Table of Contents
Base Atk | 1,392 | Base HP | 1,727 |
---|---|---|---|
Max Atk | 7,497 | Max HP | 9,595 |
Lvl 100 Atk | 10,146 | Lvl 100 HP | 13,009 |
Lvl 120 Atk | 11,917 | Lvl 120 HP | 15,291 |
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NP per Hit (%) | 1.10% | |||||
---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
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Star Absorption | 99 |
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Star Generation per Hit | 10.0% |
Table of Contents
Servant Skills
Increase ATK for all allies (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Attack + | 8% | 8.8% | 9.6% | 10.4% | 11.2% | 12% | 12.8% | 13.6% | 14.4% | 16% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlocks after 1st Ascension
Increase Critical Strength for an ally (3 turns).
Decrease DEF by 20% for an ally (3 turns). [Demerit]
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Crit Damage + | 20% | 22% | 24% | 26% | 28% | 30% | 32% | 34% | 36% | 40% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlocks after 3rd Ascension
Increase Critical Strength for an ally (3 turns).
Increase Critical Star Drop Rate for an ally (3 turns).
Decrease DEF by 20% for an ally (3 turns). [Demerit]
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Crit Damage + | 20% | 22% | 24% | 26% | 28% | 30% | 32% | 34% | 36% | 40% |
Stars Generation+ | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 100% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Upgrades after Rank Up Quest 1
Append Skills
Increase own Extra Attack Card effectiveness.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Extra ATK Eff + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
Begin battle with NP Gauge charged.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Start NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
Deal extra Special ATK damage to [Assassin] class enemies.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Special ATK + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Class Skills

Increase your Debuff Resist by 15%.

Increase your Quick Card effectiveness by 8%.

Apply Damage Plus for yourself (Total Card Damage +125).
Noble Phantasm


Unlocks after Rank Up Quest 2 (Available 2/1/2022)
Deal significant damage to a single enemy.
Increase own Buff Success Rate based on remaining HP (1 turn). [Activates First]
Buff Success Rate Formula: 40% * [1 - (Current HP/Max HP)]
High Chance (80%) to increase own ATK by 10% (1 turn). (Max: 5 times per NP, first failure immediately prevents the next ones from triggering). [Activates First]
<Overcharge>
Gain Critical Stars.
Crocea Mors (Upgrade 1)
Yellow Death
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Rank | Classification | Hit-Count |
---|---|---|---|
B++ | Anti-Personnel | 10 |
Effect |
Deal significant damage to a single enemy. |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|
Overcharge Effect | Gain Critical Stars. |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
5 | 10 | 15 | 20 | 25 |
Assorted Info
ID | 7 |
---|---|
Cost | 7 |
Gender | Male |
Growth | S |
Inst. Death Chance | 31.50% |
Damage Distribution Quick | 33,67 |
Damage Distribution Arts | 33,67 |
Damage Distribution Buster | 100 |
Damage Distribution Extra | 12,25,63 |
Damage Distribution NP | 1,3,5,7,9,10,12,14,16,23 |
Attack / HP Growth
Stat Ratings
Interlude Quests
Ascension Materials
Stage | Cost | Materials |
---|---|---|
2 |
30,000
|
x4
|
3 |
100,000
|
x8
x15
|
4 |
300,000
|
x7
|
Max |
900,000
|
Skill Enhancement Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 50,000 | x4
|
2 → 3 | 100,000 | x8
|
3 → 4 | 300,000 | |
4 → 5 | 400,000 |
x4
|
5 → 6 | 1,000,000 |
x7
|
6 → 7 | 1,250,000 |
x10
|
7 → 8 | 2,500,000 | x20
|
8 → 9 | 3,000,000 | x12
x10
|
9 → 10 | 5,000,000 |
Append Skill Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 50000 | x4
|
2 → 3 | 100000 | x8
|
3 → 4 | 300000 | |
4 → 5 | 400000 | |
5 → 6 | 1000000 | |
6 → 7 | 1250000 | |
7 → 8 | 2500000 | |
8 → 9 | 3000000 | |
9 → 10 | 5000000 |
Total Materials Required
Ascension | |
---|---|
Skill | |
Append Skill | |
Asc + Skill | Total |
Costume Dress Materials
Costume | Cost | Materials |
---|---|---|
April Fool's | 0 |
|
Bond CE
Bond Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Bond Pts Req. | 2,500 | 3,750 | 5,000 | 6,250 | 10,000 | 212,500 | 220,000 | 250,000 | 290,000 | 350,000 |
When equipped to Gaius Julius Caesar only,
Increase Quick Card effectiveness of all allies by 15% while on the field.
