Table of Contents
4
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4
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1
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4
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5
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Attribute | |
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Alignment |
- Stage 1
- Stage 2
- Stage 3
- Stage 4
- April Fool's
- Summer Attire
Base Atk | 1,316 | Base HP | 1,592 |
---|---|---|---|
Max Atk | 7,091 | Max HP | 8,844 |
Lvl 100 Atk | 9,597 | Lvl 100 HP | 11,991 |
Lvl 120 Atk | 11,272 | Lvl 120 HP | 14,094 |
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NP per Hit (%) | 0.54% | |||||
---|---|---|---|---|---|---|---|
NP when Attacked (%) | 4% |
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Star Absorption | 100 |
---|---|---|
Star Generation per Hit | 25.6% |
Table of Contents
Servant Skills
Decrease ATK for all enemies by 10% (3 turns).
Decrease Critical Rate for all enemies (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Crit Chance - | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
---|---|---|---|---|---|---|---|---|---|---|
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Available from the start
Apply Evade to an ally (1 turn).
Increase Critical Star Drop Rate for an ally (1 turn).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Star Rate + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
---|---|---|---|---|---|---|---|---|---|---|
CD | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Unlocks after 1st Ascension
Decrease Debuff Resist for all enemies (1 turn).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Debuff Res - | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 100% |
---|---|---|---|---|---|---|---|---|---|---|
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlocks after 3rd Ascension
Decrease Debuff Resist for all enemies (1 turn).
Decrease DEF for all enemies (3 turns).
Inflict Nullify Buff (Buff Block) to all enemies (1 time).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Debuff Res - | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 100% |
---|---|---|---|---|---|---|---|---|---|---|
Defense - | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Upgrades after Rank Up Quest 1. (Available 7/6/2021)
Append Skills
Increase own Extra Attack Card effectiveness.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Extra ATK Eff + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
Begin battle with NP Gauge charged.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Start NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
Deal extra Special ATK damage to [Alter Ego] class enemies.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Special ATK + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Class Skills

Increase your Critical Star Drop Rate by 11%.
Noble Phantasm

Deal heavy damage to all enemies.
<Overcharge>
Inflicts Confusion status on all enemies (5 turns).
(Confusion: Chance to Seal enemy skills every turn.)
Immortal Chaos Brigade
Undying Chaotic Brigade
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Rank | Classification | Hit-Count |
---|---|---|---|
B | Anti-Army | 5 |
Effect | Deal heavy damage to all enemies. |
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Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
600% | 800% | 900% | 950% | 1000% |
Overcharge Effect | Inflicts Confusion status on all enemies (5 turns). |
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Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
30% | 40% | 50% | 60% | 70% |

Upgrade via Interlude Quest 1
Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).
<Overcharge>
Inflicts Confusion status on all enemies (5 turns).
(Confusion: Chance to Seal enemy skills every turn.)
Immortal Chaos Brigade (Upgrade 1)
Undying Chaotic Brigade
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Rank | Classification | Hit-Count |
---|---|---|---|
B+ | Anti-Army | 5 |
Effect | Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns). |
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Level | 1 | 2 | 3 | 4 | 5 |
---|
Overcharge Effect | Inflicts Confusion status on all enemies (5 turns). |
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Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
30% | 40% | 50% | 60% | 70% |
Assorted Info
ID | 117 |
---|---|
Cost | 7 |
Gender | Male |
Growth | Reverse S |
Inst. Death Chance | 38.50% |
Damage Distribution Quick | 10,20,30,40 |
Damage Distribution Arts | 10,20,30,40 |
Damage Distribution Buster | 100 |
Damage Distribution Extra | 9,18,27,46 |
Damage Distribution NP | 6,13,20,26,35 |
Attack / HP Growth
Stat Ratings
Interlude Quests
Quest | Requirements | Reward |
---|---|---|
✔ Interlude 1
Chapter Completion: Shimousa |
Ascension: 3 Bond: 5 |
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✔ Rank Up 1
Chapter Completion: Fuyuki |
Ascension: 4 Bond: 0 |
![]() Skill 3 |
Ascension Materials
Stage | Cost | Materials |
---|---|---|
2 |
30,000
|
|
3 |
100,000
|
x15
|
4 |
300,000
|
x13
|
Max |
900,000
|
Skill Enhancement Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 50,000 | |
2 → 3 | 100,000 | |
3 → 4 | 300,000 | |
4 → 5 | 400,000 |
x7
|
5 → 6 | 1,000,000 |
x13
|
6 → 7 | 1,250,000 |
x10
|
7 → 8 | 2,500,000 | x20
|
8 → 9 | 3,000,000 |
x10
|
9 → 10 | 5,000,000 |
Append Skill Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 50000 | |
2 → 3 | 100000 | |
3 → 4 | 300000 | |
4 → 5 | 400000 | |
5 → 6 | 1000000 | |
6 → 7 | 1250000 | |
7 → 8 | 2500000 | |
8 → 9 | 3000000 | x12
x48
|
9 → 10 | 5000000 |
Total Materials Required
Ascension | |
---|---|
Skill | |
Append Skill | |
Asc + Skill | Total |
Costume Dress Materials
Costume | Cost | Materials |
---|---|---|
April Fool's | 0 |
|
Summer Attire | 3,000,000 |
Bond CE
Bond Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Bond Pts Req. | 3,500 | 8,500 | 7,000 | 6,000 | 2,500 | 242,500 | 300,000 | 280,000 | 270,000 | 257,000 |
When equipped on Fuuma Kotarou,
Increases party's Quick Card effectiveness by 15% while he is on the field.
