Table of Contents
Base Atk | 1,286 | Base HP | 1,836 |
---|---|---|---|
Max Atk | 6,928 | Max HP | 10,200 |
Lvl 100 Atk | 9,376 | Lvl 100 HP | 13,829 |
Lvl 120 Atk | 11,012 | Lvl 120 HP | 16,255 |
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NP per Hit (%) | 1.08% | |||||
---|---|---|---|---|---|---|---|
NP when Attacked (%) | 4% |
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Star Absorption | 90 |
---|---|---|
Star Generation per Hit | 12.2% |
Table of Contents
Servant Skills
Increase NP Strength for all allies (1 turn).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
NP Damage + | 8.5% | 9.4% | 10.2% | 11.1% | 11.9% | 12.8% | 13.6% | 14.5% | 15.3% | 17% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Available from the start
Increase NP Strength for all allies (3 turns).
Apply Damage Cut to all allies (2 times, 3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
NP Dmg + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
Damage Cut | 500 | 550 | 600 | 650 | 700 | 750 | 800 | 850 | 900 | 1000 |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Upgrades via Rank Up 1 (Available: 12/7/2021)
Chance to decrease NP Gauge for a single enemy by 1.
Chance to inflict Stun on a single enemy (1 turn).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Drain Chance | 60% | 62% | 64% | 66% | 68% | 70% | 72% | 74% | 76% | 80% |
Stun Chance | 60% | 62% | 64% | 66% | 68% | 70% | 72% | 74% | 76% | 80% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlocks after 1st Ascension
Removes own debuffs.
Recovers own HP.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Heal + | 800 | 920 | 1040 | 1160 | 1280 | 1400 | 1520 | 1640 | 1760 | 2000 |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlocks after 3rd Ascension
Append Skills
Increase own Extra Attack Card effectiveness.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Extra ATK Eff + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
Begin battle with NP Gauge charged.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Start NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
Deal extra Special ATK damage to [Rider] class enemies.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Special ATK + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Class Skills

Increase your Debuff Resist by 17.5%.

Increase your Quick Card effectiveness by 8%.
Noble Phantasm

Deal heavy damage to all enemies that ignores DEF Up.
<Overcharge>
Decrease DEF for all enemies (3 turns).
Durindana
Ultimate Unbroken Spear
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Rank | Classification | Hit-Count |
---|---|---|---|
A- | Anti-Army | 1 |
Effect | Deal heavy damage to all enemies that ignores DEF Up. |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
300% | 400% | 450% | 475% | 500% |
Overcharge Effect | Decrease DEF for all enemies (3 turns). |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
20% | 25% | 30% | 35% | 40% |