Table of Contents
Overview
"Alea iacta est"
Crossing the Rubicon once more to join Chaldea in its defense of the Pan-Human world, Gaius Julius Caesar combines a powerful Single Target Quick performance with rather decent (critical) support capacity through his triple whammy of Charisma, Tactics, and the Critical-based buffs from Incite.
While his trifecta of buffs (including Riding to boost his Quick performance) already make him deal decent NP damage, the high NP refund from his 10-hit NP Crocea Mors sets ups a very deadly cocktail for Caesar to try and launch successive NPs with the likes of Skadi and/or Nero Bride. Yet, Delightworks only kicked it up a notch upon his second Rank Up.
With not only an improved modifier from his NP Upgrade (~20% Damage Increase alone), Caesar can also gain up to 50%(!!) Attack Up for 1 turn from his NP alone at very high odds (and guaranteed at half HP or lower). As a result, Caesar utterly dominates the NP Damage charts, being capable at max Attack Up stacks to rival the output of Musashi...at equal NP levels.
But Ceasar can function as a budget support perfectly fine as well, especially as his Crocea Mors can generate a significant sum of Critical Stars from its hit counts, Incite, and its Overcharge effect. This flexibility makes Caesar one of the very best starter Servants around.
Of course, Caesar is not as perfect as Cleopatra might imagine, considering his lack of any defensive prowess (instead, he can only reduce defense). His base NP Gain on his Command Cards is also painfully limiting. To launch successive NPs, Masters need to rely entirely on his NP and any NP charging supports. Furthermore, Caesar can only unlock his Critical Potential after launching his NP, which makes using Critical hits to charge NP Gauge and deal more damage in the same turn more difficult.
Regardless, Caesar is one of the stronger 3* Servants available, especially after his 2nd Rank Up can potentially make his NP deal mind boggingly high damage. Veni, vidi, bloody vici indeed.
Gameplay Tip
After his 2nd Rank Up, at base, Crocea Mors has an 80% chance to add 10% Attack Up before Caesar launches his NP. This can happen 5 times in succession. However, if at any point the buff fails to apply, all subsequent Attack Up buffs will never trigger. Fortunately, Caesar can increase his already strong odds by losing HP.
At roughly half HP, Caesar already has a 100% chance to apply each Attack Up as the Buff Success Rate scales up to 40%.
To give an example, if Caesar fails his 3rd Attack Up buff, he will only have +20% Attack Up from Crocea Mors.
Masters can also improve his odds by fielding Servants with Buff Success Rate Up.
Strengths
Decent NP Damage (Amazing after 2nd Rank UP)
The combination of his 8% Quick Performance up from Riding, 18% NP Damage Up from Tactics for 1 turn and his 16% Attack Up from Charisma for 3 turns already makes Caesar hit for a decent chunk of damage. After his 2nd Rank Up though, the combination of an NP Upgrade and a 1-turn up to 50% Attack Up makes his NP deal downright devastating damage, putting even gacha Servants to shame.
High NP Refund
With a base NP Gain of 1.1% and 10 hits on his Quick NP, a fully Quick/NP Gain buffed Caesar can refund a rather large chunk of NP Gauge. With the help of NP Charging supports (Skadi/Waver/Nero Bride/Helena) and/or good (Critical) Command Card Draws he can launch multiple NPs within the same 3-turn buff window. That's not a bad deal.
