Table of Contents
Base Atk | 1,865 | Base HP | 1,939 |
---|---|---|---|
Max Atk | 12,068 | Max HP | 13,225 |
Grail Atk | 13,210 | Grail HP | 14,489 |
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NP per Hit (%) | 1.09% | |||||
---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
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Star Absorption | 98 |
---|---|---|
Star Generation per Hit | 10.2% |
Table of Contents
Servant Skills
Increase own Quick Card effectiveness (1 turn).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Quick + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Available from the start
Increase own Quick Card effectiveness (1 turn).
Apply Bonus Effect: Increase own ATK by 20% (1 turn) when normal attacking [Activates before attack] (1 turn).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Quick + | 30% | 32% | 34% | 36% | 38% | 40% | 42% | 44% | 46% | 50% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Upgrades via Rank Up 1 (Not available, ETA 10/2022)
Increase own Critical Star Gather Rate (1 turn).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Absorption + | 500% | 550% | 600% | 650% | 700% | 750% | 800% | 850% | 900% | 1000% |
CD | 7 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 5 |
Unlock after 1st Ascension
Apply Evade to self (1 turn).
Increase own Critical Strength (3 turns).
Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Crit Damage + | 20% | 22% | 24% | 26% | 28% | 30% | 32% | 34% | 36% | 40% |
CD | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Unlock after 3rd Ascension
Class Skills

Increase your Debuff Resist by 10%.

Increase your Quick Card effectiveness by 2%.
Noble Phantasm

Deal significant DEF-ignoring damage to a single enemy.
<Overcharge>
Greatly decrease DEF for a single enemy (3 turns).
Mumyou Sandanzuki
Three-Stage Thrust
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Rank | Classification | Hit-Count |
---|---|---|---|
- | Anti-Personnel | 3 |
Effect | Deal significant DEF-ignoring damage to a single enemy. |
---|
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
1200% | 1600% | 1800% | 1900% | 2000% |
Overcharge Effect | Greatly decrease DEF for a single enemy (3 turns). |
---|
Charge | 100% | 200% | 300% | 400% | 500% |
---|---|---|---|---|---|
30% | 35% | 40% | 45% | 50% |
Assorted Info
ID | 68 |
---|---|
Cost | 16 |
Gender | Female |
Growth | Reverse S |
Inst. Death Chance | 35.00% |
Damage Distribution Quick | 7,15,23,15,40 |
Damage Distribution Arts | 33,67 |
Damage Distribution Buster | 100 |
Damage Distribution Extra | 12,25,63 |
Damage Distribution NP | 16,33,51 |
Attack / HP Growth
Stat Ratings
Interlude Quests
Quest | Requirements | Reward |
---|---|---|
✖ Rank Up 1 (ETA 2022/10)
Chapter Completion: Fuyuki |
Ascension: 4 Bond: 1 |
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Ascension Materials
Stage | Cost | Materials |
---|---|---|
2 |
100,000
|
x5
|
3 |
300,000
|
x12
x15
|
4 |
1,000,000
|
x24
x5
|
Max |
3,000,000
|
x12
x10
x10
|
Skill Enhancement Materials
Level | Cost | Materials |
---|---|---|
1 → 2 | 200,000 | x5
|
2 → 3 | 400,000 | x12
|
3 → 4 | 1,200,000 | |
4 → 5 | 1,600,000 |
x12
|
5 → 6 | 4,000,000 |
x24
|
6 → 7 | 5,000,000 |
x10
|
7 → 8 | 10,000,000 | x20
|
8 → 9 | 12,000,000 | x11
x20
|
9 → 10 | 20,000,000 |
Total Materials Required
Ascension | |
---|---|
Skill | |
Total |
Costume Dress Materials
Costume | Cost | Materials |
---|---|---|
April Fool's | 0 |
|
Bond CE
Bond Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Bond Pts Req. | 3,500 | 8,500 | 7,000 | 6,000 | 2,500 | 292,500 | 360,000 | 340,000 | 320,000 | 315,000 |
If equipped to Okita Souji,
Increase Critical Damage of all allies by 25% while she's on the field.