Table of Contents
Overview
Once a leader of a group of a rogue ninja clan made up of pirates, thieves, burglars, and brigands, Fuuma has turned from his fiendish ways to help Masters in need. While not a strong damage dealer on his own, his kit comes loaded with an array of tools to harry enemies and ensure the best result for his teammates.Kotarou’s main strength comes from his critical star generation capacity. The combination of high hit counts on his Quick, Extra, and Noble Phantasm cards, a naturally high star generation rate, and a Presence Concealment A+ passive can provide dozens of stars, especially if Fuuma casts Ninjutsu upon himself for an additional boost in Star Generation. In addition, he’s capable of mitigating enemy damage via a 10% reduction to an enemy’s attack and reducing their Critical hit chance with Sabotage , as well as decreasing their debuff resistance up to 100% with Suspicious Shadow. Most importantly, his Ninjutsu skill provides an on-demand targetable evasion to one ally, protecting them during a key turn.
When attacking on his own, however, Kotarou struggles to hurt enemies. His kit packs no steroids before his Interlude and no damage passives either, which when combined with his 0.9x Assassin modifier, results in one of the weakest hitting AoE Noble Phantasms in the game. In addition, his QQQAB deck will hinder any significant damage from basic Commands Cards and together with his NP makes Fuuma a poor choice against powerful Rider bosses. He also tends to lack durability in practice as his only survival skill is more often than not used on other Servants.
As a Servant, Fuuma fills his role best by generating Critical Stars and providing an on demand evasion for a party member. But damage-wise, his capability remains limited to clearing low health waves with his rather rare AoE NP.
Strengths
Good Critical Star Generation
Fuuma has excellent hit counts on his Quick, Extra, and Noble Phantasm, with Immortal Chaos Brigade capable of hitting up to 15 times on a 3-mob wave. With a QQQAB deck, a Quick NP, and a decent star drop rate, he is thus more than capable of flooding the field with stars. Should a Master use his Ninjutsu on him instead of an ally, they will be rewarded with even more stars to use for critical hits.Decent Support and Utility
Fuuma’s kit comes loaded with skills to mitigate enemy damage while making sure his allies’s debuff skills stick. With Sabotage, Kotarou provides a 10% Attack Down debuff and up to 20% Critical Chance Down against all enemies, helping his teammates stay alive longer. His Noble Phantasm also carries a “Disorder” debuff which provides a 30% chance to skill seal enemies each turn, potentially preventing devastating damage buffs or NP charges. To make sure Disorder actually triggers, and to help out any allies with low hit Chance debuffs (such as Charm Effects), Kotarou can use Suspicious Shadow to more or less guarantee any debuff lands.Targetable Evasion
Fuuma’s Ninjutsu gives an ally of his choice an evasion buff, eliminating potentially fatal damage. By using this before an enemy’s Noble Phantasm turn or at low health, he can keep an ally up for an extra turn. Targetable hard survival skills are rather rare after all, and Fuuma’s is not limited to 1-hit.Weaknesses
Low Damage
Even after his NP Interlude, Fuuma has one of the weakest Noble Phantasms in the game in terms of damage. With only his Post-Interlude Defense Down to draw on, Fuuma is limited in putting the hurt on via his basic Command Cards. Combined with a QQQAB deck, Fuuma is simply not built to provide damage.Low Survivability
In theory, Fuuma can have decent survivability with both Sabotage and an on-demand evasion. But in practice, his evasion tends to be used on his allies, making his survivability quite poor when combined with his low HP. Without any other defensive skills, enemies often make quick work of him on the battlefield.Weak Individual Debilitative Ability
While Fuuma can harry an enemy, he is often reliant on his allies to carry the load. His Noble Phantasm’s Disorder debuff is rather unreliable, skill sealing at low rates. His Sabotage debuffs also only stack up to 10% attack down and 20% critical Chance down at max, and he has to draw on Suspicious Shadow to trigger the Skill Seal on Disorder reliably. Masters will have to rely on his synergy with Servants with powerful debuffs with low success chance to really debilitate the enemy.Level Up Skill Recommendation