Good Offensive Support Skills
Caesar's skills are all alligned offensively and can greatly boost the output of other damage Servants. While the support landscape is becoming ever more competitive, Caesar remains a flexible Servant to field in uncertain situations as the Critical modifiers on his Incite skill are fairly impressive for a 3-turn buff.
Weaknesses
Weak NP Generation
Caesar's base NP generation leaves much to be desired, with only a single Arts card and 2 poor Quick Cards. As such, Caesar performs better either in a team with a dedicated NP support, or with CEs to get his NP up as fast as possible. Caesar will also have to rely on refunding his NP to speed up the journey to a second Crocea Mors.
Poor survivability
With no survival skills whatsoever, low base HP, and even a targetable Defensive Demerit, Caesar will fall easily in the face of strong enemies. But wily Caesar turns a disadvantage to his favor, as his proclivity to get hurt helps to improve the odds of getting more stacks of Attack Up after his 2nd Rank Up. Still, for extended engagements, Masters need to support him defensively, let him perish or look elsewhere.
Critical Potential unlocks only after launching NP
Given Caesar's launch-level hit counts (2-hit Quicks...), Caesar can only self sustain his own critical potential when he uses his NP. In an ideal world, those Critical Stars are best used on the turn he NPs (especially after his 2nd Rank Up), and can hamstring his performance for Masters without a diverse roster to support him.
Level Up Skill Recommendation
Skill | Priority | |||||||||||||||||||||||||||||||||
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![]() Increase NP Strength for all allies (1 turn). Show Info
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![]() Increase ATK for all allies (3 turns). Show Info
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![]() Increase Critical Strength for an ally (3 turns). Show Info
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Caesar has no true bad skills, and thus Masters can comfortably at least put all of his skills to rank 6. Depending on whether Masters need a more powerful NP or better support potential, the road to rank 6 (or, indeed 10) can differ.
- Tactics B is typically a much disliked skill as its skill values are rather poor. However, it does scale rather well with support-heavy compositions, and can help Caesar reach the high damage benchmarks needed for a strong boss. After his second Rank Up, Tactics will scale very hard with his own buffs and Quick supports. Level this second if Caesar is the Saber DPS of choice, or last in his support role.
- Charisma C is the best choice to level first. At higher ranks it has low downtime, affects the entire team, and lasts for 3 turns. Level this first.
- Incite 'EX' has some impressive values and provides great value for Crit Servants that have either high hit counts and/or lack Critical Damage buffs of their own. For Masters who want to support others with Caesars, level this second. Otherwise level this last.
Craft Essence Recommendation
Charging Caesar's NP from scratch is a real problem, therefore CEs with Starting NP Gauge are essential to getting Crocea Mors out the door in time. CEs that pair Starting NP Gauge with Quick Performance Up, NP Damage Up or Attack Up are also highly effective especially with NP Charging supports. NP Gain Up is viable, but only in compositions that focus on refunding his NP in combination with heavy Quick Support (Skadi).
- Kaleidoscope / The Imaginary Element / Dragon's Meridian: Caesar relies on his NP to get the job done offensively and his base NP Gain is arguably his biggest weakness.
- Holy Night Supper / Golden Sumo: Until his Rank Up, or in compositions which struggle to exploit his NP refund, these two standard CEs work well.
- Knight of Marines / Little Halloween Devil / Magical Girl of Sapphire / A Pilgrimmage to the Other Side: Especially after his second Rank Up, stacking too much damage is actually counterprodutive. Improving his NP refund will greatly help in setting up his next NP.
- The Black Grail / Cute Orangette / Heaven's Feel: Probably a bit overkill after his second Rank Up, but for pure damage, these CEs provide the most offense.
- A Fragment of 2030 / Golden Captures the Carp / Ox-Demon King / GUDAGUDA Poster Girl: In his role as support, try to field CEs that boost the team's performance either on Entry, passively in the background via Critical Stars, or cause his imminent death via Taunt to rotate in more buffs.
