Table of Contents
Base Atk | 1,438 | Base HP | 1,901 |
---|---|---|---|
Max Atk | 8,629 | Max HP | 11,882 |
Lvl 100 Atk | 10,448 | Lvl 100 HP | 14,407 |
Lvl 120 Atk | 12,267 | Lvl 120 HP | 16,932 |
NP per Hit (%) | 0.54% | ||||||
---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
Star Absorption | 50 | |
---|---|---|
Star Generation per Hit | 10.8% |
Table of Contents
Servant Skills
Increase own Critical Strength (3 turns).
Increase own Critical Star Gather Rate (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Crit Damage + | 20% | 23% | 26% | 29% | 32% | 35% | 38% | 41% | 44% | 50% |
Gather Rate + | 300% | 330% | 360% | 390% | 420% | 450% | 480% | 510% | 540% | 600% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Available from the start
Increase own NP Gauge.
Recover own HP.
Remove own Debuffs.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
NP + | 20% | 22% | 24% | 26% | 28% | 30% | 32% | 34% | 36% | 40% |
HP + | 1000 | 1100 | 1200 | 1300 | 1400 | 1500 | 1600 | 1700 | 1800 | 2000 |
CD | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Unlocks after 3rd Ascension
Append Skills
Increase own Extra Attack Card effectiveness.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Extra ATK Eff + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
Begin battle with NP Gauge charged.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Start NP + | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
Deal extra Special ATK damage to [Archer] class enemies.
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Special ATK + | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 30% |
Class Skills
Increase your Arts Card effectiveness by 10%.
Noble Phantasm
Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).
<Overcharge>
Chance to decrease Charge for all enemies.
Nursery Rhyme
A Tale for Somebody's Sake
Rank | Classification | Hit-Count | |
---|---|---|---|
C- | Anti-Personnel | 3 |
Effect | Deal heavy damage to all enemies. |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|
Overcharge Effect | Chance to decrease Charge for all enemies. |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
60% | 70% | 80% | 90% | 100% |
(Upgrade via Interlude Quest 1)
Deal heavy damage to all enemies.
Decrease DEF for all enemies by 20% (3 turns).
<Overcharge>
Chance to decrease Charge for all enemies.
Nursery Rhyme (Upgrade 1)
A Tale for Somebody's Sake
Rank | Classification | Hit-Count | |
---|---|---|---|
C | Anti-Personnel | 3 |
Effect | Deal heavy damage to all enemies. Decrease DEF for all enemies by 20% (3 turns). |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|
Overcharge Effect | Chance to decrease Charge for all enemies. |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
60% | 70% | 80% | 90% | 100% |
Assorted Info
ID | 74 |
---|---|
Cost | 12 |
Gender | Female |
Growth | Linear |
Inst. Death Chance | 36.00% |
Damage Distribution Quick | 16,33,51 |
Damage Distribution Arts | 16,33,51 |
Damage Distribution Buster | 100 |
Damage Distribution Extra | 12,25,63 |
Damage Distribution NP | 16,33,51 |
Attack / HP Growth
Stat Ratings
Interlude Quests
Quest | Requirements | Reward |
---|---|---|
✔ Interlude 1
Chapter Completion: London |
Ascension: 3 Bond: 4 |
Ascension Materials
Stage | Cost | Materials |
---|---|---|
2 |
50,000
|
x4
|
3 |
150,000
|
x10
|
4 |
500,000
|
|
Max |
1,500,000
|
x10
|
Skill Enhancement Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 100,000 | |
2 → 3 | 200,000 | x10
|
3 → 4 | 600,000 | |
4 → 5 | 800,000 | |
5 → 6 | 2,000,000 | |
6 → 7 | 2,500,000 | |
7 → 8 | 5,000,000 | |
8 → 9 | 6,000,000 | x15
x16
|
9 → 10 | 10,000,000 |
Append Skill Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 100000 | |
2 → 3 | 200000 | x10
|
3 → 4 | 600000 | |
4 → 5 | 800000 | |
5 → 6 | 2000000 | |
6 → 7 | 2500000 | |
7 → 8 | 5000000 | |
8 → 9 | 6000000 | |
9 → 10 | 10000000 |
Total Materials Required
Ascension | |
---|---|
Skill | |
Append Skill | |
Asc + Skill | Total |
Costume Dress Materials
Costume | Cost | Materials |
---|---|---|
April Fool's | 0 |
|
Bond CE
Bond Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Bond Pts Req. | 4,500 | 20,000 | 2,500 | 2,500 | 10,500 | 160,000 | 365,000 | 315,000 | 310,000 | 350,000 |
When equipped to Nursery Rhyme,
Increase Critical Damage by 15% and HP recovery by 10% for all allies while she's on the field.