Table of Contents
Overview
“There is no good or bad on the battlefield, only death!”
Okita Souji, Captain of the First Unit of the Shinsengumi, is a deadly sword prodigy who brings despair to her enemies on the battlefield… as long as she doesn’t fall prey to her tuberculosis first. Okita is a powerful Quick-based Saber whose single target NP, insane NP generation, and self-sufficient critical game make her a fantastic boss killer despite her origins as a joke Servant.
Okita’s performance in fights benefits greatly from her well above average ATK stat, one of the highest of all Sabers. Her kit is self-sufficient, with strong performance all around. The Quick steroid on Shukuchi both serves as Okita’s main NP damage buff and allows for absolutely brutal Quick Brave Chains if the cards line up, even letting her completely refill her NP gauge if she crits on her fantastic Quick cards. Weak Constitution is a vanilla 1-turn Critical Star Absorption buff, but it stabilizes her ability to consistently crit without a large surplus of stars. Okita’s Mind’s Eye (False) is both her emergency defensive measure as a 1-turn Evasion, and her Critical Damage steroid. The linchpin of Okita’s kit is Mumyou Sandanzuki, a powerful ST NP that both pierces Defense Up buffs and drops a hefty 3-turn Defense Down after hitting.
However, Okita is not without her flaws. Though her NP generation allows her to potentially spam Mumyou Sandanzuki, her Quick steroid only lasts for one turn, leading to significant damage falloff on subsequent turns. In addition, her sustained critical damage steroid is also tied to her dodge, leaving her often stuck with choosing whether to save Mind’s Eye for safety or use it for damage. Nevertheless, her consistency and self-sufficiency mean that Okita can perform well despite these shortcomings.
Overall, Okita Souji is a very strong Quick ST Saber, and generally does well no matter the environment due to her ability to deal damage, make stars, and gain NP charge on her own.
Strengths
High Damage Defense Up Piercing NP
Between Okita’s stellar ATK stat, the naturally slightly higher damage modifier on Quick NPs, and the steroid on Shukuchi, Mumyou Sandanzuki hits like a truck. A truck that can only be stopped if the target uses Evasion or Invincibility skills. The post-NP Defense Down afterwards is a nice bonus as well.
High Self-Sufficiency
Okita’s strong Quick cards are the key to her offensive performance, allowing her to build up NP gauge, produce Critical Stars, self-buff with Quick and Critical Damage buffs, and go to town. The fact that she can do all of this without any external support makes her very flexible, able to pivot into many different team setups. Even defensively, Okita brings her own on-demand dodge to the table, lessening her need for urgent defensive support from allies.
Excellent NP and Star Generation
What good is a strong NP if you can never use it? Luckily, Okita doesn’t have this problem; rather, she has some of the best active NP generation of any Saber. Thanks to her deck and hit count spread, her Arts card is above average in terms of NP gen, but her Quicks are ludicrous due to having 5 hits each. For the same reason, Okita can generate large sums of stars off any Brave Chain involving her Quick cards, let alone an NP Quick Brave Chain.
Weaknesses
Main Steroid Has Short Duration
Though Shukuchi is powerful for burst turns and enabling Okita’s NP to hit very hard, it only lasts a single turn. Okita’s other sustained damage steroid is Critical-based, meaning it won’t benefit her NP damage at all. Even on that front, since the star absorption on Weak Constitution only lasts one turn, she may not be able to take full advantage of her 3-turn Critical Damage buff. The strong Defense Down debuff on her NP does go some way toward mitigating the potential damage fall-off after NP turns, however.
Trade-off Between Survivability and Damage
Okita packs both an on-demand dodge and a self-buff for Critical Damage. However, the fact that they’re both on the same skill means that often Okita will have to save Mind’s Eye for the dodge, limiting her ability to make full use of the damage steroid. This is especially true against tough bosses, which is where she’s most likely needed in the first place.