Table of Contents
Other Info
Release Date | Game Launch |
---|---|
AKA/Alias/Nicknames | Julius Caesar, Faber, Fat Saber |
Country/Place of Origin | Italy |
Illustrator | Shimadrill |
Seiyuu (CV) | Ryoutarou Okiayu |
Series | Fate/Grand Order |
Parameters
Profile
Character Info
Caesar was one of ancient Rome's greatest heroes, having shown outstanding prowess as a general during the Gallic Wars, the expeditions to Britannia, and other endeavors.
A playboy and self-proclaimed descendant of the goddess Venus, he supposedly fathered children with both humans and fairies alike. Pronounced "Kai-sahr" in Latin and "See-zar" in English.
Bond Level 1
Height/Weight: 168cm, 154kg
Origin: History
Region: Europe
Alignment: Neutral-Balanced
Gender: Male
Has a habit of saying the same thing three times.
Bond Level 2
A shrewd man who is ambitious and excels at strategy.
A man with a fearsome intellect who is an expert of resourcefulness and speech. Good at rousing others.
His brilliant mind guided many battlefields to victory, which is reflected in his high ranking Tactics skill.
Bond Level 3
Incite: EX
Caesar's individual skill.
His grand collection of words and gestures that guided many a crowd and citizen works as a mental attack when used against an individual.
Quite powerful.
Bond Level 4
[Crocea Mors]
Rank: B+
NP Type: Anti-Personnel
Yellow Death. A golden sword.
In close combat, it shall guarantee victory when drawn, but he does not like to unsheathe it.
Bond Level 5
Loves women. Loves Rome, and of course loves Nero.
Loves the world. Loves Cleopatra, too.
He often makes bold statements toward his Master, but generally never betrays anyone. Though he may remark sharply, he always does so with good intent.
Clear "Nostalgic Merrits"
The wish he has for the Holy Grail is to reunite with Cleopatra, and recognize her and their son Caeesarion as his.
"I don't care about conspiracies anymore, let me hold my son. My son."
Voice Lines
Battle Start 1 | I guess I must give this golden sword a swing every now and again... |
---|---|
Battle Start 2 | This cannot be called the optimum use of my talents. |
Skill 1 | Fuumu! |
Skill 2 | Oh brother. |
Command Card 1 | I see. |
Command Card 2 | Nice choice. |
Command Card 3 | It's a bother. |
Noble Phantasm Card | My my, to think that you're having ME attack... |
Attack 1 | Hmph. |
Attack 2 | Huh! |
Attack 3 | How's that? |
Extra Attack | ...It really is bothersome. |
Noble Phantasm | I came! |
Damage 1 | What on earth! |
Damage 2 | Guoh! |
Incapacitated 1 | Caesarion... |
Incapacitated 2 | ...Is this the end. |
Victory 1 | Advance! |
Victory 2 | I came! I saw! |
Level up | Just because I'm stronger, |
Ascension 1 | Amazing. I feel filled with power! |
Ascension 2 | This is but a temporary vessel. |
Ascension 3 | My body is with Rome. |
Ascension 4 | I am here! I came, I saw, hence I already conquered! |
Bond Level 1 | Let us talk about the old times... |
Bond Level 2 | I have adored many women, but only ever fallen in love with one. |
Bond Level 3 | Cleopatra, |
Bond Level 4 | My dream... |
Bond Level 5 | Although unworthy, because you're special, |
Conversation 1 | You... have a mission? |
Conversation 2 | Heed my advice, Master. |
Conversation 3 | I grew tired of the trickery, |
Conversation 4 | Hmm... |
Conversation 5 | My stomach is filled with dreams and love. |
Conversation 6 | I'm different from my statue? |
Conversation 7 | I remember the times of Gaul. |
Likes | Women. Rome. The Earth. |
Dislikes | You made a grave mistake summoning me as a Saber. |
About the Holy Grail | If we had the Holy Grail... |
During an Event | It's a bother so I'd rather not go, |
Birthday | Huh, so today is the day you were pushed out... |
Summon | Saber... Saber? |
Valentine's CE
Availability
Non-Limited - Available in the general summoning pool.Future Banners
Banner (Add 2 years for NA Date) | JP Period |
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