Space Ishtar is pretty nifty. She’s our first Servant with the ability to change her NP card type, letting her effectively function as an Arts, Buster, or Quick Servant, at your preference. She doesn’t bring much of value beyond damage, and she’s generally less effective than the top-tier options in each card type, but her damage is high enough to make her a solid point Servant for any color of team, making her a great hole-filler and a strong pull for newer players especially.
|Base Atk||1,949||Base HP||1,912|
|Max Atk||12,612||Max HP||13,041|
|Grail Atk||13,806||Grail HP||14,287|
Apply Damage Plus (Total Card Damage +270).
Increase Debuff Resist for yourself by 27%.
Increase NP Gain when damaged by 22%.
Decrease Debuff Resist for all allies (including sub-members),
except yourself by 12%. [Demerit]
|NP per Hit (%)||0.69%|
|NP when Attacked (%)||5%|
|Star Generation per Hit||6.0%|
As a whole, I would say Ishtar is amazing for new players and probably redundant for a lot of older players. Her damage is quite high, and it’s easily possible to have an established account and be missing a good AoE bruiser for one of the three card types—in which case Ishtar might have some value—but if you’re clearing content reliably already Ishtar won’t do much more than offer you some flexibility. She’s definitely a good pull, make no mistake, but she’s also not particularly necessary or even—setting her gimmick aside—especially interesting.
Single-Target DPS: 7/10
AoE DPS: 9/10
Offensive Utility: 3/10
Defensive Utility: 1/10
Farming Usefulness: 9/10
Taste in Crowns: 10/10