Skill | Priority | |||||||||||||||||||||||||||||||||
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![]() Decrease ATK for all enemies by 10% (3 turns). Show Info
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![]() Apply Evade to an ally (1 turn). Show Info
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![]() Decrease Debuff Resist for all enemies (1 turn). Show Info
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- Sabotage B+ is Fuuma’s primary Utility skill. This skill benefits a lot more from a cooldown reduction to 5 turns instead of its scaling, as its critical chance down only increases up to 20% at max while its attack down remains static. Masters should level this skill second.
- Ninjutsu A+++ is Fuuma’s primary skill, granting any single ally both evasion and a critical star buff. Typically used during an enemy Noble Phantasm turn, this skill can keep a pivotal ally alive on a 6-turn cooldown. Masters should level this skill first to reduce its cooldown if they like to use Fuuma, but it will work perfectly fine even at base.
- Suspicious Shadow C is Fuuma’s least important skill, lowering enemy debuff resistance by up to 100% for 1 turn. While useful in some applications such as hitting the enemy with low hit chance AoE Charms or Stuns, enemies with high debuff resistance are rather rare. Master can leave this skill for last as it will even allow some of the most inaccurate debuffs to land reliably at skill level 4.
Craft Essence Recommendation
Considering Fuuma’s low damage potential, he will want to use CEs that best support his team. The main way he ought to boost his Star Generation is through Quick Up CEs as they stack multiplicatively and boost his weak damage output. Yet the best way to provide a constant stream of Critical Stars is via Passive Critical Star per Turn. Alternatively, if Fuuma is used in combination with Order Change in order to shield a critical ally with an evasion, he will often end up immediately dying by the enemy Noble Phantasm. By providing allies with beneficial effects with Entry Effect CEs or Death Effect CEs he can ensure his sacrifice does not go in vain.
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Imaginary Around / Gandr: Fuuma’s Quick cards will generate the most Critical Stars, so boosting this card type will increase his generation even further all the while improving his Quick damage and Quick NP Generation to boot.
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A Fragment of 2030 / His Rightful Place: If Fuuma acts as the Critical Star generator for the team, guaranteed passive stars each turn will end up boosting his star generation more than any Quick or Star Generation buff will. Masters can also continue to dish out criticals even when he is not attacking.
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Golden Catches the Carp/Ox-Demon King: Fuuma is often swapped in during an enemy’s Noble Phantasm turn to provide his evasion to a critical ally, and providing a mass of critical stars or a Buster buff on entry will be sure to help his team.
- The Merciless One/Battle of Camlann/500-Year Obsession: As Fuuma often dies during a swap in turn, he can benefit his team upon his death by providing them with an NP gauge increase or sealing the Enemy’s NP.
Gameplay Tips
Fuuma’s targetable evasion makes him a prime candidate for use with the order Change skill from the Chaldea Combat Uniform. By slotting him on the backline, Masters can Order Change him just before the enemy’s Noble Phantasm with an important Servant, and then use his targettable evasion on a second key Servant.
By doing this, two servants of the three will survive the onslaught of damage. With the correct CEs with on-death effects, such as The Merciless One, Masters can also take advantage of both his entrance and/or his death to generate more benefits for the team.
Table of Contents
Other Info
Release Date | 6/14/2018 |
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AKA/Alias/Nicknames | |
Country/Place of Origin | |
Illustrator | Sasaki Shonen |
Seiyuu (CV) | Hanae Natsuki |
Series |
Parameters
Valentine's CE
Availability
Non-Limited - Available in the general summoning pool.Future Banners
Banner (Add 2 years for NA Date) | JP Period |
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