Upgrade via Interlude Quest 1.
Deal heavy damage to all enemies that ignores DEF Up.
<Overcharge>
Decrease DEF for all enemies (3 turns).
Durindana (Upgrade 1)
Ultimate Unbroken Spear
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Rank | Classification | Hit-Count |
---|---|---|---|
A | Anti-Army | 1 |
Effect | Deal heavy damage to all enemies that ignores DEF Up. |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
400% | 500% | 550% | 575% | 600% |
Overcharge Effect | Decrease DEF for all enemies (3 turns). |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
20% | 25% | 30% | 35% | 40% |
Assorted Info
ID | 64 |
---|---|
Cost | 7 |
Gender | Male |
Growth | Linear |
Inst. Death Chance | 28.00% |
Damage Distribution Quick | 33,67 |
Damage Distribution Arts | 33,67 |
Damage Distribution Buster | 100 |
Damage Distribution Extra | 12,25,63 |
Damage Distribution NP | 100 |
Attack / HP Growth
Stat Ratings
Interlude Quests
Ascension Materials
Stage | Cost | Materials |
---|---|---|
2 |
30,000
|
x4
|
3 |
100,000
|
x8
|
4 |
300,000
|
x20
|
Max |
900,000
|
Skill Enhancement Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 50,000 | |
2 → 3 | 100,000 | |
3 → 4 | 300,000 | |
4 → 5 | 400,000 |
x10
|
5 → 6 | 1,000,000 |
x20
|
6 → 7 | 1,250,000 | |
7 → 8 | 2,500,000 | |
8 → 9 | 3,000,000 |
x13
|
9 → 10 | 5,000,000 |
Append Skill Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 50000 | |
2 → 3 | 100000 | |
3 → 4 | 300000 | |
4 → 5 | 400000 | |
5 → 6 | 1000000 | |
6 → 7 | 1250000 | |
7 → 8 | 2500000 |
x4
|
8 → 9 | 3000000 | x12
|
9 → 10 | 5000000 |
Total Materials Required
Ascension | |
---|---|
Skill | |
Append Skill | |
Asc + Skill | Total |
Costume Dress Materials
Costume | Cost | Materials |
---|---|---|
April Fool's | 0 |
|
Bond CE
Bond Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Bond Pts Req. | 3,000 | 6,125 | 6,125 | 6,125 | 6,125 | 242,500 | 250,000 | 260,000 | 270,000 | 315,000 |
When equipped on Hektor,
Increases NP Strength for all allies by 20% when equipped while on the field.
Table of Contents
Overview
Hektor’s kit, on the whole, does not apply itself to any particularly role, and packs both low points and high points. On the low points, he does not possess particularly powerful team support or selfish buff skills, and his star generation is fairly low. However, Hektor does pack arguably the best stun skill in the game, with a good chance to both stun and reduce the NP gauge of its target at skill level 10, while being the only stun skill with a base 7 turn cooldown. Furthering this, his NP is defense pierce, allowing him to inflict damage regardless of his foe’s defense buffs, which comes particularly in handy versus buff-spamming foes such as Orion or Romulus. On top of all that, he’s one of the few 3 stars to get an NP interlude at a fairly early point, allowing him to output more damage than most despite his weak skill set.
Hektor has nothing to blow you away, but his solid NP and exceptionally useful stun skill can make him a valued contribution to almost any team composition.
Strengths
- A powerful stun and NP drain skill gives him good supportive ability, as well as aiding in stall teams.
- Being one of the few servants with a defence pierce NP, then again AOE, he can easily wipe out enemies with large defense buffs stacked on them.
- Military Tactics, while on the whole a weak skill, lets him up his otherwise mediocre NP damage as well as aid his allies, while also stacking multiplicatively with more typical offensive buffs like Charisma.
Weaknesses
- While Disengage is fairly useful, it isn’t an amazingly powerful defensive skill, and as such Hektor has some durability issues versus enemies with high burst damage.
- Hektor’s damage output in a vacuum is a little weak until his NP interlude, while his regular cards have little noteworthy about them.
- His best skill is highly reliant on having a high skill level to function well, which isn’t particularly attainable in the game’s current state.
Level Up Skill Recommendation
Skill | Priority | ||||||||||||||||||||||||||||||||||||||||||||
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![]() Increase NP Strength for all allies (1 turn). Show Info
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![]() Chance to decrease NP Gauge for a single enemy by 1. Show Info
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![]() Removes own debuffs. Show Info
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Hector's skill set isn't particularly outstanding, so even amongst the squad, his priority for resources shouldn't be high.
Proof of Friendship is his best skill, adding good boss control for a tough fight, although the 80% chance to trigger each of its separate components make it unreliable. Still, a 5 turn cooldown at max level for a decent boss control skill makes it his best skill to level first.
Tactics' number is quite mediocre, but it makes up for it with the very low cooldown, allowing Hector to use it quite often to support the team in terms of NP damage. Disengage is a generic heal but debuff removal is always nice. Both of these skills are a low priority to level, though Tactics edges out thanks to its universally better application.
Craft Essence Recommendation
- Limit / Over Zero / Verdant Sound of Destruction – Hektor has two Buster cards and a Buster NP, while also packing an offensive buff to stack multiplicatively with this CE’s effects. In an NPBB chain with this CE, he can really bring the pain.
- Divine Banquet / Prisma Cosmos – Though often overlooked, Hektor has Lancer NP gain with a fairly good defense debuff on an AOE. If he can spam said NP with a proper star supply, the damage output of his team increases immensely. That being said, it’s better to go for other options.
Table of Contents
Other Info
Release Date | 9/28/2017 |
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AKA/Alias/Nicknames | |
Country/Place of Origin | Greece |
Illustrator | BLACK |
Seiyuu (CV) | Kunihiko Yasui |
Series | Fate/Grand Order |
Parameters
Valentine's CE
Availability
Non-Limited - Available in the general summoning pool.Future Banners
Banner (Add 2 years for NA Date) | JP Period |
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