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Revival: Tokugawa Restoration Labyrinth - Exploration Quests

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Article by NorseFTX
Revival: Tokugawa Restoration Labyrinth - Exploration Quests

Introduction

  • Exploration Quests are part of the Tokugawa Labyrinth exploration process, which will uncover parts of the maze and additional quests as progress is made.
  • Some exploration quests will cost an Osuzu Lantern to clear. At the end of the branch (whether a dead end or another path split is reached), another Lantern will be awarded from a quest so other paths can be explored, so Masters will not have to worry about getting stuck from choosing a dead end.
  • Some exploration quests will have battle encounters, which are listed below by floor.

Floor 1

Cold Corridor (1/2)
Cold Corridor (2/2)
Tanuki Room
Loud Corridor
Tiger Room
Fox Room
Deer Room
Sheep Room
Beat-Up Corridor (3/3)
Cow Room
Quiet Corridor (4/4)
Stagnant Corridor (3/3)
Wolf Room
Eerie Corridor (3/3)
Chilling Corridor (4/4)
Terrifying Corridor (3/3)
Snake Room
Chicken Room
Weasel Room
Goldfish Room
Boar Room
Monkey Room
Rabbit Room

Post-Act 8

Bat Room
Mole Room
Mosquito Room
Dragon Room

Floor 2

Sitting Room with Treasure (3/3)
Road Block Sitting Room (2/2)
Maneki Neko Sitting Room (3/3)
Booming Business Sitting Room (3/3)
Open Sitting Room (3/3)
Paradise Sitting Room (3/3)
Chained-Up Sitting Room (3/3)
Headwind Sitting Room (3/3)
Laid-Out Futon Sitting Room (3/3)
Deception Room
Sitting Room Full of Floor Cushions (3/3)
Sitting Room Full of Wardrobes (4/4)
Safe Sitting Room (3/3)
Normal Sitting Room (3/3)
Lying Room
Tango-no-Sekku Decoration Sitting Room (3/3)

Post-Act 8

Sitting Room That Looks Like Walls (3/3)
Pumpkin-Patterned Sitting Room (7/7)
Bumper Crop Sitting Room (2/2)
Iron Door Sitting Room (4/4)

Floor 3

Ocean-Smelling Corridor (3/3)
Lightly Scented Corridor (3/3)
Dusk Room
Spaced-Out Corridor (3/3)
Drowsy Corridor (3/3)
Snuggly Corridor (3/3)
Blurry Vision Corridor (3/3)
Vacant-Eyed Corridor (4/4)
Twilight Room (2/2)
Heartburn Corridor (3/3)
Squatting Corridor (3/3)
Crawling Corridor (2/2)
Might Faint Corridor (4/4)
Want To Dance Corridor (5/5)
Vomit-Inducing Corridor (3/3)
Heavy-Heart Corridor (2/2)
Shinonome Room
Foment Corridor (3/3)

Post-Act 8

Enlightenment Corridor (3/3)
Amnesia Corridor (2/2)
Awakened Sixth Sense Corridor (2/2)
Perpetually Dark Room (2/2)

Floor 4

Unlocked Corridor (3/3)
Multiple Doors Corridor (3/3)
Corridor with Broken Door (3/3)
Multiple Closed Corridor
Corridor with Clocks (1/4)
Corridor with Bookshelves (1/3)
Room Buried in Books (2/2)
Corridor with Rocks (3/3)
Corridor with Pictures (1/4)
Room Full of Boxes (3/6)
Automatic Door Corridor (2/2)
Boiling Pot Room (2/2)
Storage Room Corridor (3/7)
Storage Room Corridor (7/7)
Scribble Corridor (3/3)
Prison Corridor (4/4)
Hawk Room (2/2)
Offering Room (2/2)
Collapsed Corridor (1/3)
Slurry Corridor (5/5)

Post-Act 8

Pet Concealing Corridor (2/2)
Snack Concealing Corridor (2/2)
Gold Concealing Corridor (2/2)
Antique Concealing Room (6/6)
Imports Concealing Corridor (2/2)

Floor 5

Inflamed Room (3/3)
Seductive Corridor (3/3)
Gooey Room (3/3)
Charming Corridor (3/3)
Room of Mystification (2/2)
Sweet Room (3/3)
Impatient Corridor (3/3)
Attractive Room (3/3)
Blistered Corridor (4/4)
Excited Corridor (2/2)
Shrinking Back Room (2/2)
Rendezvous Room (3/3)
Alluring Corridor (4/4)
Body Temp Room (3/3)
Consumed with Passion Corridor (3/3)
Moody Room (3/3)
Bursting Room (2/2)
Room That Crosses the Line (2/2)
Corridor to Mature (2/2)

Post-Act 8

Locking Eyes Room (2/2)
Suggestive Room (2/2)
Lustrous Room (2/2)
Night-Blooming Cereus Room (2/2)
Bashful Corridor (2/2)
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.