Level Up Skill Recommendation
Skill | Priority | |||||||||||||||||||||||||||||||||
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![]() Increase own Quick Card effectiveness (1 turn). Show Info
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![]() Increase own Critical Star Gather Rate (1 turn). Show Info
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![]() Apply Evade to self (1 turn). Show Info
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All of Okita’s skills provide some form of offensive benefit, fitting her aggressive playstyle. Due to being her only NP steroid and scaling well, Shukuchi is the standout choice for early leveling. Masters can then decide between Weak Constitution and Mind’s Eye (False) depending on their team composition. If Okita can be fed stars regularly, the lowered cooldown on the dodge and increased Critical Damage from Mind’s Eye will be more valuable. If stars are in short supply, Weak Constitution will let Okita carefully gather them up as often as possible. However, the two skills synergize well together, so leveling them concurrently is ideal with Mind's Eye being generally more potent.
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Shukuchi is a simple but effective Quick steroid, lasting a single turn with a 5-turn cooldown at max rank. Maxing it first allows for better damage, star generation, and NP generation off Okita’s Quick cards and NP while it’s active. In addition, lowering the cooldown enables Okita to launch full-power NPs more often.
-
Weak Constitution is a 1-turn star absorption skill with no other effects. If Okita is run in teams that can produce a decent amount of stars (actively or through CEs like A Fragment of 2030) then leveling the skill is somewhat superfluous and should be maxed last. Otherwise, maxing it second allows for critical turns more often for Okita.
- Mind’s Eye (False) is Okita’s only defensive tool as well as her most reliable sustained damage steroid. Though the dodge performs its role fine at level 1, lowering its cooldown and increasing the value of the Critical Damage buff are both excellent reasons to max it second if Okita has access to critical stars.
Craft Essence Recommendation
Okita’s kit revolves around her bonkers Quick cards, so naturally looking to boost them is one approach. Otherwise options such as boosting her NP’s already-high damage, her strong critical game, or her ability to access said NP, are also common. Therefore, Okita can benefit strongly from Quick Performance Up, NP Damage, Critical Damage, NP Gain, or Starting NP Gauge CEs.
- Imaginary Around / Gandr / Dumplings Over Flowers: Boosting Okita’s strongest cards and NP, these options increase her damage, star generation, and NP generation, giving her the biggest general-purpose increase in performance. Imaginary Around is Okita's overall strongest choice, since she lives and dies by her Quick cards.
- The Black Grail / Heaven’s Feel / Holy Night Supper: NP Damage options will turn Okita into a veritable monster when using her NP, stacking with her Shukuchi for very high damage. Holy Night Supper is a hybrid option which loses some NP Damage in favor of giving Critical Damage as well, plus Starting NP Gauge, all good for Okita.
- Cute Orangette / Magical Girl of Sapphire / Divine Banquet: These options allow Okita to boost her NP from great to ridiculous, turning her into an even more spammable fighter. Repeated use of her NP and stacking its Defense Down can make up for the damage loss from not taking a direct offensive CE.
- Knights of Marines / Kaleidoscope / Golden Sumo: If Okita’s NP is needed early on in a fight, the tried and true Starting NP Gauge options will suffice. Knights of Marines trades a small amount of NP gauge for a Quick buff as a hybrid option that fits Okita’s needs excellently. As usual, Golden Sumo is another strong hybrid choice that gives a universal ATK bonus that stacks multiplicatively with both of Okita's in-kit buffs.
Table of Contents
Other Info
Release Date | 11/8/2017 |
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AKA/Alias/Nicknames | Sakura Saber, Okita, Sword Jesus, Ogitamon, TB-chan |
Country/Place of Origin | Japan |
Illustrator | Takeuchi Takashi |
Seiyuu (CV) | Aoi Yuuki |
Series | KOHA-ACE |
Parameters
Valentine's CE
Availability
Limited - Can only be summoned during certain eventsFuture Banners
Banner (Add 2 years for NA Date) | JP Period |
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