Backup Servants

  • Various Exploration Backup Servants will join the Master during the exploration process!
  • Masters can select an Exploration Backup Servant before starting battles in the event, and they can provide various buffs during the battle!
  • * Some Exploration Backup Servants are highly recommended for certain encounters against enemy shadows. The recommended Backup Servant is highlighted with a "Recommended" icon!
  • Backup Servants will unlock as Masters progress through the event. A full table of Backup Servants and their effects / unlock conditions are detailed below.
Backup Servant Buffs
Servant Cost Unlock Buffs Description
Osakabehime (Archer) Dazzling Sharp Tooth x20 Act 1 (1/2) Buff_Busterup Buff_Evade Increase Buster Card effectiveness for all allies (including backline) by 50% (3 turns).
Apply Evade to all allies (1 turn).
Remove [Imaginary Number Attribute β] from all enemies.
Nemo Dazzling Fins x20 Act 1 (2/2) Buff_Artsup Buff_DefUp Increase Arts Card effectiveness for all allies (including backline) by 50% (3 turns).
Increase DEF for all allies by 50% (3 turn).
Remove [Imaginary Number Attribute γ] from all enemies.
Minamoto-no-Raikou (Lancer) Dazzling Fins x15
Dazzling Scales x15
Act 2 (2/4)-1 Debuff_Defdown Decrease DEF for all enemies by 50% (3 turns).
Gain 15 Critical Stars.
Remove [Imaginary Number Attribute α] from all enemies.
Mysterious Alter Ego L Dazzling Sharp Tooth x15
Dazzling Fins x15
Act 3 (1/6) Buff_Npdamageup Buff_DebuffImmune Debuff_NPDamageDown Increase NP Strength for all allies (including backline) by 50% (3 turns).
Apply Debuff Immune to all allies (1 turn).
Decrease NP Strength for all enemies by 50% (5 turns).
Remove [Imaginary Number Attribute δ] from all enemies.
Frankenstein (Saber) Dazzling Scales x20 Act 3 (6/6) Buff_Quickup Debuff_Stun Increase Quick Card effectiveness for all allies (including backline) by 50% (3 turns).
Inflict Stun on all enemies (1 turn).
Remove [Imaginary Number Attribute ε] from all enemies.
Xiang Yu Dazzling Sharp Tooth x15
Dazzling Scales x15
Act 4 (3/3) Buff_Atkup Buff_IgnoreInvincible Increase ATK for all allies (including backline) by 50% (3 turns).
Apply Ignore Invincible to all allies (3 turns).
Remove [Imaginary Number Attribute ζ] from all enemies.

Event Bonus CEs

Name How to Obtain Event Bonus

Mystery Treasure 5★
Event Gacha Imaginary Tuna Belly +1 (MLB: +2)

Greatest Ocean 4★
Event Gacha Imaginary Sea Urchin +1 (MLB: +2)

Color Me True 3★
Quest Reward (x1)
Event Gacha
Friend Point Gacha
Imaginary Tentacle +1 (MLB: +2)

Like A Bird 5★
Event Shop (x4)
Imaginary Tentacle x200 (1)
Imaginary Sea Urchin x200 (1)
Imaginary Tuna Belly x400 (2)

Quest Drop (Rare)
Buff_Damage +100% (MLB: +200%)

Imaginary Around 5★
Event/Story Gacha (in General Pool) Buff_Damage +50% (MLB: +80%)

The Imaginary Element 4★
Event/Story Gacha (in General Pool) Buff_Damage +30% (MLB: +60%)

Event Bonus Servants

Class Servants Event Bonus
Gold Rider Buff_Damage Damage +100%
Buff_BondGold Bond EXP +50%
Dazzling FishscaleDazzling FinDazzling Razor Tooth +1
Gold Foreigner
Gold Shielder Buff_Damage Damage +50%
Buff_BondGold Bond EXP +5% (Party)
Dazzling Fin +1
Gold Archer Buff_Damage Damage +50%
Buff_BondGold Bond EXP +20%
Dazzling Fin +1
Gold Archer Buff_Damage Damage +30%
Buff_BondGold Bond EXP +20%
Dazzling Fin +1
Gold Rider
Gold Ruler
Gold Saber Buff_Damage Damage +50%
Buff_BondGold Bond EXP +20%
Dazzling Razor Tooth +1
Gold Assassin
Gold Berserker
Gold Saber Buff_Damage Damage +30%
Buff_BondGold Bond EXP +20%
Dazzling Razor Tooth +1
Gold Assassin
Gold Berserker
Gold Avenger
Gold Lancer Buff_Damage Damage +50%
Buff_BondGold Bond EXP +20%
Dazzling Fishscale +1
Gold Caster
Gold Mooncancer
Gold Foreigner
Gold Lancer Buff_Damage Damage +30%
Buff_BondGold Bond EXP +20%
Dazzling Fishscale +1
Gold Caster
Gold Mooncancer

Should I use Apples?

  • No, if only planning to clear the Main Quest line. For clearing the Event Shop / 100% Exploration, Maybe, depending on the amount of Event Bonus available.
  • Natural Regen AP will be approximately 3940 AP throughout the event.
  • First time minimum clear takes approx 2780 AP, if running all quests once and not clearing every map fully.
  • For 100% Exploration (ignoring Event Shop), it likely will take approximately 4780 AP, also will likely result in a mostly-cleared Event Shop.
  • For clearing the Event Shop (no monuments, EXP, or 3* Fous), this will take approximately 4570 AP.
  • For clearing the Event Shop (no monuments, but with Fous and EXP), this will take approximately 3890 AP. It should be also possible to clear exploration, although this can depend on drop luck.
  • For a full Event Shop clear including monuments, this total reaches 5850 AP to clear all pieces and monuments (and at this point 100% exploration should be met as well).
  • The amount of AP required can be reduced with more copies of Event Ces and Bonus Servants. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
  • Assumptions for the above AP costs (uses "first timer worst case scenario with no Friend Point Gacha luck, but has 3* Servants", AP reduced if more bonus available):
    • Up to +1 Imaginary Tuna Belly: From Non-MLB Friend Support Mystery Treasure.
    • Up to +1 Imaginary Sea Urchin: From Non-MLB Friend Support Greatest Ocean.
    • Up to +2 Imaginary Tentacle: From Free Quest copy x1 + Non-MLB Friend Support Color Me True.
    • Up to +0 Dazzling Fishscale: Assumes no 4*s or Story-locked Gilles available for a first-timer, and no Friend Support with bonus so that players can take Altria Caster if desired (see Event Bonus Servant table).
    • Up to +2 Dazzling Fin: Flexible Friend Support, Own .
    • Up to +1 Dazzling Razor Tooth: Flexible Friend Support, Own
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Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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