Table of Contents
Overview
Taking the form of her Fate/Extra Master Alice, Nursery Rhyme joins Chaldea as a sturdy, AoE Arts Caster with critical capabilities. Nursery has three aspects to her kit, the first of which is her ability to charge her NP quickly and consistently. Not only does she have three Arts cards which can potentially chain into an Arts Brave chain, but she also has an NP charge skill. The second aspect is her overall tankiness. Apart from her high HP, Nursery has both a defense-increasing skill, as well as a heal and debuff removal tied to her NP-charging skill. Finally, she can also deal a good amount of critical damage via her first skill.
However, as good as she sounds, Nursery main downside is that her normal damage may leave a lot more to be desired. Her attack stat is average, but when coupled with the attack modifier of Casters, Nursery can’t hit as hard as she would like. Additionally, her critical damage side-niche needs help from other Servants to be effective as her own kit can’t produce a satisfactory amount of stars. Overall, Nursery Rhyme has good defenses and possible NP spam capabilities, but she needs support to fully realize the critical aspects of her niche.
Strengths
Good NP Uptime
Boasting an NP charging skill, as well as having 3 Arts cards, Nursery Rhyme can charge her NP with relative ease. This allows her to output a good amount of AoE damage consistently with the right support Servants. Additionally, as her NP is also an Arts card, she can also perform an NP-A-A chain to get back a good amount of NP charge.
Good Durability
Nursery’s second skill, Morph, allows her to potentially tank a high-damage turn due to the additional 30% defense up on the turn the skill is used. Coupled with her heal and self debuff removal, which are tied up to her NP-charging skill, she can potentially spam that NP for a good amount of rounds.
Critical Damage Sub-Niche
If Nursery is allowed to get the stars she needs, she can potentially deal a very good amount of critical damage with her first skill, Self-Modification. The possible crits do not only help bolster Nursery’s damage, but they can also help with her NP generation. Note that as Self-Modification also increases Nursery’s star absorption rate, she can convert even a modest amount of stars to potential critical hits.
Weaknesses
Low Damage from Normal Attacks
As with all Casters and their low damage modifiers, Nursery Rhyme’s normal attacks leave more to be desired, though she makes up for this with damage from her easily charged NP as well as critical hits.
Needs Star Generation Support for Critical Sub-Niche
Nursery’s kit can’t generate the necessary amount of stars to help her deal critical damage. As such, she potentially needs star generator Servants, or Servants equipped with the CE, A Fragment of 2030, in order to make use of this niche.
Level Up Skill Recommendation
Skill | Priority | ||||||||||||||||||||||||||||||||||||||||||||
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Self-Modification A
Increase own Critical Strength (3 turns). Show Info
|
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Morph A
Increase own DEF (3 turns). Show Info
|
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Meanwhile A
Increase own NP Gauge. Show Info
|
- Meanwhile should be prioritized as that is her main bread-and-butter skill with both the NP-charge (40% at max) and the heal/debuff removal. As such, Nursery wants this skill off cooldown as fast as possibe.
- Which one between Self-Modification and Morph should be leveled next depends on the availability of support Servants and CEs.
- If star-generating Servants and CEs are available, then Self-Modification should be leveled next. A good crit can help Nursery by bolstering both her damage and NP gain.
- Otherwise, Morph should be leveled as it provides Nursery with the additional survivability she needs to potentially keep on using her NP.
Craft Essence Recommendation
- Another Ending: This CE allows Nursery to cater to both her main (Arts AoE) and sub-niche (Critical Damage) at the same time, and should be considered in teams where Nursery is built as a damage dealer via crits.
- Formal Craft / Projection: Nursery Rhyme’s three Arts cards and Arts NP benefit greatly from the Arts Performance buff, with additional damage and NP gain coming from such a buff.
- Kaleidoscope / The Imaginary Element: As with all AoE Servants with an NP-charging skill, these CEs allow for quick NPs in farming lineups.
- Knight's Dignity / Gem Magecraft Antumbra: Not as efficient as Another Ending, but if Nursery wants to fully rely on her critical sub-niche, then these CEs are also good.
Table of Contents
Other Info
Release Date | 12/1/2017 |
---|---|
AKA/Alias/Nicknames | Books, Lewis Caroll, Alice |
Country/Place of Origin | United Kingdom |
Illustrator | Arco Wada |
Seiyuu (CV) | Ai Nonaka |
Series | Fate/EXTRA |
Parameters
Valentine's CE
Availability
Non-Limited - Available in the general summoning pool.Future Banners
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